Difference between revisions of "Talk:TXMT/Parameters/CategorisedList/TexturalAnimation"
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Thanks for the link... mind if I link it there? :) | Thanks for the link... mind if I link it there? :) | ||
I'm gonna go back and check my old recolours and probably make some new recolours... for that to confirm that. | I'm gonna go back and check my old recolours and probably make some new recolours... for that to confirm that. | ||
− | It could have been just because the recolour is a sphere recolour that leads to visual illusions. | + | It could have been just because the recolour is a sphere recolour that leads to visual illusions that I failed to recognise. |
− | Oh, I love the graph, it's simple enough. Now, I wonder if square can be a hidden value![[User:Niol|niol]] 02:18, 12 February 2007 (CST) | + | Oh, I love the graph, it's simple enough. Now, I wonder if square can be a hidden value! |
+ | After all, I take your points[[User:Niol|niol]] 02:18, 12 February 2007 (CST) | ||
+ | " if ($rainLevel >= 1) | ||
+ | # first pass at roof rain stage | ||
+ | stage | ||
+ | ffTextureCoordsSource 0 | ||
+ | texture "causticstiled" | ||
+ | textureMatrixAnimation -targetType fixedFunction -atrans sawtooth .1 0 (0,1) (0,0) | ||
+ | " this further agrees with it.[[User:Niol|niol]] 23:16, 11 March 2007 (CST) |
Latest revision as of 07:16, 12 March 2007
Re - "Note, the usage of this type of animation is similar to that of the bouncing-loop animation of Simposer and Simposer2. In other words, the animation will run forwards and backwards continuously and consecutively. (forwards -> backwards -> forwards -> backwards -> forwards -> backwards -> ... indefinitely)"
The style of the looping is dependent on the trans waveform value. The "bounce" effect you described sounds like a triangle waveform (the most common that I've seen in game). I've used a sawtooth waveform for a waterfall texture, which is continuous one-way looping (ie - forwards -> forwards -> forwards -> ...) and that worked fine in game. I haven't tried any other waveforms in there, but a few others spring to mind as possibilities: http://commons.wikimedia.org/wiki/Image:Waveforms.png Echo
Thanks for the link... mind if I link it there? :) I'm gonna go back and check my old recolours and probably make some new recolours... for that to confirm that. It could have been just because the recolour is a sphere recolour that leads to visual illusions that I failed to recognise. Oh, I love the graph, it's simple enough. Now, I wonder if square can be a hidden value! After all, I take your pointsniol 02:18, 12 February 2007 (CST) " if ($rainLevel >= 1)
# first pass at roof rain stage stage ffTextureCoordsSource 0 texture "causticstiled" textureMatrixAnimation -targetType fixedFunction -atrans sawtooth .1 0 (0,1) (0,0)
" this further agrees with it.niol 23:16, 11 March 2007 (CST)