Difference between revisions of "4D51F042"

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(Cleaned up)
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{{OldWikiEntry}} 4D51F042 cCinematicScene (CINE filetype)
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{{Resource tgi
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|short = CINE
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|long = Cinematic Scene
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}}
  
<pre>
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These are the Scenes that accompany things like moving in, growing up, first kiss, marriage, and having a baby.
7BITSTR block name ; cCinematicScene
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DWORD block ID ; 0x4D51F042
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DWORD block version ; 4
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REF reference: load a cSGResource block here
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==Format==
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;7BITSTR
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:Block name (cCinematicScene)
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;DWORD
 +
:Block ID
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;DWORD
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:Block version
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;REF
 +
:Reference (load a cSGResource block here)
 +
;7BITSTR
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:Cinematic name
 +
;DWORD
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:Item count
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;''for each item''
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:
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:;7BITSTR
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::Actor name
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:;BYTE
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::Optional (0 means the object is optional to scene)
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:;7BITSTR
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::Frame::index
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:::buskel is baby, puskel is toddler etc. "buskel::1" means buskel number 1.
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:;DWORD
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::unknown (values: 0, 1, 5 or 7)
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:;BYTE
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::unknown
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:;BYTE
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::Linked cinematic? (0,1)
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:;7BITSTR
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::CINE file to play with this scene
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:;7BITSTR
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::ANIM file to play with this scene (can have more than one file seperated by a comma)
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;DWORD
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:Unknown
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;DWORD
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:Stringed ANIM?
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:*1 - single ANIM file
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:*2 - comma seperated ANIM files
  
7BITSTR Cinematic Name
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{{OldWikiEntryCleaned}}
  
DWORD ItemCount ; number of objects in scene
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[[Category:Modding]]
LOOP
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[[Category:InternalFormats]]
  7BITSTR Actor Name
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[[Category:FormatsByTGI]]
  BYTE Optional? ; Set to 0 if the object is optional to scene.
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  7BITSTR Frame::Index ; buskel is baby, puskel is toddler etc. "buskel::1" means buskel number 1.
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  DWORD unknown ; values: 0,1,5 or 7
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  BYTE unknown
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  BYTE Linked Cinematic? ; 0,1
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  7BITSTR ; CINE file to play with this scene
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  7BITSTR ; ANIM file to play with this scene.
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; Can have more than one file seperated by a comma
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ENDLOOP
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DWORD Unknown
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DWORD Stringed ANIM? ; 2: comma seperated ANIM files
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; 1: single ANIM file
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</pre> [[Category:Modding]]
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Revision as of 22:56, 2 August 2006

4D51F042
Short name: CINE
Long name: Cinematic Scene

These are the Scenes that accompany things like moving in, growing up, first kiss, marriage, and having a baby.

Format

7BITSTR
Block name (cCinematicScene)
DWORD
Block ID
DWORD
Block version
REF
Reference (load a cSGResource block here)
7BITSTR
Cinematic name
DWORD
Item count
for each item
7BITSTR
Actor name
BYTE
Optional (0 means the object is optional to scene)
7BITSTR
Frame::index
buskel is baby, puskel is toddler etc. "buskel::1" means buskel number 1.
DWORD
unknown (values: 0, 1, 5 or 7)
BYTE
unknown
BYTE
Linked cinematic? (0,1)
7BITSTR
CINE file to play with this scene
7BITSTR
ANIM file to play with this scene (can have more than one file seperated by a comma)
DWORD
Unknown
DWORD
Stringed ANIM?
  • 1 - single ANIM file
  • 2 - comma seperated ANIM files

This article is imported from the old MTS2 wiki. It's original page, with comments, can be found at http://old_wiki.modthesims2.com/4D51F042

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