Difference between revisions of "Sims 3:0xD3044521"
From SimsWiki
m (→Overview: New format has fixed the failing RSLTs) |
(→Format) |
||
Line 17: | Line 17: | ||
DWORD Count3 // effect | DWORD Count3 // effect | ||
DWORD Count4 // Inverse Kinetics targets | DWORD Count4 // Inverse Kinetics targets | ||
− | DWORD | + | DWORD Count5 // Cone slots |
// Part 1 - Route | // Part 1 - Route | ||
--repeat Count1: | --repeat Count1: | ||
− | DWORD slot name // fnv32 | + | DWORD slot name // fnv32 |
--repeat Count1: | --repeat Count1: | ||
− | DWORD bone name // fnv32 (From rig) | + | DWORD bone name // fnv32 (From rig) |
--repeat Count1: | --repeat Count1: | ||
− | FLOAT[12] // (4x3 transform matrix) | + | FLOAT[12] // (4x3 transform matrix) |
--if Count1 > 0: | --if Count1 > 0: | ||
− | DWORD | + | DWORD numSlotsWithOffsets |
− | -- | + | --repeat numSlotsWithOffsets: |
− | + | DWORD index // index of the slot the offset is for | |
+ | FLOAT[3] position // position offset | ||
+ | FLOAT[3] rotation // rotation offset (euler angles, in radians) | ||
// Part 2 - Container | // Part 2 - Container |
Revision as of 03:19, 29 June 2011
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
Routing Slot - RSLT | ||
---|---|---|
TypeID: | 0xD3044521 | |
Game Version: | The Sims 3 |
Overview
This is a Sims 3:RCOL chunk.
Format
DWORD 'RSLT' DWORD Version DWORD Count1 // route DWORD Count2 // container DWORD Count3 // effect DWORD Count4 // Inverse Kinetics targets DWORD Count5 // Cone slots // Part 1 - Route --repeat Count1: DWORD slot name // fnv32 --repeat Count1: DWORD bone name // fnv32 (From rig) --repeat Count1: FLOAT[12] // (4x3 transform matrix) --if Count1 > 0: DWORD numSlotsWithOffsets --repeat numSlotsWithOffsets: DWORD index // index of the slot the offset is for
FLOAT[3] position // position offset FLOAT[3] rotation // rotation offset (euler angles, in radians)
// Part 2 - Container --repeat Count2: DWORD slot name // fnv32 --repeat Count2: DWORD bone name // fnv32 (From rig) --repeat Count2: DWORD flags // Slot placement flags (seem to work...) --repeat Count2: FLOAT[12] // (4x3 transform matrix) --if Count2 > 0: DWORD hasFloats // assumed boolean, 0 or 1 --if hasFloats: FLOAT[7] // or some 28 bytes of data // Part 3 - Effect --repeat Count3: DWORD slot name // fnv32 --repeat Count3: DWORD bone name // fnv32 (From rig) --repeat Count3: FLOAT[12] // (4x3 transform matrix) --if Count3 > 0: DWORD hasFloats // assumed boolean, 0 or 1 --if hasFloats: FLOAT[7] // or some 28 bytes of data // Part 4 - Inverse Kinetics targets --repeat Count4: DWORD slot name // fnv32 --repeat Count4: DWORD bone name // fnv32 (From rig) --repeat Count4: FLOAT[12] // (4x3 transform matrix) --if Count4 > 0: DWORD hasFloats // assumed boolean, 0 or 1 --if hasFloats: FLOAT[7] // or some 28 bytes of data
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |