Difference between revisions of "MTS2:Creator Guidelines/Sims 3 Poses and Animations/Sandbox"

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=Sims 2&3 Poses and Animations Upload Guidelines=
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=Poses and Animations Upload Guidelines=
  
  
When uploading a pose pack or animation for The Sims 2 or 3 to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games.  This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games.
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When uploading a pose pack or animation to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games.  This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games.
  
 
Below is a WIP that still needs to be edited to incorporate poses and animations.
 
  
  
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{| class="nicetable" style="width:100%"
 
{| class="nicetable" style="width:100%"
 
|-
 
|-
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[[Image:Guidelines_poses_posewholebody.jpg|right|thumbnail|300x300px]]
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* '''Naturally Posed:''' Poses should look natural, with almost every joint adjusted somewhat, including face, hands, fingers, etc.
* '''Naturally Posed:''' Always try to alter every or at least almost every joint a little bit. Altering just a few joints doesn't make a natural pose. Also avoid perfect symmetry. Even if you make a standing pose, you should alter the legs and feet and rotate the torso a bit to create a natural pose. Begin with the big changes and work your way down to the details. Don't forget to pose the hands and fingers as they count a great deal to the final quality of your pose. It's difficult, but try to alter the face as well to create some facial expression.  
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* '''Uniqueness:''' Any "other" sim, not based on an existing person or character, must have a unique, interesting face sculpt with all the features sculpted, not resembling the default faces.
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* '''Anatomically Possible:''' Most poses should look like they could be done by a real person (or animal, for pet poses), within the range of human motion.  Of course, poses not meant to be a normal human range (for acrobats or monsters) are fine.  Keep in mind that for some poses, while a real body may be able to do it, it may look really bad on a sim.  If the body gets badly distorted in a certain pose, try to work around it or try something else.
  
* '''Other content:''' If you have made content for your sim, you must also provide additional pictures and/or information for your custom content (like polygon counts if you've made a mesh)Make sure you see what we require for [[MTS2:Creator Guidelines/Body Shop|Sims 2 Body Shop Uploads]].  Tip: Consider uploading content you have made separately first, to the appropriate section (clothing, hair, etc.) so people looking for that type of content can more easily find it, and so you can show it off better with its own separate pics and info. Then you can just link it as credit to yourself when uploading your sim. 
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* '''Gravity:''' Poses should look balanced and with a believable center of gravityYour sim/pet shouldn't look like they're about to fall over (unless it's meant to be a pose in motion or falling, of course).
|}
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==Files==
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* '''Sinking/Floating:''' Whether a sim/pet is supposed to be sitting, standing, or leaning, they should not noticeably sink into or float above the surface they're on.  Of course, this doesn't apply to poses that are in motion like jumping or falling.
  
 +
* '''No Stretched Skeleton:''' The bones should be kept at their regular length, with joints usually only rotated, not moved.
  
{| class="nicetable" style="width:100%"
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* '''Clipping:''' Limbs shouldn't float over or collide with other parts of the bodyFor example, if a hand is supposed to be on the hip, then it shouldn't sink into the pelvis or float a foot above it.  Of course, keep in mind the body type intended for sims (poses intended for large sims will look odd on skinny sims, and vice versa), and the type of clothing (for a ski holiday theme, the poses should work well with bulky winter clothing).
|-
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! style="text-align:left" | Packaging your sim
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|-
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| Your sim must be "packaged" (placed correctly in a .sims2pack file) to upload to MTSThis needs to be a .sims2pack of just the sim itself, not the sim living on a lot (as importing sims on a lot can cause major, permanent, unfixable issues in downloaders' games!).
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 +
* '''Pose List Compatible:''' All poses must be pose list compatible.  For instructions, see: [http://www.den.simlogical.com/denforum/index.php?topic=948.0 Pose Pack Tutorial]
  
'''Step 1: Sim born in-game/from CAS?''' If you have created your sim in Create a Sim, or if your sim was born in-game, you will need to follow [http://www.modthesims2.com/showthread.php?t=94489 these instructions] on how to extract your sim using SimPE, so they are accessible to you in Body Shop. Do that before you go any further, and then do the below instructions to actually package the sim.  ''If you have made your sim in Body Shop, you can skip this step.''
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* '''Props:''' If you have made props (new object meshes) to include with your poses, they should follow the [[MTS2:Creator_Guidelines/Sims_3_Objects/Sandbox | MTS Creator Guidelines for TS3 Objects]].
  
  
'''Step 2: Run Body Shop:''' Body Shop is a utility that comes with your game, used for creating and packaging sims (among other things).  You already have Body Shop on your computer if you have The Sims 2 installed. To run Body Shop, click Start > Programs > EA Games > The Sims 2 (or the latest released expansion you have installed) - The Sims 2 Body Shop.  If you are having trouble with Body Shop not loading, crashing when loading, or other issues, please see: [[Game Help:Body Shop]]
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Tip: Aikea Guinea wrote a handy tiptorial on rotating joints in known problem areas. Find it here: [http://aikea-guinea.tumblr.com/tagged/sims%203%20tutorial Aikea's Tutorials]  
  
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Tip: Whenever you're unsure whether a pose looks good and makes sense, use a mirror to check what's possible on your own body, or work from pictures of real people.
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|}
  
'''Step 3: Ready the sim for packaging:'''  [[Image:Readyforpackagingsim.jpg|300x300px|thumb|Readying your sim for packaging.]]''If you have extracted your sim using SimPE (in Step 1)'', you will first need to clone the sim to make sure all of its content comes along with it properly. Click Build Sims, then Build or Clone Sims. Find your sim that you extracted with SimPE and select them from the list. Click the button toward the bottom to Clone Selected Sim, then click the checkmark (Done Building Sim) to make a clone of the sim.  ''If you have created your sim in Body Shop'', you do not need to clone the sim. Just click Done Building Sim to save the sim how you want them, if you haven't already.<br style="clear:both" />
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==Information==
  
  
'''Step 4: Package the sim:'''  [[Image:Packagesim.jpg|thumb|300x300px|How to package your sim.]]You should be back looking at a bunch of sims. Click the X at the bottom to Close Sim Bin. Now click on Package Sims. You'll be seeing another list of sims. Find your sim here and select them. If you have just cloned your sim or made multiple copies of the sim, it will be the first one in the list. Click the little box icon at the bottom to Package Sim to File. You'll now be at a different screen, where you can type the filename for your sim and enter a description. You can put custom content credits here, a description of your sim, your name, your web address, whatever.  Then click the checkbox at the bottom to Accept and save your sim as a sims2pack file.<br style="clear:both" />
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{{Template:Guidelines-InfoFiles-TitleDescription}}
 
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[[Image:Packagedsim.jpg|right]]You'll get a message saying that your sim was saved to your computer's Desktop with the filename you gave it.  That sims2pack file is the file you will upload when sharing your sim at MTS.
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|}
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{| class="nicetable" style="width:100%"
 
{| class="nicetable" style="width:100%"
 
|-
 
|-
! style="text-align:left" | Removing custom content
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! style="text-align:left" | Additional Information to include
 
|-
 
|-
| You will need to remove custom content from your sims2pack file if it is:  
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| Make sure your upload text contains at least the following information:
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* '''Pose List Compatibility''': All poses should be pose list compatible. Please state that they are compatible in the written portion of your upload or provide a screen grab of your pose list in game to show that they are. [http://www.den.simlogical.com/denforum/index.php?topic=948.0 Pose pack tutorial]
  
* '''Content that cannot be redistributed:''' In checking the file for contents and locating all the parts, you may come across some pieces whose creators' policies do not allow for redistribution with sims.  Please respect the creator's wishes and remove that content. You can still link to the content in your post and say that it is "required but not included", so that if people download it separately and install it along with your sim, it will properly show up on your sim.
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* '''Pose Names''' should be in the format that you would type them into the pose player. E.g. a_dancepose_3. The pose names must be included ''in full'' somewhere on the upload post but it's up to you if they are in the main text or just on the images or both.  
  
* '''Content you cannot find:''' If you just cannot locate a link for a piece of content after searching and searching, then you should re-package your sim using different items you can find instead.
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* '''Props or Custom Content Links:''' If your poses use props that someone else made, you must link to them.  Please don't make poses that require content you have to pay for.
  
For instructions on how to remove unwanted content from a sims2pack, including content that cannot be redistributed, please see [http://www.modthesims2.com/showthread.php?t=202574 this mini-tutorial by Tiggerypum]. The tutorial explains how to remove unwanted meshes if you have the Pets expansion, but the exact same method works for removing any content from a sims2pack file, not just meshes.
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* '''New Mesh Info:''' If you have made a new mesh to use as a prop for your pose and have included it in the file, must include the same information you would as if uploading it separately.
 
|}
 
|}
 
 
 
{{Guidelines-InfoFiles-ZipRar7z}}
 
 
 
==Information==
 
 
 
{{Template:Guidelines-InfoFiles-TitleDescription}}
 
 
  
 
{| class="nicetable" style="width:100%"
 
{| class="nicetable" style="width:100%"
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! style="text-align:left" | Expansions Required
 
! style="text-align:left" | Expansions Required
 
|-
 
|-
| When uploading your sim, you'll be asked to tick which expansion packs (EPs) and stuff packs (SPs) are required for your sim.  Unless the content used on your sim from an EP/SP is absolutely essential to the overall look of the sim and they would look totally wrong without it, do not tick any EPs/SPsThis is because all sims can be used in the base game if installed with [http://modthesims.info/d/409950 Clean Installer], and if someone is browsing MTS to show only uploads that use the EPs/SPs they have ("compatible" uploads) then they will not see your sim, even though they could still use it with just a change of hair or clothesYou can still mention "Hair is from Open for Business, clothes are from Apartment Life" etc., so people without those packs aren't surprised when they go to use your sim in-game.
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| Make sure to select only the expansions needed for the content you're uploadingPoses usually require only the base game unless they're made specifically to be used with a prop from another EP.   
 
|}
 
|}
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==Screenshots==
  
  
 
{| class="nicetable" style="width:100%"
 
{| class="nicetable" style="width:100%"
 
|-
 
|-
! style="text-align:left" | Credits and links for custom content
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! style="text-align:left" | Screenshots 
 
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|-
| You are responsible for providing accurate descriptions, links, and credits for all pieces of custom content included with or pictured on your simThis is to give credit to the creators for their hard work, and to make sure downloaders can get anything that isn't included by downloading it separately.
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|  
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You will need to include certain screenshots with your pose setYou must:
  
You must look inside the .sims2pack file to see what is included. You will need to remove any content that the creator says you can't share. You will also need to collect credits and links for any content you have included in your screenshots, even if it didn't package with your sim (like default replacement skintones or eyes), as well as any required meshes for hair, clothing, or accessoriesThis is usually the most labor-intensive part of uploading sims, so it may be a good idea to organize your content before making sims to share, so you know all the custom content you might want to use is is shareable and identifiable.
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* '''Show the whole thing:''' You should have at least one picture of each and every pose you are sharing, showing the whole thing without anything cut off or cropped out.   
  
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* '''Uncovered:''' Make sure not to cover the pose with long hair, text added in a photo editor, objects in the way, or your model in clothing like long fluffy skirts that hide a lot of the body.
  
'''Look inside the sims2pack:'''
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* '''Include Additional Angles if Necessary: '''Your images should show at least the key elements of each pose which are the face, hands and limb joints. You may need to show side on views or take a few shots from additional angles if the pose cannot be adequately seen in a single picture.
  
To see what's inside your sims2pack file (look, you'll need to get [http://modthesims.info/d/409950 Clean Installer], a free program which is safe and easy to useOnce you install Clean Installer, it should associate itself with .sims2pack files, so when you double-click on any one of them to open it, Clean Installer will come up and tell you what is inside.
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* '''Props:''' If you made a new mesh to be used specifically with your pose set and have included it with your poses, you must include the proper pictures of the object as if it were uploaded separately - show the texture mapping and CASTability.  For details, see: [http://simswiki.info/wiki.php?title=MTS2:Creator_Guidelines/Sims_3_Objects/Sandbox].  You should, of course, show them in use with your poses, too!
  
[[Image:Opensims2pack.jpg|right]]To open your sim in Clean Installer, go to your Desktop. You should find a new file there, with the same name that you gave your sim in Body Shop when packaging. It should have an icon like the one shown. Right-click on this file and choose Open.<br style="clear:both" />
 
  
[[Image:Simcontentsci.jpg|right|300x300px]]Clean Installer will open and you will see a list of the contents of the sims2pack file, including what description the creator may have entered when they made the file, in the "Name" column.<br style="clear:both" />
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Please remember, for your required pictures:
  
[[Image:Citooltip.jpg|right]]You can check the filename for a particular item by floating your cursor over it.<br style="clear:both" />
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* '''In-Game Screenshots: '''All required screenshots must be taken in the game with actual in-game backgrounds. Please don't cut and paste your models onto non-game backgrounds. Images should be lit well enough to show the poses and not so overly cluttered and fussy that it's difficult to see where the pose ends and the background begins.
  
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{{Guidelines-ScreenshotsBigClearEtc}}
  
'''Crediting and Linking:'''
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{{Guidelines-Screenshots-Tips}}
  
Now you need to:
 
 
* Identify everything inside the sims2pack file, and track down who made it so you can give them credit for their creation, plus and a link back to their site, profile, or the original thread or webpage where you downloaded the item.  A proper link and credit should look like this: "Long Wavy Hair by Nouk: http://www.modthesims.info/download.php?t=427745" - what the item is, the creator's name, and a link.  It's okay to link to dead sites if the creator's site is offline and you can't find an alternate link through Google.
 
 
* Provide links to any custom meshes required for the included clothing, hair, or accessories.  Without the mesh, the item will not work properly in-game.  The mesh may or may not have packaged in the sims2pack.
 
 
* Check everyone's terms of use for the content on your sim, and make sure that you can indeed share their work in sim uploads.
 
 
 
You will be asked to provide the links, credits, and descriptions in the upload process.  While MTS does save links entered previously by other creators, some of those links may not be correct.  It is your responsibility to make sure that all of the links for your upload go to the right places.
 
 
Start a text file on your computer where you can type everything out as you locate the parts. This can be the most tedious part, depending on how descriptive the original creators were in their descriptions and filenames. They are generally good clues, though.  It's a good idea to start your text file by typing in the custom items you know are on your sim (skin, hair, lipstick, etc.), so you know when you have a credit and link for each item, and then also make a section for any required meshes and the links and credits for those meshes.  Then you can begin filling in each item as you find out where it came from.
 
 
 
* Search MTS or [http://www.google.com Google] with the information you can find on the item (from the description or filename) to track down the source.
 
 
* The [[Content Lists|Table of Custom Contents]], on the SimsWiki can be useful in finding content, especially if it's in a particular theme.
 
 
* If all your searching fails and you can't find the item on your own, try the [http://www.modthesims.info/fd.php?f=556 Where Can I Find Forums] at MTS. You can search the forum in case someone has asked about the same item before, and if you can't find what you're looking for, you can post a new thread to ask if someone knows where the content came from. Give as much information as possible, like a screenshot, the description, filename, and any other info you can to help people help you track it down.
 
 
|}
 
|}
  
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==Files==
  
==Screenshots==
 
  
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{{Guidelines-InfoFiles-ZipRar7z}}
  
 
{| class="nicetable" style="width:100%"
 
{| class="nicetable" style="width:100%"
 
|-
 
|-
! style="text-align:left" | Screenshots 
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! style="text-align:left" | File Size
 
|-
 
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| Take some nice big (600 pixels or more on the smallest side is a good size to aim for), clear pictures of your sim.  Your pictures should be in-game (not in Body Shop), and you can either take your pictures in Create-a-Sim or (even better), put your sim on a lot, indoors, and in a well-lit room so they look their best.
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|  
 
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While it's not a requirement, we recommend that Zip/RAR files containing poses  stick below 200kb; most are usually far beneath that. The most common causes of file bloating is adding additional pictures ''in the zip/rar file'' or by having pose list thumbnails that far exceed the recommended size of 59x60pixels.
You will need to include at least:
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* A '''close-up picture of the sim's face''', from the front, with the sim wearing a neutral face expression (like a mugshot) - not smiling, laughing, etc.
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* For sims based on a person or character, a '''comparison picture''' of the real person, ideally similar to the close-up picture of your sim.
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* If your sim normally wears a mask, goggles, sunglasses, etc., you should also include a picture of your sim uncovered as well, if their face is too covered to tell whether the sculpting of the face is unique and interesting or accurate to the person they're based on (if applicable).
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Please remember, for your required pictures:
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* '''No photoshopping:''' Do not apply filters like sharpen, contrast, etc. to the required pictures, as downloaders want to see what your sim will look like in their game, not your skills at using Photoshop. 
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* '''As packaged:''' Your pictures should show your sim as you have packaged them, so that what downloaders see is what they'll actually get.
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Tip: You may, of course, include other pictures like a full-body picture, posing pictures, whatever, to show off your sim how you like, and if your sim is a toddler, child, or teen, you may want to include a picture of how they'll look when they grow up, just so downloaders aren't surprised when if your cute kid turns into a weird-looking adult.
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{{Guidelines-Screenshots-Tips}}
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|}
 
|}
 
  
 
==Other==
 
==Other==

Latest revision as of 07:57, 11 December 2013

Contents

[edit] Poses and Animations Upload Guidelines

When uploading a pose pack or animation to Mod The Sims, we have some basic requirements to ensure that your upload is good, shown well, and has the correct info and files needed for people to use it in their games. This allows both moderators to check your uploads for quality, and for downloaders to see if your item is something they want to add to their games.


[edit] Quality

  • Naturally Posed: Poses should look natural, with almost every joint adjusted somewhat, including face, hands, fingers, etc.
  • Anatomically Possible: Most poses should look like they could be done by a real person (or animal, for pet poses), within the range of human motion. Of course, poses not meant to be a normal human range (for acrobats or monsters) are fine. Keep in mind that for some poses, while a real body may be able to do it, it may look really bad on a sim. If the body gets badly distorted in a certain pose, try to work around it or try something else.
  • Gravity: Poses should look balanced and with a believable center of gravity. Your sim/pet shouldn't look like they're about to fall over (unless it's meant to be a pose in motion or falling, of course).
  • Sinking/Floating: Whether a sim/pet is supposed to be sitting, standing, or leaning, they should not noticeably sink into or float above the surface they're on. Of course, this doesn't apply to poses that are in motion like jumping or falling.
  • No Stretched Skeleton: The bones should be kept at their regular length, with joints usually only rotated, not moved.
  • Clipping: Limbs shouldn't float over or collide with other parts of the body. For example, if a hand is supposed to be on the hip, then it shouldn't sink into the pelvis or float a foot above it. Of course, keep in mind the body type intended for sims (poses intended for large sims will look odd on skinny sims, and vice versa), and the type of clothing (for a ski holiday theme, the poses should work well with bulky winter clothing).
  • Pose List Compatible: All poses must be pose list compatible. For instructions, see: Pose Pack Tutorial


Tip: Aikea Guinea wrote a handy tiptorial on rotating joints in known problem areas. Find it here: Aikea's Tutorials

Tip: Whenever you're unsure whether a pose looks good and makes sense, use a mirror to check what's possible on your own body, or work from pictures of real people.

[edit] Information

Title & Description
Give your upload a descriptive title and write a text description for your upload, describing what you're uploading. Your title and description must be in English or provide an English translation. If you are not a native English speaker, using Google Translate is okay. You can also ask for help writing your description in the Creator Feedback Forum.
Additional Information to include
Make sure your upload text contains at least the following information:
  • Pose List Compatibility: All poses should be pose list compatible. Please state that they are compatible in the written portion of your upload or provide a screen grab of your pose list in game to show that they are. Pose pack tutorial
  • Pose Names should be in the format that you would type them into the pose player. E.g. a_dancepose_3. The pose names must be included in full somewhere on the upload post but it's up to you if they are in the main text or just on the images or both.
  • Props or Custom Content Links: If your poses use props that someone else made, you must link to them. Please don't make poses that require content you have to pay for.
  • New Mesh Info: If you have made a new mesh to use as a prop for your pose and have included it in the file, must include the same information you would as if uploading it separately.
Expansions Required
Make sure to select only the expansions needed for the content you're uploading. Poses usually require only the base game unless they're made specifically to be used with a prop from another EP.


[edit] Screenshots

Screenshots

You will need to include certain screenshots with your pose set. You must:

  • Show the whole thing: You should have at least one picture of each and every pose you are sharing, showing the whole thing without anything cut off or cropped out.
  • Uncovered: Make sure not to cover the pose with long hair, text added in a photo editor, objects in the way, or your model in clothing like long fluffy skirts that hide a lot of the body.
  • Include Additional Angles if Necessary: Your images should show at least the key elements of each pose which are the face, hands and limb joints. You may need to show side on views or take a few shots from additional angles if the pose cannot be adequately seen in a single picture.
  • Props: If you made a new mesh to be used specifically with your pose set and have included it with your poses, you must include the proper pictures of the object as if it were uploaded separately - show the texture mapping and CASTability. For details, see: [1]. You should, of course, show them in use with your poses, too!


Please remember, for your required pictures:

  • In-Game Screenshots: All required screenshots must be taken in the game with actual in-game backgrounds. Please don't cut and paste your models onto non-game backgrounds. Images should be lit well enough to show the poses and not so overly cluttered and fussy that it's difficult to see where the pose ends and the background begins.

Keep the following in mind for your screenshots, especially the required ones:

  • Size: 800 pixels wide by 600 pixels tall is a good size for the smallest pic you would want to upload. Your images can be up to 2560x1440 pixels, and 800 kb, so you have lots of space to work with!
  • Lighting: For most things, it's best to take pictures in an interior room with good lighting. For lots, pictures should be taken during a nice sunny day, for floorplans, take the pictures with the lights ON.
  • Clarity: Neither blurry, nor pixellated/crunchy. Do not size up small pictures to make a large one as this will blur them, and make sure not to use too much compression/too low quality when saving your images.
  • Distance: Take your pictures so that your creation fills the screen without anything cut off at top or bottom - neither zoomed in too close, nor zoomed out too far.
  • Distortion: If you resize your images, retain the aspect ratio so they don't get stretched or squashed. Take care when zooming in and out with the camera that you do not create a fisheye effect on your pictures.
  • Photoshopping: Do not apply filters like sharpen, contrast, etc. to the required pictures, as downloaders want to see what your creation will look like in their game, not your skills at using Photoshop.
  • Attached: All required images must be attached directly to the MTS upload, not just inserted using the img tag, so that even if the pics get deleted from your Photobucket (or other host), the upload on MTS is still complete.
  • Show all items: For most areas, if you are uploading a set, you must take all the required pics for each item in the set. If there is an exception, it will be noted.
  • Picture limit: You may upload up to 100 pictures for a single upload thread, so feel free to add some additional pictures just to show off your work to its best. Of course, keep it reasonable - nobody needs 50 pics to show off one sim or hair.
  • Inline pictures: Inline pictures are those that use the [img] tag to show up in with the description text. So that it doesn't take too long to load, please keep this to no more than 4 pictures done inline, unless you put them inside an [infobutton] tag. To do this, see our guide on post formatting.

[edit] Files

Zip, Rar, or 7z
To upload your file(s) to MTS, you will need to compress them into an archive file, which makes them smaller and allows you to include many files in one download. The archive file formats we currently accept are .zip, .rar, and .7z.

For instructions on compressing your files into an archive, please see: Creator Guidelines: Creating Archive Files.

  • Do not include multiple archives with the same contents - that is, please don't put your files in both a .zip as well as a .rar because some people only want .zip files. Choose one format.
  • Do not double-compress your files... a .rar file inside another .rar file (or any other archive inside another) doesn't compress it anymore, and it makes it so we can't see the contents without downloading, and also just makes an extra step for the people downloading.
  • The file size limit on MTS is 50 mb. If you exceed this limit you will need to split your archives. This should probably never come up except for large worlds for The Sims 3, or huge sets of smaller items.
File Size

While it's not a requirement, we recommend that Zip/RAR files containing poses stick below 200kb; most are usually far beneath that. The most common causes of file bloating is adding additional pictures in the zip/rar file or by having pose list thumbnails that far exceed the recommended size of 59x60pixels.

[edit] Other

Uploads not allowed on MTS
These items are not allowed on MTS in any category.
Pay/Pirated Content

Everything required or recommended for an upload must be freely available, without having to pay.

  • No uploads requiring pay content: We do not host content (for example, recolours of a pay hair or object mesh) that absolutely require pay content to function in-game.
  • No optional pay, pirated, or stolen content: Even for optional or recommended content not absolutely required for the creation to work (for example, hair on a sim or a couch on a lot), this means:
    • No content you must pay for. This means you cannot use items that are pay, donation, subscriber only, "special gift", etc. type content, anything accessible only when you pay money or subscribe.
    • No content from sites that are repositories of unmodified content when it is still available from the original creator, whether these items are pay or free (no Booty or Simscave, torrents, sites full of stolen content or similar, but the Graveyard and sites that offer recolours or modifications with the mesh are okay).
    • No EA content simply converted to base game use with no other changes.
    • No pirated EA Store content. EA Store content, linked to the legitimate EA Store, is okay though. TS2 store content may be included, with proper credit, since the store is no longer available.
Other content not allowed
  • Items that belong on the adult site: No content posted on MTS can have visible nudity, sexual content, or adult content, and instead must be posted on our adult site, Sexy Sims. This means on MTS, you may not post:
    • Content that contains nudity, which we define as exposing the female nipples, or the butt crack/genitals of either gender, including semi-transparent stuff like a sheer bra. Items that are merely "sexy" like skimpy miniskirts or string bikinis are fine on MTS. Transsexual/transgender items are also not considered adult content unless they contain nudity.
    • Skintones containing genital details - female nipples are okay on MTS but see below regarding screenshots.
    • Images of skintones with uncensored female nipples. Please blur or cover the nipples, butt crack, and genital area when taking screenshots of your skintones.
    • Fine art uploads containing visible nudity.
    • Items with specifically sexual content (sex toys, sexual poses).
    • Items containing swear/curse words
    • Items relating to illegal drugs. Prescription and over-the-counter drugs, alcohol, and tobacco are okay on MTS though.
  • Sexualized children: We do not allow any sexy/sexualized content for baby, toddler, or child sims in any way - no breasts whatsoever on child sims, no "sexy" outfits, etc. If you want to make preteens, make a less developed body for teen sims. Sexualized child content is not allowed at our adult site either.
  • Offensive content: Racist, sexist, homophobic, transphobic, bigoted, hateful or otherwise offensive content will not be allowed. Again, also not allowed at our adult site.
  • Gore/violence: We do not allow uploads which feature prominent, graphic violence and/or gore. Examples of things we do not allow would include items centred around mass shootings, images showing explicit violent imagery, cannibalism, and infanticide. Limited violence and gore may be featured if not the dominant focus of the upload, and not excessively graphic. Think a PG-13 movie. If uncertain whether your upload crosses this line, we suggest making a thread in the Creator Issues forum asking for feedback from a moderator before uploading.
  • EXE installers: Creators are not allowed to post exe (or other executable) files for any area of the site but Modding Tools. If your content needs to be installed to a certain directory, you can compress your files and leave the directory structure intact, so you can tell people to just install to Program Files, for instance, and the files will go where they need to. Executable installers can easily hold viruses, and are generally not needed for installing most content.
  • Preorder bonus content: Certain items were only available if you preordered certain expansions or stuff packs from certain retailers. It's unfortunate if someone missed out on getting them, but they can't be redistributed here as EA has made it clear that they do not allow it.
  • Unmodified EP/SP/Store content: While it is common practice to modify and use bits and pieces of game content to create custom content, extracting content from an expansion, stuff pack, or Store item and uploading it unmodified is not allowed on this site. You are welcome to upload significantly modified versions of expansion, stuff pack, or Store content, but you can't just be ripping it and changing one tiny thing (or nothing) just so people who didn't purchase it can still use it.
  • Stolen/reuploaded content: This should go without saying, but do not upload content made by others and claim it as your own, in whole or in part. Don't upload the work of someone else without their permission... if they wanted to share it at MTS, they can easily upload it here themselves.
  • Uncredited content/violating permissions: If any part of what you have uploaded (mesh, textures, alphas, bump maps, coding, etc.) comes from somebody else's work, you MUST provide a link and credit in the text of your post, for the original author. State what you've used of theirs, the author's name, and give a link back to them. You must check the author's policies to see if you can use their content in the way you want, and you may not violate any policies stated. If there are no policies or they don't disallow your type of usage, or the site is permanently offline, then you can assume it's okay. Please see here for more details: Updates and Remixes of Creations.
  • Redirects: If you want to move a creation to another site, please remove your upload from MTS, don't just edit the text to point to a different site.
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