Difference between revisions of "AACE2EFB"
(Auto-inserted from WakkaWikki) |
m (Did some fixing, etc) |
||
Line 1: | Line 1: | ||
− | {{OldWikiEntry}} | + | {{OldWikiEntry}} |
+ | {{OldWikiEntry|PDAT}} | ||
Thanks to Buggi, Quaxi and Kobal for this one. | Thanks to Buggi, Quaxi and Kobal for this one. | ||
+ | =AACE2EFB (PDAT)= | ||
+ | This resource holds sim data. | ||
+ | |||
+ | ==Format== | ||
Offset 128 (0x80) 1 byte - Age (01=baby,02=toddler,03=child,10=teen,13=adult,33=elder) | Offset 128 (0x80) 1 byte - Age (01=baby,02=toddler,03=child,10=teen,13=adult,33=elder) | ||
Offset 134 (0x86) Family? | Offset 134 (0x86) Family? | ||
Line 9: | Line 14: | ||
Offset 176 (0xB0) 2 byte - Fatness | Offset 176 (0xB0) 2 byte - Fatness | ||
− | + | Offset 0x160 2 Byte - Instance ID of the File | |
Offset 0x162 4 Byte - Sim ID | Offset 0x162 4 Byte - Sim ID | ||
Line 227: | Line 232: | ||
0x15E: Retired Job Level | 0x15E: Retired Job Level | ||
− | + | [[Category:Modding]] | |
+ | [[Category:InternalFormats]] | ||
+ | [[Category:FormatsByTGI]] |
Revision as of 20:41, 13 July 2006
Thanks to Buggi, Quaxi and Kobal for this one.
AACE2EFB (PDAT)
This resource holds sim data.
Format
Offset 128 (0x80) 1 byte - Age (01=baby,02=toddler,03=child,10=teen,13=adult,33=elder) Offset 134 (0x86) Family? Offset 142 (0x8E) 1 byte - Gender (0=male, 1=female) Offset 152 (0x98) 1 byte - Zodiac sign Offset 176 (0xB0) 2 byte - Fatness
Offset 0x160 2 Byte - Instance ID of the File Offset 0x162 4 Byte - Sim ID
All of the following values are short ints (2 bytes) ranging from 0 to 1000. Personality: Offset 106 (0x6A) - Sloppy-Neat
and 26 (0x1A)
Offset 108 (0x6C) - Grouchy-Nice
and 16 (0x10)
Offset 110 (0x6E) - Lazy-Active
and 18 (0x12)
Offset 112 (0x70) - Shy-Outgoing
and 24 (0x18)
Offset 114 (0x72) - Serious-Playful
and 22 (0x16)
Skills: Offset 30 (0x1E) Cleaning Offset 32 (0x20) Cooking Offset 34 (0x22) Charisma Offset 36 (0x24) Mechanical Offset 42 (0x2A) Creativity Offset 46 (0x2E) Body Offset 48 (0x30) Logic
Interests:
Offset 260 (0x104) Politics
Offset 262 (0x106) Money
Offset 264 (0x108) Environment
Offset 266 (0x10A) Crime
Offset 268 (0x10C) Entertainment
Offset 270 (0x10E) Culture
Offset 272 (0x110) Food
Offset 274 (0x112) Health
Offset 276 (0x114) Fashion
Offset 278 (0x116) Sports
Offset 280 (0x118) Paranormal
Offset 282 (0x11A) Travel
Offset 284 (0x11C) Work
Offset 286 (0x11E) Weather
Offset 288 (0x120) Animals
Offset 290 (0x122) School
Offset 292 (0x124) Toys
Offset 294 (0x126) Sci-Fi
Here is the List of all available Options in the SDSC Files:
0xC: Sitting? 0xE: Money Amount over Head 0x10: Personality Nice 0x12: Personality Active 0x14: Personality ( Unused - was Generousity) 0x16: Personality Playful 0x18: Personality Outgoing 0x1A: Personality Neat 0x1C: Current Outfit 0x1E: Cleaning Skill 0x20: Cooking Skill 0x22: Charisma Skill 0x24: Mechanical Skill 0x26: xxxi: Exercise ( Hot Date ) 0x28: xxxi: Food ( Hot Date ) 0x2A: Creativity Skill 0x2C: xxxi: Parties ( Hot Date ) 0x2E: Body Skill 0x30: Logic Skill 0x32: Group Talk State Flags 0x34: xxxi: Style ( Hot Date ) 0x36: ci: Current Interaction Index 0x38: Gender Pref - Male 0x3A: Gender Pref - Female 0x3C: Job Data 0x3E: Interaction Data Field #1 0x40: ci: Sub Queue Interaction Count 0x42: tick counter 0x44: Interaction Data Field #2 0x46: Motives Static? 0x48: Censorship Flags 0x4A: neighbor id 0x4C: Person Type 0x4E: Priority 0x50: Greet Status 0x52: visitor schedule 0x54: autonomy level 0x56: route slot 0x58: route multi slot index 0x5A: route status 0x5C: route goal 0x5E: Look At Object ID 0x60: Look At Slot ID 0x62: Look At State 0x64: Look At Time Remaining 0x66: cn: Next Queued Interaction Index 0x68: Aspiration 0x6A: Original Neat Personality Type 0x6C: Original Nice Personality 0x6E: Original Active Personality 0x70: Original Outgoing Personality 0x72: Original Playful Personality 0x74: Sim UI Icon Flags 0x76: FindBestAction result Interaction Object ID 0x78: Memory Score 0x7A: route start slot 0x7C: School Grade 0x7E: Job Promotion Level 0x80: Person Age 0x82: Social Menu Obj ID 0x84: skin color 0x86: family number 0x88: route result 0x8A: job performance 0x8C: Is Swimming? 0x8E: Gender(0=male/1=female) 0x90: private 0x92: lingering house number 0x94: Ghost Flags (Routing Behavior) 0x96: PTO 0x98: zodiac 0x9A: non-interruptible 0x9C: cn: Next Queued Interaction Continuation? 0x9E: footprint extension 0xA0: Render Display Flags 0xA2: ci: Sub Queue Master Interaction Object ID 0xA4: ci: Sub Queue Master Interaction Index 0xA6: cn: Next Sub Queue Interaction Index 0xA8: cn: Next Sub Queue Interaction Object ID 0xAA: cn: Next Queued Interaction Object ID 0xAC: ci: Current Interaction Object ID 0xAE: Body Flags 0xB0: Fatness [0-1000] 0xB2: xxxi:Toddler Life Score(unused) 0xB4: xxxi:Child Life Score(unused) 0xB6: xxxi:Teen Life Score(unused) 0xB8: xxxi:Adult Life Score(unused) 0xBA: xxxi:Elder Life Score(unused) 0xBC: Voice Type 0xBE: Job Object GUID 0xC2: Age Days Left 0xC4: Days in Previous Age 0xC6: Decay Hunger per Day 0xC8: Decay Comfort per Day 0xCA: Decay Bladder per Day 0xCC: Decay Energy per Day 0xCE: Decay Hygiene per Day 0xD0: unused( was Social Family Decay) 0xD2: Decay Social per Day 0xD4: Unused 0xD6: Decay Fun per Day 0xD8: ci: Current Running Interaction Index 0xDA: ci: Current Running Object ID 0xDC: Genetics Data 1 0xDE: Genetics Data 2 0xE0: Genetics Data 3 0xE2: School Object GUID 0xE6: ci: Current Interaction GUID 0xE8: Interactions Linked Deleted 0xEA: Romance Skill 0xEC: LocoWeight 0 0xEE: LocoWeight 1 0xF0: LocoPersonalityIndex 0xF2: LocoPersonalityWeight 0xF4: LocoMoodIndex 0xF6: LocoMoodWeight 0xF8: Motives Not Included in Mood 0xFA: Outfit Source GUID 0xFE: Environment Score Override 0x100: Fitness Preference 0x102: Pension 0x104: i: Politics 0x106: i: Money 0x108: i: Environment 0x10A: i: Crime 0x10C: i: Entertainment 0x10E: i: Culture 0x110: i: Food 0x112: i: Health 0x114: i: Fashion 0x116: i: Sports 0x118: i: Paranormal 0x11A: i: Travel 0x11C: i: Work 0x11E: i: Weather 0x120: i: Animals 0x122: i: School 0x124: i: Toys 0x126: i: Sci-Fi 0x128: i: Unused 0x12A: i: Unused 0x12C: i: Unused 0x12E: i: Unused 0x130: i: Unused 0x132: i: Unused 0x134: i: Unused 0x136: i: Unused 0x138: i: Unused 0x13A: i: Unused 0x13C: i: Unused 0x13E: i: Unused 0x140: Unselectable Sim 0x142: NPC Type 0x144: Age Duration 0x146: ci: Sub Queue Interaction Object ID 0x148: Selection Flags 0x14A: Person Flags 0x14C: Aspiration Score 0x14E: Aspiration Reward Points Spent (/10) 0x150: Aspiration Score Raw (/10) 0x152: Mood Booster 0x154: Current Interaction Joinable 0x156: Unlinked? 0x158: Interaction Autonomous 0x15A: Retired Job GUID 0x15E: Retired Job Level