Difference between revisions of "Sims 3:0xD3044521"
From SimsWiki
Line 25: | Line 25: | ||
DWORD bone name // fnv32 (From rig) | DWORD bone name // fnv32 (From rig) | ||
repeat Count2 | repeat Count2 | ||
− | DWORD | + | DWORD flags // Containment flags |
repeat Count2 | repeat Count2 | ||
12 FLOAT(4x3 transform matrix) | 12 FLOAT(4x3 transform matrix) |
Revision as of 01:04, 16 August 2009
Format
Uses RCOL format.
DWORD 'RSLT' DWORD Version DWORD Count1 //route DWORD Count2 //container DWORD Count3 //effect DWORD Count4 //Inverse Kinetics targets DWORD (Count 5? only encountered 0) //Part 1 repeat Count1 DWORD slot name // fnv32 repeat Count1 DWORD bone name // fnv32 (From rig) repeat Count1 12 FLOAT(4x3 transform matrix) DWORD 0(if Count1 > 0) //Part 2 repeat Count2 DWORD slot name // fnv32 repeat Count2 DWORD bone name // fnv32 (From rig) repeat Count2 DWORD flags // Containment flags repeat Count2 12 FLOAT(4x3 transform matrix) end DWORD 0(if Count2 > 0) //Part 3 repeat Count3 DWORD slot name // fnv32 repeat Count3 DWORD bone name // fnv32 (From rig) repeat Count3 12 FLOAT(4x3 transform matrix) DWORD 0(if Count3 > 0) //Part 4 repeat Count4 DWORD slot name // fnv32 repeat Count4 DWORD bone name // fnv32 (From rig) repeat Count4 12 FLOAT(4x3 transform matrix) DWORD 0(if Count4 > 0)