Difference between revisions of "Sims 3:0xD3044521"

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Line 25: Line 25:
 
     DWORD bone name // fnv32 (From rig)
 
     DWORD bone name // fnv32 (From rig)
 
  repeat Count2
 
  repeat Count2
     DWORD
+
     DWORD flags // Containment flags
 
  repeat Count2
 
  repeat Count2
 
     12 FLOAT(4x3 transform matrix)
 
     12 FLOAT(4x3 transform matrix)

Revision as of 01:04, 16 August 2009

Format

Uses RCOL format.

DWORD 'RSLT'
DWORD Version
DWORD Count1 //route
DWORD Count2 //container
DWORD Count3 //effect
DWORD Count4 //Inverse Kinetics targets
DWORD (Count 5? only encountered 0)

//Part 1
repeat Count1
   DWORD slot name // fnv32
repeat Count1
   DWORD bone name // fnv32 (From rig)
repeat Count1
  12 FLOAT(4x3 transform matrix)
DWORD 0(if Count1 > 0)

//Part 2
repeat Count2
   DWORD slot name // fnv32
repeat Count2
   DWORD bone name // fnv32 (From rig)
repeat Count2
   DWORD flags // Containment flags
repeat Count2
   12 FLOAT(4x3 transform matrix)
 end
DWORD 0(if Count2 > 0)

//Part 3
repeat Count3
   DWORD slot name // fnv32
repeat Count3
   DWORD bone name // fnv32 (From rig)
repeat Count3
   12 FLOAT(4x3 transform matrix)
DWORD 0(if Count3 > 0)

//Part 4
repeat Count4
   DWORD slot name // fnv32
repeat Count4
   DWORD bone name // fnv32 (From rig)
repeat Count4
   12 FLOAT(4x3 transform matrix)
DWORD 0(if Count4 > 0)
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