Difference between revisions of "Sims 3:0x0358B08A"

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m (Format)
(Overview)
 
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==Overview==
 
==Overview==
(Also applies to Clothing Parts ([[Sims 3:0x062C8204|0x062C8204]]))
+
(Also applies to Clothing Parts ([[Sims 3:0x062C8204|0x062C8204]],[[Sims 3:0x0A037DDA|0x0A037DDA]]))
  
 
I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please!
 
I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please!
  
 
-Karybdis
 
-Karybdis
 +
 +
Updated and verified as part of s3pi build process.  -- PLJ
 +
 +
Version 7 info (store packages only??) - cmar
 +
 +
Version 10 - Sims Medieval, seems to otherwise be identical to Version 7 structure. - cmar
 +
 +
Revised to include new info from breast slider bblends. - cmar
  
 
==Format==
 
==Format==
Line 19: Line 27:
 
  // [[Sims 3:Key table|Key table]]:
 
  // [[Sims 3:Key table|Key table]]:
 
  DWORD TGI_offset // from after this DWORD
 
  DWORD TGI_offset // from after this DWORD
  DWORD TGI_size // 4 + tgiCount * 16
+
  DWORD TGI_size // Version 7 and Version 10: (4 + TGIcount * 16), Version 8: (4 + tgiCount * 16) '''PLUS EIGHT''' ''(for no readily apparent reason)''
 
   
 
   
 
  7STRING Part name // UnicodeBE
 
  7STRING Part name // UnicodeBE
 
   
 
   
  DWORD
+
  DWORD                 // Always 2 ?
 
   
 
   
  // The Blend Geometry ([[Sims_3:0x067CAA11|0x067CAA11]]) file:
+
  --If Version == 8, the Blend Geometry ([[Sims_3:0x067CAA11|0x067CAA11]]) Resource Key:
DWORD bgType
+
DWORD bgType
DWORD bgGroup
+
DWORD bgGroup
QWORD bgInstance
+
QWORD bgInstance
 
   
 
   
 
  DWORD Entry count
 
  DWORD Entry count
 
  --Repeat Entry count times:
 
  --Repeat Entry count times:
 
  DWORD [[#Facial Region Flags|Facial Region Flags]] // (For Clothing) (?)
 
  DWORD [[#Facial Region Flags|Facial Region Flags]] // (For Clothing) (?)
  DWORD mayHaveBoneEntry // True if not zero; presumes at least a GeomEntry
+
  DWORD GEOM count
+
  --repeat GEOM count times:
  --If mayHaveBoneEntry is false:
+
  DWORD GEOM [[Sims 3:CAS Part Flags#Age, Species, Gender and Handedness|Age, Species, Gender and Handedness]]
  DWORD useGeomEntry // True if not zero; always true when present
+
FLOAT GEOM Amount
  DWORD [[#Age / Gender Flags|Age / Gender Flags]] // (Geom)
+
DWORD GEOM VPXY Index in TGI
FLOAT Amount // (Geom)
+
  DWORD Bone count
DWORD GeomEntry Index // (0 based) (Not used if mayHaveBoneEntry is true)
+
--repeat Bone count times:
 +
DWORD Bone [[Sims 3:CAS Part Flags#Age, Species, Gender and Handedness|Age, Species, Gender and Handedness]]
 +
FLOAT Bone Amount
 +
DWORD Bone VPXY Index in TGI
 
   
 
   
--If mayHaveBoneEntry is true:
 
DWORD useBoneEntry // True if not zero
 
''--So I'm wondering if these are present regardless of mayHaveBoneEntry:...''
 
DWORD [[#Age / Gender Flags|Age / Gender Flags]] // (Bone)
 
FLOAT Amount2 // (Bone)
 
DWORD BoneIndex // (1 Based) (If this is used, GeomEntry Index not used)
 
 
   
 
   
  --Insert [[Sims 3:Key table|resource references]] here
+
  --Insert [[Sims 3:Key table|resource references]] here // Version 7 and Version 10 - points to VPXY
  
 
===Facial Region Flags===
 
===Facial Region Flags===
Line 78: Line 83:
 
| 11 || 0x800 || Eyelashes
 
| 11 || 0x800 || Eyelashes
 
|}
 
|}
===Age / Gender Flags===
 
TBC or someone update with a link to the page they're on, please.
 
 
{{TS3AdvancedModdingHeader}}
 
{{TS3AdvancedModdingHeader}}

Latest revision as of 18:57, 16 December 2012

Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

Face Part - FACE
TypeID:0x0358B08A
Game Version:The Sims 3



[edit] Overview

(Also applies to Clothing Parts (0x062C8204,0x0A037DDA))

I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please!

-Karybdis

Updated and verified as part of s3pi build process. -- PLJ

Version 7 info (store packages only??) - cmar

Version 10 - Sims Medieval, seems to otherwise be identical to Version 7 structure. - cmar

Revised to include new info from breast slider bblends. - cmar

[edit] Format

DWORD - Version

// Key table:
DWORD TGI_offset	// from after this DWORD
DWORD TGI_size		// Version 7 and Version 10: (4 + TGIcount * 16), Version 8: (4 + tgiCount * 16) PLUS EIGHT (for no readily apparent reason)

7STRING Part name	// UnicodeBE

DWORD                  // Always 2 ?

--If Version == 8, the Blend Geometry (0x067CAA11) Resource Key:
	DWORD bgType
	DWORD bgGroup
	QWORD bgInstance

DWORD Entry count
--Repeat Entry count times:
	DWORD Facial Region Flags	// (For Clothing) (?)
	DWORD GEOM count
	--repeat GEOM count times:
		DWORD GEOM Age, Species, Gender and Handedness
		FLOAT GEOM Amount
		DWORD GEOM VPXY Index in TGI
	DWORD Bone count
	--repeat Bone count times:
		DWORD Bone Age, Species, Gender and Handedness
		FLOAT Bone Amount
		DWORD Bone VPXY Index in TGI


--Insert resource references here  // Version 7 and Version 10 - points to VPXY 

[edit] Facial Region Flags

Bit Value Part
0 0x001 Eyes
1 0x002 Nose
2 0x004 Mouth
3 0x008 TranslateMouth
4 0x010 Ears
5 0x020 TranslateEyes
6 0x040 Face
7 0x080 Head
8 0x100 Brow
9 0x200 Jaw
10 0x400 Body
11 0x800 Eyelashes
Modding Reference by Category

Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference 

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