Difference between revisions of "Sims 3:0xD3044521"

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m (Overview: New format has fixed the failing RSLTs)
(Format)
Line 17: Line 17:
 
  DWORD Count3 // effect
 
  DWORD Count3 // effect
 
  DWORD Count4 // Inverse Kinetics targets
 
  DWORD Count4 // Inverse Kinetics targets
  DWORD 0 // (Count 5? only encountered 0)
+
  DWORD Count5 // Cone slots
 
   
 
   
 
  // Part 1 - Route
 
  // Part 1 - Route
 
  --repeat Count1:
 
  --repeat Count1:
  DWORD slot name // fnv32
+
  DWORD slot name // fnv32
 
  --repeat Count1:
 
  --repeat Count1:
  DWORD bone name // fnv32 (From rig)
+
  DWORD bone name // fnv32 (From rig)
 
  --repeat Count1:
 
  --repeat Count1:
  FLOAT[12] // (4x3 transform matrix)
+
  FLOAT[12] // (4x3 transform matrix)
 
  --if Count1 > 0:
 
  --if Count1 > 0:
  DWORD hasFloats // assumed boolean, 0 or 1
+
  DWORD numSlotsWithOffsets
  --if hasFloats:
+
  --repeat numSlotsWithOffsets:
        FLOAT[7]       // or some 28 bytes of data
+
DWORD index // index of the slot the offset is for
 +
FLOAT[3] position // position offset
 +
FLOAT[3] rotation // rotation offset (euler angles, in radians)
 
   
 
   
 
  // Part 2 - Container
 
  // Part 2 - Container

Revision as of 03:19, 29 June 2011

Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

Routing Slot - RSLT
TypeID:0xD3044521
Game Version:The Sims 3



Overview

This is a Sims 3:RCOL chunk.

Format

DWORD 'RSLT'
DWORD Version
DWORD Count1	// route
DWORD Count2	// container
DWORD Count3	// effect
DWORD Count4	// Inverse Kinetics targets
DWORD Count5	// Cone slots

// Part 1 - Route
--repeat Count1:
	DWORD slot name			// fnv32
--repeat Count1:
	DWORD bone name			// fnv32 (From rig)
--repeat Count1:
	FLOAT[12]			// (4x3 transform matrix)
--if Count1 > 0:
	DWORD numSlotsWithOffsets
	--repeat numSlotsWithOffsets:
		DWORD index		// index of the slot the offset is for

FLOAT[3] position // position offset FLOAT[3] rotation // rotation offset (euler angles, in radians)

// Part 2 - Container
--repeat Count2:
	DWORD slot name	// fnv32
--repeat Count2:
	DWORD bone name	// fnv32 (From rig)
--repeat Count2:
	DWORD flags	// Slot placement flags (seem to work...)
--repeat Count2:
	FLOAT[12]	// (4x3 transform matrix)
--if Count2 > 0:
	DWORD hasFloats	// assumed boolean, 0 or 1
	--if hasFloats:
	        FLOAT[7]        // or some 28 bytes of data

// Part 3 - Effect
--repeat Count3:
	DWORD slot name	// fnv32
--repeat Count3:
	DWORD bone name	// fnv32 (From rig)
--repeat Count3:
	FLOAT[12]	// (4x3 transform matrix)
--if Count3 > 0:
	DWORD hasFloats	// assumed boolean, 0 or 1
	--if hasFloats:
	        FLOAT[7]        // or some 28 bytes of data

// Part 4 - Inverse Kinetics targets
--repeat Count4:
	DWORD slot name	// fnv32
--repeat Count4:
	DWORD bone name	// fnv32 (From rig)
--repeat Count4:
	FLOAT[12]	// (4x3 transform matrix)
--if Count4 > 0:
	DWORD hasFloats	// assumed boolean, 0 or 1
	--if hasFloats:
	        FLOAT[7]        // or some 28 bytes of data
Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

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