<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="https://www.simswiki.info/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://direct.simswiki.info/index.php?action=history&amp;feed=atom&amp;title=Tutorials%3ASims_3_Custom_Patterns%2FSingle_Colour_Patterns</id>
		<title>Tutorials:Sims 3 Custom Patterns/Single Colour Patterns - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://direct.simswiki.info/index.php?action=history&amp;feed=atom&amp;title=Tutorials%3ASims_3_Custom_Patterns%2FSingle_Colour_Patterns"/>
		<link rel="alternate" type="text/html" href="http://direct.simswiki.info/index.php?title=Tutorials:Sims_3_Custom_Patterns/Single_Colour_Patterns&amp;action=history"/>
		<updated>2026-05-07T21:30:19Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.20.2</generator>

	<entry>
		<id>http://direct.simswiki.info/index.php?title=Tutorials:Sims_3_Custom_Patterns/Single_Colour_Patterns&amp;diff=32144&amp;oldid=prev</id>
		<title>HystericalParoxysm at 13:23, 25 June 2009</title>
		<link rel="alternate" type="text/html" href="http://direct.simswiki.info/index.php?title=Tutorials:Sims_3_Custom_Patterns/Single_Colour_Patterns&amp;diff=32144&amp;oldid=prev"/>
				<updated>2009-06-25T13:23:50Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:23, 25 June 2009&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:CustomPattern-5a.jpg|right|300x300px]]Now, -could- you just import this image straight into the game with no changes?&amp;#160; Sure, but it wouldn't look very nice.&amp;#160; See this image to the right?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:CustomPattern-5a.jpg|right|300x300px]]Now, -could- you just import this image straight into the game with no changes?&amp;#160; Sure, but it wouldn't look very nice.&amp;#160; See this image to the right?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;That's the wood image, imported straight into game with no changes.&amp;#160; And while it doesn't look horrible, it doesn't look great either.&amp;#160; That image there is with the colour set to fully white.&amp;#160; It should be nice and bright white, but instead it's very washed out and grey, with no areas that are even close to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;white and &lt;/del&gt;white.&amp;#160; And &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;changed &lt;/del&gt;to dark, it loses detail very fast, becoming dull and uninteresting.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;That's the wood image, imported straight into game with no changes.&amp;#160; And while it doesn't look horrible, it doesn't look great either.&amp;#160; That image there is with the colour set to fully white.&amp;#160; It should be nice and bright white, but instead it's very washed out and grey, with no areas that are even close to white.&amp;#160; And &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if it were colour-slidered &lt;/ins&gt;to dark &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in Create a Style&lt;/ins&gt;, it loses detail very fast, becoming dull and uninteresting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;So it will need to be adjusted.&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;So it will need to be adjusted.&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Desaturate===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Desaturate===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:CustomPattern-14a|right|300x300px]]The first thing is to desaturate the image, so we have a black and white version of it.&amp;#160; In Photoshop, this is done by Image - Adjustments - Desaturate.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:CustomPattern-14a&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.jpg&lt;/ins&gt;|right|300x300px]]The first thing is to desaturate the image, so we have a black and white version of it.&amp;#160; In Photoshop, this is done by Image - Adjustments - Desaturate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You'll see that all the channels go greyscale.&amp;#160; This gives us a &amp;quot;pure&amp;quot; version to work with on all of the channels - if you were starting with, say, a green fabric, the red channel might not have much on it, so we need all the channels to be the same neutral greyscale version of your texture.&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You'll see that all the channels go greyscale.&amp;#160; This gives us a &amp;quot;pure&amp;quot; version to work with on all of the channels - if you were starting with, say, a green fabric, the red channel might not have much on it, so we need all the channels to be the same neutral greyscale version of your texture.&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Then, bring up the Levels adjuster.&amp;#160; In Photoshop, this is Image - Adjustments - Levels.&amp;#160; Pull the sliders in the top area around and get a feel for how the tool works.&amp;#160; Generally you want both sliders to be somewhere within the large chunk of black.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Then, bring up the Levels adjuster.&amp;#160; In Photoshop, this is Image - Adjustments - Levels.&amp;#160; Pull the sliders in the top area around and get a feel for how the tool works.&amp;#160; Generally you want both sliders to be somewhere within the large chunk of black.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The idea here is to create greater contrast, so that there is some pure white and that most of the image is fairly light, but also lots of midtones and some dark areas too.&amp;#160; Try to adjust it so that it looks like you would want in-game if the colour was set to fully white.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The idea here is to create greater contrast, so that there is some pure white and that most of the image is fairly light, but also lots of midtones and some dark areas too.&amp;#160; Try to adjust it so that it looks like you would want in-game if the colour was set to fully white &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in Create a Style&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You can also try using the Brightness/Contrast adjustment (In Photoshop, Image - Adjustments - Brightness/Contrast) instead of Levels.&amp;#160; It all depends on your individual image and how you would like it to turn out.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You can also try using the Brightness/Contrast adjustment (In Photoshop, Image - Adjustments - Brightness/Contrast) instead of Levels.&amp;#160; It all depends on your individual image and how you would like it to turn out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You only need to do this for one channel if you're doing a single-colour pattern.&amp;#160; While there is still stuff in the green and blue channels, we can basically ignore it (since the game will too).&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You only need to do this for one channel if you're doing a single-colour pattern.&amp;#160; While there is still stuff in the green and blue channels, we can basically ignore it (since the game will too).&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HystericalParoxysm</name></author>	</entry>

	<entry>
		<id>http://direct.simswiki.info/index.php?title=Tutorials:Sims_3_Custom_Patterns/Single_Colour_Patterns&amp;diff=32143&amp;oldid=prev</id>
		<title>HystericalParoxysm at 13:22, 25 June 2009</title>
		<link rel="alternate" type="text/html" href="http://direct.simswiki.info/index.php?title=Tutorials:Sims_3_Custom_Patterns/Single_Colour_Patterns&amp;diff=32143&amp;oldid=prev"/>
				<updated>2009-06-25T13:22:33Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:22, 25 June 2009&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Single Colour Patterns==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Single Colour Patterns==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The easiest pattern type is a single-colour such as a wood or textural fabric that you only want to have one colour palette option for.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The easiest pattern type is a single-colour such as a wood or textural fabric that you only want to have one colour palette option for&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; While these are the easiest types of textures to make into patterns, you do still need to adjust them for them to look good in-game&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:CustomPattern-5a.jpg|right|300x300px]]Now, -could- you just import this image straight into the game with no changes?&amp;#160; Sure, but it wouldn't look very nice.&amp;#160; See this image to the right?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:CustomPattern-5a.jpg|right|300x300px]]Now, -could- you just import this image straight into the game with no changes?&amp;#160; Sure, but it wouldn't look very nice.&amp;#160; See this image to the right?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;That's the wood image, imported straight into game with no changes.&amp;#160; And while it doesn't look &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;horribly crappy&lt;/del&gt;, it doesn't look great either.&amp;#160; That&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s &lt;/del&gt;with the colour set to fully white.&amp;#160; It should be nice and bright white, but instead it's very washed out and grey, with no areas that are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nice &lt;/del&gt;and white.&amp;#160; And changed to dark, it loses detail very fast, becoming dull and uninteresting.&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;That's the wood image, imported straight into game with no changes.&amp;#160; And while it doesn't look &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;horrible&lt;/ins&gt;, it doesn't look great either.&amp;#160; That &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;image there is &lt;/ins&gt;with the colour set to fully white.&amp;#160; It should be nice and bright white, but instead it's very washed out and grey, with no areas that are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even close to white &lt;/ins&gt;and white.&amp;#160; And changed to dark, it loses detail very fast, becoming dull and uninteresting&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;So it will need to be adjusted.&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===Desaturate===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Image:CustomPattern-14a|right|300x300px]]The first thing is to desaturate the image, so we have a black and white version of it.&amp;#160; In Photoshop, this is done by Image - Adjustments - Desaturate.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You'll see that all the channels go greyscale.&amp;#160; This gives us a &amp;quot;pure&amp;quot; version to work with on all of the channels - if you were starting with, say, a green fabric, the red channel might not have much on it, so we need all the channels to be the same neutral greyscale version of your texture&lt;/ins&gt;.&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Adjust Red Channel===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Adjust Red Channel===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:CustomPattern-6a.jpg|right|300x300px]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So the image has to be adjusted.&amp;#160; &lt;/del&gt;Select the Red channel in the channels window.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Image:CustomPattern-6a.jpg|right|300x300px]]Select the Red channel in the channels window.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Then, bring up the Levels adjuster.&amp;#160; In Photoshop, this is Image - Adjustments - Levels.&amp;#160; Pull the sliders in the top area around and get a feel for how the tool works.&amp;#160; Generally you want both sliders to be somewhere within the large chunk of black.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Then, bring up the Levels adjuster.&amp;#160; In Photoshop, this is Image - Adjustments - Levels.&amp;#160; Pull the sliders in the top area around and get a feel for how the tool works.&amp;#160; Generally you want both sliders to be somewhere within the large chunk of black.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You only need to do this for one channel if you're doing a single-colour pattern.&amp;#160; While there is still stuff in the green and blue channels, we can basically ignore it (since the game will too).&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You only need to do this for one channel if you're doing a single-colour pattern.&amp;#160; While there is still stuff in the green and blue channels, we can basically ignore it (since the game will too).&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;===Save===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Single colour patterns are pretty easy - you mainly just need to adjust things, and then it's time to save!&amp;#160; Drop down to [[Sims 3:Custom Patterns#Saving Your DDS File|Saving Your DDS]] for info on how best to do that.&amp;#160; If you want to create a dirt layer (so people can easily make your texture look dirty or grungy) then drop down to [[Sims 3:Custom Patterns#Dirt Layers|Dirt Layers]] and do that before saving.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HystericalParoxysm</name></author>	</entry>

	<entry>
		<id>http://direct.simswiki.info/index.php?title=Tutorials:Sims_3_Custom_Patterns/Single_Colour_Patterns&amp;diff=32108&amp;oldid=prev</id>
		<title>HystericalParoxysm at 21:24, 24 June 2009</title>
		<link rel="alternate" type="text/html" href="http://direct.simswiki.info/index.php?title=Tutorials:Sims_3_Custom_Patterns/Single_Colour_Patterns&amp;diff=32108&amp;oldid=prev"/>
				<updated>2009-06-24T21:24:58Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Single Colour Patterns==&lt;br /&gt;
&lt;br /&gt;
The easiest pattern type is a single-colour such as a wood or textural fabric that you only want to have one colour palette option for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Source Image===&lt;br /&gt;
&lt;br /&gt;
[[Image:CustomPattern-3a.jpg|right]]For my example, I will be using a wood texture that I generated using the very cool (and free) program, [http://www.spiralgraphics.biz/ww_overview.htm Wood Workshop].  It's automatically seamless, and thus will be really easy to convert.&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Make Seamless &amp;amp; Resize===&lt;br /&gt;
&lt;br /&gt;
If your image is not already seamless, then now is the time to convert it to seamlessness.  See: [[Tutorials:Seamless Textures]] for instructions.&lt;br /&gt;
&lt;br /&gt;
Once your image is seamless, resize it to 256x256, the size used by the game's patterns.  If you're using Photoshop, make sure to change your resize type to Bilinear for best results.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Examine Channels===&lt;br /&gt;
&lt;br /&gt;
[[Image:CustomPattern-4a.jpg|right|300x300px]]Open up your seamless image in your graphics editing program.&lt;br /&gt;
&lt;br /&gt;
Then bring up the Channels window.  In Photoshop, this can be done by the Window menu -&amp;gt; Channels.&lt;br /&gt;
&lt;br /&gt;
You can see here how my image has separate channels.  RGB shows all three channels together and is the full image as you normally see it.  You can also click on each of the separate channels in the list (red, green, and blue) and see them individually.  They will usually look like varying greyscale versions of the same image.&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CustomPattern-5a.jpg|right|300x300px]]Now, -could- you just import this image straight into the game with no changes?  Sure, but it wouldn't look very nice.  See this image to the right?&lt;br /&gt;
&lt;br /&gt;
That's the wood image, imported straight into game with no changes.  And while it doesn't look horribly crappy, it doesn't look great either.  That's with the colour set to fully white.  It should be nice and bright white, but instead it's very washed out and grey, with no areas that are nice and white.  And changed to dark, it loses detail very fast, becoming dull and uninteresting.&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Adjust Red Channel===&lt;br /&gt;
&lt;br /&gt;
[[Image:CustomPattern-6a.jpg|right|300x300px]]So the image has to be adjusted.  Select the Red channel in the channels window.  &lt;br /&gt;
&lt;br /&gt;
Then, bring up the Levels adjuster.  In Photoshop, this is Image - Adjustments - Levels.  Pull the sliders in the top area around and get a feel for how the tool works.  Generally you want both sliders to be somewhere within the large chunk of black.  &lt;br /&gt;
&lt;br /&gt;
The idea here is to create greater contrast, so that there is some pure white and that most of the image is fairly light, but also lots of midtones and some dark areas too.  Try to adjust it so that it looks like you would want in-game if the colour was set to fully white.&lt;br /&gt;
&lt;br /&gt;
You can also try using the Brightness/Contrast adjustment (In Photoshop, Image - Adjustments - Brightness/Contrast) instead of Levels.  It all depends on your individual image and how you would like it to turn out.&lt;br /&gt;
&lt;br /&gt;
You only need to do this for one channel if you're doing a single-colour pattern.  While there is still stuff in the green and blue channels, we can basically ignore it (since the game will too).&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Save===&lt;br /&gt;
&lt;br /&gt;
Single colour patterns are pretty easy - you mainly just need to adjust things, and then it's time to save!  Drop down to [[Sims 3:Custom Patterns#Saving Your DDS File|Saving Your DDS]] for info on how best to do that.  If you want to create a dirt layer (so people can easily make your texture look dirty or grungy) then drop down to [[Sims 3:Custom Patterns#Dirt Layers|Dirt Layers]] and do that before saving.&lt;/div&gt;</summary>
		<author><name>HystericalParoxysm</name></author>	</entry>

	</feed>