Difference between revisions of "Talk:TXMT/Parameters/CategorisedList/TexturalAnimation"
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The style of the looping is dependent on the trans waveform value. The "bounce" effect you described sounds like a triangle waveform (the most common that I've seen in game). I've used a sawtooth waveform for a waterfall texture, which is continuous one-way looping (ie - forwards -> forwards -> forwards -> ...) and that worked fine in game. I haven't tried any other waveforms in there, but a few others spring to mind as possibilities: http://commons.wikimedia.org/wiki/Image:Waveforms.png | The style of the looping is dependent on the trans waveform value. The "bounce" effect you described sounds like a triangle waveform (the most common that I've seen in game). I've used a sawtooth waveform for a waterfall texture, which is continuous one-way looping (ie - forwards -> forwards -> forwards -> ...) and that worked fine in game. I haven't tried any other waveforms in there, but a few others spring to mind as possibilities: http://commons.wikimedia.org/wiki/Image:Waveforms.png | ||
[[User:Echo|Echo]] | [[User:Echo|Echo]] | ||
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+ | Thanks for the link... mind if I link it there? :) | ||
+ | I'm gonna go back and check my old recolours and probably make some new recolours... for that to confirm that. | ||
+ | It could have been just because the recolour is a sphere recolour that leads to visual illusions. | ||
+ | Oh, I love the graph, it's simple enough. [[User:Niol|niol]] 02:18, 12 February 2007 (CST) |
Revision as of 10:18, 12 February 2007
Re - "Note, the usage of this type of animation is similar to that of the bouncing-loop animation of Simposer and Simposer2. In other words, the animation will run forwards and backwards continuously and consecutively. (forwards -> backwards -> forwards -> backwards -> forwards -> backwards -> ... indefinitely)"
The style of the looping is dependent on the trans waveform value. The "bounce" effect you described sounds like a triangle waveform (the most common that I've seen in game). I've used a sawtooth waveform for a waterfall texture, which is continuous one-way looping (ie - forwards -> forwards -> forwards -> ...) and that worked fine in game. I haven't tried any other waveforms in there, but a few others spring to mind as possibilities: http://commons.wikimedia.org/wiki/Image:Waveforms.png Echo
Thanks for the link... mind if I link it there? :) I'm gonna go back and check my old recolours and probably make some new recolours... for that to confirm that. It could have been just because the recolour is a sphere recolour that leads to visual illusions. Oh, I love the graph, it's simple enough. niol 02:18, 12 February 2007 (CST)