Difference between revisions of "Sims 3:0x0358B08A"

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(Overview)
 
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== Face Parts ==
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{{TS3AdvancedModdingHeader}}
(Also applies to Clothing Parts ([[Sims 3:0x062C8204 |0x062C8204]]))
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{{TS3Resource
 +
|name=Face Part - FACE
 +
|typeid= 0x0358B08A
 +
|expansion=The Sims 3
 +
}}
 +
<br clear="all">
 +
 
 +
==Overview==
 +
(Also applies to Clothing Parts ([[Sims 3:0x062C8204|0x062C8204]],[[Sims 3:0x0A037DDA|0x0A037DDA]]))
  
 
I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please!
 
I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please!
  
<pre>
+
-Karybdis
DWORD - Version
+
DWORD - Offset of the TGI index from here (File+8)
+
DWORD - Size of KeyTable block (+12 from first 12 bytes here)
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BYTE - Length of the Part Name in two byte pieces
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NAME - Part Name (*2 bytes per character, null byte first)
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DWORD
+
  
-The 067caa11 file (Blend Geometry)
+
Updated and verified as part of s3pi build process.  -- PLJ
T,G,I64
+
  
DWORD - GeomEntry/BoneEntry count
+
Version 7 info (store packages only??) - cmar
-Repeat Entries
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</pre>
+
--Insert KeyTable here [[Sims_3:Catalog_Resource#TGI_Block_List|KeyTable]]
+
  
 +
Version 10 - Sims Medieval, seems to otherwise be identical to Version 7 structure. - cmar
  
 +
Revised to include new info from breast slider bblends. - cmar
  
Entries
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==Format==
 +
DWORD - Version
 +
 +
// [[Sims 3:Key table|Key table]]:
 +
DWORD TGI_offset // from after this DWORD
 +
DWORD TGI_size // Version 7 and Version 10: (4 + TGIcount * 16), Version 8: (4 + tgiCount * 16) '''PLUS EIGHT''' ''(for no readily apparent reason)''
 +
 +
7STRING Part name // UnicodeBE
 +
 +
DWORD                  // Always 2 ?
 +
 +
--If Version == 8, the Blend Geometry ([[Sims_3:0x067CAA11|0x067CAA11]]) Resource Key:
 +
DWORD bgType
 +
DWORD bgGroup
 +
QWORD bgInstance
 +
 +
DWORD Entry count
 +
--Repeat Entry count times:
 +
DWORD [[#Facial Region Flags|Facial Region Flags]] // (For Clothing) (?)
 +
DWORD GEOM count
 +
--repeat GEOM count times:
 +
DWORD GEOM [[Sims 3:CAS Part Flags#Age, Species, Gender and Handedness|Age, Species, Gender and Handedness]]
 +
FLOAT GEOM Amount
 +
DWORD GEOM VPXY Index in TGI
 +
DWORD Bone count
 +
--repeat Bone count times:
 +
DWORD Bone [[Sims 3:CAS Part Flags#Age, Species, Gender and Handedness|Age, Species, Gender and Handedness]]
 +
FLOAT Bone Amount
 +
DWORD Bone VPXY Index in TGI
 +
 +
 +
--Insert [[Sims 3:Key table|resource references]] here  // Version 7 and Version 10 - points to VPXY
  
<pre>
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===Facial Region Flags===
DWORD FacialRegion / Region flags (For Clothing)
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{| class="wikitable" border="1"
DWORD Bool Can Have both GeomEntry and BoneEntry? (Presumes at least a GeomEntry)
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! Bit !! Value !! Part
DWORD Bool Has GeomEntry? (If Canhave is 0, use this. Always 1 when present though)
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|-
4 BYTES AgeGender flags
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| 0 || 0x001 || Eyes
FLOAT Amount
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|-
DWORD GeomEntry Index (0 based) (Not used if DWORD 2 is 1)
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| 1 || 0x002 || Nose
DWORD Bool HasBoneEntry? (If DWORD 2 is 1 (IE can have bone entry) this long exists)
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|-
4 BYTES AgeGender2 flags (Bone)
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| 2 || 0x004 || Mouth
FLOAT Amount2 (Bone)
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|-
DWORD BoneIndex (1 Based) (If this is used, GeomEntry Index not used)
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| 3 || 0x008 || TranslateMouth
 
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|-
 
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| 4 || 0x010 || Ears
Enum FacialRegion
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|-
        Body = 0x400,
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| 5 || 0x020 || TranslateEyes
        Brow = 0x100,
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|-
        Ears = 0x10,
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| 6 || 0x040 || Face
        Eyelashes = 0x800,
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|-
        Eyes = 1,
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| 7 || 0x080 || Head
        Face = 0x40,
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|-
        Head = 0x80,
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| 8 || 0x100 || Brow
        Jaw = 0x200,
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|-
        Mouth = 4,
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| 9 || 0x200 || Jaw
        Nose = 2,
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|-
        TranslateEyes = 0x20,
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| 10 || 0x400 || Body
        TranslateMouth = 8
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|-
 
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| 11 || 0x800 || Eyelashes
</pre>
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|}
-Karybdis
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{{TS3AdvancedModdingHeader}}

Latest revision as of 18:57, 16 December 2012

Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

Face Part - FACE
TypeID:0x0358B08A
Game Version:The Sims 3



[edit] Overview

(Also applies to Clothing Parts (0x062C8204,0x0A037DDA))

I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please!

-Karybdis

Updated and verified as part of s3pi build process. -- PLJ

Version 7 info (store packages only??) - cmar

Version 10 - Sims Medieval, seems to otherwise be identical to Version 7 structure. - cmar

Revised to include new info from breast slider bblends. - cmar

[edit] Format

DWORD - Version

// Key table:
DWORD TGI_offset	// from after this DWORD
DWORD TGI_size		// Version 7 and Version 10: (4 + TGIcount * 16), Version 8: (4 + tgiCount * 16) PLUS EIGHT (for no readily apparent reason)

7STRING Part name	// UnicodeBE

DWORD                  // Always 2 ?

--If Version == 8, the Blend Geometry (0x067CAA11) Resource Key:
	DWORD bgType
	DWORD bgGroup
	QWORD bgInstance

DWORD Entry count
--Repeat Entry count times:
	DWORD Facial Region Flags	// (For Clothing) (?)
	DWORD GEOM count
	--repeat GEOM count times:
		DWORD GEOM Age, Species, Gender and Handedness
		FLOAT GEOM Amount
		DWORD GEOM VPXY Index in TGI
	DWORD Bone count
	--repeat Bone count times:
		DWORD Bone Age, Species, Gender and Handedness
		FLOAT Bone Amount
		DWORD Bone VPXY Index in TGI


--Insert resource references here  // Version 7 and Version 10 - points to VPXY 

[edit] Facial Region Flags

Bit Value Part
0 0x001 Eyes
1 0x002 Nose
2 0x004 Mouth
3 0x008 TranslateMouth
4 0x010 Ears
5 0x020 TranslateEyes
6 0x040 Face
7 0x080 Head
8 0x100 Brow
9 0x200 Jaw
10 0x400 Body
11 0x800 Eyelashes
Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

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