Difference between revisions of "Game Help:Sims 3 Tomb Adventuring"
m (Game Help:Sims 3 Tomb Tech moved to Game Help:Sims 3 Adventuring: Makes more sense as a title.) |
m (Game Help:Sims 3 Adventuring moved to Game Help:Sims 3 Tomb Adventuring: Because I'm an idiot.) |
Revision as of 12:29, 5 December 2009
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Contents |
Tombs and Dungeons
Your sim has arrived at their destination and now they're ready for an adventure! But what will they do when they stumble into an ancient Tomb? Explore the area or try the adventure board for locations on where your sim can go for a bit of an adventure!
Puzzles, Secrets and Blockage
Ok, you can't just waltz right into a dungeon, take the treasure and then leave! There's going to be problems to get through and secrets you must figure out, so be careful.
Dive Wells
Some Dive Wells contain tunnels inside them that can lead to another room inside the tomb or building. These rooms may contain items that your Sim needs during their adventure, such as a keystone. When you find a tunnel, your Sim will be notified and ask whether to go back to the surface or to explore tunnel.
Dive wells are also useful for getting the "soaked" moodlet prior to attempting to cross Fire or Electric traps.
Floor Switches
Floor switches come in two types: one your Sim steps on, and one your Sim drags a statue onto. They generally unlock doors and other things needed to progress.
Giant Boulders
"Pangu's Axe" must be found in one of the Temple of Heaven tomb adventures in China in order to remove/destroy giant boulders.
Hidden Doors
Hovering your mouse over the walls of a tomb will often reveal the location of hidden doors. To uncover the door, use the 'Inspect' interaction.
Keystones
Entrances can be unlocked with keystones. A keystone come from two main sources : (1) It is given to the Sim by an NPC at the start of a new adventure (2) It is found in treasure chests in locations near the locked door. Keystones come in a myriad of shapes including and not limited to Heart, Crescent, and Key. A "Skeleton Key" Adventure Reward can be purchased from the Special Merchant in any of the three locations, which will unlock any door. A keystone remains in your Sim's inventory (backpack) even if he or she returns home without activating the keystone, and can be used when he or she wishes to continue the adventure on the next vacation.
Mummies
Mummies are quite slow but very skilled in Martial Arts. If a sim disturbs a mummy while exploring tombs, the mummy will rise from its sarcophagus and fight the sim who disturbed it. If a sim loses the match then they then become cursed. For more information, see Mummies.
Pushable Statues
To identify a pushable statue, hover your mouse over the statue. If the cursor comes with an asterisk (*), this means the statue is selectable. This statue can be moved.
There are 2 main actions associated with a statue - push and pull. Of the selection menu, four options are available : push, push far, pull, and pull far. When selecting the far options, your Sim will push or pull the statue until they hit a wall or until you manually cancel the action. They will not stop automatically even if they trigger floor switches. When your cursor hovers on a side of a pushable statue, you will see a little arrow that denotes the direction you can push or pull that side in. There is no diagonal movement for statues; you can only move forwards or backwards, left or right.
Tomb Holes
No, your sims arm won't come off, neither will they be hurt. Tomb holes can contain ancient coins, relics or other small objects. They may also contain switches that open
secret doors or disable traps. They can also scare your sims, with bugs and other insects that may come crawling out of the hole, your sim will yank their hand out and wait for the bugs to disappear before putting their arm back into the hole.
To examine a tomb hole, just click on it and then click Inspect.
Traps
Overview
Traps don't kill your Sims. However, they can injure your Sim. When a trap is activated it will have a particular effect on your Sim, depending on what trap you activate. Your Sim will receive a negative moodlet and will have to wait a given period of time before they want to do something.
Types of Traps
There are many types of traps. These include Fire, Poison Darts, Steam, and Electric traps.
Disarming Traps
It is possible to avoid the effects of a trap. For example, to pass over a fire trap safely, you can jump in water (a dive well) to get the "soaked" moodlet first.
It is also possible to disarm traps using certain objects within the game. Pushing a statue on top of a trap sometimes disarms it. Inspecting holes in the wall or floors of the tomb sometimes trigger a hidden switch which will disarm a trap. Passing over an inactive fire or electric trap while soaked will leave a puddle that disables the trap.
There are some traps your sim can disarm manually. Once a sim experiences the 'Fear' moodlet, however, they are temporarily incapable of disarming or attempting to cross any traps.
What to Find in a Dungeon
Ancient Coins
Ancient coins are hidden around tombs and dungeons. You can use ancient coins to buy items from the "special merchants", provided you have the required Visa Level.
Rubble Piles
While adventuring, your sim may come across a rubble pile. A rubble pile is a pile of rocks which, underneath, may contain coins, gems or items which you may need to proceed to the next room. Sims with higher athletic skill levels find clearing rubble easier than other Sims and they don't use as much energy. Clearing rubble piles increases Athletic skill level.
Treasure Chests
A treasure chest contains objects or ancient coins.
To open a treasure chest, click on it and select 'Open'. A mini pop up screen will show up once you have opened the chest. Clicking the 'Take All' button will transfer all contents of the treasure chest to the active sim's inventory.