Difference between revisions of "EC44BDDC"
From SimsWiki
Line 9: | Line 9: | ||
==Format== | ==Format== | ||
To be finalised... | To be finalised... | ||
− | 64 BYTE | + | ;64 BYTE |
− | + | :Unknown | |
− | 7 BYTE | + | ;7 BYTE |
− | + | :Unknown (Varies with Zoom) | |
− | BYTE | + | ;BYTE |
− | + | :Unknown | |
− | DWORD | + | ;DWORD |
− | + | :Zoom Level (Above World Center) | |
− | DWORD | + | ;DWORD |
− | + | :Unknown | |
− | BYTE | + | ;BYTE |
− | + | :Rotation flag. 00=No Rotation/Tilt, 01=Rotated/Tilted | |
− | DWORD | + | ;DWORD |
− | + | :Rotation ammount. | |
− | DWORD | + | ;DWORD |
− | + | :Tilt ammount. | |
− | DWORD | + | ;DWORD |
− | + | :Direction X | |
− | DWORD | + | ;DWORD |
− | + | :Direction Y | |
− | DWORD | + | ;DWORD |
− | + | :Unknown. Always 00 40 9C 43. This is a fraction above the water table (look at point/Focus?) | |
− | 14 BYTE | + | ;14 BYTE |
− | + | :Unknown | |
==Overview of format== | ==Overview of format== |
Revision as of 16:48, 17 May 2007
EC44BDDC | |
---|---|
Short name: | NHVW |
Long name: | Neighborhood view |
Contents |
Description
This resource stores the viewing angle etc., when a Hood is exited.
Format
To be finalised...
- 64 BYTE
- Unknown
- 7 BYTE
- Unknown (Varies with Zoom)
- BYTE
- Unknown
- DWORD
- Zoom Level (Above World Center)
- DWORD
- Unknown
- BYTE
- Rotation flag. 00=No Rotation/Tilt, 01=Rotated/Tilted
- DWORD
- Rotation ammount.
- DWORD
- Tilt ammount.
- DWORD
- Direction X
- DWORD
- Direction Y
- DWORD
- Unknown. Always 00 40 9C 43. This is a fraction above the water table (look at point/Focus?)
- 14 BYTE
- Unknown
Overview of format
Empty Hood:
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 07 01 01 00 00 00 01 ZZ ZZ ZZ ZZ 08 00 00 00 RF RR RR RR RR TT TT TT TT XX XX XX XX YY YY YY YY 00 40 9C 43 0F 00 00 00 00 00 00 00 00 00 00 00 00 00
Notes
Directions are assuming that the Hood has not been rotated since it was created, at creation 0,0 is at the top left of the screen. 0 tilt is when the camera is almost on the terrain, looking accross it. Maximum tilt is when the camera is directly over head looking straight down.