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| =Sims 3 Custom Patterns Upload Guidelines= | | =Sims 3 Custom Patterns Upload Guidelines= |
− | Have you created some neat new custom patterns using Delphy's Pattern Packager or the Create-A-Pattern tool? When uploading a pattern for The Sims 3 to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games. | + | Have you created some neat new custom patterns? When uploading a pattern for The Sims 3 to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games. |
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− | {| class="wikitable" style="width:100%" | + | ==Quality== |
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− | ! style="text-align:left" | Quality
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| + | * '''Seamless:''' Your pattern should be able to repeat without the edges of your texture being visible. |
− | |Is the pattern you've created useful? Does it look nice? Can it be used on a decent range of different types of items?
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− | Large patterns and/or images that dominate one whole tile rarely look good on anything else other than walls. Meaning, it generally won't tile nicely on clothing and furniture. When ever possible, please add multiple versions of your pattern with varying tiling sizes, so that the downloaders can have a variety of sizes to choose from. Thereby, making your patterns more versatile for CAST. | + | * '''Tiling:''' Large patterns and/or images that dominate one whole tile rarely look good on anything else other than walls and bedspreads. This means it generally won't look nice on clothing or furniture.. Whenever possible, please add multiple versions of your pattern with varying tiling sizes, so that the downloaders can have a variety of sizes to choose from. Thereby, making your patterns more versatile for CAST. |
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− | Your patterns should also be fully seamless. The means it should be able to tile in multiple pieces without the edges being visible.
| + | * '''Texture Quality:''' As much as possible, your textures should be clear and crisp. Sometimes it's not possible to get it perfect, but it should be as nice-looking as possible. |
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| + | * '''Recolourable:''' All patterns should be recolourable, unless there is a very good reason to do it otherwise, like a very complex pattern that would be impossible to make recolourable. |
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| + | * '''Truly Custom:''' Patterns must be new or modified textures, rather than simply Create-a-Style presets. |
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− | ! style="text-align:left" | Title and Description
| + | * '''No Logos:''' Your pattern must be an actual versatile pattern that can be used on multiple items. Logos and single, isolated pictures (for example, a cartoon character) may look nice on a shirt, but will not really work for anything else. To recolour a clothing item with a logo or picture, see the [[Tutorials:TS3_CAS_Tutorials | CAS Tutorials Section]]. |
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− | |You must give your pattern upload a descriptive title and write a text description for it. Make sure to mention the number of color palette options (1-4) your pattern(s) have, and what category or categories they show up under in-game!<br style="clear:both" />
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− | {| class="wikitable" style="width:100%"
| + | ==Information== |
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− | ! style="text-align:left" | Must Be Truly Custom
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− | |We only allow uploads of REAL custom patterns - that is, ones that you have made with a pattern creation tool. Please do not upload saved pattern presets made from within the game itself - anyone can make those themselves with very little time and effort.
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− | <br style="clear:both" />
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− | |}
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− | {| class="wikitable" style="width:100%" | + | {{Template:Guidelines-InfoFiles-TitleDescription}} |
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− | ! style="text-align:left" | No Logos | + | ! style="text-align:left" | Channels, Category, CAP |
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− | |Please make sure your pattern is an actual pattern, that can be used in more than one occasion. Logo's and single, isolated pictures of, for instance, cartoon characters may look lovely on a shirt, but will not be good for wallpaper. To make a shirt with a logo or picture, please use Delphy's Clothing Unitool (CTU) instead.<blockquote>You can find the CTU here: http://www.modthesims.info/showthread.php?t=348082</blockquote><br style="clear:both" /> | + | | You must list the number of channels (1 to 4) that your patterns have, and list the category (paint, masonry, metal, etc.) in which it will appear in Create-a-Style. |
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| + | If you have made your upload in Create-a-Pattern, you must note it in your upload text, as those files must be uploaded as .sims3packs and cannot be extracted to .package files. |
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− | {| class="wikitable" style="width:100%" | + | |
| + | ==Screenshots== |
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| ! style="text-align:left" | Screenshots | | ! style="text-align:left" | Screenshots |
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− | People want to see what they're downloading! Your screenshots sell your upload - if people don't like the look of your screenshots, they're not going to download.
| + | [[Image:Patternpreview-sailfindragon.jpg|right|300px|Perfect pattern picture by [http://www.modthesims.info/download.php?t=504590 Sailfindragon].]]Take some nice big (600 pixels or more on the smallest side is a good size to aim for), clear pictures of your patterns. Your pictures should be taken in-game (not in Create-a-Pattern or TSR Workshop, and not in Create-a-Sim either), indoors, and in a well-lit room. |
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− | Take some nice big (800+ pixels-ish on the smallest side is a good size to aim for), clear pictures of your pattern. Your pictures should be in-game (not in CAP or TSRW), indoors, and in a well-lit room so they look their best.
| + | * '''Show tiling and channels:''' You will need pictures of each and every pattern, showing it in multiple colours (to show how the channels work) and on at least one large item like a wall (to show tiling). The picture to the right is a perfect example of how to do your pattern pictures. |
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− | You will need to include at least:
| + | * '''Good Angle :''' Remember to take your screenshots at an angle that shows off what you've made. For walls, screenshots taken from a "sim's eye view" generally work best, while pictures taken from a higher angle or "player's eye view" work well for floors. Remember, you can always take multiple pictures to show your item from different angles. |
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− | *'''One picture of EACH and EVERY pattern''' included in your set, showing them on at least two items.
| + | Please remember, for your required pictures: |
− | *'''A screenshots displaying your pattern on a large surface'''. The ideal surface is a large wall or floor, these clearly show the downloader how the pattern will tile. Smaller surfaces such as clothing and furniture will not display your pattern well.
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− | While it can be tempting to get artistic with your screenshots in Photoshop, please don't. Screenshots need to be just as things look in the game, with no extra filtering such as contrast, sharpen, blur, saturation, etc.
| + | * '''No photoshopping:''' Do not apply filters like sharpen, contrast, etc. to the required pictures, as downloaders want to see what your pattern(s) will look like in their game, not your skills at using Photoshop. |
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| + | <br style="clear:both" /> |
| + | {{Guidelines-ScreenshotsBigClearEtc}} |
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| {{Guidelines-Screenshots-Tips}} | | {{Guidelines-Screenshots-Tips}} |
− | {| class="collapsible collapsed wikitable" style="width:100%" | + | |} |
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| + | ==Files== |
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| + | {{Guidelines-InfoFiles-ZipRar7z}} |
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− | ! style="text-align:left" | Create-A-Pattern Tool | + | ! style="text-align:left" | File Types |
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− | |[[Image:Capnono.png|300x300px|right]] | + | | You may upload your patterns as sims3pack files or package files. You may also offer downloaders both types so they can choose which they prefer. However, '''do not upload patterns made with EA's Create-a-Pattern as package files''' as they do not work that way and will cause problems for people in-game! |
− | The [http://www.thesims3.com/game/tools/pattern| Create-A-Pattern Tool] has a built in "preview" feature that allows for you to test your patten on various objects. However, these simulations are ''NOT'' permitted as part of your required screenshots for your upload. '''You must take all pattern screen shots in the actual game'''.
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| + | ==Other== |
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| {{Guidelines-NotAllowed}} | | {{Guidelines-NotAllowed}} |
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− | {{Guidelines-InfoFiles-ZipRar7z}}
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| [[Category:MTS2 Creator Guidelines]] | | [[Category:MTS2 Creator Guidelines]] |
| [[Category:Sims 3]] | | [[Category:Sims 3]] |
Have you created some neat new custom patterns? When uploading a pattern for The Sims 3 to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games.
Screenshots
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Take some nice big (600 pixels or more on the smallest side is a good size to aim for), clear pictures of your patterns. Your pictures should be taken in-game (not in Create-a-Pattern or TSR Workshop, and not in Create-a-Sim either), indoors, and in a well-lit room.
- Show tiling and channels: You will need pictures of each and every pattern, showing it in multiple colours (to show how the channels work) and on at least one large item like a wall (to show tiling). The picture to the right is a perfect example of how to do your pattern pictures.
- Good Angle : Remember to take your screenshots at an angle that shows off what you've made. For walls, screenshots taken from a "sim's eye view" generally work best, while pictures taken from a higher angle or "player's eye view" work well for floors. Remember, you can always take multiple pictures to show your item from different angles.
Please remember, for your required pictures:
- No photoshopping: Do not apply filters like sharpen, contrast, etc. to the required pictures, as downloaders want to see what your pattern(s) will look like in their game, not your skills at using Photoshop.
Keep the following in mind for your screenshots, especially the required ones:
- Size: 800 pixels wide by 600 pixels tall is a good size for the smallest pic you would want to upload. Your images can be up to 2560x1440 pixels, and 800 kb, so you have lots of space to work with!
- Lighting: For most things, it's best to take pictures in an interior room with good lighting. For lots, pictures should be taken during a nice sunny day, for floorplans, take the pictures with the lights ON.
- Clarity: Neither blurry, nor pixellated/crunchy. Do not size up small pictures to make a large one as this will blur them, and make sure not to use too much compression/too low quality when saving your images.
- Distance: Take your pictures so that your creation fills the screen without anything cut off at top or bottom - neither zoomed in too close, nor zoomed out too far.
- Distortion: If you resize your images, retain the aspect ratio so they don't get stretched or squashed. Take care when zooming in and out with the camera that you do not create a fisheye effect on your pictures.
- Photoshopping: Do not apply filters like sharpen, contrast, etc. to the required pictures, as downloaders want to see what your creation will look like in their game, not your skills at using Photoshop.
- Attached: All required images must be attached directly to the MTS upload, not just inserted using the img tag, so that even if the pics get deleted from your Photobucket (or other host), the upload on MTS is still complete.
- Show all items: For most areas, if you are uploading a set, you must take all the required pics for each item in the set. If there is an exception, it will be noted.
- Picture limit: You may upload up to 100 pictures for a single upload thread, so feel free to add some additional pictures just to show off your work to its best. Of course, keep it reasonable - nobody needs 50 pics to show off one sim or hair.
- Inline pictures: Inline pictures are those that use the [img] tag to show up in with the description text. So that it doesn't take too long to load, please keep this to no more than 4 pictures done inline, unless you put them inside an [infobutton] tag. To do this, see our guide on post formatting.
Screenshot tips
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Camera Controls:
Take some time to just play around with the camera. It can take a while to get used to the camera controls, and even once you are experienced in their use, it may be challenging to get the shot you want with the constraints on the controls.
If you haven't taken many sim pictures before, here is a list of camera controls:
- TAB : Puts the game into Cameraman mode, allowing better and more control of the camera, and removing the blue user interface. Make sure you are in live mode before going into Cameraman mode or you will see grid lines on the ground and floating where floor tiles may be placed. TS3 Note: You will only be able to go into cameraman mode once per load if you are in buy/build mode (without a family moved in). You can either exit to the neighborhood and return to take more pictures, or instead just move a family in for taking your pics.
- W and S : W moves the camera forward. S moves it backward.
- A and D : A moves the camera left. D moves it right.
- Q and E : Q lowers the camera. E raises it.
- + and - : Zooms in and out.
Windowed Mode:
- TS2: In order to take your pictures using the methods described here, you will need your game running in a window, so you can easily switch to other applications without causing major instability and lag. Instructions on setting up Windowed Mode for Sims 2 may be found here: Game Help:Windowed Mode. Windowed mode should be perfectly safe - in fact, some users actually report better game performance when running in a window. Your mileage may vary.
- TS3: In Sims 3, you can use windowed mode by simply choosing it in your game's options. Full instructions can be found in Game Help:TS3 Windowed Mode. Windowed mode will allow you to use Print Screen or FRAPS or whatever screenshotting program you desire, without getting dark pictures. If you choose to NOT use windowed mode for TS3, you must use the C key to take pictures using the in-game camera - taking pictures fullscreened in TS3 without using the C key will result in icky dark screenshots.
C Key vs. Print Screen:
- TS2: In order to take nice big pics, you should not use the game's screenshot system, using the C key or the camera button on the game's controls to take your pictures. Even on the highest picture settings, pictures will still be small, with a very high level of JPEG compression, making them blurry and crunchy. Instead, use Print Screen or a screenshot program.
- TS3: The C key camera is much improved in TS3, making it possible to use to take pictures for upload and still have nice big, pretty pictures. You can still use a screenshot program or print screen if you desire, but you will need to run your game in Windowed Mode (see above) to keep your pictures from getting dark.
Using Print Screen: If you have enough RAM to run Photoshop or another graphics editing program at the same time as TS2/TS3, you may want to take screenshots yourself, without the use of a program to store them for you.
To do that, simply press the Print Screen or PrntScn key on your keyboard - it's usually off toward the right, over the arrow keys, above Insert and Delete. This will copy your current screen to your Windows clipboard, as if you had selected and copied it as an image.
Then open any graphics editing program, create a new document the size of your monitor's resolution, and paste into that document. Your screenshot should appear in the document.
Screenshot Programs:
There are many programs available, free and pay, that will take screenshots for you by using a hotkey, and save them to a folder - just like The Sims 2 with the C key, but with options for much better quality settings.
A quick Google search for 'free screenshot program' will also bring up many other options, which may have other features that are of interest to you.
Optimizing, Editing, and Compressing Images:
Many simmers struggle with getting their images to be clear, crisp and under the maximum file size while keeping the image size larger than 800px by 600px. After getting your images from the in game camera or using a print screen program you will need to resize them and compress them into a jpeg image. Many graphics programs have a built in optimizing feature. Here are a few common ones:
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Uploads not allowed on MTS
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These items are not allowed on MTS in any category.
Pay/Pirated Content
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Everything required or recommended for an upload must be freely available, without having to pay.
- No uploads requiring pay content: We do not host content (for example, recolours of a pay hair or object mesh) that absolutely require pay content to function in-game.
- No optional pay, pirated, or stolen content: Even for optional or recommended content not absolutely required for the creation to work (for example, hair on a sim or a couch on a lot), this means:
- No content you must pay for. This means you cannot use items that are pay, donation, subscriber only, "special gift", etc. type content, anything accessible only when you pay money or subscribe.
- No content from sites that are repositories of unmodified content when it is still available from the original creator, whether these items are pay or free (no Booty or Simscave, torrents, sites full of stolen content or similar, but the Graveyard and sites that offer recolours or modifications with the mesh are okay).
- No EA content simply converted to base game use with no other changes.
- No pirated EA Store content. EA Store content, linked to the legitimate EA Store, is okay though. TS2 store content may be included, with proper credit, since the store is no longer available.
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Other content not allowed
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- Items that belong on the adult site: No content posted on MTS can have visible nudity, sexual content, or adult content, and instead must be posted on our adult site, Sexy Sims. This means on MTS, you may not post:
- Content that contains nudity, which we define as exposing the female nipples, or the butt crack/genitals of either gender, including semi-transparent stuff like a sheer bra. Items that are merely "sexy" like skimpy miniskirts or string bikinis are fine on MTS. Transsexual/transgender items are also not considered adult content unless they contain nudity.
- Skintones containing genital details - female nipples are okay on MTS but see below regarding screenshots.
- Images of skintones with uncensored female nipples. Please blur or cover the nipples, butt crack, and genital area when taking screenshots of your skintones.
- Fine art uploads containing visible nudity.
- Items with specifically sexual content (sex toys, sexual poses).
- Items containing swear/curse words
- Items relating to illegal drugs. Prescription and over-the-counter drugs, alcohol, and tobacco are okay on MTS though.
- Sexualized children: We do not allow any sexy/sexualized content for baby, toddler, or child sims in any way - no breasts whatsoever on child sims, no "sexy" outfits, etc. If you want to make preteens, make a less developed body for teen sims. Sexualized child content is not allowed at our adult site either.
- Offensive content: Racist, sexist, homophobic, transphobic, bigoted, hateful or otherwise offensive content will not be allowed. Again, also not allowed at our adult site.
- Gore/violence: We do not allow uploads which feature prominent, graphic violence and/or gore. Examples of things we do not allow would include items centred around mass shootings, images showing explicit violent imagery, cannibalism, and infanticide. Limited violence and gore may be featured if not the dominant focus of the upload, and not excessively graphic. Think a PG-13 movie. If uncertain whether your upload crosses this line, we suggest making a thread in the Creator Issues forum asking for feedback from a moderator before uploading.
- EXE installers: Creators are not allowed to post exe (or other executable) files for any area of the site but Modding Tools. If your content needs to be installed to a certain directory, you can compress your files and leave the directory structure intact, so you can tell people to just install to Program Files, for instance, and the files will go where they need to. Executable installers can easily hold viruses, and are generally not needed for installing most content.
- Preorder bonus content: Certain items were only available if you preordered certain expansions or stuff packs from certain retailers. It's unfortunate if someone missed out on getting them, but they can't be redistributed here as EA has made it clear that they do not allow it.
- Unmodified EP/SP/Store content: While it is common practice to modify and use bits and pieces of game content to create custom content, extracting content from an expansion, stuff pack, or Store item and uploading it unmodified is not allowed on this site. You are welcome to upload significantly modified versions of expansion, stuff pack, or Store content, but you can't just be ripping it and changing one tiny thing (or nothing) just so people who didn't purchase it can still use it.
- Stolen/reuploaded content: This should go without saying, but do not upload content made by others and claim it as your own, in whole or in part. Don't upload the work of someone else without their permission... if they wanted to share it at MTS, they can easily upload it here themselves.
- Uncredited content/violating permissions: If any part of what you have uploaded (mesh, textures, alphas, bump maps, coding, etc.) comes from somebody else's work, you MUST provide a link and credit in the text of your post, for the original author. State what you've used of theirs, the author's name, and give a link back to them. You must check the author's policies to see if you can use their content in the way you want, and you may not violate any policies stated. If there are no policies or they don't disallow your type of usage, or the site is permanently offline, then you can assume it's okay. Please see here for more details: Updates and Remixes of Creations.
- Redirects: If you want to move a creation to another site, please remove your upload from MTS, don't just edit the text to point to a different site.
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