Difference between revisions of "Sims 3:0xD3044521"
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==Format== | ==Format== | ||
Uses [[RCOL]] format. | Uses [[RCOL]] format. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | DWORD 'RSLT' | |
− | + | DWORD Version | |
− | + | DWORD Count1 //route | |
− | + | DWORD Count2 //container | |
− | + | DWORD Count3 //effect | |
− | DWORD | + | DWORD Count4 //Inverse Kinetics targets |
− | + | DWORD (Count 5? only encountered 0) | |
− | // | + | |
− | + | //Part 1 | |
− | + | repeat Count1 | |
− | + | DWORD slot name // fnv32 | |
− | + | repeat Count1 | |
− | + | DWORD bone name // fnv32 (From rig) | |
− | + | repeat Count1 | |
− | + | ||
− | DWORD | + | |
− | + | ||
− | //Part | + | |
− | repeat | + | |
− | + | ||
− | repeat | + | |
− | + | ||
− | DWORD | + | |
− | + | ||
− | + | ||
− | repeat | + | |
− | + | ||
− | + | ||
12 FLOAT(4x3 transform matrix) | 12 FLOAT(4x3 transform matrix) | ||
− | DWORD 0(if | + | DWORD 0(if Count1 > 0) |
− | + | ||
+ | //Part 2 | ||
+ | repeat Count2 | ||
+ | DWORD slot name // fnv32 | ||
+ | repeat Count2 | ||
+ | DWORD bone name // fnv32 (From rig) | ||
+ | repeat Count2 | ||
+ | DWORD | ||
+ | repeat Count2 | ||
+ | 12 FLOAT(4x3 transform matrix) | ||
+ | end | ||
+ | DWORD 0(if Count2 > 0) | ||
+ | |||
+ | //Part 3 | ||
+ | repeat Count3 | ||
+ | DWORD slot name // fnv32 | ||
+ | repeat Count3 | ||
+ | DWORD bone name // fnv32 (From rig) | ||
+ | repeat Count3 | ||
+ | 12 FLOAT(4x3 transform matrix) | ||
+ | DWORD 0(if Count3 > 0) | ||
+ | |||
+ | //Part 4 | ||
+ | repeat Count4 | ||
+ | DWORD slot name // fnv32 | ||
+ | repeat Count4 | ||
+ | DWORD bone name // fnv32 (From rig) | ||
+ | repeat Count4 | ||
+ | 12 FLOAT(4x3 transform matrix) | ||
+ | DWORD 0(if Count4 > 0) |
Revision as of 00:48, 16 August 2009
Format
Uses RCOL format.
DWORD 'RSLT' DWORD Version DWORD Count1 //route DWORD Count2 //container DWORD Count3 //effect DWORD Count4 //Inverse Kinetics targets DWORD (Count 5? only encountered 0) //Part 1 repeat Count1 DWORD slot name // fnv32 repeat Count1 DWORD bone name // fnv32 (From rig) repeat Count1 12 FLOAT(4x3 transform matrix) DWORD 0(if Count1 > 0) //Part 2 repeat Count2 DWORD slot name // fnv32 repeat Count2 DWORD bone name // fnv32 (From rig) repeat Count2 DWORD repeat Count2 12 FLOAT(4x3 transform matrix) end DWORD 0(if Count2 > 0) //Part 3 repeat Count3 DWORD slot name // fnv32 repeat Count3 DWORD bone name // fnv32 (From rig) repeat Count3 12 FLOAT(4x3 transform matrix) DWORD 0(if Count3 > 0) //Part 4 repeat Count4 DWORD slot name // fnv32 repeat Count4 DWORD bone name // fnv32 (From rig) repeat Count4 12 FLOAT(4x3 transform matrix) DWORD 0(if Count4 > 0)