Difference between revisions of "Sims 3:0x0358B08A"

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(Overview)
(Format)
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  DWORD
 
  DWORD
 
   
 
   
  // The Blend Geometry ([[Sims_3:0x067CAA11|0x067CAA11]]) file:  (Version 8 only - cmar)
+
  // The Blend Geometry ([[Sims_3:0x067CAA11|0x067CAA11]]) file:  (Version 8 only)
 
  DWORD bgType
 
  DWORD bgType
 
  DWORD bgGroup
 
  DWORD bgGroup
Line 53: Line 53:
 
  DWORD
 
  DWORD
 
   
 
   
  --Insert [[Sims 3:Key table|resource references]] here  // Version 7 - points to VPXY - cmar
+
  --Insert [[Sims 3:Key table|resource references]] here  // Version 7 - points to VPXY  
  
 
===Facial Region Flags===
 
===Facial Region Flags===

Revision as of 23:05, 17 July 2011

Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

Face Part - FACE
TypeID:0x0358B08A
Game Version:The Sims 3



Overview

(Also applies to Clothing Parts (0x062C8204))

I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please!

-Karybdis

Updated and verified as part of s3pi build process. -- PLJ

Version 7 info - cmar

Format

DWORD - Version

// Key table:
DWORD TGI_offset	// from after this DWORD
DWORD TGI_size		// Version 7: (4 + TGIcount * 16), Version 8: (4 + tgiCount * 16) PLUS EIGHT (for no readily apparent reason)

7STRING Part name	// UnicodeBE

DWORD

// The Blend Geometry (0x067CAA11) file:  (Version 8 only)
DWORD bgType
DWORD bgGroup
QWORD bgInstance

DWORD Entry count
--Repeat Entry count times:
	DWORD Facial Region Flags	// (For Clothing) (?)
	DWORD mayHaveBone
	--if mayHaveBone is zero:
		DWORD useGeom
	--if mayHaveBone is non-zero or useGeom is non-zero:
		DWORD Geom Age / Gender Flags
		FLOAT Geom Amount
		DWORD Geom Index		// ?always zero
	--if mayHaveBone is non-zero:
		DWORD useBone
		--if useBone is non-zero:
			DWORD Bone Age / Gender Flags
			FLOAT Bone Amount
			DWORD Bone Index
DWORD

--Insert resource references here  // Version 7 - points to VPXY 

Facial Region Flags

Bit Value Part
0 0x001 Eyes
1 0x002 Nose
2 0x004 Mouth
3 0x008 TranslateMouth
4 0x010 Ears
5 0x020 TranslateEyes
6 0x040 Face
7 0x080 Head
8 0x100 Brow
9 0x200 Jaw
10 0x400 Body
11 0x800 Eyelashes
Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

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