Difference between revisions of "53494D49"

From SimsWiki
Jump to: navigation, search
(Additional fields related to date, time, sim ID and family ID.)
(Brief description of contents of the record.)
 
(One intermediate revision by one user not shown)
Line 3: Line 3:
 
|long = Sim Information
 
|long = Sim Information
 
}}
 
}}
 +
 +
This record, which is found in every lot package, contains information about the state of the lot during the last save.  The data seems to be informational only; modifying the record does not appear to affect the state of the lot.
  
 
==Format==
 
==Format==
Line 10: Line 12:
 
:File name (null terminated)
 
:File name (null terminated)
 
;DWORD
 
;DWORD
:Block ID = 53494D49
+
:Block ID = 0x53494D49
 
;DWORD
 
;DWORD
 
:Block version
 
:Block version
Line 23: Line 25:
 
::216 - EP8 Apartment Life
 
::216 - EP8 Apartment Life
 
:Only patched released EPs were examined.  Pre-release neighborhoods and SPs may have different versions.
 
:Only patched released EPs were examined.  Pre-release neighborhoods and SPs may have different versions.
 +
;DWORD
 +
:Unknown
  
 
===Data Section===
 
===Data Section===
 
;N WORDs
 
;N WORDs
:A variable number (N) of WORDS, based on the Block Version. The next DWORD array(starting with the field Cash) starts at location:
+
:A variable number (N) of WORDS, based on the Block Version.
::0xBE - Base Game
+
::The Base Game has an array of 53 WORDs
::0xC0 - University, Nightlife
+
::University and Nightlife have an array of 54 WORDs
::0xC2 - Open for Business
+
::Open for Business has an array of 55 WORDs
::0xC4 - Pets
+
::Pets has an array of 56 WORDs
::0xC6 - Seasons, Bon Voyage, FreeTime
+
::Seasons, Bon Voyage, and FreeTime have an array of 57 WORDs
::0xCA - Apartment Life
+
::Apartment Life has an array of 59 WORDs
:
+
 
:Known values in this array:
 
:Known values in this array:
:;Word 0:
+
:;Word 0: (offset 0x4C)
 
::Hour
 
::Hour
:;Word 1:
+
:;Word 1: (offset 0x4E)
 
::Day of Month
 
::Day of Month
:;Word 3:
+
:;Word 3: (offset 0x52)
 
::Selected [[SDSC]] instance number (0 if no person selected)
 
::Selected [[SDSC]] instance number (0 if no person selected)
:;Word 5:
+
:;Word 5: (offset 0x56)
 
::Minute
 
::Minute
:;Word 6:
+
:;Word 6: (offset 0x58)
 
::Second
 
::Second
:;Word 7:
+
:;Word 7: (offset 0x5A)
 
::Month
 
::Month
:;Word 8:
+
:;Word 8: (offset 0x5C)
 
::Year
 
::Year
:;Word 9:
+
:;Word 9: (offset 0x5E)
::[[FAMI]] instance number (0 if no family)
+
::[[FAMI]] instance number (0 if no family occupies this lot)
:;Word 28:
+
:;Word 20: (offset 0x74)
 +
::Game Edition?  This seems to be a set of flags for the EPs and SPs required by the lot.  Research required.
 +
:;Word 28: (offset 0x84)
 
::Days Running (0 if lot is unplayed?)
 
::Days Running (0 if lot is unplayed?)
:;Word 34:
+
:;Word 34: (offset 0x90)
 
::Day of Week (0 is Monday)
 
::Day of Week (0 is Monday)
  
;DWORD
+
;DWORD array which starts at an offset determined by the Block Version:
:Cash
+
::0xBE - Base Game
;DWORD
+
::0xC0 - University, Nightlife
:Unknown
+
::0xC2 - Open for Business
;DWORD
+
::0xC4 - Pets
:Unknown
+
::0xC6 - Seasons, Bon Voyage, FreeTime
;DWORD
+
::0xCA - Apartment Life
:Unknown
+
:;DWORD
;DWORD
+
::Cash
:Empty
+
:;DWORD
:Price of empty lot
+
::Unknown
;DWORD
+
:;DWORD
:Sellable
+
::Unknown
:Price of all objects which will be sold when a family moves out
+
:;DWORD
;DWORD
+
::Unknown
:Keepable
+
:;DWORD
:Price of all objects which will remain on the lot when a family moves out (doors, windows, etc.)
+
::Empty
;DWORD
+
::Price of empty lot
:Architecture
+
:;DWORD
:Price of all architectural elements (floors, walls, etc.)
+
::Sellable
 +
::Price of all objects which will be sold when a family moves out
 +
:;DWORD
 +
::Keepable
 +
::Price of all objects which will remain on the lot when a family moves out (doors, windows, etc.)
 +
:;DWORD
 +
::Architecture
 +
::Price of all architectural elements (floors, walls, etc.)
  
 
Note:
 
Note:

Latest revision as of 18:55, 23 November 2013

53494D49
Short name: SIMI
Long name: Sim Information

This record, which is found in every lot package, contains information about the state of the lot during the last save. The data seems to be informational only; modifying the record does not appear to affect the state of the lot.

[edit] Format

[edit] Header

64 Bytes
File name (null terminated)
DWORD
Block ID = 0x53494D49
DWORD
Block version
173 - Base Game
177 - EP1 University
190 - EP2 Nightlife
197 - EP3 Open for Business
202 - EP4 Pets
203 - EP5 Seasons
206 - EP6 Bon Voyage
210 - EP7 FreeTime
216 - EP8 Apartment Life
Only patched released EPs were examined. Pre-release neighborhoods and SPs may have different versions.
DWORD
Unknown

[edit] Data Section

N WORDs
A variable number (N) of WORDS, based on the Block Version.
The Base Game has an array of 53 WORDs
University and Nightlife have an array of 54 WORDs
Open for Business has an array of 55 WORDs
Pets has an array of 56 WORDs
Seasons, Bon Voyage, and FreeTime have an array of 57 WORDs
Apartment Life has an array of 59 WORDs
Known values in this array:
Word 0
(offset 0x4C)
Hour
Word 1
(offset 0x4E)
Day of Month
Word 3
(offset 0x52)
Selected SDSC instance number (0 if no person selected)
Word 5
(offset 0x56)
Minute
Word 6
(offset 0x58)
Second
Word 7
(offset 0x5A)
Month
Word 8
(offset 0x5C)
Year
Word 9
(offset 0x5E)
FAMI instance number (0 if no family occupies this lot)
Word 20
(offset 0x74)
Game Edition? This seems to be a set of flags for the EPs and SPs required by the lot. Research required.
Word 28
(offset 0x84)
Days Running (0 if lot is unplayed?)
Word 34
(offset 0x90)
Day of Week (0 is Monday)
DWORD array which starts at an offset determined by the Block Version
0xBE - Base Game
0xC0 - University, Nightlife
0xC2 - Open for Business
0xC4 - Pets
0xC6 - Seasons, Bon Voyage, FreeTime
0xCA - Apartment Life
DWORD
Cash
DWORD
Unknown
DWORD
Unknown
DWORD
Unknown
DWORD
Empty
Price of empty lot
DWORD
Sellable
Price of all objects which will be sold when a family moves out
DWORD
Keepable
Price of all objects which will remain on the lot when a family moves out (doors, windows, etc.)
DWORD
Architecture
Price of all architectural elements (floors, walls, etc.)

Note:

  • The initial date and time for a lot is Monday, June 15th, 1997 at 8 AM.
  • The Lot Value shown in the game is Empty + Sellable + Keepable + Architecture * 80%
Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox