Difference between revisions of "Sims 3:0xD3044521"
From SimsWiki
m (formatting) |
m (Note failing IIDs) |
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==Routing Slot== | ==Routing Slot== | ||
This is a [[Sims 3:RCOL]] chunk. | This is a [[Sims 3:RCOL]] chunk. | ||
+ | |||
+ | The format seems to fail for the following from EP1: | ||
+ | * 0xE6D5D4DD058CC19E | ||
+ | * 0xE5B7D0AF413CAAF9 | ||
+ | * 0x4A9E801AE0730F98 | ||
+ | * 0x82BD7012ECC41B0A | ||
+ | |||
==Format== | ==Format== | ||
DWORD 'RSLT' | DWORD 'RSLT' |
Revision as of 15:35, 2 April 2010
Tutorials:TS3 Advanced Coding Tutorials -> Sims 3:PackedFileTypes
Tutorials:TS3 Advanced Coding Tutorials -> Sims 3:RCOL
Routing Slot
This is a Sims 3:RCOL chunk.
The format seems to fail for the following from EP1:
- 0xE6D5D4DD058CC19E
- 0xE5B7D0AF413CAAF9
- 0x4A9E801AE0730F98
- 0x82BD7012ECC41B0A
Format
DWORD 'RSLT' DWORD Version DWORD Count1 // route DWORD Count2 // container DWORD Count3 // effect DWORD Count4 // Inverse Kinetics targets DWORD 0 // (Count 5? only encountered 0) // Part 1 - Route --repeat Count1: DWORD slot name // fnv32 --repeat Count1: DWORD bone name // fnv32 (From rig) --repeat Count1: FLOAT[12] // (4x3 transform matrix) --if Count1 > 0: DWORD 0 // Part 2 - Container --repeat Count2: DWORD slot name // fnv32 --repeat Count2: DWORD bone name // fnv32 (From rig) --repeat Count2: DWORD flags // Slot placement flags --repeat Count2: FLOAT[12] // (4x3 transform matrix) --if Count2 > 0: DWORD 0 // Part 3 - Effect --repeat Count3: DWORD slot name // fnv32 --repeat Count3: DWORD bone name // fnv32 (From rig) --repeat Count3: FLOAT[12] // (4x3 transform matrix) --if Count3 > 0: DWORD 0 // Part 4 - Inverse Kinetics targets --repeat Count4: DWORD slot name // fnv32 --repeat Count4: DWORD bone name // fnv32 (From rig) --repeat Count4: FLOAT[12] // (4x3 transform matrix) --if Count4 > 0: DWORD 0
Tutorials:TS3 Advanced Coding Tutorials -> Sims 3:PackedFileTypes
Tutorials:TS3 Advanced Coding Tutorials -> Sims 3:RCOL