Difference between revisions of "Tutorials:TS3 Basic HowTo Mesh Guide"
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__NOTOC__ | __NOTOC__ | ||
<big>'''Table of Contents'''</big> | <big>'''Table of Contents'''</big> | ||
− | * [[Chapter A: | + | * [[TS3_HTMG_ChapA_Objective|Chapter A: Objective]] |
− | * [[Chapter B: Preamble]] | + | * [[TS3_HTMG_ChapB_Preamble|Chapter B: Preamble]] |
− | * [[Chapter C: Staging]] | + | * [[TS3_HTMG_ChapC_Staging|Chapter C: Staging]] |
− | * [[Chapter D: Cloning]] | + | * [[TS3_HTMG_ChapD_Cloning|Chapter D: Cloning]] |
− | * [[Chapter E: Extracting]] | + | * [[TS3_HTMG_ChapE_Extracting|Chapter E: Extracting]] |
− | * [[Chapter F: Decompiling]] | + | * [[TS3_HTMG_ChapF_Decompiling|Chapter F: Decompiling]] |
− | * [[ | + | * [[TS3_HTMG_ChapG_TexturingGimp|Chapter G: Texturing in Gimp]] |
− | * [[ | + | * [[TS3_HTMG_ChapH_MeshingMilkshape|Chapter H: Meshing in Milkshape]] |
− | <!-- * [[ | + | <!-- * [[TS3_HTMG_ChapH_MeshingBlender|Chapter H: Meshing in Blender]] --> |
− | * [[ | + | * [[TS3_HTMG_ChapI_UVMappingLithUnwrap|Chapter I: UVMapping in LithUnwrap]] |
− | <!-- * [[ | + | <!-- * [[TS3_HTMG_ChapI_UVMappingMilkshape|Chapter I: UVMapping in Milkshape]] --> |
− | <!-- * [[ | + | <!-- * [[TS3_HTMG_ChapI_UVMappingBlender|Chapter I: UVMapping in Blender]] --> |
− | * [[Chapter J: Recompiling]] | + | * [[TS3_HTMG_ChapJ_Recompiling|Chapter J: Recompiling]] |
− | * [[Chapter K: Packaging]] | + | * [[TS3_HTMG_ChapK_Packaging|Chapter K: Packaging]] |
− | * [[Chapter L: Testing]] | + | * [[TS3_HTMG_ChapL_Testing|Chapter L: Testing]] |
− | * [[Chapter M: FAQs]] | + | * [[TS3_HTMG_ChapM_FAQs|Chapter M: FAQs]] |
− | * [[Chapter N: References]] | + | * [[TS3_HTMG_ChapN_References|Chapter N: References]] |
− | {{Navigator| | + | {{Navigator|Tutorials:TS3_Basic_HowTo_Mesh_Guide|Tutorials:TS3_Basic_HowTo_Mesh_Guide#top|TS3_HTMG_ChapA_Objective}} |
[[Category:Sims 3]] | [[Category:Sims 3]] | ||
[[Category:Sims 3 Tutorials]] | [[Category:Sims 3 Tutorials]] |
Revision as of 16:26, 13 April 2010
Creating a new Dining Table mesh for The Sims 3
Table of Contents
- Chapter A: Objective
- Chapter B: Preamble
- Chapter C: Staging
- Chapter D: Cloning
- Chapter E: Extracting
- Chapter F: Decompiling
- Chapter G: Texturing in Gimp
- Chapter H: Meshing in Milkshape
- Chapter I: UVMapping in LithUnwrap
- Chapter J: Recompiling
- Chapter K: Packaging
- Chapter L: Testing
- Chapter M: FAQs
- Chapter N: References
TS3 Basic HowTo Mesh Guide |