Difference between revisions of "Tutorials:TS3 HTMG ChapN References"

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|[http://docs.gimp.org Gimp Documentation] – official site
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<nowiki><</nowiki>''* more to be added *''<nowiki>></nowiki>
 
<nowiki><</nowiki>''* more to be added *''<nowiki>></nowiki>
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{{MTS2ThankThread|2901305}}
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== Questions? Problems? ==
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* If you encounter any problems with the steps outlined in this tutorial and need help, head on over to the '''[http://www.modthesims.info/showthread.php?t=375349 Step-by-step Start-to-Finish HowTo mesh guide for TS3]''' thread to post your questions or
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* If you need help in fixing your mesh, you may want to browse through our '''[[Tutorials:TS3_Meshing_FAQ|TS3 Meshing FAQs]]''' for some of the more common Meshing issues and their fixes or
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* If none of the above links provided any help, you may want to browse through the threads in MTS' '''[http://www.modthesims.info/forumdisplay.php?f=602 Meshing Forum]''' or even start your own thread.
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{{Navigator|Tutorials:TS3_Basic_HowTo_Mesh_Guide|Tutorials:TS3_HTMG_ChapM_FAQs|}}
[[Category:Sims 3]]
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[[Category:Sims 3 Modding Tutorials]]
[[Category:Sims 3 Tutorials]]
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[[Category:Sims 3 Meshing Tutorials]]
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[[Category:Tutorials by ellacharm3d]]

Latest revision as of 10:58, 17 September 2012

TS3 Step-by-step Start-to-Finish Basic How To Mesh Guide

TOC  | Chapter A: Objective  | Chapter B: Preamble  | Chapter C: Staging  | Chapter D: Cloning  | Chapter E: Extracting  | Chapter F: Decompiling  | Chapter G: Texturing in Gimp  | Chapter H: Meshing in Milkshape  | Chapter I: UVMapping in LithUnwrap  | Chapter J: Recompiling  | Chapter K: Packaging  | Chapter L: Testing  | Chapter M: FAQs  | Chapter N: References

[edit] Helpful links from the net

Gimp 2.6 Documentation – official site
gimp-tutorials.com Gimp Tutorials
gimp-tutorials-and-tips Gimp Tutorials from gimptalk.com
Milkshape Help – official site
learngamedesign.com - Milkshape tutorials
make-video-games.com/milkshape/lesson - more Milkshape tutorials
blender.org/education-help/ - Help from Blender's official site
blender.org/features-gallery/ - Blender Featured videos
Basics of creating UV Maps – using Photoshop and Maya, but same concept applies
uv 101 – for Maya again
Blender 3D: Noob to Pro/UV Map Basics - from wikibooks.org
robinwood.com/UVMapperTut - Making a texture map in UV Mapper
blendernation.com/tutorial-uv-mapping-in-blender/ - UV Mapping in Blender
underworld.fortunecity.com - UV Mapping Your Model Using LU (LithUnwrap)
www.shatters.net/forum - A forum with FAQs on DDS files for Windows users
 
 
 


[edit] Short acronym and info repository

(note: to be merged with simswiki glossary page)

MATD 
(Material Definition) - controls Shininess and Transparency, among other things
RSLT 
something to do with slots. No, not the casino ones. E.g.: the footprint of the object placement like for items that go on counter tops or tables – define how much space to take up
MTST 
multistate material ..Uhhh…tbc (to-be-checked)


<* more to be added *>


If you found this article useful, please remember to click Post thanks.gif

[edit] Questions? Problems?


  • If you need help in fixing your mesh, you may want to browse through our TS3 Meshing FAQs for some of the more common Meshing issues and their fixes or


  • If none of the above links provided any help, you may want to browse through the threads in MTS' Meshing Forum or even start your own thread.


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