Difference between revisions of "Sims 3:Key table"
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| − | + | {{TS3AdvancedModdingHeader}} | |
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| − | ==Key Table and Resource References== | + | ==Overview== |
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| + | ==Format== | ||
| + | ===Key Table and Resource References=== | ||
Many resources in Sims 3 packages refer to other resources. Resources are identified by a 16 byte value made up of: | Many resources in Sims 3 packages refer to other resources. Resources are identified by a 16 byte value made up of: | ||
DWORD Resource type // '''T''' | DWORD Resource type // '''T''' | ||
DWORD Resource group // '''G''' | DWORD Resource group // '''G''' | ||
QWORD Instance // '''I''' | QWORD Instance // '''I''' | ||
| − | These are known as the resource key. Generally they appear in the order shown above and the canonical reference format you may see is "TGI" or a string of numbers like 00000000-00000000-0000000000000000. | + | These are known as the resource key. Generally they appear in the order shown above and the canonical reference format you may see is "TGI" or a string of numbers like 00000000-00000000-0000000000000000 or key:00000000:00000000:0000000000000000. |
Where one resource contains many references to others, there is frequently a table listing the TGI values. Within the resource, the location of this table is given by a value known as the ''key table'': | Where one resource contains many references to others, there is frequently a table listing the TGI values. Within the resource, the location of this table is given by a value known as the ''key table'': | ||
DWORD TGI_offset // from after this DWORD | DWORD TGI_offset // from after this DWORD | ||
| − | DWORD TGI_size // 4 + | + | DWORD TGI_size // 4 + ''tgiCount'' * 16 |
| − | At '' | + | At ''TGI_offset'' will be the list of resource references. |
DWORD tgiCount | DWORD tgiCount | ||
--repetition tgiCount: | --repetition tgiCount: | ||
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QWORD I64 | QWORD I64 | ||
Lists of resource references in other formats (TIG, ITG, etc) do occur but these are not ''key tables'' per se. | Lists of resource references in other formats (TIG, ITG, etc) do occur but these are not ''key tables'' per se. | ||
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| − | + | {{TS3AdvancedModdingHeader}} | |
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Latest revision as of 22:37, 4 May 2010
| Modding Reference by Category | |
|---|---|
|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
[edit] Overview
[edit] Format
[edit] Key Table and Resource References
Many resources in Sims 3 packages refer to other resources. Resources are identified by a 16 byte value made up of:
DWORD Resource type // T DWORD Resource group // G QWORD Instance // I
These are known as the resource key. Generally they appear in the order shown above and the canonical reference format you may see is "TGI" or a string of numbers like 00000000-00000000-0000000000000000 or key:00000000:00000000:0000000000000000.
Where one resource contains many references to others, there is frequently a table listing the TGI values. Within the resource, the location of this table is given by a value known as the key table:
DWORD TGI_offset // from after this DWORD DWORD TGI_size // 4 + tgiCount * 16
At TGI_offset will be the list of resource references.
DWORD tgiCount --repetition tgiCount: DWORD TID DWORD GID QWORD I64
Lists of resource references in other formats (TIG, ITG, etc) do occur but these are not key tables per se.
| Modding Reference by Category | |
|---|---|
|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |