Difference between revisions of "Sims 3:CTU Guide Designing"
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(→Designing) |
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* Human? | * Human? | ||
− | === | + | ===Design=== |
+ | Designs are a collection of stencils, textures, and other pattern information grouped together. Each design appears as a new thumbnail in a row in Create-A-Sim. Adding multiple design will put them all in the same row (scroll-box). | ||
+ | |||
====Adding New Designs==== | ====Adding New Designs==== | ||
+ | By default a new design (Design #1) has already been started. To add another one, simply click Add New Design, and Delete Design to delete one. '''Remember to click the almighty Commit button before starting a new design'''. | ||
+ | |||
====Stencils==== | ====Stencils==== | ||
+ | A stencil is a design that appears on top of the base texture of the CAS part. The stencil itself is not recolorable in Create-A-Sim. | ||
=====Stencil Pool===== | =====Stencil Pool===== | ||
− | + | The stencil pool is where you import any stencils you may have created. | |
+ | |||
+ | : [[Image:RightArrow.gif]] ''[[Sims_3:Adding_Custom_Stencils| Applying Stencils]] '' | ||
+ | |||
====Patterns==== | ====Patterns==== | ||
+ | Patterns are the recolorable regions in Create-A-Sim. Here you can set the colors/patterns you want displayed on your CAS part by default. | ||
+ | |||
+ | =====Enabled/Linked===== | ||
+ | * Enabled - tick this to allow the different regions (defined with the mask) to be recolored. | ||
+ | * Linked - ? | ||
+ | =====Type===== | ||
+ | Sets the type of color or pattern you want to use. | ||
+ | ======Solid====== | ||
+ | A solid color. | ||
+ | ======Pattern (Coloured)====== | ||
+ | ????? | ||
+ | ======Pattern (HSV)====== | ||
+ | ????? | ||
+ | * BG Image | ||
+ | * Channel | ||
+ | |||
====Logo==== | ====Logo==== | ||
+ | ???? | ||
+ | |||
====Textures==== | ====Textures==== | ||
+ | : [[Image:RightArrow.gif]] ''[[Sims_3:Replacing_Textures| Replacing Textures]]'' | ||
+ | |||
+ | =====Base Texture===== | ||
+ | The base texture--sometimes know as the multiplier---does several things to the CAS part. It maps out what parts of the mesh are used (via the alpha layer) and it gives texture (wrinkles and folds) to the CAS part. | ||
+ | |||
+ | =====Clothing Ambient===== | ||
+ | ???? | ||
+ | |||
+ | =====Clothing Specular===== | ||
+ | The specular uses grey-scale colors to define the "shininess" of certain parts of the CAS part. | ||
+ | |||
+ | =====Mask===== | ||
+ | The mask uses the Red, Green, Blue and Alpha channels | ||
+ | |||
+ | |||
+ | |||
====Other Details==== | ====Other Details==== | ||
− | ==== | + | ====3-D Preview==== |
+ | |||
+ | ===Meshes=== | ||
===3-D Preview=== | ===3-D Preview=== |
Revision as of 04:37, 30 July 2009
This page is under construction :) - daluved1
Contents |
Customization
The CTU allows you to customize almost every aspect of your CAS part. The following explains how change CAS part details and import/replace textures.
Commitment
A little commitment goes a long way in the CTU. It is important that you click this button after changing anything. If you don't, your changes won't be saved.Preliminary
Find a CAS Part
Before adding any designs to your CAS part, you have to chose which mesh you wish to use.
Parameters
Use the age, gender and type parameters to dial up a mesh category. Then select the mesh you want to use from the drop down list. The thumbnail to the right of the screen allows you to preview the mesh.
Quick Find
Once you dial up the age, gender Quick Find allows you to scroll through thumbnails to pick which mesh you wish to use.
Part Details
Part Details is for information purposes only. More advanced users can use this list to locate specific files and detail of the package.
Part Category
The Part Category tab allows you to change the categorization of the CAS part. Most of these are pretty self-explanatory.
Changing the age and/or gender of a CAS part can cause some pretty wacky results. So don't be shocked if you get something weird.
Extended Category
- Valid for Maternity - Check if you want to allow pregnant sims to wear the CAS part.
- Valid for Random - Check if you want townies to be able to wear the CAS part.
- Is Hat - Check if the CAS part to be considered a hat.
- Is Revealing - Check if the CAS part is considered to be revealing.
- Hidden in CAS - Check if you want the CAS part to be hidden in Create-A-Sim.
Other
- Left Handed?
- Right Handed?
- Human?
Design
Designs are a collection of stencils, textures, and other pattern information grouped together. Each design appears as a new thumbnail in a row in Create-A-Sim. Adding multiple design will put them all in the same row (scroll-box).
Adding New Designs
By default a new design (Design #1) has already been started. To add another one, simply click Add New Design, and Delete Design to delete one. Remember to click the almighty Commit button before starting a new design.
Stencils
A stencil is a design that appears on top of the base texture of the CAS part. The stencil itself is not recolorable in Create-A-Sim.
Stencil Pool
The stencil pool is where you import any stencils you may have created.
Patterns
Patterns are the recolorable regions in Create-A-Sim. Here you can set the colors/patterns you want displayed on your CAS part by default.
Enabled/Linked
- Enabled - tick this to allow the different regions (defined with the mask) to be recolored.
- Linked - ?
Type
Sets the type of color or pattern you want to use.
Solid
A solid color.
Pattern (Coloured)
?????
Pattern (HSV)
?????
- BG Image
- Channel
Logo
????
Textures
Base Texture
The base texture--sometimes know as the multiplier---does several things to the CAS part. It maps out what parts of the mesh are used (via the alpha layer) and it gives texture (wrinkles and folds) to the CAS part.
Clothing Ambient
????
Clothing Specular
The specular uses grey-scale colors to define the "shininess" of certain parts of the CAS part.
Mask
The mask uses the Red, Green, Blue and Alpha channels