Difference between revisions of "Tutorials:TS3 HTMG ChapE Extracting"
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:# If you did not export them individually, drag each MLOD/MODL package file to its individual folder.<br><br> | :# If you did not export them individually, drag each MLOD/MODL package file to its individual folder.<br><br> | ||
:# We can exit from s3pe for now. | :# We can exit from s3pe for now. | ||
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+ | {{MTS2ThankThread|2901305}} | ||
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+ | == Questions? Problems? == | ||
+ | |||
+ | * If you encounter any problems with the steps outlined in this tutorial and need help, head on over to the '''[http://www.modthesims.info/showthread.php?t=375349 Step-by-step Start-to-Finish HowTo mesh guide for TS3]''' thread to post your questions or | ||
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+ | * If you need help in fixing your mesh, you may want to browse through our '''[[Tutorials:TS3_Meshing_FAQ|TS3 Meshing FAQs]]''' for some of the more common Meshing issues and their fixes or | ||
+ | |||
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+ | * If none of the above links provided any help, you may want to browse through the threads in MTS' '''[http://www.modthesims.info/forumdisplay.php?f=602 Meshing Forum]''' or even start your own thread. | ||
+ | |||
{{Navigator|Tutorials:TS3_Basic_HowTo_Mesh_Guide|Tutorials:TS3_HTMG_ChapD_Cloning|Tutorials:TS3_HTMG_ChapF_Decompiling}} | {{Navigator|Tutorials:TS3_Basic_HowTo_Mesh_Guide|Tutorials:TS3_HTMG_ChapD_Cloning|Tutorials:TS3_HTMG_ChapF_Decompiling}} | ||
− | [[Category:Sims 3]] | + | [[Category:Sims 3 Modding Tutorials]] |
− | [[Category:Sims 3 Tutorials]] | + | [[Category:Sims 3 Meshing Tutorials]] |
+ | [[Category:Tutorials by ellacharm3d]] |
Latest revision as of 16:56, 17 September 2012
[edit] E. Using s3pe to extract the files
E1. Launch s3pe. The mesh files are in the MODL and MLOD resources; so, we need to export these into their respective folders which you would have created when you prepared your workspace.
- Understanding naming conventions of the:
- MLOD 00000 file
- The main mesh is the MLOD resource with ResourceType 01D10F34 & GroupID 0x00000000 in s3pe
- It will be exported as
S3_01D10F34_00000000_*MLOD.lod
by ObjTool - This is the only mesh that has a dropshadow.
- MLOD 10000 file
- This mesh is the companion pair to the above MLOD resource and it is identified by ResourceType 01D10F34 & GroupID 0x00010000 in s3pe
- It will be exported as
S3_01D10F34_00010000_*MLOD.lod
by ObjTool - This mesh provides the sunshadow when the object is placed outdoors, with some in-game calculations.
- MODL 00001 file
- MLOD 10001 file
- This mesh is the low-poly version of the main mesh, which will be used on zoom-outs and it is identified by ResourceType 01D10F34 & GroupID 0x00010001 in s3pe
- This mesh provides the sunshadow for the MODL 00001 file when the object is placed outdoors.
- It will be exported as
S3_01D10F34_00010001_*MLOD.lod
by ObjTool - All *.lod files are recognized by ObjTool as a
filetype
- MLOD 00000 file
- Better explanation from Wes Howe post#21:
E2. Exporting the resources:
- Ensure the Names & Tags Display and the Sort options are checked.
- If you have not done so, click the
column heading just below your menu bar to sort the resources by its Tag ID.
- Select the resources you need to change – _IMG, MLOD & MODL – by using CTRL-click to select multiple non-contiguous files at the same time.
- Then from the
menu, select
.
- Choose the folder you created earlier (you did prepare your workspace, right? If you hadn't – naughty! you can create a new folder now), and click
.
- If you did not export them individually, drag each MLOD/MODL package file to its individual folder.
- We can exit from s3pe for now.
- Ensure the Names & Tags Display and the Sort options are checked.
[edit] Questions? Problems?
- If you encounter any problems with the steps outlined in this tutorial and need help, head on over to the Step-by-step Start-to-Finish HowTo mesh guide for TS3 thread to post your questions or
- If you need help in fixing your mesh, you may want to browse through our TS3 Meshing FAQs for some of the more common Meshing issues and their fixes or
- If none of the above links provided any help, you may want to browse through the threads in MTS' Meshing Forum or even start your own thread.
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TS3 HTMG ChapE Extracting | ![]() |
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