Difference between revisions of "AACE2EFB"
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! Offset !! Size !! Version !! Name !! Old Name !! Description | ! Offset !! Size !! Version !! Name !! Old Name !! Description | ||
|- | |- | ||
− | | 0x000 ||4||TS2||???||||| | + | | 0x000 ||4||TS2||???|||||| |
|- | |- | ||
− | | 0x004 ||4||TS2||Version?||||Unknown = 0, BaseGame = 0x20, University = 0x22, Nightlife = 0x29, Business = 0x2a, Pets = 0x2c, Castaway = 0x2d, Voyage = 0x2e, VoyageB = 0x2f, Free Time = 0x33, Apartment Life = 0x36| | + | | 0x004 ||4||TS2||Version?||||Unknown = 0, BaseGame = 0x20, University = 0x22, Nightlife = 0x29, Business = 0x2a, Pets = 0x2c, Castaway = 0x2d, Voyage = 0x2e, VoyageB = 0x2f, Free Time = 0x33, Apartment Life = 0x36|| |
|- | |- | ||
− | | 0x008 ||4||TS2||Version again?||||Seems to be just a repeat of data from 0x004...| | + | | 0x008 ||4||TS2||Version again?||||Seems to be just a repeat of data from 0x004...|| |
|- | |- | ||
− | | 0x00C ||2||TS2||Sitting?||||| | + | | 0x00C ||2||TS2||Sitting?|||||| |
|- | |- | ||
− | | 0x00E ||2||TS2||Money Over Head||||| | + | | 0x00E ||2||TS2||Money Over Head|||||| |
|- | |- | ||
− | | 0x010 ||2||TS2||Personality Nice||||0-1000| | + | | 0x010 ||2||TS2||Personality Nice||||0-1000|| |
|- | |- | ||
− | | 0x012 ||2||TS2||Personality Active||||0-1000| | + | | 0x012 ||2||TS2||Personality Active||||0-1000|| |
|- | |- | ||
− | | 0x014 ||2||Uni+||Effort||Personality ( Unused - was Generousity)||Effort put into college classes| | + | | 0x014 ||2||Uni+||Effort||Personality ( Unused - was Generousity)||Effort put into college classes|| |
|- | |- | ||
− | | 0x016 ||2||TS2||Personality Playful||||0-1000| | + | | 0x016 ||2||TS2||Personality Playful||||0-1000|| |
|- | |- | ||
− | | 0x018 ||2||TS2||Personality Outgoing||||0-1000| | + | | 0x018 ||2||TS2||Personality Outgoing||||0-1000|| |
|- | |- | ||
− | | 0x01A ||2||TS2||Personality Neat||||0-1000| | + | | 0x01A ||2||TS2||Personality Neat||||0-1000|| |
|- | |- | ||
− | | 0x01C ||2||TS2||Current Outfit||||| | + | | 0x01C ||2||TS2||Current Outfit|||||| |
|- | |- | ||
− | | 0x01E ||2||TS2||Cleaning Skill||||0-1000| | + | | 0x01E ||2||TS2||Cleaning Skill||||0-1000|| |
|- | |- | ||
− | | 0x020 ||2||TS2||Cooking Skill||||0-1000| | + | | 0x020 ||2||TS2||Cooking Skill||||0-1000|| |
|- | |- | ||
− | | 0x022 ||2||TS2||Charisma Skill||||0-1000| | + | | 0x022 ||2||TS2||Charisma Skill||||0-1000|| |
|- | |- | ||
− | | 0x024 ||2||TS2||Mechanical Skill||||0-1000| | + | | 0x024 ||2||TS2||Mechanical Skill||||0-1000|| |
|- | |- | ||
− | | 0x026 ||2||TS2||xxxi: Exercise ( Hot Date )||||| | + | | 0x026 ||2||TS2||xxxi: Exercise ( Hot Date )|||||| |
|- | |- | ||
− | | 0x028 ||2||TS2||xxxi: Food ( Hot Date )||||| | + | | 0x028 ||2||TS2||xxxi: Food ( Hot Date )|||||| |
|- | |- | ||
− | | 0x02A ||2||TS2||Creativity Skill||||| | + | | 0x02A ||2||TS2||Creativity Skill|||||| |
|- | |- | ||
− | | 0x02C ||2||TS2||xxxi: Parties ( Hot Date )||||| | + | | 0x02C ||2||TS2||xxxi: Parties ( Hot Date )|||||| |
|- | |- | ||
− | | 0x02E ||2||TS2||Body Skill||||0-1000| | + | | 0x02E ||2||TS2||Body Skill||||0-1000|| |
|- | |- | ||
− | | 0x030 ||2||TS2||Logic Skill||||0-1000| | + | | 0x030 ||2||TS2||Logic Skill||||0-1000|| |
|- | |- | ||
− | | 0x032 ||2||TS2||Group Talk State Flags||||| | + | | 0x032 ||2||TS2||Group Talk State Flags|||||| |
|- | |- | ||
− | | 0x034 ||2||TS2||xxxi: Style ( Hot Date )||||| | + | | 0x034 ||2||TS2||xxxi: Style ( Hot Date )|||||| |
|- | |- | ||
− | | 0x036 ||2||TS2||ci: Current Interaction Index||||| | + | | 0x036 ||2||TS2||ci: Current Interaction Index|||||| |
|- | |- | ||
− | | 0x038 ||2||TS2||Gender Preference - Male||||| | + | | 0x038 ||2||TS2||Gender Preference - Male|||||| |
|- | |- | ||
− | | 0x03A ||2||TS2||Gender Preference - Female||||| | + | | 0x03A ||2||TS2||Gender Preference - Female|||||| |
|- | |- | ||
− | | 0x03C ||2||TS2||Job Data||||| | + | | 0x03C ||2||TS2||Job Data|||||| |
|- | |- | ||
− | | 0x03E ||2||TS2||Interaction Data Field #1||||| | + | | 0x03E ||2||TS2||Interaction Data Field #1|||||| |
|- | |- | ||
− | | 0x040 ||2||TS2||ci: Sub Queue Interaction Count||||| | + | | 0x040 ||2||TS2||ci: Sub Queue Interaction Count|||||| |
|- | |- | ||
− | | 0x042 ||2||TS2||tick counter||||| | + | | 0x042 ||2||TS2||tick counter|||||| |
|- | |- | ||
− | | 0x044 ||2||TS2||Interaction Data Field #2||||| | + | | 0x044 ||2||TS2||Interaction Data Field #2|||||| |
|- | |- | ||
− | | 0x046 ||2||TS2||Motives Static?||||| | + | | 0x046 ||2||TS2||Motives Static?|||||| |
|- | |- | ||
− | | 0x048 ||2||TS2||Censorship Flags||||| | + | | 0x048 ||2||TS2||Censorship Flags|||||| |
|- | |- | ||
− | | 0x04A ||2||TS2||neighbor id||||| | + | | 0x04A ||2||TS2||neighbor id|||||| |
|- | |- | ||
− | | 0x04C ||2||TS2||Person Type||||| | + | | 0x04C ||2||TS2||Person Type|||||| |
|- | |- | ||
− | | 0x04E ||2||TS2||Priority||||| | + | | 0x04E ||2||TS2||Priority|||||| |
|- | |- | ||
− | | 0x050 ||2||TS2||Greet Status||||| | + | | 0x050 ||2||TS2||Greet Status|||||| |
|- | |- | ||
− | | 0x052 ||2||TS2||visitor schedule||||| | + | | 0x052 ||2||TS2||visitor schedule|||||| |
|- | |- | ||
− | | 0x054 ||2||TS2||autonomy level||||| | + | | 0x054 ||2||TS2||autonomy level|||||| |
|- | |- | ||
− | | 0x056 ||2||TS2||route slot||||| | + | | 0x056 ||2||TS2||route slot|||||| |
|- | |- | ||
− | | 0x058 ||2||TS2||route multi slot index||||| | + | | 0x058 ||2||TS2||route multi slot index|||||| |
|- | |- | ||
− | | 0x05A ||2||TS2||route status||||| | + | | 0x05A ||2||TS2||route status|||||| |
|- | |- | ||
− | | 0x05C ||2||TS2||route goal||||| | + | | 0x05C ||2||TS2||route goal|||||| |
|- | |- | ||
− | | 0x05E ||2||TS2||Look At Object ID||||| | + | | 0x05E ||2||TS2||Look At Object ID|||||| |
|- | |- | ||
− | | 0x060 ||2||TS2||Look At Slot ID||||| | + | | 0x060 ||2||TS2||Look At Slot ID|||||| |
|- | |- | ||
− | | 0x062 ||2||TS2||Look At State||||| | + | | 0x062 ||2||TS2||Look At State|||||| |
|- | |- | ||
− | | 0x064 ||2||TS2||Look At Time Remaining||||| | + | | 0x064 ||2||TS2||Look At Time Remaining|||||| |
|- | |- | ||
− | | 0x066 ||2||TS2||cn: Next Queued Interaction Index||||| | + | | 0x066 ||2||TS2||cn: Next Queued Interaction Index|||||| |
|- | |- | ||
− | | 0x068 ||2||TS2||Aspiration||||| | + | | 0x068 ||2||TS2||Aspiration|||||| |
|- | |- | ||
− | | 0x06A ||2||TS2||Original Neat Personality Type||||| | + | | 0x06A ||2||TS2||Original Neat Personality Type|||||| |
|- | |- | ||
− | | 0x06C ||2||TS2||Original Nice Personality||||| | + | | 0x06C ||2||TS2||Original Nice Personality|||||| |
|- | |- | ||
− | | 0x06E ||2||TS2||Original Active Personality||||| | + | | 0x06E ||2||TS2||Original Active Personality|||||| |
|- | |- | ||
− | | 0x070 ||2||TS2||Original Outgoing Personality||||| | + | | 0x070 ||2||TS2||Original Outgoing Personality|||||| |
|- | |- | ||
− | | 0x072 ||2||TS2||Original Playful Personality||||| | + | | 0x072 ||2||TS2||Original Playful Personality|||||| |
|- | |- | ||
− | | 0x074 ||2||TS2||Sim UI Icon Flags||||| | + | | 0x074 ||2||TS2||Sim UI Icon Flags|||||| |
|- | |- | ||
− | | 0x076 ||2||TS2||FindBestAction result Interaction Object ID||||| | + | | 0x076 ||2||TS2||FindBestAction result Interaction Object ID|||||| |
|- | |- | ||
− | | 0x078 ||2||TS2||Memory Score||||| | + | | 0x078 ||2||TS2||Memory Score|||||| |
|- | |- | ||
− | | 0x07A ||2||TS2||route start slot||||| | + | | 0x07A ||2||TS2||route start slot|||||| |
|- | |- | ||
− | | 0x07C ||2||TS2||School Grade||||| | + | | 0x07C ||2||TS2||School Grade|||||| |
|- | |- | ||
− | | 0x07E ||2||TS2||Job Promotion Level||||| | + | | 0x07E ||2||TS2||Job Promotion Level|||||| |
|- | |- | ||
− | | 0x080 ||2||TS2||Person Age||||| | + | | 0x080 ||2||TS2||Person Age|||||| |
|- | |- | ||
− | | 0x082 ||2||TS2||social menu object id||||| | + | | 0x082 ||2||TS2||social menu object id|||||| |
|- | |- | ||
− | | 0x084 ||2||TS2||skin color||||| | + | | 0x084 ||2||TS2||skin color|||||| |
|- | |- | ||
− | | 0x086 ||2||TS2||family number||||| | + | | 0x086 ||2||TS2||family number|||||| |
|- | |- | ||
− | | 0x088 ||2||TS2||route result||||| | + | | 0x088 ||2||TS2||route result|||||| |
|- | |- | ||
− | | 0x08A ||2||TS2||job performance||||| | + | | 0x08A ||2||TS2||job performance|||||| |
|- | |- | ||
− | | 0x08C ||2||TS2||Is Swimming?||||| | + | | 0x08C ||2||TS2||Is Swimming?|||||| |
|- | |- | ||
− | | 0x08E ||2||TS2||Gender||||0=male, 1=female| | + | | 0x08E ||2||TS2||Gender||||0=male, 1=female|| |
|- | |- | ||
− | | 0x090 ||2||TS2||private||||| | + | | 0x090 ||2||TS2||private|||||| |
|- | |- | ||
− | | 0x092 ||2||TS2||lingering house number||||| | + | | 0x092 ||2||TS2||lingering house number|||||| |
|- | |- | ||
− | | 0x094 ||2||TS2||ghost flags (routing behavior)||||| | + | | 0x094 ||2||TS2||ghost flags (routing behavior)|||||| |
|- | |- | ||
− | | 0x096 ||2||TS2||PTO||||| | + | | 0x096 ||2||TS2||PTO|||||| |
|- | |- | ||
− | | 0x098 ||2||TS2||zodiac||||| | + | | 0x098 ||2||TS2||zodiac|||||| |
|- | |- | ||
− | | 0x09A ||2||TS2||non-interruptible||||| | + | | 0x09A ||2||TS2||non-interruptible|||||| |
|- | |- | ||
− | | 0x09C ||2||TS2||cn: Next Queued Interaction Continuation?||||| | + | | 0x09C ||2||TS2||cn: Next Queued Interaction Continuation?|||||| |
|- | |- | ||
− | | 0x09E ||2||TS2||footprint extension||||| | + | | 0x09E ||2||TS2||footprint extension|||||| |
|- | |- | ||
− | | 0x0A0 ||2||TS2||Render Display Flags||||| | + | | 0x0A0 ||2||TS2||Render Display Flags|||||| |
|- | |- | ||
− | | 0x0A2 ||2||TS2||ci: Sub Queue Master Interaction Object ID||||| | + | | 0x0A2 ||2||TS2||ci: Sub Queue Master Interaction Object ID|||||| |
|- | |- | ||
− | | 0x0A4 ||2||TS2||ci: Sub Queue master interaction index||||| | + | | 0x0A4 ||2||TS2||ci: Sub Queue master interaction index|||||| |
|- | |- | ||
− | | 0x0A6 ||2||TS2||cn: Next Sub Queue Interaction Index||||| | + | | 0x0A6 ||2||TS2||cn: Next Sub Queue Interaction Index|||||| |
|- | |- | ||
− | | 0x0A8 ||2||TS2||cn: Next Sub Queue Interaction object ID||||| | + | | 0x0A8 ||2||TS2||cn: Next Sub Queue Interaction object ID|||||| |
|- | |- | ||
− | | 0x0AA ||2||TS2||cn: Next Queued interaction object ID||||| | + | | 0x0AA ||2||TS2||cn: Next Queued interaction object ID|||||| |
|- | |- | ||
− | | 0x0AC ||2||TS2||ci: Current interaction object ID||||| | + | | 0x0AC ||2||TS2||ci: Current interaction object ID|||||| |
|- | |- | ||
− | | 0x0AE ||2||TS2||Body Flags||||| | + | | 0x0AE ||2||TS2||Body Flags|||||| |
|- | |- | ||
− | | 0x0B0 ||2||TS2||Fatness||||0-1000| | + | | 0x0B0 ||2||TS2||Fatness||||0-1000|| |
|- | |- | ||
− | | 0x0B2 ||2||Uni+||Grade||xxxi:Toddler Life Score(unused)||| | + | | 0x0B2 ||2||Uni+||Grade||xxxi:Toddler Life Score(unused)|||| |
|- | |- | ||
− | | 0x0B4 ||2||TS2||xxxi:Child Life Score(unused)||||| | + | | 0x0B4 ||2||TS2||xxxi:Child Life Score(unused)|||||| |
|- | |- | ||
− | | 0x0B6 ||2||TS2||xxxi:Teen Life Score(unused)||||| | + | | 0x0B6 ||2||TS2||xxxi:Teen Life Score(unused)|||||| |
|- | |- | ||
− | | 0x0B8 ||2||TS2||xxxi:Adult Life Score(unused)||||| | + | | 0x0B8 ||2||TS2||xxxi:Adult Life Score(unused)|||||| |
|- | |- | ||
− | | 0x0BA ||2||TS2||xxxi:Elder Life Score(unused)||||| | + | | 0x0BA ||2||TS2||xxxi:Elder Life Score(unused)|||||| |
|- | |- | ||
− | | 0x0BC ||2||TS2||Voice Type||||| | + | | 0x0BC ||2||TS2||Voice Type|||||| |
|- | |- | ||
− | | 0x0BE ||4||TS2||Job Object GUID||||| | + | | 0x0BE ||4||TS2||Job Object GUID|||||| |
|- | |- | ||
− | | 0x0C2 ||2||TS2||Age Days Left||||| | + | | 0x0C2 ||2||TS2||Age Days Left|||||| |
|- | |- | ||
− | | 0x0C4 ||2||TS2||Days in Previous Age||||| | + | | 0x0C4 ||2||TS2||Days in Previous Age|||||| |
|- | |- | ||
− | | 0x0C6 ||2||TS2||Decay Hunger Per Day||||| | + | | 0x0C6 ||2||TS2||Decay Hunger Per Day|||||| |
|- | |- | ||
− | | 0x0C8 ||2||TS2||Decay Comfort Per Day||||| | + | | 0x0C8 ||2||TS2||Decay Comfort Per Day|||||| |
|- | |- | ||
− | | 0x0CA ||2||TS2||Decay Bladder Per Day||||| | + | | 0x0CA ||2||TS2||Decay Bladder Per Day|||||| |
|- | |- | ||
− | | 0x0CC ||2||TS2||Decay Energy Per Day||||| | + | | 0x0CC ||2||TS2||Decay Energy Per Day|||||| |
|- | |- | ||
− | | 0x0CE ||2||TS2||Decay Hygiene Per Day||||| | + | | 0x0CE ||2||TS2||Decay Hygiene Per Day|||||| |
|- | |- | ||
− | | 0x0D0 ||2||TS2||unused (was Social Family Decay)||||| | + | | 0x0D0 ||2||TS2||unused (was Social Family Decay)|||||| |
|- | |- | ||
− | | 0x0D2 ||2||TS2||Decay Social per Day||||| | + | | 0x0D2 ||2||TS2||Decay Social per Day|||||| |
|- | |- | ||
− | | 0x0D4 ||2||TS2||unused||||| | + | | 0x0D4 ||2||TS2||unused|||||| |
|- | |- | ||
− | | 0x0D6 ||2||TS2||Decay Fun per day||||| | + | | 0x0D6 ||2||TS2||Decay Fun per day|||||| |
|- | |- | ||
− | | 0x0D8 ||2||TS2||ci: Current running interaction index||||| | + | | 0x0D8 ||2||TS2||ci: Current running interaction index|||||| |
|- | |- | ||
− | | 0x0DA ||2||TS2||ci: Current running Object ID||||| | + | | 0x0DA ||2||TS2||ci: Current running Object ID|||||| |
|- | |- | ||
− | | 0x0DC ||2||TS2||Genetics Data 1||||| | + | | 0x0DC ||2||TS2||Genetics Data 1|||||| |
|- | |- | ||
− | | 0x0DE ||2||TS2||Genetics Data 2||||| | + | | 0x0DE ||2||TS2||Genetics Data 2|||||| |
|- | |- | ||
− | | 0x0E0 ||2||TS2||Genetics Data 3||||| | + | | 0x0E0 ||2||TS2||Genetics Data 3|||||| |
|- | |- | ||
− | | 0x0E2 ||4||TS2||School object GUID||||| | + | | 0x0E2 ||4||TS2||School object GUID|||||| |
|- | |- | ||
− | | 0x0E6 ||2||TS2||ci: Current Interaction GUID||||| | + | | 0x0E6 ||2||TS2||ci: Current Interaction GUID|||||| |
|- | |- | ||
− | | 0x0E8 ||2||TS2||Interactions Linked Deleted||||| | + | | 0x0E8 ||2||TS2||Interactions Linked Deleted|||||| |
|- | |- | ||
− | | 0x0EA ||2||TS2||Romance Skill||||| | + | | 0x0EA ||2||TS2||Romance Skill|||||| |
|- | |- | ||
− | | 0x0EC ||2||TS2||LocoWeight 0||||| | + | | 0x0EC ||2||TS2||LocoWeight 0|||||| |
|- | |- | ||
− | | 0x0EE ||2||TS2||LocoWeight 1||||| | + | | 0x0EE ||2||TS2||LocoWeight 1|||||| |
|- | |- | ||
− | | 0x0F0 ||2||TS2||LocoPersonalityIndex||||| | + | | 0x0F0 ||2||TS2||LocoPersonalityIndex|||||| |
|- | |- | ||
− | | 0x0F2 ||2||TS2||LocoPersonalityWeight||||| | + | | 0x0F2 ||2||TS2||LocoPersonalityWeight|||||| |
|- | |- | ||
− | | 0x0F4 ||2||TS2||LocoMoodIndex||||| | + | | 0x0F4 ||2||TS2||LocoMoodIndex|||||| |
|- | |- | ||
− | | 0x0F6 ||2||TS2||LocoMoodWeight||||| | + | | 0x0F6 ||2||TS2||LocoMoodWeight|||||| |
|- | |- | ||
− | | 0x0F8 ||2||TS2||Motives not included in mood||||| | + | | 0x0F8 ||2||TS2||Motives not included in mood|||||| |
|- | |- | ||
− | | 0x0FA ||4||TS2||Outfit Source GUID||||| | + | | 0x0FA ||4||TS2||Outfit Source GUID|||||| |
|- | |- | ||
− | | 0x0FE ||2||TS2||Environment Score Override||||| | + | | 0x0FE ||2||TS2||Environment Score Override|||||| |
|- | |- | ||
− | | 0x100 ||2||TS2||Fitness Preference||||| | + | | 0x100 ||2||TS2||Fitness Preference|||||| |
|- | |- | ||
− | | 0x102 ||2||TS2||Pension||||| | + | | 0x102 ||2||TS2||Pension|||||| |
|- | |- | ||
− | | 0x104 ||2||TS2||i: Politics||||0-1000| | + | | 0x104 ||2||TS2||i: Politics||||0-1000|| |
|- | |- | ||
− | | 0x106 ||2||TS2||i: Money||||0-1000| | + | | 0x106 ||2||TS2||i: Money||||0-1000|| |
|- | |- | ||
− | | 0x108 ||2||TS2||i: Environment||||0-1000| | + | | 0x108 ||2||TS2||i: Environment||||0-1000|| |
|- | |- | ||
− | | 0x10A ||2||TS2||i: Crime||||0-1000| | + | | 0x10A ||2||TS2||i: Crime||||0-1000|| |
|- | |- | ||
− | | 0x10C ||2||TS2||i: Entertainment||||0-1000| | + | | 0x10C ||2||TS2||i: Entertainment||||0-1000|| |
|- | |- | ||
− | | 0x10E ||2||TS2||i: Culture||||0-1000| | + | | 0x10E ||2||TS2||i: Culture||||0-1000|| |
|- | |- | ||
− | | 0x110 ||2||TS2||i: Food||||0-1000| | + | | 0x110 ||2||TS2||i: Food||||0-1000|| |
|- | |- | ||
− | | 0x112 ||2||TS2||i: Health||||0-1000| | + | | 0x112 ||2||TS2||i: Health||||0-1000|| |
|- | |- | ||
− | | 0x114 ||2||TS2||i: Fashion||||0-1000| | + | | 0x114 ||2||TS2||i: Fashion||||0-1000|| |
|- | |- | ||
− | | 0x116 ||2||TS2||i: Sports||||0-1000| | + | | 0x116 ||2||TS2||i: Sports||||0-1000|| |
|- | |- | ||
− | | 0x118 ||2||TS2||i: Paranormal||||0-1000| | + | | 0x118 ||2||TS2||i: Paranormal||||0-1000|| |
|- | |- | ||
− | | 0x11A ||2||TS2||i: Travel||||0-1000| | + | | 0x11A ||2||TS2||i: Travel||||0-1000|| |
|- | |- | ||
− | | 0x11C ||2||TS2||i: Work||||0-1000| | + | | 0x11C ||2||TS2||i: Work||||0-1000|| |
|- | |- | ||
− | | 0x11E ||2||TS2||i: Weather||||0-1000| | + | | 0x11E ||2||TS2||i: Weather||||0-1000|| |
|- | |- | ||
− | | 0x120 ||2||TS2||i: Animals||||0-1000| | + | | 0x120 ||2||TS2||i: Animals||||0-1000|| |
|- | |- | ||
− | | 0x122 ||2||TS2||i: School||||0-1000| | + | | 0x122 ||2||TS2||i: School||||0-1000|| |
|- | |- | ||
− | | 0x124 ||2||TS2||i: Toys||||0-1000| | + | | 0x124 ||2||TS2||i: Toys||||0-1000|| |
|- | |- | ||
− | | 0x126 ||2||TS2||i: Sci-Fi||||0-1000| | + | | 0x126 ||2||TS2||i: Sci-Fi||||0-1000|| |
|- | |- | ||
− | | 0x128 ||2||TS2||i: Unused||||| | + | | 0x128 ||2||TS2||i: Unused|||||| |
|- | |- | ||
− | | 0x12A ||2||TS2||i: Unused||||| | + | | 0x12A ||2||TS2||i: Unused|||||| |
|- | |- | ||
− | | 0x12C ||2||TS2||i: Unused||||| | + | | 0x12C ||2||TS2||i: Unused|||||| |
|- | |- | ||
− | | 0x12E ||2||TS2||i: Unused||||| | + | | 0x12E ||2||TS2||i: Unused|||||| |
|- | |- | ||
− | | 0x130 ||2||TS2||i: Unused||||| | + | | 0x130 ||2||TS2||i: Unused|||||| |
|- | |- | ||
− | | 0x132 ||2||TS2||i: Unused||||| | + | | 0x132 ||2||TS2||i: Unused|||||| |
|- | |- | ||
− | | 0x134 ||2||TS2||i: Unused||||| | + | | 0x134 ||2||TS2||i: Unused|||||| |
|- | |- | ||
− | | 0x136 ||2||TS2||i: Unused||||| | + | | 0x136 ||2||TS2||i: Unused|||||| |
|- | |- | ||
− | | 0x138 ||2||TS2||i: Unused||||| | + | | 0x138 ||2||TS2||i: Unused|||||| |
|- | |- | ||
− | | 0x13A ||2||TS2||i: Unused||||| | + | | 0x13A ||2||TS2||i: Unused|||||| |
|- | |- | ||
− | | 0x13C ||2||TS2||i: Unused||||| | + | | 0x13C ||2||TS2||i: Unused|||||| |
|- | |- | ||
− | | 0x13E ||2||TS2||i: Unused||||| | + | | 0x13E ||2||TS2||i: Unused|||||| |
|- | |- | ||
− | | 0x140 ||2||TS2||Unselectable Sim||||| | + | | 0x140 ||2||TS2||Unselectable Sim|||||| |
|- | |- | ||
− | | 0x142 ||2||TS2||NPC Type||||| | + | | 0x142 ||2||TS2||NPC Type|||||| |
|- | |- | ||
− | | 0x144 ||2||TS2||Age Duration||||| | + | | 0x144 ||2||TS2||Age Duration|||||| |
|- | |- | ||
− | | 0x146 ||2||TS2||ci: Sub Queue Interaction Object ID||||| | + | | 0x146 ||2||TS2||ci: Sub Queue Interaction Object ID|||||| |
|- | |- | ||
− | | 0x148 ||2||TS2||Selection Flags||||| | + | | 0x148 ||2||TS2||Selection Flags|||||| |
|- | |- | ||
− | | 0x14A ||2||TS2||Person Flags||||| | + | | 0x14A ||2||TS2||Person Flags|||||| |
|- | |- | ||
− | | 0x14C ||2||TS2||Aspiration Score||||| | + | | 0x14C ||2||TS2||Aspiration Score|||||| |
|- | |- | ||
− | | 0x14E ||2||TS2||Aspiration Reward Points Spent||||Divide by 10| | + | | 0x14E ||2||TS2||Aspiration Reward Points Spent||||Divide by 10|| |
|- | |- | ||
− | | 0x150 ||2||TS2||Aspiration Score Raw||||Divide by 10| | + | | 0x150 ||2||TS2||Aspiration Score Raw||||Divide by 10|| |
|- | |- | ||
− | | 0x152 ||2||TS2||Mood Booster||||| | + | | 0x152 ||2||TS2||Mood Booster|||||| |
|- | |- | ||
− | | 0x154 ||2||TS2||Current Interaction Joinable||||| | + | | 0x154 ||2||TS2||Current Interaction Joinable|||||| |
|- | |- | ||
− | | 0x156 ||2||TS2||Unlinked?||||| | + | | 0x156 ||2||TS2||Unlinked?|||||| |
|- | |- | ||
− | | 0x158 ||2||TS2||Interaction Autonomous||||| | + | | 0x158 ||2||TS2||Interaction Autonomous|||||| |
|- | |- | ||
− | | 0x15A ||4||TS2||Retired Job GUID||||| | + | | 0x15A ||4||TS2||Retired Job GUID|||||| |
|- | |- | ||
− | | 0x15E ||2||TS2||Retired Job Level||||| | + | | 0x15E ||2||TS2||Retired Job Level|||||| |
|- | |- | ||
− | | 0x160 ||4||Uni+||College Major||||GUID| | + | | 0x160 ||4||Uni+||College Major||||GUID|| |
|- | |- | ||
− | | 0x164 ||2||Uni+||Remaining Time in Semester||||Hours, max 72.| | + | | 0x164 ||2||Uni+||Remaining Time in Semester||||Hours, max 72.|| |
|- | |- | ||
− | | 0x166 ||2||Uni+|| | + | | 0x166 ||2||Uni+||University flags|bit field|||| |
+ | format: | ||
+ | *bit 00=1st year | ||
+ | *bit 01=2nd year | ||
+ | *bit 02=3rd year | ||
+ | *bit 03=4th year | ||
+ | *bit 04=semester 0=1st semester 1=2d semester | ||
+ | *bit 05=try period | ||
+ | *bit 06=got diploma | ||
+ | *bit 07=in course or exam | ||
+ | *bit 08=unknown (seems to always be 0) | ||
+ | *bit 09=unknown (seems to always be 0) | ||
+ | *bit 10=unknown | ||
+ | *bit 11=unknwon | ||
+ | *bit 12=abandon | ||
+ | *bit 13=fired | ||
+ | *bit 14=unknown | ||
+ | *bit 15=unknown| | ||
|- | |- | ||
− | | 0x168 ||2||Uni+||Semester||||1-8| | + | | 0x168 ||2||Uni+||Semester||||1-8|| |
|- | |- | ||
− | | 0x16A ||2||Uni+||On Campus?||||Boolean| | + | | 0x16A ||2||Uni+||On Campus?||||Boolean|| |
|- | |- | ||
− | | 0x16C ||4||Uni+||Unknown||||| | + | | 0x16C ||4||Uni+||Unknown|||||| |
|- | |- | ||
− | | 0x170 ||2||Uni+||Influence||||| | + | | 0x170 ||2||Uni+||Influence|||||| |
|- | |- | ||
− | | 0x172 ||2||NL+||Route||||| | + | | 0x172 ||2||NL+||Route|||||| |
|- | |- | ||
− | | 0x174 ||2||NL+||Traits 1||||Read as Short then broken down bitwise: Bit0=Cologne, Bit1=Stink, Bit2=Fatness, Bit3=Fitness, Bit4=Formal Wear, Bit5=Swim Wear, Bit6=Underwear, Bit7=Vampirism, Bit8=Facial Hair, Bit9=Glasses, Bit10=Makeup, Bit11=Full Face Makeup, Bit12=Hats, Bit13=Jewelery| | + | | 0x174 ||2||NL+||Traits 1||||Read as Short then broken down bitwise: Bit0=Cologne, Bit1=Stink, Bit2=Fatness, Bit3=Fitness, Bit4=Formal Wear, Bit5=Swim Wear, Bit6=Underwear, Bit7=Vampirism, Bit8=Facial Hair, Bit9=Glasses, Bit10=Makeup, Bit11=Full Face Makeup, Bit12=Hats, Bit13=Jewelery|| |
|- | |- | ||
− | | 0x176 ||2||NL+||Traits 2||||Read as Short then broken down bitwise: Bit0=Blonde Hair, Bit1=Red Hair, Bit2=Brown Hair, Bit3=Black Hair, Bit4=Custom Hair, Bit5=Grey Hair, ''(BV+ from this point on)'' Bit6=Hard Worker, Bit7=Unemployed, Bit8=Logical, Bit9=Charismatic, Bit10=Great Cook, Bit11=Mechanical, Bit12=Creative, Bit13=Athletic, Bit14=Good at Cleaning, Bit15=Zombiism| | + | | 0x176 ||2||NL+||Traits 2||||Read as Short then broken down bitwise: Bit0=Blonde Hair, Bit1=Red Hair, Bit2=Brown Hair, Bit3=Black Hair, Bit4=Custom Hair, Bit5=Grey Hair, ''(BV+ from this point on)'' Bit6=Hard Worker, Bit7=Unemployed, Bit8=Logical, Bit9=Charismatic, Bit10=Great Cook, Bit11=Mechanical, Bit12=Creative, Bit13=Athletic, Bit14=Good at Cleaning, Bit15=Zombiism|| |
|- | |- | ||
− | | 0x178 ||2||NL+||Turn Ons 1||||Read as Short then broken down bitwise: Bit0=Cologne, Bit1=Stink, Bit2=Fatness, Bit3=Fitness, Bit4=Formal Wear, Bit5=Swim Wear, Bit6=Underwear, Bit7=Vampirism, Bit8=Facial Hair, Bit9=Glasses, Bit10=Makeup, Bit11=Full Face Makeup, Bit12=Hats, Bit13=Jewelery| | + | | 0x178 ||2||NL+||Turn Ons 1||||Read as Short then broken down bitwise: Bit0=Cologne, Bit1=Stink, Bit2=Fatness, Bit3=Fitness, Bit4=Formal Wear, Bit5=Swim Wear, Bit6=Underwear, Bit7=Vampirism, Bit8=Facial Hair, Bit9=Glasses, Bit10=Makeup, Bit11=Full Face Makeup, Bit12=Hats, Bit13=Jewelery|| |
|- | |- | ||
− | | 0x17A ||2||NL+||Turn Ons 2||||Read as Short then broken down bitwise: Bit0=Blonde Hair, Bit1=Red Hair, Bit2=Brown Hair, Bit3=Black Hair, Bit4=Custom Hair, Bit5=Grey Hair, ''(BV+ from this point on)'' Bit6=Hard Worker, Bit7=Unemployed, Bit8=Logical, Bit9=Charismatic, Bit10=Great Cook, Bit11=Mechanical, Bit12=Creative, Bit13=Athletic, Bit14=Good at Cleaning, Bit15=Zombiism| | + | | 0x17A ||2||NL+||Turn Ons 2||||Read as Short then broken down bitwise: Bit0=Blonde Hair, Bit1=Red Hair, Bit2=Brown Hair, Bit3=Black Hair, Bit4=Custom Hair, Bit5=Grey Hair, ''(BV+ from this point on)'' Bit6=Hard Worker, Bit7=Unemployed, Bit8=Logical, Bit9=Charismatic, Bit10=Great Cook, Bit11=Mechanical, Bit12=Creative, Bit13=Athletic, Bit14=Good at Cleaning, Bit15=Zombiism|| |
|- | |- | ||
− | | 0x17C ||2||NL+||Turn Offs 1||||Read as Short then broken down bitwise: Bit0=Cologne, Bit1=Stink, Bit2=Fatness, Bit3=Fitness, Bit4=Formal Wear, Bit5=Swim Wear, Bit6=Underwear, Bit7=Vampirism, Bit8=Facial Hair, Bit9=Glasses, Bit10=Makeup, Bit11=Full Face Makeup, Bit12=Hats, Bit13=Jewelery| | + | | 0x17C ||2||NL+||Turn Offs 1||||Read as Short then broken down bitwise: Bit0=Cologne, Bit1=Stink, Bit2=Fatness, Bit3=Fitness, Bit4=Formal Wear, Bit5=Swim Wear, Bit6=Underwear, Bit7=Vampirism, Bit8=Facial Hair, Bit9=Glasses, Bit10=Makeup, Bit11=Full Face Makeup, Bit12=Hats, Bit13=Jewelery|| |
|- | |- | ||
− | | 0x17E ||2||NL+||Turn Offs 2||||Read as Short then broken down bitwise: Bit0=Blonde Hair, Bit1=Red Hair, Bit2=Brown Hair, Bit3=Black Hair, Bit4=Custom Hair, Bit5=Grey Hair, ''(BV+ from this point on)'' Bit6=Hard Worker, Bit7=Unemployed, Bit8=Logical, Bit9=Charismatic, Bit10=Great Cook, Bit11=Mechanical, Bit12=Creative, Bit13=Athletic, Bit14=Good at Cleaning, Bit15=Zombiism| | + | | 0x17E ||2||NL+||Turn Offs 2||||Read as Short then broken down bitwise: Bit0=Blonde Hair, Bit1=Red Hair, Bit2=Brown Hair, Bit3=Black Hair, Bit4=Custom Hair, Bit5=Grey Hair, ''(BV+ from this point on)'' Bit6=Hard Worker, Bit7=Unemployed, Bit8=Logical, Bit9=Charismatic, Bit10=Great Cook, Bit11=Mechanical, Bit12=Creative, Bit13=Athletic, Bit14=Good at Cleaning, Bit15=Zombiism|| |
|- | |- | ||
− | | 0x180 ||2||NL+||Species||||Human=0, Large Dog=1, Small Dog=2, Cat=3| | + | | 0x180 ||2||NL+||Species||||Human=0, Large Dog=1, Small Dog=2, Cat=3|| |
|- | |- | ||
− | | 0x182 ||2||NL+||Countdown||||| | + | | 0x182 ||2||NL+||Countdown|||||| |
|- | |- | ||
− | | 0x184 ||2||NL+||Perfume Timer||||| | + | | 0x184 ||2||NL+||Perfume Timer|||||| |
|- | |- | ||
− | | 0x186 ||2||NL+||Date Timer||||| | + | | 0x186 ||2||NL+||Date Timer|||||| |
|- | |- | ||
− | | 0x188 ||2||NL+||Date Score||||| | + | | 0x188 ||2||NL+||Date Score|||||| |
|- | |- | ||
− | | 0x18A ||2||NL+||Date Unlock Counter||||| | + | | 0x18A ||2||NL+||Date Unlock Counter|||||| |
|- | |- | ||
− | | 0x18C ||2||NL+||Love Potion Timer||||| | + | | 0x18C ||2||NL+||Love Potion Timer|||||| |
|- | |- | ||
− | | 0x18E ||2||NL+||Aspiration Score Lock||||| | + | | 0x18E ||2||NL+||Aspiration Score Lock|||||| |
|- | |- | ||
− | | 0x190 ||2||NL+||Date Unlock Counter||||| | + | | 0x190 ||2||NL+||Date Unlock Counter|||||| |
|- | |- | ||
− | | 0x192 ||2|| | + | | 0x192 ||2||OfB+||Lot ID|||||| |
|- | |- | ||
− | | 0x194 ||2|| | + | | 0x194 ||2||OfB+||Salary|||||| |
|- | |- | ||
− | | 0x196 ||2|| | + | | 0x196 ||2||OfB+||Flags|||||| |
|- | |- | ||
− | | 0x198 ||2|| | + | | 0x198 ||2||OfB+||Assignment|||||| |
|- | |- | ||
− | | 0x19A ||2|| | + | | 0x19A ||2||Pets||Pet Traits|||||| |
|- | |- | ||
− | | 0x19C ||2|| | + | | 0x19C ||2||BV+||Days Left in Vacation|||||| |
|- | |- | ||
− | | 0x19E ||2||BV+||Turn Ons 3||||| | + | | 0x19E ||2||BV+||Turn Ons 3||||Read as Short then broken down bitwise: Bit0=Robots, Bit1=Plant Sim, Bit2=Lycanthropy, Bit3=Witchiness|| |
|- | |- | ||
− | | 0x1A0 ||2||BV+||Turn Offs 3||||| | + | | 0x1A0 ||2||BV+||Turn Offs 3||||Read as Short then broken down bitwise: Bit0=Robots, Bit1=Plant Sim, Bit2=Lycanthropy, Bit3=Witchiness|| |
|- | |- | ||
− | | 0x1A2 ||2||BV+||Traits 3||||| | + | | 0x1A2 ||2||BV+||Traits 3||||Read as Short then broken down bitwise: Bit0=Robots, Bit1=Plant Sim, Bit2=Lycanthropy, Bit3=Witchiness|| |
|- | |- | ||
− | | 0x1A4 ||2|| | + | | 0x1A4 ||2||??||Hobby cooking||||0-1000 |
|- | |- | ||
− | | | + | | 0x1A6 ||2||??||Hobby plastic arts||||0-1000 |
+ | |- | ||
+ | | 0x1A8 ||2||??||Hobby cinema and literature||||0-1000 | ||
+ | |- | ||
+ | | 0x1AA ||2||??||Hobby sports||||0-1000 | ||
+ | |- | ||
+ | | 0x1AC ||2||??||Hobby games||||0-1000 | ||
+ | |- | ||
+ | | 0x1AE ||2||??||Hobby nature||||0-1000 | ||
+ | |- | ||
+ | | 0x1B0 ||2||??||Hobby tinkering||||0-1000 | ||
+ | |- | ||
+ | | 0x1B2 ||2||??||Hobby fitness||||0-1000 | ||
+ | |- | ||
+ | | 0x1B4 ||2||??||Hobby science||||0-1000 | ||
+ | |- | ||
+ | | 0x1B6 ||2||??||Hobby music and dance||||0-1000 | ||
+ | |- | ||
+ | | 0x1B8 ||2||??||unused||||| | ||
+ | |- | ||
+ | | 0x1BA ||2||??||Preferred hobby |||| | ||
+ | *0xCC=cooking | ||
+ | *0xCD=plastic arts | ||
+ | *0xCE=movies ans literature | ||
+ | *0xCF=sports | ||
+ | *0xD0=games | ||
+ | *0xD1=nature | ||
+ | *0xD2=tinkering | ||
+ | *0xD3=fitness | ||
+ | *0xD4=sciences | ||
+ | *0xD5=music and dance| | ||
+ | |- | ||
+ | | 0x1BC ||2||??||LTA||||Seen in SImPE | ||
+ | |- | ||
+ | | 0x1BE ||2||??||LTA unlock||||Seen in SImPE | ||
+ | |- | ||
+ | | 0x1C0 ||2||??||LTA unlock spent||||Seen in SImPE | ||
+ | |- | ||
+ | | 0x1C2 ||2||??||Hunger decay modifier||||Seen in SimPE | ||
+ | |- | ||
+ | | 0x1C4 ||2||??||Comfort decay modifier||||Seen in SimPE | ||
+ | |- | ||
+ | | 0x1C6 ||2||??||Bladder decay modifier||||Seen in SimPE | ||
+ | |- | ||
+ | | 0x1C8 ||2||??||Energy decay modifier||||Seen in SimPE | ||
+ | |- | ||
+ | | 0x1CA ||2||??||Hygiene decay modifier||||Seen in SimPE | ||
+ | |- | ||
+ | | 0x1CC ||2||??||Fun decay modifier||||Seen in SimPE | ||
+ | |- | ||
+ | | 0x1CE ||2||??||Social decay modifier||||Seen in SimPE | ||
+ | |- | ||
+ | | 0x1D0 ||2||??||Bugs collection1||||Seen in SimPE | ||
+ | |- | ||
+ | | 0x1D2 ||2||??||Bugs collection2||||Seen in SimPE | ||
+ | |- | ||
+ | | 0x1D4 ||2||??||Reputation||||Seen in SimPE | ||
+ | |- | ||
+ | | 0x1D6 ||2||??||Probability to appear||||Seen in SimPE | ||
+ | |- | ||
+ | | 0x1D8 ||2||??||Title post name||||Seen in SimPE | ||
+ | |- | ||
+ | | 0x1DA ||2||??||Sim instance||||Seen in SimPE | ||
+ | |- | ||
+ | | 0x1D2 ||4||??||Sim GUID||||Seen in SImPE | ||
+ | |- | ||
+ | | 0x1E0 ||2||??||Unknown|||| | ||
+ | |- | ||
+ | | 0x1E2 ||2||??||Unknown||||Seen in SImPE | ||
+ | |- | ||
+ | | 0x1E4 ||4||??||Count N||||Follow N WORD whose go by pair, the first WORD of the pair match a sim instance, purpose is unknown | ||
+ | |- | ||
+ | |||1||??||9 BYTES||||Purpose is unknown, seems to always be 0 | ||
|} | |} | ||
− | [[Category:Modding]] | + | [[Category:Sims 2 Modding]] |
[[Category:InternalFormats]] | [[Category:InternalFormats]] | ||
[[Category:FormatsByTGI]] | [[Category:FormatsByTGI]] |
Latest revision as of 18:44, 22 May 2014
AACE2EFB | |
---|---|
Short name: | PDAT |
Long name: | Sim description |
Thanks to Buggi, Quaxi and Kobal for this one.
This resource holds sim data.
[edit] Format
Offset 128 (0x80) 1 byte - Age (01=baby,02=toddler,03=child,10=teen,13=adult,33=elder)
Offset 134 (0x86) Family?
Offset 142 (0x8E) 1 byte - Gender (0=male, 1=female)
Offset 152 (0x98) 1 byte - Zodiac sign
Offset 176 (0xB0) 2 byte - Fatness
Offset 0x160 2 Byte - Instance ID of the File
Offset 0x162 4 Byte - Sim ID
All of the following values are short ints (2 bytes) ranging from 0 to 1000. Personality:
Offset 106 (0x6A) - Sloppy-Neat
and 26 (0x1A)
Offset 108 (0x6C) - Grouchy-Nice
and 16 (0x10)
Offset 110 (0x6E) - Lazy-Active
and 18 (0x12)
Offset 112 (0x70) - Shy-Outgoing
and 24 (0x18)
Offset 114 (0x72) - Serious-Playful
and 22 (0x16)
Skills:
Offset 30 (0x1E) Cleaning
Offset 32 (0x20) Cooking
Offset 34 (0x22) Charisma
Offset 36 (0x24) Mechanical
Offset 42 (0x2A) Creativity
Offset 46 (0x2E) Body
Offset 48 (0x30) Logic
Interests:
Offset 260 (0x104) Politics
Offset 262 (0x106) Money
Offset 264 (0x108) Environment
Offset 266 (0x10A) Crime
Offset 268 (0x10C) Entertainment
Offset 270 (0x10E) Culture
Offset 272 (0x110) Food
Offset 274 (0x112) Health
Offset 276 (0x114) Fashion
Offset 278 (0x116) Sports
Offset 280 (0x118) Paranormal
Offset 282 (0x11A) Travel
Offset 284 (0x11C) Work
Offset 286 (0x11E) Weather
Offset 288 (0x120) Animals
Offset 290 (0x122) School
Offset 292 (0x124) Toys
Offset 294 (0x126) Sci-Fi
Here is the List of all available Options in the SDSC Files:
Offset | Size | Version | Name | Old Name | Description | |
---|---|---|---|---|---|---|
0x000 | 4 | TS2 | ??? | |||
0x004 | 4 | TS2 | Version? | Unknown = 0, BaseGame = 0x20, University = 0x22, Nightlife = 0x29, Business = 0x2a, Pets = 0x2c, Castaway = 0x2d, Voyage = 0x2e, VoyageB = 0x2f, Free Time = 0x33, Apartment Life = 0x36 | ||
0x008 | 4 | TS2 | Version again? | Seems to be just a repeat of data from 0x004... | ||
0x00C | 2 | TS2 | Sitting? | |||
0x00E | 2 | TS2 | Money Over Head | |||
0x010 | 2 | TS2 | Personality Nice | 0-1000 | ||
0x012 | 2 | TS2 | Personality Active | 0-1000 | ||
0x014 | 2 | Uni+ | Effort | Personality ( Unused - was Generousity) | Effort put into college classes | |
0x016 | 2 | TS2 | Personality Playful | 0-1000 | ||
0x018 | 2 | TS2 | Personality Outgoing | 0-1000 | ||
0x01A | 2 | TS2 | Personality Neat | 0-1000 | ||
0x01C | 2 | TS2 | Current Outfit | |||
0x01E | 2 | TS2 | Cleaning Skill | 0-1000 | ||
0x020 | 2 | TS2 | Cooking Skill | 0-1000 | ||
0x022 | 2 | TS2 | Charisma Skill | 0-1000 | ||
0x024 | 2 | TS2 | Mechanical Skill | 0-1000 | ||
0x026 | 2 | TS2 | xxxi: Exercise ( Hot Date ) | |||
0x028 | 2 | TS2 | xxxi: Food ( Hot Date ) | |||
0x02A | 2 | TS2 | Creativity Skill | |||
0x02C | 2 | TS2 | xxxi: Parties ( Hot Date ) | |||
0x02E | 2 | TS2 | Body Skill | 0-1000 | ||
0x030 | 2 | TS2 | Logic Skill | 0-1000 | ||
0x032 | 2 | TS2 | Group Talk State Flags | |||
0x034 | 2 | TS2 | xxxi: Style ( Hot Date ) | |||
0x036 | 2 | TS2 | ci: Current Interaction Index | |||
0x038 | 2 | TS2 | Gender Preference - Male | |||
0x03A | 2 | TS2 | Gender Preference - Female | |||
0x03C | 2 | TS2 | Job Data | |||
0x03E | 2 | TS2 | Interaction Data Field #1 | |||
0x040 | 2 | TS2 | ci: Sub Queue Interaction Count | |||
0x042 | 2 | TS2 | tick counter | |||
0x044 | 2 | TS2 | Interaction Data Field #2 | |||
0x046 | 2 | TS2 | Motives Static? | |||
0x048 | 2 | TS2 | Censorship Flags | |||
0x04A | 2 | TS2 | neighbor id | |||
0x04C | 2 | TS2 | Person Type | |||
0x04E | 2 | TS2 | Priority | |||
0x050 | 2 | TS2 | Greet Status | |||
0x052 | 2 | TS2 | visitor schedule | |||
0x054 | 2 | TS2 | autonomy level | |||
0x056 | 2 | TS2 | route slot | |||
0x058 | 2 | TS2 | route multi slot index | |||
0x05A | 2 | TS2 | route status | |||
0x05C | 2 | TS2 | route goal | |||
0x05E | 2 | TS2 | Look At Object ID | |||
0x060 | 2 | TS2 | Look At Slot ID | |||
0x062 | 2 | TS2 | Look At State | |||
0x064 | 2 | TS2 | Look At Time Remaining | |||
0x066 | 2 | TS2 | cn: Next Queued Interaction Index | |||
0x068 | 2 | TS2 | Aspiration | |||
0x06A | 2 | TS2 | Original Neat Personality Type | |||
0x06C | 2 | TS2 | Original Nice Personality | |||
0x06E | 2 | TS2 | Original Active Personality | |||
0x070 | 2 | TS2 | Original Outgoing Personality | |||
0x072 | 2 | TS2 | Original Playful Personality | |||
0x074 | 2 | TS2 | Sim UI Icon Flags | |||
0x076 | 2 | TS2 | FindBestAction result Interaction Object ID | |||
0x078 | 2 | TS2 | Memory Score | |||
0x07A | 2 | TS2 | route start slot | |||
0x07C | 2 | TS2 | School Grade | |||
0x07E | 2 | TS2 | Job Promotion Level | |||
0x080 | 2 | TS2 | Person Age | |||
0x082 | 2 | TS2 | social menu object id | |||
0x084 | 2 | TS2 | skin color | |||
0x086 | 2 | TS2 | family number | |||
0x088 | 2 | TS2 | route result | |||
0x08A | 2 | TS2 | job performance | |||
0x08C | 2 | TS2 | Is Swimming? | |||
0x08E | 2 | TS2 | Gender | 0=male, 1=female | ||
0x090 | 2 | TS2 | private | |||
0x092 | 2 | TS2 | lingering house number | |||
0x094 | 2 | TS2 | ghost flags (routing behavior) | |||
0x096 | 2 | TS2 | PTO | |||
0x098 | 2 | TS2 | zodiac | |||
0x09A | 2 | TS2 | non-interruptible | |||
0x09C | 2 | TS2 | cn: Next Queued Interaction Continuation? | |||
0x09E | 2 | TS2 | footprint extension | |||
0x0A0 | 2 | TS2 | Render Display Flags | |||
0x0A2 | 2 | TS2 | ci: Sub Queue Master Interaction Object ID | |||
0x0A4 | 2 | TS2 | ci: Sub Queue master interaction index | |||
0x0A6 | 2 | TS2 | cn: Next Sub Queue Interaction Index | |||
0x0A8 | 2 | TS2 | cn: Next Sub Queue Interaction object ID | |||
0x0AA | 2 | TS2 | cn: Next Queued interaction object ID | |||
0x0AC | 2 | TS2 | ci: Current interaction object ID | |||
0x0AE | 2 | TS2 | Body Flags | |||
0x0B0 | 2 | TS2 | Fatness | 0-1000 | ||
0x0B2 | 2 | Uni+ | Grade | xxxi:Toddler Life Score(unused) | ||
0x0B4 | 2 | TS2 | xxxi:Child Life Score(unused) | |||
0x0B6 | 2 | TS2 | xxxi:Teen Life Score(unused) | |||
0x0B8 | 2 | TS2 | xxxi:Adult Life Score(unused) | |||
0x0BA | 2 | TS2 | xxxi:Elder Life Score(unused) | |||
0x0BC | 2 | TS2 | Voice Type | |||
0x0BE | 4 | TS2 | Job Object GUID | |||
0x0C2 | 2 | TS2 | Age Days Left | |||
0x0C4 | 2 | TS2 | Days in Previous Age | |||
0x0C6 | 2 | TS2 | Decay Hunger Per Day | |||
0x0C8 | 2 | TS2 | Decay Comfort Per Day | |||
0x0CA | 2 | TS2 | Decay Bladder Per Day | |||
0x0CC | 2 | TS2 | Decay Energy Per Day | |||
0x0CE | 2 | TS2 | Decay Hygiene Per Day | |||
0x0D0 | 2 | TS2 | unused (was Social Family Decay) | |||
0x0D2 | 2 | TS2 | Decay Social per Day | |||
0x0D4 | 2 | TS2 | unused | |||
0x0D6 | 2 | TS2 | Decay Fun per day | |||
0x0D8 | 2 | TS2 | ci: Current running interaction index | |||
0x0DA | 2 | TS2 | ci: Current running Object ID | |||
0x0DC | 2 | TS2 | Genetics Data 1 | |||
0x0DE | 2 | TS2 | Genetics Data 2 | |||
0x0E0 | 2 | TS2 | Genetics Data 3 | |||
0x0E2 | 4 | TS2 | School object GUID | |||
0x0E6 | 2 | TS2 | ci: Current Interaction GUID | |||
0x0E8 | 2 | TS2 | Interactions Linked Deleted | |||
0x0EA | 2 | TS2 | Romance Skill | |||
0x0EC | 2 | TS2 | LocoWeight 0 | |||
0x0EE | 2 | TS2 | LocoWeight 1 | |||
0x0F0 | 2 | TS2 | LocoPersonalityIndex | |||
0x0F2 | 2 | TS2 | LocoPersonalityWeight | |||
0x0F4 | 2 | TS2 | LocoMoodIndex | |||
0x0F6 | 2 | TS2 | LocoMoodWeight | |||
0x0F8 | 2 | TS2 | Motives not included in mood | |||
0x0FA | 4 | TS2 | Outfit Source GUID | |||
0x0FE | 2 | TS2 | Environment Score Override | |||
0x100 | 2 | TS2 | Fitness Preference | |||
0x102 | 2 | TS2 | Pension | |||
0x104 | 2 | TS2 | i: Politics | 0-1000 | ||
0x106 | 2 | TS2 | i: Money | 0-1000 | ||
0x108 | 2 | TS2 | i: Environment | 0-1000 | ||
0x10A | 2 | TS2 | i: Crime | 0-1000 | ||
0x10C | 2 | TS2 | i: Entertainment | 0-1000 | ||
0x10E | 2 | TS2 | i: Culture | 0-1000 | ||
0x110 | 2 | TS2 | i: Food | 0-1000 | ||
0x112 | 2 | TS2 | i: Health | 0-1000 | ||
0x114 | 2 | TS2 | i: Fashion | 0-1000 | ||
0x116 | 2 | TS2 | i: Sports | 0-1000 | ||
0x118 | 2 | TS2 | i: Paranormal | 0-1000 | ||
0x11A | 2 | TS2 | i: Travel | 0-1000 | ||
0x11C | 2 | TS2 | i: Work | 0-1000 | ||
0x11E | 2 | TS2 | i: Weather | 0-1000 | ||
0x120 | 2 | TS2 | i: Animals | 0-1000 | ||
0x122 | 2 | TS2 | i: School | 0-1000 | ||
0x124 | 2 | TS2 | i: Toys | 0-1000 | ||
0x126 | 2 | TS2 | i: Sci-Fi | 0-1000 | ||
0x128 | 2 | TS2 | i: Unused | |||
0x12A | 2 | TS2 | i: Unused | |||
0x12C | 2 | TS2 | i: Unused | |||
0x12E | 2 | TS2 | i: Unused | |||
0x130 | 2 | TS2 | i: Unused | |||
0x132 | 2 | TS2 | i: Unused | |||
0x134 | 2 | TS2 | i: Unused | |||
0x136 | 2 | TS2 | i: Unused | |||
0x138 | 2 | TS2 | i: Unused | |||
0x13A | 2 | TS2 | i: Unused | |||
0x13C | 2 | TS2 | i: Unused | |||
0x13E | 2 | TS2 | i: Unused | |||
0x140 | 2 | TS2 | Unselectable Sim | |||
0x142 | 2 | TS2 | NPC Type | |||
0x144 | 2 | TS2 | Age Duration | |||
0x146 | 2 | TS2 | ci: Sub Queue Interaction Object ID | |||
0x148 | 2 | TS2 | Selection Flags | |||
0x14A | 2 | TS2 | Person Flags | |||
0x14C | 2 | TS2 | Aspiration Score | |||
0x14E | 2 | TS2 | Aspiration Reward Points Spent | Divide by 10 | ||
0x150 | 2 | TS2 | Aspiration Score Raw | Divide by 10 | ||
0x152 | 2 | TS2 | Mood Booster | |||
0x154 | 2 | TS2 | Current Interaction Joinable | |||
0x156 | 2 | TS2 | Unlinked? | |||
0x158 | 2 | TS2 | Interaction Autonomous | |||
0x15A | 4 | TS2 | Retired Job GUID | |||
0x15E | 2 | TS2 | Retired Job Level | |||
0x160 | 4 | Uni+ | College Major | GUID | ||
0x164 | 2 | Uni+ | Remaining Time in Semester | Hours, max 72. | ||
0x166 | 2 | Uni+ | bit field |
format:
| ||
0x168 | 2 | Uni+ | Semester | 1-8 | ||
0x16A | 2 | Uni+ | On Campus? | Boolean | ||
0x16C | 4 | Uni+ | Unknown | |||
0x170 | 2 | Uni+ | Influence | |||
0x172 | 2 | NL+ | Route | |||
0x174 | 2 | NL+ | Traits 1 | Read as Short then broken down bitwise: Bit0=Cologne, Bit1=Stink, Bit2=Fatness, Bit3=Fitness, Bit4=Formal Wear, Bit5=Swim Wear, Bit6=Underwear, Bit7=Vampirism, Bit8=Facial Hair, Bit9=Glasses, Bit10=Makeup, Bit11=Full Face Makeup, Bit12=Hats, Bit13=Jewelery | ||
0x176 | 2 | NL+ | Traits 2 | Read as Short then broken down bitwise: Bit0=Blonde Hair, Bit1=Red Hair, Bit2=Brown Hair, Bit3=Black Hair, Bit4=Custom Hair, Bit5=Grey Hair, (BV+ from this point on) Bit6=Hard Worker, Bit7=Unemployed, Bit8=Logical, Bit9=Charismatic, Bit10=Great Cook, Bit11=Mechanical, Bit12=Creative, Bit13=Athletic, Bit14=Good at Cleaning, Bit15=Zombiism | ||
0x178 | 2 | NL+ | Turn Ons 1 | Read as Short then broken down bitwise: Bit0=Cologne, Bit1=Stink, Bit2=Fatness, Bit3=Fitness, Bit4=Formal Wear, Bit5=Swim Wear, Bit6=Underwear, Bit7=Vampirism, Bit8=Facial Hair, Bit9=Glasses, Bit10=Makeup, Bit11=Full Face Makeup, Bit12=Hats, Bit13=Jewelery | ||
0x17A | 2 | NL+ | Turn Ons 2 | Read as Short then broken down bitwise: Bit0=Blonde Hair, Bit1=Red Hair, Bit2=Brown Hair, Bit3=Black Hair, Bit4=Custom Hair, Bit5=Grey Hair, (BV+ from this point on) Bit6=Hard Worker, Bit7=Unemployed, Bit8=Logical, Bit9=Charismatic, Bit10=Great Cook, Bit11=Mechanical, Bit12=Creative, Bit13=Athletic, Bit14=Good at Cleaning, Bit15=Zombiism | ||
0x17C | 2 | NL+ | Turn Offs 1 | Read as Short then broken down bitwise: Bit0=Cologne, Bit1=Stink, Bit2=Fatness, Bit3=Fitness, Bit4=Formal Wear, Bit5=Swim Wear, Bit6=Underwear, Bit7=Vampirism, Bit8=Facial Hair, Bit9=Glasses, Bit10=Makeup, Bit11=Full Face Makeup, Bit12=Hats, Bit13=Jewelery | ||
0x17E | 2 | NL+ | Turn Offs 2 | Read as Short then broken down bitwise: Bit0=Blonde Hair, Bit1=Red Hair, Bit2=Brown Hair, Bit3=Black Hair, Bit4=Custom Hair, Bit5=Grey Hair, (BV+ from this point on) Bit6=Hard Worker, Bit7=Unemployed, Bit8=Logical, Bit9=Charismatic, Bit10=Great Cook, Bit11=Mechanical, Bit12=Creative, Bit13=Athletic, Bit14=Good at Cleaning, Bit15=Zombiism | ||
0x180 | 2 | NL+ | Species | Human=0, Large Dog=1, Small Dog=2, Cat=3 | ||
0x182 | 2 | NL+ | Countdown | |||
0x184 | 2 | NL+ | Perfume Timer | |||
0x186 | 2 | NL+ | Date Timer | |||
0x188 | 2 | NL+ | Date Score | |||
0x18A | 2 | NL+ | Date Unlock Counter | |||
0x18C | 2 | NL+ | Love Potion Timer | |||
0x18E | 2 | NL+ | Aspiration Score Lock | |||
0x190 | 2 | NL+ | Date Unlock Counter | |||
0x192 | 2 | OfB+ | Lot ID | |||
0x194 | 2 | OfB+ | Salary | |||
0x196 | 2 | OfB+ | Flags | |||
0x198 | 2 | OfB+ | Assignment | |||
0x19A | 2 | Pets | Pet Traits | |||
0x19C | 2 | BV+ | Days Left in Vacation | |||
0x19E | 2 | BV+ | Turn Ons 3 | Read as Short then broken down bitwise: Bit0=Robots, Bit1=Plant Sim, Bit2=Lycanthropy, Bit3=Witchiness | ||
0x1A0 | 2 | BV+ | Turn Offs 3 | Read as Short then broken down bitwise: Bit0=Robots, Bit1=Plant Sim, Bit2=Lycanthropy, Bit3=Witchiness | ||
0x1A2 | 2 | BV+ | Traits 3 | Read as Short then broken down bitwise: Bit0=Robots, Bit1=Plant Sim, Bit2=Lycanthropy, Bit3=Witchiness | ||
0x1A4 | 2 | ?? | Hobby cooking | 0-1000 | ||
0x1A6 | 2 | ?? | Hobby plastic arts | 0-1000 | ||
0x1A8 | 2 | ?? | Hobby cinema and literature | 0-1000 | ||
0x1AA | 2 | ?? | Hobby sports | 0-1000 | ||
0x1AC | 2 | ?? | Hobby games | 0-1000 | ||
0x1AE | 2 | ?? | Hobby nature | 0-1000 | ||
0x1B0 | 2 | ?? | Hobby tinkering | 0-1000 | ||
0x1B2 | 2 | ?? | Hobby fitness | 0-1000 | ||
0x1B4 | 2 | ?? | Hobby science | 0-1000 | ||
0x1B6 | 2 | ?? | Hobby music and dance | 0-1000 | ||
0x1B8 | 2 | ?? | unused | |||
0x1BA | 2 | ?? | Preferred hobby |
| ||
0x1BC | 2 | ?? | LTA | Seen in SImPE | ||
0x1BE | 2 | ?? | LTA unlock | Seen in SImPE | ||
0x1C0 | 2 | ?? | LTA unlock spent | Seen in SImPE | ||
0x1C2 | 2 | ?? | Hunger decay modifier | Seen in SimPE | ||
0x1C4 | 2 | ?? | Comfort decay modifier | Seen in SimPE | ||
0x1C6 | 2 | ?? | Bladder decay modifier | Seen in SimPE | ||
0x1C8 | 2 | ?? | Energy decay modifier | Seen in SimPE | ||
0x1CA | 2 | ?? | Hygiene decay modifier | Seen in SimPE | ||
0x1CC | 2 | ?? | Fun decay modifier | Seen in SimPE | ||
0x1CE | 2 | ?? | Social decay modifier | Seen in SimPE | ||
0x1D0 | 2 | ?? | Bugs collection1 | Seen in SimPE | ||
0x1D2 | 2 | ?? | Bugs collection2 | Seen in SimPE | ||
0x1D4 | 2 | ?? | Reputation | Seen in SimPE | ||
0x1D6 | 2 | ?? | Probability to appear | Seen in SimPE | ||
0x1D8 | 2 | ?? | Title post name | Seen in SimPE | ||
0x1DA | 2 | ?? | Sim instance | Seen in SimPE | ||
0x1D2 | 4 | ?? | Sim GUID | Seen in SImPE | ||
0x1E0 | 2 | ?? | Unknown | |||
0x1E2 | 2 | ?? | Unknown | Seen in SImPE | ||
0x1E4 | 4 | ?? | Count N | Follow N WORD whose go by pair, the first WORD of the pair match a sim instance, purpose is unknown | ||
1 | ?? | 9 BYTES | Purpose is unknown, seems to always be 0 |