Difference between revisions of "Talk:TXMT/Parameters/CategorisedList/TexturalAnimation"

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Thanks for the link... mind if I link it there? :)
 
Thanks for the link... mind if I link it there? :)
 
I'm gonna go back and check my old recolours and probably make some new recolours... for that to confirm that.
 
I'm gonna go back and check my old recolours and probably make some new recolours... for that to confirm that.
It could have been just because the recolour is a sphere recolour that leads to visual illusions.
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It could have been just because the recolour is a sphere recolour that leads to visual illusions that I failed to recognise.
Oh, I love the graph, it's simple enough. Now, I wonder if square can be a hidden value![[User:Niol|niol]] 02:18, 12 February 2007 (CST)
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Oh, I love the graph, it's simple enough. Now, I wonder if square can be a hidden value!
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After all, I take your points[[User:Niol|niol]] 02:18, 12 February 2007 (CST)
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"        if ($rainLevel >= 1)
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            # first pass at roof rain stage
 +
              stage
 +
                  ffTextureCoordsSource 0
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                  texture "causticstiled"
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                  textureMatrixAnimation -targetType fixedFunction -atrans sawtooth .1 0 (0,1) (0,0)
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" this further agrees with it.[[User:Niol|niol]] 23:16, 11 March 2007 (CST)

Latest revision as of 07:16, 12 March 2007

Re - "Note, the usage of this type of animation is similar to that of the bouncing-loop animation of Simposer and Simposer2. In other words, the animation will run forwards and backwards continuously and consecutively. (forwards -> backwards -> forwards -> backwards -> forwards -> backwards -> ... indefinitely)"

The style of the looping is dependent on the trans waveform value. The "bounce" effect you described sounds like a triangle waveform (the most common that I've seen in game). I've used a sawtooth waveform for a waterfall texture, which is continuous one-way looping (ie - forwards -> forwards -> forwards -> ...) and that worked fine in game. I haven't tried any other waveforms in there, but a few others spring to mind as possibilities: http://commons.wikimedia.org/wiki/Image:Waveforms.png Echo

Thanks for the link... mind if I link it there? :) I'm gonna go back and check my old recolours and probably make some new recolours... for that to confirm that. It could have been just because the recolour is a sphere recolour that leads to visual illusions that I failed to recognise. Oh, I love the graph, it's simple enough. Now, I wonder if square can be a hidden value! After all, I take your pointsniol 02:18, 12 February 2007 (CST) " if ($rainLevel >= 1)

           # first pass at roof rain stage
              stage
                 ffTextureCoordsSource 0
                 texture "causticstiled"
                 textureMatrixAnimation -targetType fixedFunction -atrans sawtooth .1 0 (0,1) (0,0)

" this further agrees with it.niol 23:16, 11 March 2007 (CST)

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