Difference between revisions of "Sims 3:Key table"
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− | ==Key Table and Resource References== | + | {{TS3AdvancedModdingHeader}} |
+ | |||
+ | |||
+ | ==Overview== | ||
+ | |||
+ | ==Format== | ||
+ | ===Key Table and Resource References=== | ||
Many resources in Sims 3 packages refer to other resources. Resources are identified by a 16 byte value made up of: | Many resources in Sims 3 packages refer to other resources. Resources are identified by a 16 byte value made up of: | ||
− | DWORD Resource type | + | DWORD Resource type // '''T''' |
− | DWORD Resource group // '''G''' | + | DWORD Resource group // '''G''' |
− | + | QWORD Instance // '''I''' | |
− | These are known as the resource key. Generally they appear in the order shown above and the canonical reference format you may see is "TGI" or a string of numbers like 00000000-00000000-0000000000000000. | + | These are known as the resource key. Generally they appear in the order shown above and the canonical reference format you may see is "TGI" or a string of numbers like 00000000-00000000-0000000000000000 or key:00000000:00000000:0000000000000000. |
Where one resource contains many references to others, there is frequently a table listing the TGI values. Within the resource, the location of this table is given by a value known as the ''key table'': | Where one resource contains many references to others, there is frequently a table listing the TGI values. Within the resource, the location of this table is given by a value known as the ''key table'': | ||
− | DWORD | + | DWORD TGI_offset // from after this DWORD |
− | DWORD | + | DWORD TGI_size // 4 + ''tgiCount'' * 16 |
− | At '' | + | At ''TGI_offset'' will be the list of resource references. |
− | DWORD | + | DWORD tgiCount |
− | --repetition | + | --repetition tgiCount: |
− | + | DWORD TID | |
− | + | DWORD GID | |
+ | QWORD I64 | ||
+ | Lists of resource references in other formats (TIG, ITG, etc) do occur but these are not ''key tables'' per se. | ||
+ | |||
+ | {{TS3AdvancedModdingHeader}} |
Latest revision as of 22:37, 4 May 2010
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
[edit] Overview
[edit] Format
[edit] Key Table and Resource References
Many resources in Sims 3 packages refer to other resources. Resources are identified by a 16 byte value made up of:
DWORD Resource type // T DWORD Resource group // G QWORD Instance // I
These are known as the resource key. Generally they appear in the order shown above and the canonical reference format you may see is "TGI" or a string of numbers like 00000000-00000000-0000000000000000 or key:00000000:00000000:0000000000000000.
Where one resource contains many references to others, there is frequently a table listing the TGI values. Within the resource, the location of this table is given by a value known as the key table:
DWORD TGI_offset // from after this DWORD DWORD TGI_size // 4 + tgiCount * 16
At TGI_offset will be the list of resource references.
DWORD tgiCount --repetition tgiCount: DWORD TID DWORD GID QWORD I64
Lists of resource references in other formats (TIG, ITG, etc) do occur but these are not key tables per se.
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |