Difference between revisions of "Tutorials:STF Conversion Tute Step 16"

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(If You Have More Than One Mesh Color)
(Import your new mesh parts into your package)
 
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==Step 8: Import Images into Package==
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===Import your new mesh parts into your package===
  
===Import your new images parts into the package===
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# In ''S3pe'', click '''Resource''' and '''Import'''.
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# Navigate to your '''MLOD-00000''' folder and select the '''*MLOD.LOD file''' and click '''OPEN''', then click '''OK''' on the ''Resource Details'' popup window
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# Navigate to your '''MLOD-10000''' folder and select the '''*MLOD.LOD file''' and click '''OPEN''', then click '''OK''' on the ''Resource Details'' popup window
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#  Navigate to your '''MLOD-10001''' folder and select the '''*MLOD.LOD file''' and click '''OPEN''', then click '''OK''' on the ''Resource Details'' popup window
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# Navigate to your '''MODL-00001''' folder and select the '''*MODL.MODEL''' file and click '''OPEN''', then click '''OK''' on the ''Resource Details'' popup window
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#  Click '''File''' and '''Save''' .
  
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* [[Tutorials:STF Conversion Tute Step 17]]
  
# Open S3pe.
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[[Category:Sims 3 Modding Tutorials]][[Category:Sims 3 Objects Tutorials]][[Category:Tutorials by porkypine]]
# Click '''Resource''' and '''IMPORT From File'''
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# Navigate to your image files,
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# Block select all your '''DDS image files'''
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# Click '''OPEN'''
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# Select '''IMPORT'''
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# Click '''File''' and '''Save'''
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=== If You Have More Than One Mesh Color===
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<br clear="all" \>
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[[File:recolor-hash.jpg|thumb|alt=Alt text|recolor-hash.jpg]]
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# After importing the original mesh click on it and then click the '''CTRL''' and '''F''' keys.
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# This brings up the has generator which you need to create a ''new instance number'' for the second texture color.
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# Type anything into the '''Text to Hash''' field, and click '''Calculate'''.
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# What you want to copy is the '''Instance FNV64 value''' after the ''0x'' part.
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<br clear="all" \>
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[[File:fake-recolor.jpg|thumb|alt=Alt text|fake-recolor.jpg]]
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For the purposes of this tutorial - I faked up a recolor by painting  a 50% pink opacity over the existing mesh. Of course, in a real second color, you'd pick something prettier.
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<br clear="all" \>
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[[File:original-instance.jpg|thumb|alt=Alt text|original-instance.jpg]]
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# Take the 'Instance' value to Photoshop.
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# Select your 2 texture color
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# Click File and Save As
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<br clear="all" \>
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[[File:original-instance.jpg|thumb|alt=Alt text|original-instance.jpg]]
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# You are only changing one small part of the file name. Overwrite the '''instance value''' in the image. (highlighted)
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# Save it as an interpolated DDS just like the other texture.
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# In s3pe, import the new texture - Resource-Import-From File
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Latest revision as of 00:25, 10 March 2013

[edit] Import your new mesh parts into your package

  1. In S3pe, click Resource and Import.
  2. Navigate to your MLOD-00000 folder and select the *MLOD.LOD file and click OPEN, then click OK on the Resource Details popup window
  3. Navigate to your MLOD-10000 folder and select the *MLOD.LOD file and click OPEN, then click OK on the Resource Details popup window
  4. Navigate to your MLOD-10001 folder and select the *MLOD.LOD file and click OPEN, then click OK on the Resource Details popup window
  5. Navigate to your MODL-00001 folder and select the *MODL.MODEL file and click OPEN, then click OK on the Resource Details popup window
  6. Click File and Save .
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