Difference between revisions of "Sims 2 Object Categories"

From SimsWiki
Jump to: navigation, search
(Creation)
 
 
(10 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Object catagories can be used to find objects of a particular type when more than one exists (ie counters). They are used in many search routines, like finding a bookcase to put a book back. See [[List of Object Catagories]]
+
==Overview==
 +
Object categories can be used instead of [[GUID]]s to find objects. They are especially usefull when more than one of a particular type of object exists (like counters). They are used in many search routines, like finding a bookcase (category 0x14) to put a book back.
 +
 
 +
==List==
 +
Please see [[List of Object Categories]].
 +
 
 +
==SemiGlobals==
 +
Object categories are seperate from [[SemiGlobal]]s, since not every semiglobal group sets a category and not every object with a category has semiglobals.
 +
 
 +
For a list of SemiGlobals with categories, please see [[List of SemiGlobals]].
 +
 
 +
==See also==
 +
*[[0x0002]] the expression primitive
 +
 
 +
[[Category:Sims 2 Modding]]

Latest revision as of 18:35, 17 September 2012

Contents

[edit] Overview

Object categories can be used instead of GUIDs to find objects. They are especially usefull when more than one of a particular type of object exists (like counters). They are used in many search routines, like finding a bookcase (category 0x14) to put a book back.

[edit] List

Please see List of Object Categories.

[edit] SemiGlobals

Object categories are seperate from SemiGlobals, since not every semiglobal group sets a category and not every object with a category has semiglobals.

For a list of SemiGlobals with categories, please see List of SemiGlobals.

[edit] See also

  • 0x0002 the expression primitive
Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox