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	<entry>
		<id>http://direct.simswiki.info/index.php?title=Tutorial:Sims_3_Making_Poses&amp;diff=55820&amp;oldid=prev</id>
		<title>Traelia: /* Tips and Tricks for fabulous poses! */</title>
		<link rel="alternate" type="text/html" href="http://direct.simswiki.info/index.php?title=Tutorial:Sims_3_Making_Poses&amp;diff=55820&amp;oldid=prev"/>
				<updated>2012-05-01T16:35:37Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Tips and Tricks for fabulous poses!&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:35, 1 May 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 92:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 92:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Screenshots, best friend or enemy?''' - Obviously people will be using your poses primarily in photos of their sims. So to make a good pose, it's gotta be something they can use and looks good. You may have a stellar pose, but bad screenshots might stunt its greatness. Pick angles that flatter the pose and show off it's best qualities. Make sure to show the pose in good light, and have it fill as much of the screen as possible. When choosing hair and clothing make sure you pick clothes that show the shapes you've created and the hair doesn't hide or obscure any details of the pose. Good screenshots show off the pose and make it look its best. Avoid photoshopping because you could change important things that a mod would need to see, such as minor errors or missing shadows. Careless photoshopping will lead to your poses be rejected or sent back for changes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Screenshots, best friend or enemy?''' - Obviously people will be using your poses primarily in photos of their sims. So to make a good pose, it's gotta be something they can use and looks good. You may have a stellar pose, but bad screenshots might stunt its greatness. Pick angles that flatter the pose and show off it's best qualities. Make sure to show the pose in good light, and have it fill as much of the screen as possible. When choosing hair and clothing make sure you pick clothes that show the shapes you've created and the hair doesn't hide or obscure any details of the pose. Good screenshots show off the pose and make it look its best. Avoid photoshopping because you could change important things that a mod would need to see, such as minor errors or missing shadows. Careless photoshopping will lead to your poses be rejected or sent back for changes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''To make facial expressions is pretty simple.''' - It must be done first though! Before you've made any changes to the body, basically directly from a_xevt_701. With the exception of posing eye positions, all other facial changes must be made before doing the rest of the body. That is the most important part. I'm just trying to stress this point haha. Okay, so now that that's pounded into your head, to pose the mouth, go all the way down the joints list to the mouth section. You will see right_mouth and left_mouth and a bunch of other lip joints. Let's say you're making a smile, choose right_mouth then go to the tab where rotate is located, and click on move. Lock the x and z axis by clicking them. They should turn white instead of blue. Now zoom in your view window, preferably your &amp;quot;front&amp;quot; view, that way you can see what you are doing. Now you can move the corner of the mouth up to make a smile. In the sims you probably have to really exaggerate the smile to make it look somewhat decent in game. I don't know why this is, but whatever. Okay so once you've put the right_mouth up where you want it, Choose the left mouth and do the same. You can then tweak the lip joints so that you get a realistic smile (because real people don't just smile with the corners of their mouths). For eyebrows it's the same deal, just find the joints and move them up or down. It helps to turn the skeleton on when doing eyebrows so you can see exactly where each of the three joints are, and to line them up with the other eyebrow. Now let's say you were going for a scream or laughing with the mouth open, you would choose the jaw joint, and then switch back to rotate and go to your &amp;quot;left&amp;quot; or &amp;quot;right&amp;quot; view port and rotate it so the mouth opens up. But any rotating of the face must come last after moving any of the joints. This is because if the face is rotated from it's original position, the movements of lips or eyebrows will be different because they might end up going into the skin or flying off of the face when you move them. Test this for yourself and you will see what I mean. Lastly to pose eyes, all you need to do is select one of the eye joints right_eye or left_eye and then choose rotate. Unlike other facial posing, moving the eyes can be done at any point in the process of making the pose. It helps if you have an eye texture on the eyeball so you can see where the eye is looking. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''To make facial expressions is pretty simple.''' - It must be done first though! Before you've made any changes to the body, basically directly from a_xevt_701. With the exception of posing eye positions, all other facial changes must be made before doing the rest of the body. That is the most important part. I'm just trying to stress this point haha. Okay, so now that that's pounded into your head, to pose the mouth, go all the way down the joints list to the mouth section. You will see right_mouth and left_mouth and a bunch of other lip joints. Let's say you're making a smile, choose right_mouth then go to the tab where rotate is located, and click on move. Lock the x and z axis by clicking them. They should turn white instead of blue. Now zoom in your view window, preferably your &amp;quot;front&amp;quot; view, that way you can see what you are doing. Now you can move the corner of the mouth up to make a smile. In the sims you probably have to really exaggerate the smile to make it look somewhat decent in game. I don't know why this is, but whatever. Okay so once you've put the right_mouth up where you want it, Choose the left mouth and do the same. You can then tweak the lip joints so that you get a realistic smile (because real people don't just smile with the corners of their mouths). For eyebrows it's the same deal, just find the joints and move them up or down. It helps to turn the skeleton on when doing eyebrows so you can see exactly where each of the three joints are, and to line them up with the other eyebrow. Now let's say you were going for a scream or laughing with the mouth open, you would choose the jaw joint, and then switch back to rotate and go to your &amp;quot;left&amp;quot; or &amp;quot;right&amp;quot; view port and rotate it so the mouth opens up. But any rotating of the face must come last after moving any of the joints. This is because if the face is rotated from it's original position, the movements of lips or eyebrows will be different because they might end up going into the skin or flying off of the face when you move them. Test this for yourself and you will see what I mean. Lastly to pose eyes, all you need to do is select one of the eye joints right_eye or left_eye and then choose rotate. Unlike other facial posing, moving the eyes can be done at any point in the process of making the pose. It helps if you have an eye texture on the eyeball so you can see where the eye is looking. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Traelia</name></author>	</entry>

	<entry>
		<id>http://direct.simswiki.info/index.php?title=Tutorial:Sims_3_Making_Poses&amp;diff=55819&amp;oldid=prev</id>
		<title>Traelia: /* Tips and Tricks for fabulous poses! */</title>
		<link rel="alternate" type="text/html" href="http://direct.simswiki.info/index.php?title=Tutorial:Sims_3_Making_Poses&amp;diff=55819&amp;oldid=prev"/>
				<updated>2012-05-01T16:35:20Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Tips and Tricks for fabulous poses!&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:35, 1 May 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 93:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 93:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Screenshots, best friend or enemy?''' - Obviously people will be using your poses primarily in photos of their sims. So to make a good pose, it's gotta be something they can use and looks good. You may have a stellar pose, but bad screenshots might stunt its greatness. Pick angles that flatter the pose and show off it's best qualities. Make sure to show the pose in good light, and have it fill as much of the screen as possible. When choosing hair and clothing make sure you pick clothes that show the shapes you've created and the hair doesn't hide or obscure any details of the pose. Good screenshots show off the pose and make it look its best. Avoid photoshopping because you could change important things that a mod would need to see, such as minor errors or missing shadows. Careless photoshopping will lead to your poses be rejected or sent back for changes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Screenshots, best friend or enemy?''' - Obviously people will be using your poses primarily in photos of their sims. So to make a good pose, it's gotta be something they can use and looks good. You may have a stellar pose, but bad screenshots might stunt its greatness. Pick angles that flatter the pose and show off it's best qualities. Make sure to show the pose in good light, and have it fill as much of the screen as possible. When choosing hair and clothing make sure you pick clothes that show the shapes you've created and the hair doesn't hide or obscure any details of the pose. Good screenshots show off the pose and make it look its best. Avoid photoshopping because you could change important things that a mod would need to see, such as minor errors or missing shadows. Careless photoshopping will lead to your poses be rejected or sent back for changes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''To make facial expressions is pretty simple.''' - It must be done first though! Before you've made any changes to the body, basically directly from a_xevt_701. With the exception of posing eye positions, all other facial changes must be made before doing the rest of the body. That is the most important part. I'm just trying to stress this point haha. Okay, so now that that's pounded into your head, to pose the mouth, go all the way down the joints list to the mouth section. You will see right_mouth and left_mouth and a bunch of other lip joints. Let's say you're making a smile, choose right_mouth then go to the tab where rotate is located, and click on move. Lock the x and z axis by clicking them. They should turn white instead of blue. Now zoom in your view window, preferably your &amp;quot;front&amp;quot; view, that way you can see what you are doing. Now you can move the corner of the mouth up to make a smile. In the sims you probably have to really exaggerate the smile to make it look somewhat decent in game. I don't know why this is, but whatever. Okay so once you've put the right_mouth up where you want it, Choose the left mouth and do the same. You can then tweak the lip joints so that you get a realistic smile (because real people don't just smile with the corners of their mouths). For eyebrows it's the same deal, just find the joints and move them up or down. It helps to turn the skeleton on when doing eyebrows so you can see exactly where each of the three joints are, and to line them up with the other eyebrow. Now let's say you were going for a scream or laughing with the mouth open, you would choose the jaw joint, and then switch back to rotate and go to your &amp;quot;left&amp;quot; or &amp;quot;right&amp;quot; view port and rotate it so the mouth opens up. But any rotating of the face must come last after moving any of the joints. This is because if the face is rotated from it's original position, the movements of lips or eyebrows will be different because they might end up going into the skin or flying off of the face when you move them. Test this for yourself and you will see what I mean.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''To make facial expressions is pretty simple.''' - It must be done first though! Before you've made any changes to the body, basically directly from a_xevt_701. With the exception of posing eye positions, all other facial changes must be made before doing the rest of the body. That is the most important part. I'm just trying to stress this point haha. Okay, so now that that's pounded into your head, to pose the mouth, go all the way down the joints list to the mouth section. You will see right_mouth and left_mouth and a bunch of other lip joints. Let's say you're making a smile, choose right_mouth then go to the tab where rotate is located, and click on move. Lock the x and z axis by clicking them. They should turn white instead of blue. Now zoom in your view window, preferably your &amp;quot;front&amp;quot; view, that way you can see what you are doing. Now you can move the corner of the mouth up to make a smile. In the sims you probably have to really exaggerate the smile to make it look somewhat decent in game. I don't know why this is, but whatever. Okay so once you've put the right_mouth up where you want it, Choose the left mouth and do the same. You can then tweak the lip joints so that you get a realistic smile (because real people don't just smile with the corners of their mouths). For eyebrows it's the same deal, just find the joints and move them up or down. It helps to turn the skeleton on when doing eyebrows so you can see exactly where each of the three joints are, and to line them up with the other eyebrow. Now let's say you were going for a scream or laughing with the mouth open, you would choose the jaw joint, and then switch back to rotate and go to your &amp;quot;left&amp;quot; or &amp;quot;right&amp;quot; view port and rotate it so the mouth opens up. But any rotating of the face must come last after moving any of the joints. This is because if the face is rotated from it's original position, the movements of lips or eyebrows will be different because they might end up going into the skin or flying off of the face when you move them. Test this for yourself and you will see what I mean&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Lastly to pose eyes, all you need to do is select one of the eye joints right_eye or left_eye and then choose rotate. Unlike other facial posing, moving the eyes can be done at any point in the process of making the pose. It helps if you have an eye texture on the eyeball so you can see where the eye is looking&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Traelia</name></author>	</entry>

	<entry>
		<id>http://direct.simswiki.info/index.php?title=Tutorial:Sims_3_Making_Poses&amp;diff=55818&amp;oldid=prev</id>
		<title>Traelia: /* Tips and Tricks for fabulous poses! */</title>
		<link rel="alternate" type="text/html" href="http://direct.simswiki.info/index.php?title=Tutorial:Sims_3_Making_Poses&amp;diff=55818&amp;oldid=prev"/>
				<updated>2012-05-01T16:31:24Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Tips and Tricks for fabulous poses!&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:31, 1 May 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 92:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 92:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Screenshots, best friend or enemy?''' - Obviously people will be using your poses primarily in photos of their sims. So to make a good pose, it's gotta be something they can use and looks good. You may have a stellar pose, but bad screenshots might stunt its greatness. Pick angles that flatter the pose and show off it's best qualities. Make sure to show the pose in good light, and have it fill as much of the screen as possible. When choosing hair and clothing make sure you pick clothes that show the shapes you've created and the hair doesn't hide or obscure any details of the pose. Good screenshots show off the pose and make it look its best. Avoid photoshopping because you could change important things that a mod would need to see, such as minor errors or missing shadows. Careless photoshopping will lead to your poses be rejected or sent back for changes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Screenshots, best friend or enemy?''' - Obviously people will be using your poses primarily in photos of their sims. So to make a good pose, it's gotta be something they can use and looks good. You may have a stellar pose, but bad screenshots might stunt its greatness. Pick angles that flatter the pose and show off it's best qualities. Make sure to show the pose in good light, and have it fill as much of the screen as possible. When choosing hair and clothing make sure you pick clothes that show the shapes you've created and the hair doesn't hide or obscure any details of the pose. Good screenshots show off the pose and make it look its best. Avoid photoshopping because you could change important things that a mod would need to see, such as minor errors or missing shadows. Careless photoshopping will lead to your poses be rejected or sent back for changes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;'''To make facial expressions is pretty simple.''' - It must be done first though! Before you've made any changes to the body, basically directly from a_xevt_701. With the exception of posing eye positions, all other facial changes must be made before doing the rest of the body. That is the most important part. I'm just trying to stress this point haha. Okay, so now that that's pounded into your head, to pose the mouth, go all the way down the joints list to the mouth section. You will see right_mouth and left_mouth and a bunch of other lip joints. Let's say you're making a smile, choose right_mouth then go to the tab where rotate is located, and click on move. Lock the x and z axis by clicking them. They should turn white instead of blue. Now zoom in your view window, preferably your &amp;quot;front&amp;quot; view, that way you can see what you are doing. Now you can move the corner of the mouth up to make a smile. In the sims you probably have to really exaggerate the smile to make it look somewhat decent in game. I don't know why this is, but whatever. Okay so once you've put the right_mouth up where you want it, Choose the left mouth and do the same. You can then tweak the lip joints so that you get a realistic smile (because real people don't just smile with the corners of their mouths). For eyebrows it's the same deal, just find the joints and move them up or down. It helps to turn the skeleton on when doing eyebrows so you can see exactly where each of the three joints are, and to line them up with the other eyebrow. Now let's say you were going for a scream or laughing with the mouth open, you would choose the jaw joint, and then switch back to rotate and go to your &amp;quot;left&amp;quot; or &amp;quot;right&amp;quot; view port and rotate it so the mouth opens up. But any rotating of the face must come last after moving any of the joints. This is because if the face is rotated from it's original position, the movements of lips or eyebrows will be different because they might end up going into the skin or flying off of the face when you move them. Test this for yourself and you will see what I mean.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Traelia</name></author>	</entry>

	<entry>
		<id>http://direct.simswiki.info/index.php?title=Tutorial:Sims_3_Making_Poses&amp;diff=50289&amp;oldid=prev</id>
		<title>Buzzler at 17:24, 13 May 2011</title>
		<link rel="alternate" type="text/html" href="http://direct.simswiki.info/index.php?title=Tutorial:Sims_3_Making_Poses&amp;diff=50289&amp;oldid=prev"/>
				<updated>2011-05-13T17:24:19Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:24, 13 May 2011&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;== What will I need? ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{| align=&amp;quot;right&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{| align=&amp;quot;right&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| __TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| __TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;== What will I need? ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''[http://www.modthesims.info/download.php?t=438706 Cmomoney's Pose Player]'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''[http://www.modthesims.info/download.php?t=438706 Cmomoney's Pose Player]'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''[http://www.modthesims.info/showthread.php?t=375945&amp;amp;page=1 WesHowe's Animtool V05]'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*'''[http://www.modthesims.info/showthread.php?t=375945&amp;amp;page=1 WesHowe's Animtool V05]'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Buzzler</name></author>	</entry>

	<entry>
		<id>http://direct.simswiki.info/index.php?title=Tutorial:Sims_3_Making_Poses&amp;diff=50288&amp;oldid=prev</id>
		<title>Buzzler at 17:14, 13 May 2011</title>
		<link rel="alternate" type="text/html" href="http://direct.simswiki.info/index.php?title=Tutorial:Sims_3_Making_Poses&amp;diff=50288&amp;oldid=prev"/>
				<updated>2011-05-13T17:14:22Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://direct.simswiki.info/index.php?title=Tutorial:Sims_3_Making_Poses&amp;amp;diff=50288&amp;amp;oldid=50245&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Buzzler</name></author>	</entry>

	<entry>
		<id>http://direct.simswiki.info/index.php?title=Tutorial:Sims_3_Making_Poses&amp;diff=50245&amp;oldid=prev</id>
		<title>Traelia: /* Getting your finished pose into the game */</title>
		<link rel="alternate" type="text/html" href="http://direct.simswiki.info/index.php?title=Tutorial:Sims_3_Making_Poses&amp;diff=50245&amp;oldid=prev"/>
				<updated>2011-05-12T00:42:46Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Getting your finished pose into the game&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:42, 12 May 2011&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 96:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 96:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;1. In Milkshape, go to &amp;quot;Animate-&amp;gt;Set Keyframe&amp;quot;. This part is very important. Setting a keyframe tells Milkshape that your pose is the new pose rather than the one we started with. Once your keyframe is set, you can click the &amp;quot;Anim&amp;quot; button in the bottom right corner. The body should snap back to the original pose, and if you click the &amp;quot;Anim&amp;quot; button again the model should pop into your pose. If that happens, then congrats!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;1. In Milkshape, go to &amp;quot;Animate-&amp;gt;Set Keyframe&amp;quot;. This part is very important. Setting a keyframe tells Milkshape that your pose is the new pose rather than the one we started with. Once your keyframe is set, you can click the &amp;quot;Anim&amp;quot; button in the bottom right corner. The body should snap back to the original pose, and if you click the &amp;quot;Anim&amp;quot; button again the model should pop into your pose. If that happens, then congrats!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2. Now go to &amp;quot;File-&amp;gt;Export-&amp;gt;Half-Life SMD&amp;quot; and save your new pose over your old one.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;2. Now go to &amp;quot;File-&amp;gt;Export-&amp;gt;Half-Life SMD&amp;quot; and save your new pose over your old one. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''A text box will pop up when you try to export, make sure that &amp;quot;Sequence&amp;quot; is ticked.'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;3. You will now have to convert your file back to something the game can use. We have an SMD and we need a CLIP. So open up your Animtool and now you will press the &amp;quot;SMD-&amp;gt;Clip&amp;quot; button, and choose your pose. Again, &amp;quot;No Errors&amp;quot; should be in the text box on the Animtool. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;3. You will now have to convert your file back to something the game can use. We have an SMD and we need a CLIP. So open up your Animtool and now you will press the &amp;quot;SMD-&amp;gt;Clip&amp;quot; button, and choose your pose. Again, &amp;quot;No Errors&amp;quot; should be in the text box on the Animtool. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Traelia</name></author>	</entry>

	<entry>
		<id>http://direct.simswiki.info/index.php?title=Tutorial:Sims_3_Making_Poses&amp;diff=50244&amp;oldid=prev</id>
		<title>Traelia: /* Tips and Tricks for fabulous poses! */</title>
		<link rel="alternate" type="text/html" href="http://direct.simswiki.info/index.php?title=Tutorial:Sims_3_Making_Poses&amp;diff=50244&amp;oldid=prev"/>
				<updated>2011-05-11T23:29:11Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Tips and Tricks for fabulous poses!&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:29, 11 May 2011&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;'''Screenshots, best friend or enemy?''' - Obviously people will be using your poses primarily in photos of their sims. So to make a good pose, it's gotta be something they can use and looks good. You may have a stellar pose, but bad screenshots might stunt its greatness. Pick angles that flatter the pose and show off it's best qualities. Make sure to show the pose in good light, and have it fill as much of the screen as possible. When choosing hair and clothing make sure you pick clothes that show the shapes you've created and the hair doesn't hide or obscure any details of the pose. Good screenshots show off the pose and make it look its best. Avoid photoshopping because you could change important things that a mod would need to see, such as minor errors or missing shadows. Careless photoshopping will lead to your poses be rejected or sent back for changes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Screenshots, best friend or enemy?''' - Obviously people will be using your poses primarily in photos of their sims. So to make a good pose, it's gotta be something they can use and looks good. You may have a stellar pose, but bad screenshots might stunt its greatness. Pick angles that flatter the pose and show off it's best qualities. Make sure to show the pose in good light, and have it fill as much of the screen as possible. When choosing hair and clothing make sure you pick clothes that show the shapes you've created and the hair doesn't hide or obscure any details of the pose. Good screenshots show off the pose and make it look its best. Avoid photoshopping because you could change important things that a mod would need to see, such as minor errors or missing shadows. Careless photoshopping will lead to your poses be rejected or sent back for changes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Getting your finished pose into the game ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Getting your finished pose into the game ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Traelia</name></author>	</entry>

	<entry>
		<id>http://direct.simswiki.info/index.php?title=Tutorial:Sims_3_Making_Poses&amp;diff=50243&amp;oldid=prev</id>
		<title>Traelia: /* Getting your finished pose into the game */</title>
		<link rel="alternate" type="text/html" href="http://direct.simswiki.info/index.php?title=Tutorial:Sims_3_Making_Poses&amp;diff=50243&amp;oldid=prev"/>
				<updated>2011-05-11T23:27:46Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Getting your finished pose into the game&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 23:27, 11 May 2011&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 92:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 92:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Getting your finished pose into the game ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Getting your finished pose into the game ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Once you are ready to test your pose in game, it is fairly easy to get the pose into the game. It can get tricky if you are not organized. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;1. In Milkshape, go to &amp;quot;Animate-&amp;gt;Set Keyframe&amp;quot;. This part is very important. Setting a keyframe tells Milkshape that your pose is the new pose rather than the one we started with. Once your keyframe is set, you can click the &amp;quot;Anim&amp;quot; button in the bottom right corner. The body should snap back to the original pose, and if you click the &amp;quot;Anim&amp;quot; button again the model should pop into your pose. If that happens, then congrats!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;2. Now go to &amp;quot;File-&amp;gt;Export-&amp;gt;Half-Life SMD&amp;quot; and save your new pose over your old one.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;3. You will now have to convert your file back to something the game can use. We have an SMD and we need a CLIP. So open up your Animtool and now you will press the &amp;quot;SMD-&amp;gt;Clip&amp;quot; button, and choose your pose. Again, &amp;quot;No Errors&amp;quot; should be in the text box on the Animtool. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;4. You can either open another S3PE or choose &amp;quot;New&amp;quot; on the one you used to open fullbuild.0, however if you are planning on making many poses at one time, you are better off having two S3PE's open at once. So which ever you chose, go to &amp;quot;File-&amp;gt;New&amp;quot;. Then go to &amp;quot;Resource-&amp;gt;Import-&amp;gt;from file&amp;quot; and navigate to your pose folder. '''Choose the file that ends in .animation''' and import it. To make it easier to make sure you are choosing the right files, set your folder view to &amp;quot;details&amp;quot;. Once all of your poses are imported, click on &amp;quot;File-&amp;gt;Save as..&amp;quot; and name and save your package. Copy and paste your package file into your mods folder for The Sims 3. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;5. Once you load your game, place a Pose Player somewhere in the room and test out your pose! &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;And that's it!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Traelia</name></author>	</entry>

	<entry>
		<id>http://direct.simswiki.info/index.php?title=Tutorial:Sims_3_Making_Poses&amp;diff=50241&amp;oldid=prev</id>
		<title>Traelia: /* Tips and Tricks for fabulous poses! */</title>
		<link rel="alternate" type="text/html" href="http://direct.simswiki.info/index.php?title=Tutorial:Sims_3_Making_Poses&amp;diff=50241&amp;oldid=prev"/>
				<updated>2011-05-11T22:53:11Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Tips and Tricks for fabulous poses!&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:53, 11 May 2011&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; '''Screenshots, best friend or enemy?''' - Obviously people will be using your poses primarily in photos of their sims. So to make a good pose, it's gotta be something they can use and looks good. You may have a stellar pose, but bad screenshots might stunt its greatness. Pick angles that flatter the pose and show off it's best qualities. Make sure to show the pose in good light, and have it fill as much of the screen as possible. When choosing hair and clothing make sure you pick clothes that show the shapes you've created and the hair doesn't hide or obscure any details of the pose. Good screenshots show off the pose and make it look its best. Avoid photoshopping because you could change important things that a mod would need to see, such as minor errors or missing shadows. Careless photoshopping will lead to your poses be rejected or sent back for changes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; '''Screenshots, best friend or enemy?''' - Obviously people will be using your poses primarily in photos of their sims. So to make a good pose, it's gotta be something they can use and looks good. You may have a stellar pose, but bad screenshots might stunt its greatness. Pick angles that flatter the pose and show off it's best qualities. Make sure to show the pose in good light, and have it fill as much of the screen as possible. When choosing hair and clothing make sure you pick clothes that show the shapes you've created and the hair doesn't hide or obscure any details of the pose. Good screenshots show off the pose and make it look its best. Avoid photoshopping because you could change important things that a mod would need to see, such as minor errors or missing shadows. Careless photoshopping will lead to your poses be rejected or sent back for changes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;== Getting your finished pose into the game ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Traelia</name></author>	</entry>

	<entry>
		<id>http://direct.simswiki.info/index.php?title=Tutorial:Sims_3_Making_Poses&amp;diff=50240&amp;oldid=prev</id>
		<title>Traelia: /* Tips and Tricks for fabulous poses! */</title>
		<link rel="alternate" type="text/html" href="http://direct.simswiki.info/index.php?title=Tutorial:Sims_3_Making_Poses&amp;diff=50240&amp;oldid=prev"/>
				<updated>2011-05-11T22:44:51Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Tips and Tricks for fabulous poses!&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:44, 11 May 2011&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Tips and Tricks for fabulous poses! ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Tips and Tricks for fabulous poses! ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;'''Pay attention to those colored lines!''' - Those lines on the panels are there to help you. The purple line is the most important because it represents the floor in the game. If parts of the body go past that purple line, than in game the sim will sink into the ground. If the parts of the body that should be on the ground are not touching that purple line then in game, the sim will float and the game will not assign their body a shadow, and it will look very unnatural. To fix floating or sinking simply select the &amp;quot;Move&amp;quot; button from the model tab, and then select the &amp;quot;ROOT&amp;quot; joint and move your pose to line up with the purple line. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;'''Test, test, and test some more!''' - The only way to make sure your poses are looking the best is to test them often in game. Unless you are a seasoned pose maker, it will be hard to tell if you've bent arms at the right angles and such. So put your pose into the game often, and don't wait until you're done to test it out because by that time there will be too many things to fix if just one arm is bent incorrectly! And the undo command stops undoing if you wait until you're done to fix something in the beginning. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;'''Utilize the Creator Feedback forum!''' - There might be something that you missed, or something that looks a little weird that you may think looks fine. People on that forum are there to help and to make sure you make the best product possible. Many eyes are better than just yours. Always make sure to keep pictures of your poses in game and take screenshots of the pose from different angles.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt; '''Screenshots, best friend or enemy?''' - Obviously people will be using your poses primarily in photos of their sims. So to make a good pose, it's gotta be something they can use and looks good. You may have a stellar pose, but bad screenshots might stunt its greatness. Pick angles that flatter the pose and show off it's best qualities. Make sure to show the pose in good light, and have it fill as much of the screen as possible. When choosing hair and clothing make sure you pick clothes that show the shapes you've created and the hair doesn't hide or obscure any details of the pose. Good screenshots show off the pose and make it look its best. Avoid photoshopping because you could change important things that a mod would need to see, such as minor errors or missing shadows. Careless photoshopping will lead to your poses be rejected or sent back for changes.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Traelia</name></author>	</entry>

	</feed>