Difference between revisions of "Tutorials:Clothing Tutorials"
Notokay7052 (Talk | contribs) (→Tutorials) |
Notokay7052 (Talk | contribs) (→Tutorials) |
||
Line 42: | Line 42: | ||
* [[Tutorials:MTS2 Mesh Tool Clothing]] | * [[Tutorials:MTS2 Mesh Tool Clothing]] | ||
* [[Tutorials:Skinning From The Inside Out]] | * [[Tutorials:Skinning From The Inside Out]] | ||
+ | * [[Tutorials:Using Poser to Modify Body Shapes]] | ||
===Other Tutorials=== | ===Other Tutorials=== |
Revision as of 01:40, 16 February 2007
To return to the main tutorials portal click here
Tutorials by Category | |
---|---|
Body Shop: Recolouring | Meshing | Modding | Sims Objects: Object Creation | Recolouring Other: Building | Walls & Floors | Careers & Majors | Hacks and Game Mods | |
Body Shop Recoloring Tutorials by Category | |
Introduction | FAQ | Clothing | Hair | Eyes | Eyebrows & Eyelashes | Makeup | Accessories | Piercings | Skintones and Simming |
Contents |
Overview
If you've never created any Body Shop content before, you should start with clothing. There are two main sets of tutorials that will help you begin creating clothing. If you are using the GIMP, a free graphics editor, you should use the Gimp tutorials. If you are using Photoshop or other higher-end graphics editors, you should be able to follow Faylen's series of skinning tutorials.
Whenever you first do a tutorial, you should do the exact same project they show you, exactly as they tell you to do it. This way you can be sure you're doing your first project correctly. When you finish each tutorial, experiment with the techniques you have learned, trying something similar, a project of your own, before moving on to the next tutorial.
What you will need
Tutorials
- Tutorials:Beginning Clothing/Body Meshing Tutorial - Using MeshTool/OBJ
- Tutorials:Beginning Clothing/Body Meshing Tutorial - Using Unimesh/Milkshape
- Tutorials:Unimesh/Milkshape Level 2, Editing and UV Maps
- Tutorials:Unimesh/Milkshape Level 3, Combining Mesh Parts
- Tutorials:Beyond Photoskinning: Transformation and Displacement Mapping in Photoshop
- Tutorials:Clothing Cloning Plugin for DatGen
- Tutorials:Creating Textures from Images
- Tutorials:Easier Method to Gather Clothing/Hair files
- Tutorials:Everything You Wanted to Know About Meshes But Were Afraid to Ask
- Tutorials:Exporting UV Maps for Better Clothing Recolours
- Tutorials:Faylen's Skinning Tutorial 1 - Basic Clothing Recolour
- Tutorials:Faylen's Skinning Tutorial 2 - Selective Recolour, Adding a Simple Texture
- Tutorials:Faylen's Skinning Tutorial 3 - Adding Textures
- Tutorials:Faylen's Skinning Tutorial 4 - Working Around the Mesh
- Tutorials:Basic Clothing Recolour using The Gimp
- Tutorials:Gimp Clothing Tutorial 2 - Using a New Texture
- Tutorials:Gimp Clothing Tutorial 3 - Changing the Alpha
- Tutorials:How to Add Shadows and Highlights
- Tutorials:How to Adapt Skintones and Clothing to Custom Meshes
- Tutorials:Tutorial - How to make a bumpmap for clothes
- Tutorials:How to make a top out of a picture
- Tutorials:How to Recolour Custom Mesh Clothing
- Tutorials:Making clothes or parts bumpy/reflective/shiny and editing the envcube!
- Tutorials:Mesh - has seams/lines down the arms, legs and sides!
- Tutorials:Making a NL (or later) Body mesh look good in old games
- Tutorials:Meshtool/XSI ModTool/SMD Tutorial
- Tutorials:Milkshape - Adjusting UV Mapping On Your Modified Body Mesh
- Tutorials:Modding with Paint.NET
- Tutorials:MTS2 Mesh Tool Clothing
- Tutorials:Skinning From The Inside Out
- Tutorials:Using Poser to Modify Body Shapes
Other Tutorials
General Tips and Tricks
- Milkshape: Settings and Tips: tiggerypum at MTS2
- Tutorials:General - Tig's Editing Suggestions
- Tutorials:Mesh - is Laying Down in Bodyshop
- Tutorials:Milkshape - Blue Lines all over my screen!