Difference between revisions of "Tutorial:Sims 3 Object Modding CreateManifest"

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(Create Manifest)
(Create Manifest)
 
Line 5: Line 5:
 
*#Open one of these packages.
 
*#Open one of these packages.
 
*#Right-click on an S3SA resource.  
 
*#Right-click on an S3SA resource.  
*#you will get a popup window(context menu), at th ebottom of the menu choose Export.dll
+
*#You will get a popup window(context menu), at the bottom of the menu choose Export.dll
 
*#Choose a sensible folder for the library and click save
 
*#Choose a sensible folder for the library and click save
 
*#Repeat steps 4 to 6 for every S3SA resource in the package.
 
*#Repeat steps 4 to 6 for every S3SA resource in the package.
 
*#Repeat steps 3 to 7 for every package listed under step 2.
 
*#Repeat steps 3 to 7 for every package listed under step 2.
 
*#Close S3PE.
 
*#Close S3PE.

Latest revision as of 22:43, 3 February 2012

[edit] Create Manifest

  • Extract the core libraries with S3PE if you haven’t already. Here’s how to do that:
    1. Open S3PE and click on File -> Open…
    2. Navigate to the installation folder of The Sims 3 and from there to the sub-folder where the executable is located.
      In this folder are three packages: gameplay.package, scripts.package, and simcore.package
    3. Open one of these packages.
    4. Right-click on an S3SA resource.
    5. You will get a popup window(context menu), at the bottom of the menu choose Export.dll
    6. Choose a sensible folder for the library and click save
    7. Repeat steps 4 to 6 for every S3SA resource in the package.
    8. Repeat steps 3 to 7 for every package listed under step 2.
    9. Close S3PE.
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