Difference between revisions of "Tutorials:CAS Creation From Start-To-Finish - Planning"
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==Planning== | ==Planning== | ||
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Next we need to plan out '''''how''''' we are going to make the shirt. And no, I don't mean the obvious use CTU answer, but how we're going to attack the different elements of the shirt. I like to start first with the RGB channel layout, that is the recolorable pallets of the shirt. I know that I want the base of the shirt to recolor, that's a given. I also would like Hello Kitty's bow to recolor. And, maybe the collar and sleeve trim of the shirt, too. So altogether that's '''three channels'''. Remember that clothing can only use a '''max of four channels''' per item so be strategic. | Next we need to plan out '''''how''''' we are going to make the shirt. And no, I don't mean the obvious use CTU answer, but how we're going to attack the different elements of the shirt. I like to start first with the RGB channel layout, that is the recolorable pallets of the shirt. I know that I want the base of the shirt to recolor, that's a given. I also would like Hello Kitty's bow to recolor. And, maybe the collar and sleeve trim of the shirt, too. So altogether that's '''three channels'''. Remember that clothing can only use a '''max of four channels''' per item so be strategic. | ||
− | '''''Okay, but what about Hello Kitty's face and nose'''''? Those two elements, along with the black outline of Hello Kitty, will be left stationary (or nonrecolorable). To accomplish this we need to take those pieces OUT of the base texture of the shirt. How do we do this? We can use | + | '''''Okay, but what about Hello Kitty's face and nose'''''? Those two elements, along with the black outline of Hello Kitty, will be left stationary (or nonrecolorable). To accomplish this we need to take those pieces OUT of the base texture of the shirt. '''''How do we do this?''''' We can use stencils and/or an overlay. There is a difference between the two, that will be explained in the '''[[Tutorials:CAS Creation From Start-To-Finish - Texturing|texturing]]''' stage of this tutorial. Looking at my Hello Kitty design, I think the nonrecolorable bits would be best left as an overlay. |
===Extra Research=== | ===Extra Research=== | ||
− | Also, during this planning stage, you should probably do a little additional research for your project. For example, we know we're going to use Hello Kitty's face on our shirt, and I HIGHLY doubt you'll actually want hand draw it. We could copy/paste the image from our inspiration picture, but it's really tiny and kind of blurry. So instead, google Hello Kitty to get a nice, big, CRISP image of her. For convience, I linked one '''[[Media:Hello-kitty-color.jpg|here]]'''. | + | Also, during this planning stage, you should probably do a little '''additional research''' for your project. For example, we know we're going to use Hello Kitty's face on our shirt, and I HIGHLY doubt you'll actually want hand draw it. We could copy/paste the image from our inspiration picture, but it's really tiny and kind of blurry. So instead, google Hello Kitty to get a nice, big, '''CRISP''' image of her. For convience, I linked one '''[[Media:Hello-kitty-color.jpg|here]]'''. |
− | Lastly, it's always a good idea to research the type of clothing you're making, in general. To be honest, there's not much to a t-shirt. But, if you were making something more detailed, like an empire waist dress, then you should spend a minute looking at several dress | + | Lastly, it's always a good idea to '''research the type of clothing you're making''', in general. To be honest, there's not much to a t-shirt. But, if you were making something more detailed, like an empire waist dress, then you should spend a minute looking at '''several''' dress '''examples''' to see how the fabric falls on the cut, as well as the shading and highlight placement. |
<br clear="all"> | <br clear="all"> | ||
==Cloning the RIGHT Caspart== | ==Cloning the RIGHT Caspart== | ||
− | + | [[File:Daltut-findacaspaprt.jpg|right]] | |
− | Now that we've made our game plan, it's time to dive into | + | Now that we've made our game plan, it's time to dive into our creation programs. '''Let's open up CTU at this time.''' |
− | + | When we first open up CTU, we are greeted with the '''Find A CAS Part''' screen. We need to tell CTU what it is we would like to "create". We already know we want to make our shirt for child females, so we're going to dial up '''Child-Female-Top'''. I went ahead and choose the '''ShirtTee''' mesh because it's the '''closest to''' what we want '''our finished project''' to be. | |
− | When we first open up CTU, we are greeted with the '''Find A CAS Part''' screen. We need to tell CTU what it is we would like to "create". We | + | |} |
+ | |} | ||
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Latest revision as of 04:00, 20 January 2012
CAS Creation With Daluved1: From Start-To-Finish | |
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Planning | Meshing | Creating A New Package | Texturing | Finishing Up | Glossary | |
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