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− | ==Step 8: Import Images into Package==
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− | ===Import your new images parts into the package===
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− | # Open S3pe.
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− | # Click '''Resource''' and '''IMPORT From File'''
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− | # Navigate to your image files,
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− | # Block select all your '''DDS image files'''
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− | # Click '''OPEN'''
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− | # Select '''IMPORT'''
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− | # Click '''File''' and '''Save'''
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− | === If You Have More Than One Mesh Color===
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− | <br clear="all" \>
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− | [[File:recolor-hash.jpg|thumb|alt=Alt text|recolor-hash.jpg]]
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− | # After importing the original mesh click on it and then click the '''CTRL''' and '''F''' keys.
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− | # This brings up the has generator which you need to create a ''new instance number'' for the second texture color.
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− | # Type anything into the '''Text to Hash''' field, and click '''Calculate'''.
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− | # What you want to copy is the '''Instance FNV64 value''' after the ''0x'' part.
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− | <br clear="all" \>
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− | [[File:fake-recolor.jpg|thumb|alt=Alt text|fake-recolor.jpg]]
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− | For the purposes of this tutorial - I faked up a recolor by painting a 50% pink opacity over the existing texture. Of course, in a real second color, you'd pick something prettier.
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− | <br clear="all" \>
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− | [[File:original-instance.jpg|thumb|alt=Alt text|original-instance.jpg]]
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− | # Take the 'Instance' value to Photoshop.
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− | # Select your 2 texture color
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− | # Click File and Save As
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− | <br clear="all" \>
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− | [[File:replaced-instance.jpg|thumb|alt=Alt text|replaced-instance.jpg]]
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− | # You are only changing one small part of the file name. Overwrite the '''instance value''' in the image. (highlighted)
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− | # Save it as an interpolated DDS just like the other texture.
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− | # In s3pe, import the new texture - Resource-Import-From File
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