Difference between revisions of "Tutorials:Exporting UV Maps for Better Clothing Recolours (Upd2009)"

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Latest revision as of 20:41, 28 September 2010

Tutorials by Category

Body Shop: Recolouring | Meshing | Modding | Sims  Objects: Object Creation | Recolouring  Other: Building | Walls & Floors | Careers & Majors | Hacks and Game Mods

Body Shop Recoloring Tutorials by Category

Introduction | FAQ | Clothing | Hair | Eyes | Eyebrows & Eyelashes | Makeup | Accessories | Piercings | Skintones and Simming


Exporting UV Maps for Better Clothing Recolours (Upd2009)
Basegame.gif

Base Game
AuthorCatOfEvilGenius and HystericalParoxysm


Contents

[edit] Overview

This tutorial explains how to export the uv/texture map for both Maxis and custom clothing using LithUnwrap or UVmapper Classic. If you're finding it hard to match up edges or fix seams, this should help a lot. This is an update by CatOfEvilGenius of the original 2006 tutorial by HystericalParoxysm.

[edit] What you will need

[edit] Tutorial Link

RightArrow.gif Exporting UV Maps for Better Clothing Recolours (2009 update)

[edit] Prerequisites

This is not a beginner's clothing tutorial, and is more of a "Toolbox Tutorial" to teach a specific technique. If you are not an experienced clothing creator, you will need to first do some more simple tutorials.

[edit] Credit

Originally written in 2006 by HystericalParoxysm (UVmapper Classic only), then updated by CatOfEvilGenius (UVmapper Classic and LithUnwrap)

[edit] Related Links

Tutorials by Category

Body Shop: Recolouring | Meshing | Modding | Sims  Objects: Object Creation | Recolouring  Other: Building | Walls & Floors | Careers & Majors | Hacks and Game Mods

Body Shop Recoloring Tutorials by Category

Introduction | FAQ | Clothing | Hair | Eyes | Eyebrows & Eyelashes | Makeup | Accessories | Piercings | Skintones and Simming

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