Difference between revisions of "Tutorials:STF Conversion Tute Step 6"

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(Step 6: Create the TS3 Clone)
(Step 6: Extract the Sims 2 (TS2) Mesh and Textures)
 
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==Step 6: Create the TS3 Clone==
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==Step 6: Extract the Sims 2 (TS2) Mesh and Textures==
 
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Pick a base game item that is similar in function to the item you want to make so that your clone will have most of the same behaviors as the item you want to create.  i.e., clone plants for plants, dressers for dressers, beds for beds, couches for couches, etc.
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Some items didn't come with the base game so you need to specify which EP is required for your object to appear and function in game.
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'''Note:''' TS3 outdoor plants lack the texture material and '''''VPXY''''' items so you can't use them for conversions.  Use the '''PlantIvyBallTopiary''' for plant conversions.
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[[File:s3oc-naming.jpg|thumb|alt=Alt text|s30c naming]]
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[[File:simpe-mesh-extraction.jpg|thumb|alt=Alt text|simpe mesh extraction]]
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To start, extract the mesh and textures from your favorite TS2 object.
  
* Open '''So3c''',(Sims 3 Object Cloner.)
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* Open Simpe - click File, open
* Click '''Cloning''
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* Navigate to your TS2 package and open it.
* Select  '''Normal Objects''' from the drop down menu
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:1. In the Resource Tree, click on the Geometric Data Container (GMDC)
* Select '''PlantIvyBallTopiary'''
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:2. In the Resource List, click on the (meshname)_tslocator_gmdc
* Click the '''Clone or Fix''' button.  
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:3. At the bottom of SimPE select the Plugin View and make sure the TS2 mesh is checked, (In this case, it's called foilage
* The defaults for this project, (outdoor plant), won't be correct for your new object so there are several options that need to be changed.
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:4. Click the Export button and save it to your new working folders.
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*Navigate to your TS2-original folder and save the extracted mesh.obj (see simpe mesh extraction)
  
:1. Give it a unique name which also credits the original TS2 mesh maker - I've used ''porkypine_TS3-conversion-of-Macarossi-DragonTree'' for my file name - It tells my username, the username of the original TS2 creator and the name of the object.
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:2. Change the catalog name to your descriptive Mesh name
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[[File:ts2-texture.jpg|thumb|alt=Alt text|TS2 original texture]]
:3. Change the catalog description to something which tells who your are and where you got the original mesh.
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* Back in SImPE, extract the image files.  You only need the texture files, not the alpha.
:4. Change the price
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:1. In the resource Tree, select Texture Image (TXTR)(2)
 
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:2. In the Resource List, select the foliaged_txtr (You don't need the TS2 alpha)
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:3. In the Plugin View, select the largest size - in this case it is a '''512 x 512''' image - '''''remember this size.''''' You will need the size info later for the UV map and the texture conversions.
[[File:repossess.jpg|thumb|alt=Alt text|repossess]]
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:4. Click Export
:5. Click the '''''Details''''' tab - Do you want to make is repossessible?  If so,  Check the box.
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* Navigate to your TS2-original folder and save the extracted texture.png 
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* Close Simpe
  
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<br style="clear:both" />
[[File:room-flags.jpg|thumb|alt=Alt text|room flags]]
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:6. Click the Room Flags - Uncheck everything except Outside
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:7. remove every check mark under '''Function''' Flags
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* [[Tutorials:STF Conversion Tute Step 7]]
 
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[[File:build-flags.jpg|thumb|alt=Alt text|build flags]]  
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:8. Under '''Build''' Flags, Select '''Tree'''
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[[File:misc-flagsjpg|thumb|alt=Alt text|misc. flags]]
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:9. Under '''Misc''' Flags select '''IsFlora''' only 
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Save your cloned package:
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[[Category:Sims 3 Modding Tutorials]][[Category:Sims 3 Objects Tutorials]][[Category:Tutorials by porkypine]]
:1: Click the Start button
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:2: Give the package the same name as the Unique name
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:3: Navigate to your TS3 mesh folder
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:4: Click the Save button - wait for it to finish the package.
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:5: When the S3oc "7'" button appears, click OK  s3oc-OK.jpg
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:5: Minimize s3oc for now.  (save-clone.jpg)
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Latest revision as of 00:48, 10 March 2013

[edit] Step 6: Extract the Sims 2 (TS2) Mesh and Textures


Alt text
simpe mesh extraction

To start, extract the mesh and textures from your favorite TS2 object.

  • Open Simpe - click File, open
  • Navigate to your TS2 package and open it.
1. In the Resource Tree, click on the Geometric Data Container (GMDC)
2. In the Resource List, click on the (meshname)_tslocator_gmdc
3. At the bottom of SimPE select the Plugin View and make sure the TS2 mesh is checked, (In this case, it's called foilage
4. Click the Export button and save it to your new working folders.
  • Navigate to your TS2-original folder and save the extracted mesh.obj (see simpe mesh extraction)


Alt text
TS2 original texture
  • Back in SImPE, extract the image files. You only need the texture files, not the alpha.
1. In the resource Tree, select Texture Image (TXTR)(2)
2. In the Resource List, select the foliaged_txtr (You don't need the TS2 alpha)
3. In the Plugin View, select the largest size - in this case it is a 512 x 512 image - remember this size. You will need the size info later for the UV map and the texture conversions.
4. Click Export
  • Navigate to your TS2-original folder and save the extracted texture.png
  • Close Simpe



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