Difference between revisions of "EC44BDDC"
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==Format== | ==Format== | ||
To be finalised... | To be finalised... | ||
+ | ;64 BYTE | ||
+ | :Unknown | ||
+ | ;7 BYTE | ||
+ | :Unknown (Varies with Zoom) | ||
+ | ;BYTE | ||
+ | :Zoom Flag. 00=No zoom, 01=zoomed | ||
+ | ;DWORD | ||
+ | :Zoom Level (Above World Center) | ||
+ | ;DWORD | ||
+ | :Unknown | ||
+ | ;BYTE | ||
+ | :Rotation flag. 00=No Rotation/Tilt, 01=Rotated/Tilted | ||
+ | ;DWORD | ||
+ | :Rotation ammount. | ||
+ | ;DWORD | ||
+ | :Tilt ammount. | ||
+ | ;DWORD | ||
+ | :Direction X | ||
+ | ;DWORD | ||
+ | :Direction Y | ||
+ | ;DWORD | ||
+ | :Unknown. Always 00 40 9C 43. This is a fraction above the water table (look at point/Focus?) | ||
+ | ;14 BYTE | ||
+ | :Unknown | ||
==Overview of format== | ==Overview of format== | ||
− | |||
<pre> | <pre> | ||
− | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | + | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
− | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 07 01 | + | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
− | 01 | + | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
− | + | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | |
− | + | 04 07 01 01 00 00 00 | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ZF ZZ ZZ ZZ ZZ 08 00 00 00 | |
− | + | RF RR RR RR RR TT TT TT TT | |
− | + | XX XX XX XX | |
− | + | YY YY YY YY | |
− | + | 00 40 9C 43 | |
− | + | ||
− | + | 0F 00 00 00 00 00 00 00 00 00 00 00 00 00 | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
</pre> | </pre> | ||
==Notes== | ==Notes== | ||
− | + | Directions [X,Y] are assuming that the Hood has not been rotated since it was created, at creation 0,0 is at the top left of the screen. | |
− | + | 0 tilt is when the camera is almost on the terrain, looking across it. Maximum tilt is when the camera is directly over head looking straight down. | |
− | |||
− | [[Category:Modding]] | + | [[Category:Sims 2 Modding]] |
[[Category:InternalFormats]] | [[Category:InternalFormats]] | ||
[[Category:FormatsByTGI]] | [[Category:FormatsByTGI]] |
Latest revision as of 20:21, 17 September 2012
EC44BDDC | |
---|---|
Short name: | NHVW |
Long name: | Neighborhood view |
Contents |
[edit] Description
This resource stores the viewing angle etc., when a Hood is exited.
[edit] Format
To be finalised...
- 64 BYTE
- Unknown
- 7 BYTE
- Unknown (Varies with Zoom)
- BYTE
- Zoom Flag. 00=No zoom, 01=zoomed
- DWORD
- Zoom Level (Above World Center)
- DWORD
- Unknown
- BYTE
- Rotation flag. 00=No Rotation/Tilt, 01=Rotated/Tilted
- DWORD
- Rotation ammount.
- DWORD
- Tilt ammount.
- DWORD
- Direction X
- DWORD
- Direction Y
- DWORD
- Unknown. Always 00 40 9C 43. This is a fraction above the water table (look at point/Focus?)
- 14 BYTE
- Unknown
[edit] Overview of format
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 07 01 01 00 00 00 ZF ZZ ZZ ZZ ZZ 08 00 00 00 RF RR RR RR RR TT TT TT TT XX XX XX XX YY YY YY YY 00 40 9C 43 0F 00 00 00 00 00 00 00 00 00 00 00 00 00
[edit] Notes
Directions [X,Y] are assuming that the Hood has not been rotated since it was created, at creation 0,0 is at the top left of the screen.
0 tilt is when the camera is almost on the terrain, looking across it. Maximum tilt is when the camera is directly over head looking straight down.