Difference between revisions of "Tutorials:STF Conversion Tute Step 6"

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(STEP 3: Extracting The TS3 Mesh)
(Step 6: Extract the Sims 2 (TS2) Mesh and Textures)
 
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==STEP 6: Extracting The TS3 Mesh and Textures==
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==Step 6: Extract the Sims 2 (TS2) Mesh and Textures==
 
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[[File:display-names-tags.jpg|thumb|alt=Alt text|display names tags]]
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[[File:simpe-mesh-extraction.jpg|thumb|alt=Alt text|simpe mesh extraction]]
Extract the the mesh and image from the new TS3 cloned package
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To start, extract the mesh and textures from your favorite TS2 object.
  
* Open ''S3pe''
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* Open Simpe - click File, open
* Prep S3pe - At the bottom of s3pe, put a check in the Display Names and Tags boxes
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* Navigate to your TS2 package and open it.
* Click File and Select Open
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:1. In the Resource Tree, click on the Geometric Data Container (GMDC)
* Navigate to your new TS3 cloned package and Open it.
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:2. In the Resource List, click on the (meshname)_tslocator_gmdc
* You can stretch the name column out by clicking on the line between Name and Tag.  
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:3. At the bottom of SimPE select the Plugin View and make sure the TS2 mesh is checked, (In this case, it's called foilage
* Click on the TAG column heading to sort them.  
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:4. Click the Export button and save it to your new working folders.
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*Navigate to your TS2-original folder and save the extracted mesh.obj (see simpe mesh extraction)
  
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<br clear="all" \>
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[[File:ts2-texture.jpg|thumb|alt=Alt text|TS2 original texture]]
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* Back in SImPE, extract the image files.  You only need the texture files, not the alpha.
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:1. In the resource Tree, select Texture Image (TXTR)(2)
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:2. In the Resource List, select the foliaged_txtr (You don't need the TS2 alpha)
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:3. In the Plugin View, select the largest size - in this case it is a '''512 x 512''' image - '''''remember this size.''''' You will need the size info later for the UV map and the texture conversions.
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:4. Click Export
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* Navigate to your TS2-original folder and save the extracted texture.png 
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* Close Simpe
  
===Export Textures to IMG folder===
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<br style="clear:both" />
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[[File:export-mesh-parts.jpg|thumb|alt=Alt text|export mesh parts]]
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* SHIFT and CLICK to Select all the IMG files. 
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* Click on Resource (top of screen)
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* Select ''Export'' | ''to File''
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* Save all the IMG files and put them in the IMG working folder and click OK
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===Export Mesh Parts===
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* Select all '''MLOD''' and the '''MODL''' TAGs and ''Export'' them all together to the to the main working folder
 
  
  Minimize or close S3pe for now.
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* [[Tutorials:STF Conversion Tute Step 7]]
  
8: Open Windows Explorer or my computer and navigate to your working folder.
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[[Category:Sims 3 Modding Tutorials]][[Category:Sims 3 Objects Tutorials]][[Category:Tutorials by porkypine]]
9: Notice that each MLOD/MODL Group has it's own value,
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a: Move 00000000 MLOD to the MLOD-000000 folder
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b: Move 00010000 MLOD to  the MLOD-10000 folder
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c: Move 00010001 MLOD to  the MLOD-10001 folder
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d: Move 00000001 MLOD to  the MODL-00001 folder
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10:  It is important that each file has it's own folder because Decompile splits them into into multiple files.
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Latest revision as of 00:48, 10 March 2013

[edit] Step 6: Extract the Sims 2 (TS2) Mesh and Textures


Alt text
simpe mesh extraction

To start, extract the mesh and textures from your favorite TS2 object.

  • Open Simpe - click File, open
  • Navigate to your TS2 package and open it.
1. In the Resource Tree, click on the Geometric Data Container (GMDC)
2. In the Resource List, click on the (meshname)_tslocator_gmdc
3. At the bottom of SimPE select the Plugin View and make sure the TS2 mesh is checked, (In this case, it's called foilage
4. Click the Export button and save it to your new working folders.
  • Navigate to your TS2-original folder and save the extracted mesh.obj (see simpe mesh extraction)


Alt text
TS2 original texture
  • Back in SImPE, extract the image files. You only need the texture files, not the alpha.
1. In the resource Tree, select Texture Image (TXTR)(2)
2. In the Resource List, select the foliaged_txtr (You don't need the TS2 alpha)
3. In the Plugin View, select the largest size - in this case it is a 512 x 512 image - remember this size. You will need the size info later for the UV map and the texture conversions.
4. Click Export
  • Navigate to your TS2-original folder and save the extracted texture.png
  • Close Simpe



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