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		<title>Tutorials:Building a new object skeleton - Revision history</title>
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		<id>http://direct.simswiki.info/index.php?title=Tutorials:Building_a_new_object_skeleton&amp;diff=22282&amp;oldid=prev</id>
		<title>Echo at 07:11, 28 January 2008</title>
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				<updated>2008-01-28T07:11:52Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Sims2ModdingSections}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Tutorial&lt;br /&gt;
| name = &lt;br /&gt;
| logo1st = basegame.gif&lt;br /&gt;
| caption = Base Game&lt;br /&gt;
| author = [[:Category:Tutorials by Echo|Echo]]&lt;br /&gt;
| operating_EP = All&lt;br /&gt;
| notes = &lt;br /&gt;
| website = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This tutorial takes a completely static, non-animating mesh, turns it into an mesh ready for animation, and builds a useful skeleton for it. It is intended for people who have already succeeded in animating existing game objects and wish to enable animation for new or custom objects.&lt;br /&gt;
&lt;br /&gt;
==What you will need==&lt;br /&gt;
* [[SimPE]]&lt;br /&gt;
* [[Milkshape]]&lt;br /&gt;
* [[Unimesh plugin for Milkshape|Unimesh]]&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
&lt;br /&gt;
[http://www.modthesims2.com/showthread.php?p=1877533 Tutorial: Building a new object skeleton]&lt;br /&gt;
&lt;br /&gt;
==Credit==&lt;br /&gt;
&lt;br /&gt;
Originally written by Echo&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
[[Category:Sims 2 Tutorials]]&lt;br /&gt;
[[Category:Hacks and Game Mod Tutorials]]&lt;br /&gt;
[[Category:Tutorials by Echo]]&lt;/div&gt;</summary>
		<author><name>Echo</name></author>	</entry>

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