Difference between revisions of "Game Help:Installing Sims 3 Package Files/Setup and Files"

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=Installing Sims 3 Package Files: Setup & Files=
 
=Installing Sims 3 Package Files: Setup & Files=
  
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{|cellspacing="2" cellpadding = "6" style="border-style:solid; border-color:black; border-width:1px;" width="70%" align="center"
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| [[Image:EllaMeshTutorial_10.gif|baseline]] <span style="font-size:12px; color:red">STOP<br> [[File:TS3 Monkey icon.png|thumb]]
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If you have ever used the MonkeyHelper/MonkeyBars or still have a monkey icon for .package files (as in image) you need to remove the old framework files from Program Files path first! And get updates for your CC before putting them in the Documents path shown below. For full instructions on switching over from the old way to the new way, see: '''[[Game Help:Installing Sims 3 Package Files/Old Way to New Way|Installing Sims 3 Package Files: Old Way to the New Way]].'''
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|}
  
 
==Setup Folders & Files==
 
==Setup Folders & Files==
  
Before you can put the .package files in your game, you'll need to set up your game to accept custom content.  With the 1.12 patch and later, this is very easy!
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Before you can put the .package files in your game, you'll need to set up your game to accept custom content.  From patch 1.12 onwards, this is very easy!
  
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#  [[Image:ModsFolder.jpg|right|thumb|300x300px|The Mods folder showing in ''Documents\Electronic Arts\The Sims 3\'' (click image for full size)]]'''Go to The Sims 3 Folder in My Documents:''' Go to ''Documents\Electronic Arts\The Sims 3\'' <br>:[[Image:TS3 docs path.png]] <br clear="all" \>
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#  '''Download the ready-made Framework.zip''' Right-click on [http://chii.modthesims.info/getfile.php?file=1206347 this link] and choose "Save As".  Save it in ''Documents\Electronic Arts\The Sims 3\'' folder. <br clear="all" \>
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# [[Image:PackagesFolder.jpg|right|thumb|300x300px|The Packages folder and resource.cfg showing in ''Documents\Electronic Arts\The Sims 3\Mods\'' (click image for full size)]]'''Extract the contents.''' Right-click on the ''MTS_ellacharm3d_1206347_Framework.zip'' file and ''Extract Here'' (or however you usually extract files from .zip files)
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# '''After extraction.''' Your ''Documents\Electronic Arts\The Sims 3\Mods\'' should then look like this. Be sure the path match as indicated by the red arrow.
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# '''Does it look like this?'''
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#* '''Yes!''' Good. Proceed.
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#* '''No!''' You must have done something wrong. Drag the Mods folder to Recycle Bin and start over. Do not Pass GO! Do not collect $200!
  
===Step 1: Mods Folder===
 
 
First, you'll need to make a folder called "Mods" in the right place.
 
 
#  [[Image:TS3 docs path.png|thumb|300px|The fullpath for Documents in the different OSes (click image for full size)]]'''Go to The Sims 3 Folder in My Documents:''' Go to ''Documents\Electronic Arts\The Sims 3\'' <br clear="all" \>
 
#  [[Image:ModsFolder.jpg|right|thumb|300x300px|The Mods folder showing in ''Documents\Electronic Arts\The Sims 3\'' (click image for full size)]]'''Create Mods Folder:'''  Right-click in an empty space in the folder and choose New > Folder.  Call this new folder "Mods".
 
<br clear="all" \>
 
 
===Step 2: Resource.cfg===
 
 
You will need a file called '''resource.cfg''' - this is just a simple file containing some text that tells the game where to look for custom content.
 
 
#  '''Download resource.cfg''' Right-click on [http://skuld.modthesims.info/Resource.cfg this resource.cfg link] and choose "Save As".  Save the resource.cfg file into your newly-created ''Documents\Electronic Arts\The Sims 3\Mods\'' folder.
 
 
 
 
===Step 3: Packages Folder===
 
 
Now you need to create a folder to hold your .package files.
 
 
[[Image:PackagesFolder.jpg|right|thumb|300x300px|The Packages folder and resource.cfg showing in ''Documents\Electronic Arts\The Sims 3\Mods\'' (click image for full size)]]
 
#  '''Go to Mods Folder:'''  Go to ''Documents\Electronic Arts\The Sims 3\Mods\'' - again, that's in Documents (or My Documents) and not Program Files!  This is the Mods folder you created in Step 1.  You should see the resource.cfg file in it that you created in Step 2.<br/><br/>
 
#  '''Create Packages Folder:''' Right-click in an empty space in the folder and choose New > Folder.  Call this new folder "Packages".
 
 
<br clear="all" \>
 
<br clear="all" \>
  
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==Test!==
 
==Test!==
  
Now if you run the game, your .package files should be fully working in-game!  The [http://www.modthesims.info/download.php?t=342922 No Intro] will eliminate the EA Intro before the game starts loading, which makes it very quick and easy to see if things are setup properly. Just place that single .package file by itself in your ''Documents\Electronic Arts\The Sims 3\Mods\Packages'' folder and run the game.  If the plumbob animation and intro videos no longer play, then you know your .package file content is working!
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Now if you run the game, your .package files should be fully working in-game!   
 +
# The [http://www.modthesims.info/download.php?t=342922 No Intro] will eliminate the EA Intro video before the game starts loading, which makes it very quick and easy to see if things are setup properly.   If the plumbob animation and intro videos no longer play, then you know your .package file content is working!
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# You can also test with HP's [http://www.modthesims.info/download.php?t=343257 nobuildsparkles] as shown in the image above. Build a wall, or a room. If no sparkles appear, then other .package CC should work as well!
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Both of these 2 files usually work for any patch, any pack combo.
  
 
==More Info?==
 
==More Info?==

Revision as of 15:04, 11 June 2011

Sims 3 Game Help Categories:

Custom Content  | Installation  | Gameplay Guides  | Technical & Graphics Issues  | Miscellaneous Issues

MTS Help Q&A Forums

Contents

Installing Sims 3 Package Files: Setup & Files

EllaMeshTutorial 10.gif STOP
TS3 Monkey icon.png

If you have ever used the MonkeyHelper/MonkeyBars or still have a monkey icon for .package files (as in image) you need to remove the old framework files from Program Files path first! And get updates for your CC before putting them in the Documents path shown below. For full instructions on switching over from the old way to the new way, see: Installing Sims 3 Package Files: Old Way to the New Way.

Setup Folders & Files

Before you can put the .package files in your game, you'll need to set up your game to accept custom content. From patch 1.12 onwards, this is very easy!

  1. The Mods folder showing in Documents\Electronic Arts\The Sims 3\ (click image for full size)
    Go to The Sims 3 Folder in My Documents: Go to Documents\Electronic Arts\The Sims 3\
    :TS3 docs path.png
  2. Download the ready-made Framework.zip Right-click on this link and choose "Save As". Save it in Documents\Electronic Arts\The Sims 3\ folder.
  3. The Packages folder and resource.cfg showing in Documents\Electronic Arts\The Sims 3\Mods\ (click image for full size)
    Extract the contents. Right-click on the MTS_ellacharm3d_1206347_Framework.zip file and Extract Here (or however you usually extract files from .zip files)
  4. After extraction. Your Documents\Electronic Arts\The Sims 3\Mods\ should then look like this. Be sure the path match as indicated by the red arrow.
  5. Does it look like this?
    • Yes! Good. Proceed.
    • No! You must have done something wrong. Drag the Mods folder to Recycle Bin and start over. Do not Pass GO! Do not collect $200!



Package Files

Once your folders and files are set up properly, you're ready to put the actual .package files where they go.

Of course, you'll need to have read about any special instructions or compatability, downloaded the files, and extracted them from their archives, and made sure you've actually got .package files. All of that is explained in detail on: Sims 3 CC Basics - go there and read about it if you don't know how to do that!

Then, you just put any .package files you've extracted into your Documents\Electronic Arts\The Sims 3\Mods\Packages\ folder. Note that's in Documents (or My Documents, on Windows XP) and NOT in Program Files! You can cut and paste them into the folder - just move them from whereever you extracted them, or extract them straight into that folder.


PlacedPackages.jpg


Test!

Now if you run the game, your .package files should be fully working in-game!

  1. The No Intro will eliminate the EA Intro video before the game starts loading, which makes it very quick and easy to see if things are setup properly. If the plumbob animation and intro videos no longer play, then you know your .package file content is working!
  2. You can also test with HP's nobuildsparkles as shown in the image above. Build a wall, or a room. If no sparkles appear, then other .package CC should work as well!

Both of these 2 files usually work for any patch, any pack combo.

More Info?

Need more information about .package files and custom content?

RightArrow.gif

Sims 3 Packages: More Information


Sims 3 Game Help Categories:

Custom Content  | Installation  | Gameplay Guides  | Technical & Graphics Issues  | Miscellaneous Issues

MTS Help Q&A Forums
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