Difference between revisions of "Homecrafter Files"
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− | + | ==HomecrafterPlus and In-game Counterpart Files== | |
− | + | Technical information on HomecrafterPlus-made (HCP) and in-game files in The Sims 2: walls, floors, and ground cover/terrain paints. | |
− | + | ==Walls== | |
+ | * HCP wallpaper files consists of: | ||
+ | : 1 object xml file | ||
+ | : 1 texture image (txtr) file | ||
+ | : 1 text lists file | ||
+ | There may be a directory of compressed files when at least one file is compessed. | ||
+ | <br> | ||
+ | * In-game wallpaper files can have: | ||
+ | : 1 object xml file | ||
+ | : >=1 texture image (txtr) file | ||
+ | : 1 text lists file | ||
+ | The extra txtr file(s) can be a bump-map, an environment map, etc. | ||
+ | <br> | ||
+ | The txmt file type for all HCP wallpaper files and for most in-game wallpaper files is "wallpaperbump". | ||
+ | Only a few Wallpapers have txmt files of the "Wallpaperpool" type which is for caustic animation. | ||
+ | Wallmasks are actually a type of wallpaper. | ||
− | + | ===More Information on Walls=== | |
+ | * [http://www.modthesims2.com/showpost.php?p=1278636&postcount=23 Settings for bump-mapping on HCP Wallpapers and Floor Tiles] | ||
− | + | ==Floors== | |
− | = | + | * HCP floor tile files consists of: |
+ | : 1 object xml file | ||
+ | : 1 texture image (txtr) file | ||
+ | : 1 text lists file | ||
+ | There may be a directory of compressed files when at least one file is compessed. | ||
+ | <br> | ||
+ | * in-game floor tile files can have: | ||
+ | : 1 object xml file | ||
+ | : >=1 texture image (txtr) file | ||
+ | : 1 text lists file | ||
+ | The extra txtr file(s) can be a bump-map, an environment map, etc. | ||
+ | <br> | ||
+ | The txmt file type for all HCP floor tiles and for most in-game floor tiles is "floor". | ||
+ | Only a few Floor Tiles have txmt files of the "floorpool" type which is for caustic animation. | ||
− | + | There are some other rare types of floor tiles such as swim-pool surface floor tiles, swim-pool depth floor tiles, neighbourhood water floor tiles, road floor tiles, grid tiles, etc... | |
− | * [http://www.modthesims2.com/showpost.php?p=1278636&postcount=23 Settings for bump-mapping] | + | ===More Information on Floors=== |
+ | |||
+ | Special effects: | ||
+ | |||
+ | * [[Tutorials:Transparency in Floor Tiles]] - Tutorial #1 | ||
+ | * [[Tutorials:Transparent Floor tiles]] - Tutorial #2 | ||
+ | * [[Tutorials:Modding - Floor Tile]] - a multi-purposed thread. | ||
+ | * [http://www.modthesims2.com/showpost.php?p=1278636&postcount=23 Settings for bump-mapping on HCP Wallpapers and Floor Tiles] | ||
+ | |||
+ | ==Terrain Paint== | ||
+ | |||
+ | * HCP terrain paint files consists of: | ||
+ | : 1 floor xml files | ||
+ | : 2 texture image (txtr) files | ||
+ | : 1 text lists file | ||
+ | There may be a directory of compressed files when at least one file is compressed. | ||
+ | |||
+ | However, an in-game terrain paint can have bump-map(s). | ||
==Related Pages== | ==Related Pages== | ||
[[Category:Sims 2 Tutorials]] | [[Category:Sims 2 Tutorials]] | ||
− | [[Category: | + | [[Category:Sims 2 Modding]] |
Latest revision as of 19:18, 17 September 2012
Contents |
[edit] HomecrafterPlus and In-game Counterpart Files
Technical information on HomecrafterPlus-made (HCP) and in-game files in The Sims 2: walls, floors, and ground cover/terrain paints.
[edit] Walls
- HCP wallpaper files consists of:
- 1 object xml file
- 1 texture image (txtr) file
- 1 text lists file
There may be a directory of compressed files when at least one file is compessed.
- In-game wallpaper files can have:
- 1 object xml file
- >=1 texture image (txtr) file
- 1 text lists file
The extra txtr file(s) can be a bump-map, an environment map, etc.
The txmt file type for all HCP wallpaper files and for most in-game wallpaper files is "wallpaperbump".
Only a few Wallpapers have txmt files of the "Wallpaperpool" type which is for caustic animation.
Wallmasks are actually a type of wallpaper.
[edit] More Information on Walls
[edit] Floors
- HCP floor tile files consists of:
- 1 object xml file
- 1 texture image (txtr) file
- 1 text lists file
There may be a directory of compressed files when at least one file is compessed.
- in-game floor tile files can have:
- 1 object xml file
- >=1 texture image (txtr) file
- 1 text lists file
The extra txtr file(s) can be a bump-map, an environment map, etc.
The txmt file type for all HCP floor tiles and for most in-game floor tiles is "floor".
Only a few Floor Tiles have txmt files of the "floorpool" type which is for caustic animation.
There are some other rare types of floor tiles such as swim-pool surface floor tiles, swim-pool depth floor tiles, neighbourhood water floor tiles, road floor tiles, grid tiles, etc...
[edit] More Information on Floors
Special effects:
- Tutorials:Transparency in Floor Tiles - Tutorial #1
- Tutorials:Transparent Floor tiles - Tutorial #2
- Tutorials:Modding - Floor Tile - a multi-purposed thread.
- Settings for bump-mapping on HCP Wallpapers and Floor Tiles
[edit] Terrain Paint
- HCP terrain paint files consists of:
- 1 floor xml files
- 2 texture image (txtr) files
- 1 text lists file
There may be a directory of compressed files when at least one file is compressed.
However, an in-game terrain paint can have bump-map(s).