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− | {{OldWikiEntry}} ===TREE===
| + | #REDIRECT [[54524545]] |
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− | | + | [[Category:Modding]] |
− | This filetype is used by Edith for drawing and positioning the various BHAV nodes (ie Instructions). It is not used by the game itself and can safely be ignored.
| + | [[Category:InternalFormats]] |
− | | + | [[Category:FormatsByName]] |
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− | 64 - Filename (always null?)
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− | 4 - Null (this field never used in Sims 1 or 2 formats)
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− | 4 - Version (5 for Sims2 - Sims1 was 1)
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− | 4 - TypeCode/TypeHandler (EERT)
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− | 4 - Window Horizontal Display Offset (How far from the left the window was when saved)
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− | 4 - Window Vertical Display Offset (How far from the top the window was when saved)
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− | 4 - Horizontal Workspace for Flowchart
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− | 4 - Vertical Workspace for Flowchart
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− | 4 - Number of tree nodes
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− | 4 - Object GUID (what this is for)
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− | | + | |
− | - - - for each tree node - - -
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− | 4 - Block Type (0 = Normal, 1 = True Block, 2 = False Block, 3 = Comment, 4 = Label Block, 5 = Goto Block)
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− | 2 - Width
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− | 2 - Height
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− | 2 - X Co-ordinate (Left edge of control)
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− | 2 - Y Co-ordinate (Top edge of control)
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− | 2 - Display Code (Display parameters for node. used in 0-2 only. 5 is standard)
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− | 4 - True Pointer (0: True Node,Goto Block, 1-2: Unused, 3: Comment For Node, 4:Node to point to, 5: label to point to)
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− | 4 - False Pointer (node,goto to point to on False)
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− | 1 - Name Length
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− | X - Name (only if name length > 0, obviously)
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− | 4 - Reserved (0x00000000) [[Category:Modding]]
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