Difference between revisions of "Game Help:Sims 3 Adventures"
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====Lost Library of Landgraab==== | ====Lost Library of Landgraab==== | ||
* [[Game Help:Sims 3 Adventures/The Search Begins|The Search Begins]] | * [[Game Help:Sims 3 Adventures/The Search Begins|The Search Begins]] | ||
+ | * [[Game Help:Sims 3 Adventures/The Lost Library of Landgraab|The Lost Library of Landgraab]] | ||
+ | * [[Game Help:Sims 3 Adventures/Code Breaker|Code Breaker]] | ||
+ | * [[Game Help:Sims 3 Adventures/Code Broken|Code Broken]] | ||
+ | * [[Game Help:Sims 3 Adventures/Landgraab I... Kidnapper?|Landgraab I... Kidnapper?]] | ||
+ | * [[Game Help:Sims 3 Adventures/The Groundskeeper's Journal|The Groundskeeper's Journal]] | ||
+ | * [[Game Help:Sims 3 Adventures/The Key, Please|The Key, Please]] | ||
+ | * [[Game Help:Sims 3 Adventures/A New Ring|A New Ring]] | ||
+ | * [[Game Help:Sims 3 Adventures/Here's the Key|Here's the Key]] | ||
+ | * [[Game Help:Sims 3 Adventures/Chateau Crawl|Chateau Crawl]] | ||
+ | |||
+ | ====Museum==== | ||
+ | * [[Game Help:Sims 3 Adventures/Trouble at the Museum|Trouble at the Museum]] | ||
+ | * [[Game Help:Sims 3 Adventures/On Patrol|On Patrol]] | ||
+ | * [[Game Help:Sims 3 Adventures/Something in the Chinese Exhibit?|Something in the Chinese Exhibit?]] | ||
+ | * [[Game Help:Sims 3 Adventures/Strange Sounds|Strange Sounds]] | ||
+ | * [[Game Help:Sims 3 Adventures/The Curator's Final Exhibit|The Curator's Final Exhibit]] | ||
+ | * [[Game Help:Sims 3 Adventures/Success with the Haunting|Success with the Haunting]] | ||
====Nectar Machine==== | ====Nectar Machine==== | ||
Line 155: | Line 172: | ||
* [[Game Help:Sims 3 Adventures/Oh Sin Pah|Oh Sin Pah!]] | * [[Game Help:Sims 3 Adventures/Oh Sin Pah|Oh Sin Pah!]] | ||
* [[Game Help:Sims 3 Adventures/The Diary of Sin Pah|The Diary of Sin Pah]] | * [[Game Help:Sims 3 Adventures/The Diary of Sin Pah|The Diary of Sin Pah]] | ||
+ | * [[Game Help:Sims 3 Adventures/Speaking to the Groundskeeper|Speaking to the Groundskeeper]] | ||
+ | * [[Game Help:Sims 3 Adventures/Quid Pro Keystone|Quid Pro Keystone]] | ||
+ | * [[Game Help:Sims 3 Adventures/Deep Within Landgraab Chateau|Deep Within Landgraab Chateau]] | ||
====Telescope==== | ====Telescope==== |
Latest revision as of 06:01, 28 April 2013
Sims 3 Game Help Categories: | |
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Custom Content | Installation | Gameplay Guides | Technical & Graphics Issues | Miscellaneous Issues | |
MTS Help Q&A Forums | |
Contents |
[edit] Adventures
EP1: World Adventures allows your sims to perform specific tasks called Adventures. Each Adventure has certain criteria, and once fulfilled your sim can be rewarded with simoleons, ancient coins, visa points, or relationship gains with a particular sim.
[edit] Types of Adventures
Most of the adventures your sims can go on fall into one or more of the following categories.
[edit] Multi-Part
Some adventures can "chain" from one to another: accept the first adventure and complete it and your sim will automatically be offered the next part in the adventure.
[edit] Go Fetch
Your sim will be asked to collect or create a certain number of a particular item: bugs, rocks, gems, metals, and nectar. For those items that can be collected, your sim will generally be able to use the Map View to find them - just look for a map tag that leads you directly to the item. For nectar, you may have to raise your Nectar Making skill and manufacture the necessary nectar bottles.
You will continue to get the map tags even after you have finished collecting the necessary number of items. For particularly high value items like rare bugs and ores this can be useful: don't finish the Adventure immediately, but instead wait and continue collecting the items as they show up in Map View. You can gain thousands of simoleons this way as well as easily finish your Adventures.
[edit] Social Interaction
Talk to one or more sims and ask them/convince them/explain to them about something. You will need to chat up a particular sim or just any local (depending on the adventure). Queue up a bunch of friendly interactions until your sims are good Acquaintances, and then try the interaction needed to fulfill the Adventure requirements. If it doesn't work, do some more friendly interactions until it works. Some Adventures will require a higher relationship level than others for the sims to do what you want, so just keep at it.
[edit] Tomb Raiding
Explore a particular tomb. Sometimes you may have to bring back a particular item from the tomb, or just explore part of the tomb, or fully explore it - some adventures vary a bit. Usually if you need a keystone to complete the Adventure, you'll be given it at the start of the Adventure - look for it in your sim's inventory.
[edit] Adventure Walkthroughs
Need specific information on how to complete particular adventures? Below are guides to specific adventures including screenshots for the tricky parts.
This section is still under construction.
[edit] Egypt
[edit] MorcuCorp
- An Introductory Test
- Agent of MorcuCorp
- Gems of the Sands
- Local Intel
- Into The Fire
- Digging Deeper
- The Ancient Library
[edit] Standalone Adventures
[edit] France
- Frogs! And Make it Snappy
- Oops! Forgot the Meat!
- Veggies...Now
- A Vicious Delicacy
- More Like "Haunted Garden"
- Love in Bloom
- Anything Else?
- Final Resting Place
- Laid to Rest
[edit] Lost Library of Landgraab
- The Search Begins
- The Lost Library of Landgraab
- Code Breaker
- Code Broken
- Landgraab I... Kidnapper?
- The Groundskeeper's Journal
- The Key, Please
- A New Ring
- Here's the Key
- Chateau Crawl
[edit] Museum
- Trouble at the Museum
- On Patrol
- Something in the Chinese Exhibit?
- Strange Sounds
- The Curator's Final Exhibit
- Success with the Haunting
[edit] Nectar Machine
- The New Nectar Machine
- One more Component
- An Endeavor for Flavor
- Creating Nectar
- A Little Experimentation
- Even Better!
[edit] China
[edit] Adventure Introduction
[edit] Pangu's Axe
- Confounded Boulder!
- Sign My Petition?
- A Friendly Interview
- Village Valuables
- Pangu's Axe
- Boulder Smash!
[edit] The Vision Statue
- You There! Stranger!
- Constructing the Vision Statue
- Statue Construction Continues
- Final Touches on the Statue
- The Pilgrim's Walk
[edit] Mini-Emperor
[edit] Martial Arts
- Learning from the Master's Palm
- The Sparring Report
- Meditation is the Key
- The Writings of Qin Shan Hu
[edit] Market Caverns
- A Curious Note
- The Concern of Illegible Handwriting
- Deep Within the Forbidden City
- Haggling the Final Details
- Stealing the Warlord's Gold
[edit] Lost Member
[edit] Resolute Fist Retreat
- In the Aid of Monks
- Monk Junk
- Wait, Wait, There's More!
- Baking the Keystone
- Putting the Key to Use
- Here? The Entire Time?
- Homeward Bound
[edit] The Dragon's Maw
- Knowledge of the Past
- The, uh, Potion...of Remembrance
- Oh Sin Pah!
- The Diary of Sin Pah
- Speaking to the Groundskeeper
- Quid Pro Keystone
- Deep Within Landgraab Chateau
[edit] Telescope
[edit] Standalone Adventures
[edit] Adventuring Tips
Want a sim to become a great Adventurer? Try these tips to make the most of your journeys:
- Adventurous: Give your sims the Adventurous Trait to improve your Visa level faster so you can go on longer journeys and enjoy the trip more.
- Brave: Give your sims the Brave Trait to prevent the Fear moodlet from getting caught by traps and bugs on the hand when exploring tombs.
- Sultan's Tabernacle: Purchase the Sultan's Tabernacle from the Special Merchant in Egypt. It can give a "Slept Like a King/Queen" moodlet when slept in, and is by far the best tent.
- Inappropriate But in a Good Way: Purchase this Lifetime Reward to prevent families who live over tombs scolding you for sleeping on their property.
- Prepared Traveler: Purchase this Lifetime Reward to stay in destinations longer. Only one sim in a travelling party need purchase this to get the extra time.
- Check Your Gear: Check out the local markets before heading out. Pick up a tent, Shower-in-a-Can, some food, and check the Relic Merchant for any extra keystones.
- The Buddy System: Have your sims travel in pairs (or more). One sim can go tomb raiding while the other stays above ground collecting items. If the first sim gets stuck, the other can come down and help them. You can transfer items directly from one inventory to the other without the sims being anywhere near each other, so it's easy to send the buddy to get some more food or to come down and offer company to a lonely sim.
- China First: If you want to explore all the destinations with a particular sim, start with China. Your sim can learn the Martial Arts skill there (which in turn raises the Athletic skill), which are both helpful in defeating mummies that you will later find when exploring Egypt. You can also get an object that will let you easily clear rubble piles and giant boulders.
- Athletic: Raise your sim's Athletic skill to make it easier to move pushable statues, open difficult secret doors, and defeat mummies.
- Mechanical: Raise your sim's Mechanical skill to make it easier for your sim to disarm traps.
[edit] Related Pages
Sims 3 Game Help Categories: | |
---|---|
Custom Content | Installation | Gameplay Guides | Technical & Graphics Issues | Miscellaneous Issues | |
MTS Help Q&A Forums | |