Difference between revisions of "6B943B43"
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(LOTG is the new SimPE name for the 2ARY record.) |
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− | {{ | + | {{Resource tgi |
− | + | |short = 2ARY or 2DARY | |
+ | |long = 2D Array | ||
+ | }} | ||
+ | {{Resource tgi | ||
+ | |short = LOTG | ||
+ | |long = Lot Terrain Geometry | ||
+ | }} | ||
− | + | This format also uses the hex code 0xABCB5DA4, which contains a neighborhood's landscaping. | |
− | + | ==Format== | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ===Header=== | |
− | + | As specified in [[WDB]]. | |
− | + | ||
− | + | ||
− | Array[X,Y] | + | ;DWORD |
− | + | :Block ID | |
+ | ;DWORD | ||
+ | :Block version | ||
+ | ;7BITSTR | ||
+ | :Block name | ||
+ | |||
+ | ===Data Section=== | ||
+ | ;DWORD | ||
+ | :Count X (Width) | ||
+ | ;DWORD | ||
+ | :Count Y (Height) | ||
+ | ;Array[X,Y] | ||
+ | :See below | ||
Array[X,Y] is a 2-dimensional array *of Objects*, X rows by Y columnns in size. The type of Object is based on the Instance ID of the file, as follows: | Array[X,Y] is a 2-dimensional array *of Objects*, X rows by Y columnns in size. The type of Object is based on the Instance ID of the file, as follows: | ||
− | + | ;Instance ID 0x3B76 | |
− | + | ||
− | FLOAT : | + | ;DWORD |
− | + | :Count X (Width = 10n1 + 1) | |
+ | ;DWORD | ||
+ | :Count Y (Height = 10n2 +1) | ||
+ | ;Array[X,Y] (Width x Height) | ||
+ | |||
+ | :;FLOAT (in singles) | ||
+ | ::Elevation of terrain water (usually just below the elevation of the land)(However, some infos are necessary to be input or altered before the terrain water to show up.) | ||
+ | |||
+ | |||
+ | ; The instance series of 0x00005CC(0-?) | ||
+ | ;; it seems to be related to terrain paint/covering ("terp"), and it may be the alpha strength for a particular terrain paint ("terp"), but whether it's an inversion or not is not sorted out? or is that dependent on the terrain_txtr file? | ||
+ | ;; N???_Lot???!terrain_txtr has the terrain paint graphic info updated when a terrain paint is added or removed. | ||
+ | |||
+ | |||
+ | ; The instance 0x00005CEE appears related to terrain paint/covering ("terp"), and it may be the referenced numeric value for a particular terrain paint ("terp"). | ||
+ | ;; The "Lot Texture" [[0x4B58975B]] had the terrain paint names added following the default ones. | ||
+ | ;; Unknown [[EC44BDDC]]'s [[00006C7A]] and [[0000C284]] had some changes. | ||
+ | ;; Although unknown [[0x6C589723]] has a string called "terp", no obvious change is observed in a testing. | ||
+ | ;; N???_Lot???!terrainmaterial_txmt remained. | ||
+ | |||
+ | |||
+ | ;All other Instance IDs | ||
+ | :;Byte | ||
+ | ::Item count | ||
+ | :;''for each item'' | ||
+ | :;Byte | ||
+ | ::unknown | ||
+ | |||
+ | |||
+ | |||
− | |||
− | |||
− | |||
− | + | {{OldWikiEntryCleaned}} | |
− | + | ||
− | + | ||
− | + | ||
− | [[Category:Modding]] | + | [[Category:Sims 2 Modding]] |
[[Category:InternalFormats]] | [[Category:InternalFormats]] | ||
− | [[Category: | + | [[Category:FormatsByTGI]] |
Latest revision as of 20:52, 12 May 2013
6B943B43 | |
---|---|
Short name: | 2ARY or 2DARY |
Long name: | 2D Array |
6B943B43 | |
---|---|
Short name: | LOTG |
Long name: | Lot Terrain Geometry |
This format also uses the hex code 0xABCB5DA4, which contains a neighborhood's landscaping.
[edit] Format
[edit] Header
As specified in WDB.
- DWORD
- Block ID
- DWORD
- Block version
- 7BITSTR
- Block name
[edit] Data Section
- DWORD
- Count X (Width)
- DWORD
- Count Y (Height)
- Array[X,Y]
- See below
Array[X,Y] is a 2-dimensional array *of Objects*, X rows by Y columnns in size. The type of Object is based on the Instance ID of the file, as follows:
- Instance ID 0x3B76
- DWORD
- Count X (Width = 10n1 + 1)
- DWORD
- Count Y (Height = 10n2 +1)
- Array[X,Y] (Width x Height)
- FLOAT (in singles)
- Elevation of terrain water (usually just below the elevation of the land)(However, some infos are necessary to be input or altered before the terrain water to show up.)
- The instance series of 0x00005CC(0-?)
- it seems to be related to terrain paint/covering ("terp"), and it may be the alpha strength for a particular terrain paint ("terp"), but whether it's an inversion or not is not sorted out? or is that dependent on the terrain_txtr file?
- N???_Lot???!terrain_txtr has the terrain paint graphic info updated when a terrain paint is added or removed.
- The instance 0x00005CEE appears related to terrain paint/covering ("terp"), and it may be the referenced numeric value for a particular terrain paint ("terp").
- The "Lot Texture" 0x4B58975B had the terrain paint names added following the default ones.
- Unknown EC44BDDC's 00006C7A and 0000C284 had some changes.
- Although unknown 0x6C589723 has a string called "terp", no obvious change is observed in a testing.
- N???_Lot???!terrainmaterial_txmt remained.
- All other Instance IDs
- Byte
- Item count
- for each item
- Byte
- unknown
This article is imported from the old MTS2 wiki. It's original page, with comments, can be found at http://old_wiki.modthesims2.com/6B943B43