Difference between revisions of "Sims 3:0x034AEECB"
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DWORD type | DWORD type | ||
| − | + | ===Clothing Types=== | |
The Clothing Type is usually one of the following: | The Clothing Type is usually one of the following: | ||
Revision as of 21:54, 1 July 2010
| Modding Reference by Category | |
|---|---|
|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
| CAS Part Data - CASP | ||
|---|---|---|
| TypeID: | 0x034AEECB | |
| Game Version: | The Sims 3 | |
Overview
CAS Part Data: clothes, hair, accessories
(Original information by Karybdis, Additions and Clarifications by Delphy, Additions by LBeefus)
These use a similar format to 0x025ED6F4.
Format
DWORD version DWORD offset // to resource reference table from end of header (ie offset + 8) DWORD count1 --repeat(count1) DWORD length char16[length] // Embedded XML Unicode (LE) DWORD 7STRING // UnicodeBE FLOAT sortPriority // CAS sorts on this value, from largest to smallest BYTE DWORD clothingType (see below) DWORD Type flags DWORD Age/Gender flags DWORD Clothing category BYTE index // of 0x034AEECB - CAS Part Data reference BYTE index // of 0x034AEECB - CAS Part Data reference BYTE index // of 0x062C8204 - Blend Info (fat) reference BYTE index // of 0x062C8204 - Blend Info (fit) reference BYTE index // of 0x062C8204 - Blend Info (thin) reference BYTE index // of 0x062C8204 - Blend Info (special) reference DWORD BYTE hasVPXY --if hasVPXY not zero: BYTE index // of 0x736884F1 - VPXY reference BYTE count2 --repeat(count2) BYTE repeatNum // One based (NOT zero!) DWORD BYTE repeatInnerCount --repeat(repeatInnerCount) DWORD DWORD DWORD BYTE hasDiffuse --if hasDiffuse not zero: BYTE index // of 0x033A1435 - PROP (diffuse) reference BYTE hasSpecular --if hasSpecular not zero: BYTE index // of 0x033A1435 - PROP (specular) reference BYTE count3 --repeat(count3) BYTE index // of 0x033A1435 - PROP (diffuse) reference BYTE count4 --repeat(count4) BYTE index // of 0x033A1435 - PROP (specular) reference BYTE count5 --repeat(count5) BYTE index // of 0x0355E0A6 - Bone Deltas reference 7STRING // UnicodeBE // Resource reference table in I64GT format (not TGI64) BYTE count6 --repeat(count6) QWORD instance DWORD group DWORD type
Clothing Types
The Clothing Type is usually one of the following:
| Clothing Type ID | Description |
|---|---|
| 1 | Hair |
| 2 | Scalp |
| 3 | Face |
| 4 | Body |
| 5 | Top |
| 6 | Bottom |
| 7 | Shoes |
| 11 | Earrings |
| 12 | Glasses (F) |
| 13 | Bracelets |
| 14 | Ring (Lt) |
| 15 | Ring (Rt) |
| 16 | Beard |
| 17 | Lipstick |
| 18 | Eyeshadow |
| 19 | Eyeliner |
| 20 | Blush |
| 21 | Makeup |
| 22 | Eyebrow |
| 24 | Glove |
| 25 | Socks |
| 26 | Mascara |
| 29 | Weathering |
| 30 | Earring (Lt) |
| 31 | Earring (Rt) |
| Modding Reference by Category | |
|---|---|
|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |