Difference between revisions of "AACE2EFB"

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{{OldWikiEntry}}
 
{{OldWikiEntry}}
 
{{OldWikiEntry|PDAT}}
 
{{OldWikiEntry|PDAT}}
 +
 +
{{Resource tgi
 +
|short = PDAT
 +
|long = Sim description
 +
}}
  
 
Thanks to Buggi, Quaxi and Kobal for this one.
 
Thanks to Buggi, Quaxi and Kobal for this one.
  
=AACE2EFB (PDAT)=
 
 
This resource holds sim data.
 
This resource holds sim data.
  
 
==Format==
 
==Format==
Offset 128 (0x80) 1 byte - Age (01=baby,02=toddler,03=child,10=teen,13=adult,33=elder)
+
 
 +
Offset 128 (0x80) 1 byte - Age  
 +
(01=baby,02=toddler,03=child,10=teen,13=adult,33=elder)
 +
 
 
Offset 134 (0x86) Family?
 
Offset 134 (0x86) Family?
 +
 
Offset 142 (0x8E) 1 byte - Gender (0=male, 1=female)
 
Offset 142 (0x8E) 1 byte - Gender (0=male, 1=female)
 +
 
Offset 152 (0x98) 1 byte - Zodiac sign
 
Offset 152 (0x98) 1 byte - Zodiac sign
 +
 
Offset 176 (0xB0) 2 byte - Fatness
 
Offset 176 (0xB0) 2 byte - Fatness
  
 
Offset 0x160 2 Byte - Instance ID of the File
 
Offset 0x160 2 Byte - Instance ID of the File
 +
 
Offset 0x162 4 Byte - Sim ID
 
Offset 0x162 4 Byte - Sim ID
  
 
All of the following values are short ints (2 bytes) ranging from 0 to 1000.
 
All of the following values are short ints (2 bytes) ranging from 0 to 1000.
 
'''Personality:'''
 
'''Personality:'''
 +
 
Offset 106 (0x6A) - Sloppy-Neat
 
Offset 106 (0x6A) - Sloppy-Neat
 
   and  26 (0x1A)
 
   and  26 (0x1A)
 +
 
Offset 108 (0x6C) - Grouchy-Nice
 
Offset 108 (0x6C) - Grouchy-Nice
 
   and  16 (0x10)
 
   and  16 (0x10)
 +
 
Offset 110 (0x6E) - Lazy-Active
 
Offset 110 (0x6E) - Lazy-Active
 
   and  18 (0x12)
 
   and  18 (0x12)
 +
 
Offset 112 (0x70) - Shy-Outgoing
 
Offset 112 (0x70) - Shy-Outgoing
 
   and  24 (0x18)
 
   and  24 (0x18)
 +
 
Offset 114 (0x72) - Serious-Playful
 
Offset 114 (0x72) - Serious-Playful
 
   and  22 (0x16)
 
   and  22 (0x16)
 +
  
 
'''Skills:'''
 
'''Skills:'''
 +
 
Offset 30 (0x1E) Cleaning
 
Offset 30 (0x1E) Cleaning
 +
 
Offset 32 (0x20) Cooking
 
Offset 32 (0x20) Cooking
 +
 
Offset 34 (0x22) Charisma
 
Offset 34 (0x22) Charisma
 +
 
Offset 36 (0x24) Mechanical
 
Offset 36 (0x24) Mechanical
 +
 
Offset 42 (0x2A) Creativity
 
Offset 42 (0x2A) Creativity
 +
 
Offset 46 (0x2E) Body
 
Offset 46 (0x2E) Body
 +
 
Offset 48 (0x30) Logic
 
Offset 48 (0x30) Logic
 +
  
  
 
'''Interests:'''
 
'''Interests:'''
 +
 
Offset 260 (0x104) Politics
 
Offset 260 (0x104) Politics
 +
 
Offset 262 (0x106) Money
 
Offset 262 (0x106) Money
 +
 
Offset 264 (0x108) Environment
 
Offset 264 (0x108) Environment
 +
 
Offset 266 (0x10A) Crime
 
Offset 266 (0x10A) Crime
 +
 
Offset 268 (0x10C) Entertainment
 
Offset 268 (0x10C) Entertainment
 +
 
Offset 270 (0x10E) Culture
 
Offset 270 (0x10E) Culture
 +
 
Offset 272 (0x110) Food
 
Offset 272 (0x110) Food
 +
 
Offset 274 (0x112) Health
 
Offset 274 (0x112) Health
 +
 
Offset 276 (0x114) Fashion
 
Offset 276 (0x114) Fashion
 +
 
Offset 278 (0x116) Sports
 
Offset 278 (0x116) Sports
 +
 
Offset 280 (0x118) Paranormal
 
Offset 280 (0x118) Paranormal
 +
 
Offset 282 (0x11A) Travel
 
Offset 282 (0x11A) Travel
 +
 
Offset 284 (0x11C) Work
 
Offset 284 (0x11C) Work
 +
 
Offset 286 (0x11E) Weather
 
Offset 286 (0x11E) Weather
 +
 
Offset 288 (0x120) Animals
 
Offset 288 (0x120) Animals
 +
 
Offset 290 (0x122) School
 
Offset 290 (0x122) School
 +
 
Offset 292 (0x124) Toys
 
Offset 292 (0x124) Toys
 +
 
Offset 294 (0x126) Sci-Fi
 
Offset 294 (0x126) Sci-Fi
 +
  
  
  
 
----
 
----
 +
 
Here is the List of all available Options in the SDSC Files:
 
Here is the List of all available Options in the SDSC Files:
  
0xC: Sitting?  
+
{| class="wikitable" style="text-align:left"
0xE: Money Amount over Head  
+
|-
0x10: Personality Nice  
+
! Offset !! Size !! Version !! Name !! Old Name !! Description
0x12: Personality Active  
+
|-
0x14: Personality ( Unused  - was Generousity)  
+
| 0x000 ||4||TS2||???||||||
0x16: Personality Playful  
+
|-
0x18: Personality Outgoing  
+
| 0x004 ||4||TS2||Version?||||Unknown = 0, BaseGame = 0x20, University = 0x22, Nightlife = 0x29, Business = 0x2a, Pets = 0x2c, Castaway = 0x2d, Voyage = 0x2e, VoyageB = 0x2f, Free Time = 0x33, Apartment Life =  0x36||
0x1A: Personality Neat  
+
|-
0x1C: Current Outfit  
+
| 0x008 ||4||TS2||Version again?||||Seems to be just a repeat of data from 0x004...||
0x1E: Cleaning Skill  
+
|-
0x20: Cooking Skill  
+
| 0x00C ||2||TS2||Sitting?||||||
0x22: Charisma Skill  
+
|-
0x24: Mechanical Skill  
+
| 0x00E ||2||TS2||Money Over Head||||||
0x26: xxxi: Exercise ( Hot Date )  
+
|-
0x28: xxxi: Food ( Hot Date )  
+
| 0x010 ||2||TS2||Personality Nice||||0-1000||
0x2A: Creativity Skill  
+
|-
0x2C: xxxi: Parties ( Hot Date )  
+
| 0x012 ||2||TS2||Personality Active||||0-1000||
0x2E: Body Skill  
+
|-
0x30: Logic Skill  
+
| 0x014 ||2||Uni+||Effort||Personality ( Unused  - was Generousity)||Effort put into college classes||
0x32: Group Talk State Flags  
+
|-
0x34: xxxi: Style ( Hot Date )  
+
| 0x016 ||2||TS2||Personality Playful||||0-1000||
0x36: ci: Current Interaction Index  
+
|-
0x38: Gender Pref - Male  
+
| 0x018 ||2||TS2||Personality Outgoing||||0-1000||
0x3A: Gender Pref - Female  
+
|-
0x3C: Job Data  
+
| 0x01A ||2||TS2||Personality Neat||||0-1000||
0x3E: Interaction Data Field #1  
+
|-
0x40: ci: Sub Queue Interaction Count  
+
| 0x01C ||2||TS2||Current Outfit||||||
0x42: tick counter  
+
|-
0x44: Interaction Data Field #2  
+
| 0x01E ||2||TS2||Cleaning Skill||||0-1000||
0x46: Motives Static?  
+
|-
0x48: Censorship Flags  
+
| 0x020 ||2||TS2||Cooking Skill||||0-1000||
0x4A: neighbor id  
+
|-
0x4C: Person Type  
+
| 0x022 ||2||TS2||Charisma Skill||||0-1000||
0x4E: Priority  
+
|-
0x50: Greet Status  
+
| 0x024 ||2||TS2||Mechanical Skill||||0-1000||
0x52: visitor schedule  
+
|-
0x54: autonomy level  
+
| 0x026 ||2||TS2||xxxi: Exercise ( Hot Date )||||||
0x56: route slot  
+
|-
0x58: route multi slot index  
+
| 0x028 ||2||TS2||xxxi: Food ( Hot Date )||||||
0x5A: route status  
+
|-
0x5C: route goal  
+
| 0x02A ||2||TS2||Creativity Skill||||||
0x5E: Look At Object ID  
+
|-
0x60: Look At Slot ID  
+
| 0x02C ||2||TS2||xxxi: Parties ( Hot Date )||||||
0x62: Look At State  
+
|-
0x64: Look At Time Remaining  
+
| 0x02E ||2||TS2||Body Skill||||0-1000||
0x66: cn: Next Queued Interaction Index  
+
|-
0x68: Aspiration  
+
| 0x030 ||2||TS2||Logic Skill||||0-1000||
0x6A: Original Neat Personality Type  
+
|-
0x6C: Original Nice Personality  
+
| 0x032 ||2||TS2||Group Talk State Flags||||||
0x6E: Original Active Personality  
+
|-
0x70: Original Outgoing Personality  
+
| 0x034 ||2||TS2||xxxi: Style ( Hot Date )||||||
0x72: Original Playful Personality  
+
|-
0x74: Sim UI Icon Flags  
+
| 0x036 ||2||TS2||ci: Current Interaction Index||||||
0x76: FindBestAction result Interaction Object ID  
+
|-
0x78: Memory Score  
+
| 0x038 ||2||TS2||Gender Preference - Male||||||
0x7A: route start slot  
+
|-
0x7C: School Grade  
+
| 0x03A ||2||TS2||Gender Preference - Female||||||
0x7E: Job Promotion Level  
+
|-
0x80: Person Age  
+
| 0x03C ||2||TS2||Job Data||||||
0x82: Social Menu Obj ID
+
|-
0x84: skin color  
+
| 0x03E ||2||TS2||Interaction Data Field #1||||||
0x86: family number  
+
|-
0x88: route result  
+
| 0x040 ||2||TS2||ci: Sub Queue Interaction Count||||||
0x8A: job performance  
+
|-
0x8C: Is Swimming?  
+
| 0x042 ||2||TS2||tick counter||||||
0x8E: Gender(0=male/1=female)
+
|-
0x90: private  
+
| 0x044 ||2||TS2||Interaction Data Field #2||||||
0x92: lingering house number  
+
|-
0x94: Ghost Flags (Routing Behavior)  
+
| 0x046 ||2||TS2||Motives Static?||||||
0x96: PTO  
+
|-
0x98: zodiac  
+
| 0x048 ||2||TS2||Censorship Flags||||||
0x9A: non-interruptible  
+
|-
0x9C: cn: Next Queued Interaction Continuation?  
+
| 0x04A ||2||TS2||neighbor id||||||
0x9E: footprint extension  
+
|-
0xA0: Render Display Flags  
+
| 0x04C ||2||TS2||Person Type||||||
0xA2: ci: Sub Queue Master Interaction Object ID  
+
|-
0xA4: ci: Sub Queue Master Interaction Index
+
| 0x04E ||2||TS2||Priority||||||
0xA6: cn: Next Sub Queue Interaction Index  
+
|-
0xA8: cn: Next Sub Queue Interaction Object ID  
+
| 0x050 ||2||TS2||Greet Status||||||
0xAA: cn: Next Queued Interaction Object ID  
+
|-
0xAC: ci: Current Interaction Object ID  
+
| 0x052 ||2||TS2||visitor schedule||||||
0xAE: Body Flags  
+
|-
0xB0: Fatness [0-1000]
+
| 0x054 ||2||TS2||autonomy level||||||
0xB2: xxxi:Toddler Life Score(unused)  
+
|-
0xB4: xxxi:Child Life Score(unused)  
+
| 0x056 ||2||TS2||route slot||||||
0xB6: xxxi:Teen Life Score(unused)  
+
|-
0xB8: xxxi:Adult Life Score(unused)  
+
| 0x058 ||2||TS2||route multi slot index||||||
0xBA: xxxi:Elder Life Score(unused)  
+
|-
0xBC: Voice Type  
+
| 0x05A ||2||TS2||route status||||||
0xBE: Job Object GUID  
+
|-
0xC2: Age Days Left  
+
| 0x05C ||2||TS2||route goal||||||
0xC4: Days in Previous Age  
+
|-
0xC6: Decay Hunger per Day  
+
| 0x05E ||2||TS2||Look At Object ID||||||
0xC8: Decay Comfort per Day  
+
|-
0xCA: Decay Bladder per Day  
+
| 0x060 ||2||TS2||Look At Slot ID||||||
0xCC: Decay Energy per Day  
+
|-
0xCE: Decay Hygiene per Day  
+
| 0x062 ||2||TS2||Look At State||||||
0xD0: unused( was Social Family Decay)  
+
|-
0xD2: Decay Social per Day  
+
| 0x064 ||2||TS2||Look At Time Remaining||||||
0xD4: Unused
+
|-
0xD6: Decay Fun per Day
+
| 0x066 ||2||TS2||cn: Next Queued Interaction Index||||||
0xD8: ci: Current Running Interaction Index
+
|-
0xDA: ci: Current Running Object ID  
+
| 0x068 ||2||TS2||Aspiration||||||
0xDC: Genetics Data 1  
+
|-
0xDE: Genetics Data 2  
+
| 0x06A ||2||TS2||Original Neat Personality Type||||||
0xE0: Genetics Data 3  
+
|-
0xE2: School Object GUID  
+
| 0x06C ||2||TS2||Original Nice Personality||||||
0xE6: ci: Current Interaction GUID  
+
|-
0xE8: Interactions Linked Deleted  
+
| 0x06E ||2||TS2||Original Active Personality||||||
0xEA: Romance Skill  
+
|-
0xEC: LocoWeight 0  
+
| 0x070 ||2||TS2||Original Outgoing Personality||||||
0xEE: LocoWeight 1  
+
|-
0xF0: LocoPersonalityIndex  
+
| 0x072 ||2||TS2||Original Playful Personality||||||
0xF2: LocoPersonalityWeight  
+
|-
0xF4: LocoMoodIndex  
+
| 0x074 ||2||TS2||Sim UI Icon Flags||||||
0xF6: LocoMoodWeight  
+
|-
0xF8: Motives Not Included in Mood
+
| 0x076 ||2||TS2||FindBestAction result Interaction Object ID||||||
0xFA: Outfit Source GUID
+
|-
0xFE: Environment Score Override  
+
| 0x078 ||2||TS2||Memory Score||||||
0x100: Fitness Preference  
+
|-
0x102: Pension  
+
| 0x07A ||2||TS2||route start slot||||||
0x104: i: Politics  
+
|-
0x106: i: Money  
+
| 0x07C ||2||TS2||School Grade||||||
0x108: i: Environment  
+
|-
0x10A: i: Crime  
+
| 0x07E ||2||TS2||Job Promotion Level||||||
0x10C: i: Entertainment  
+
|-
0x10E: i: Culture  
+
| 0x080 ||2||TS2||Person Age||||||
0x110: i: Food  
+
|-
0x112: i: Health  
+
| 0x082 ||2||TS2||social menu object id||||||
0x114: i: Fashion  
+
|-
0x116: i: Sports  
+
| 0x084 ||2||TS2||skin color||||||
0x118: i: Paranormal  
+
|-
0x11A: i: Travel  
+
| 0x086 ||2||TS2||family number||||||
0x11C: i: Work  
+
|-
0x11E: i: Weather  
+
| 0x088 ||2||TS2||route result||||||
0x120: i: Animals  
+
|-
0x122: i: School  
+
| 0x08A ||2||TS2||job performance||||||
0x124: i: Toys  
+
|-
0x126: i: Sci-Fi  
+
| 0x08C ||2||TS2||Is Swimming?||||||
0x128: i: Unused  
+
|-
0x12A: i: Unused  
+
| 0x08E ||2||TS2||Gender||||0=male, 1=female||
0x12C: i: Unused  
+
|-
0x12E: i: Unused  
+
| 0x090 ||2||TS2||private||||||
0x130: i: Unused  
+
|-
0x132: i: Unused  
+
| 0x092 ||2||TS2||lingering house number||||||
0x134: i: Unused  
+
|-
0x136: i: Unused  
+
| 0x094 ||2||TS2||ghost flags (routing behavior)||||||
0x138: i: Unused  
+
|-
0x13A: i: Unused  
+
| 0x096 ||2||TS2||PTO||||||
0x13C: i: Unused  
+
|-
0x13E: i: Unused  
+
| 0x098 ||2||TS2||zodiac||||||
0x140: Unselectable Sim  
+
|-
0x142: NPC Type  
+
| 0x09A ||2||TS2||non-interruptible||||||
0x144: Age Duration  
+
|-
0x146: ci: Sub Queue Interaction Object ID  
+
| 0x09C ||2||TS2||cn: Next Queued Interaction Continuation?||||||
0x148: Selection Flags  
+
|-
0x14A: Person Flags  
+
| 0x09E ||2||TS2||footprint extension||||||
0x14C: Aspiration Score  
+
|-
0x14E: Aspiration Reward Points Spent (/10)
+
| 0x0A0 ||2||TS2||Render Display Flags||||||
0x150: Aspiration Score Raw (/10)
+
|-
0x152: Mood Booster  
+
| 0x0A2 ||2||TS2||ci: Sub Queue Master Interaction Object ID||||||
0x154: Current Interaction Joinable  
+
|-
0x156: Unlinked?  
+
| 0x0A4 ||2||TS2||ci: Sub Queue master interaction index||||||
0x158: Interaction Autonomous  
+
|-
0x15A: Retired Job GUID
+
| 0x0A6 ||2||TS2||cn: Next Sub Queue Interaction Index||||||
0x15E: Retired Job Level  
+
|-
 +
| 0x0A8 ||2||TS2||cn: Next Sub Queue Interaction object ID||||||
 +
|-
 +
| 0x0AA ||2||TS2||cn: Next Queued interaction object ID||||||
 +
|-
 +
| 0x0AC ||2||TS2||ci: Current interaction object ID||||||
 +
|-
 +
| 0x0AE ||2||TS2||Body Flags||||||
 +
|-
 +
| 0x0B0 ||2||TS2||Fatness||||0-1000||
 +
|-
 +
| 0x0B2 ||2||Uni+||Grade||xxxi:Toddler Life Score(unused)||||
 +
|-
 +
| 0x0B4 ||2||TS2||xxxi:Child Life Score(unused)||||||
 +
|-
 +
| 0x0B6 ||2||TS2||xxxi:Teen Life Score(unused)||||||
 +
|-
 +
| 0x0B8 ||2||TS2||xxxi:Adult Life Score(unused)||||||
 +
|-
 +
| 0x0BA ||2||TS2||xxxi:Elder Life Score(unused)||||||
 +
|-
 +
| 0x0BC ||2||TS2||Voice Type||||||
 +
|-
 +
| 0x0BE ||4||TS2||Job Object GUID||||||
 +
|-
 +
| 0x0C2 ||2||TS2||Age Days Left||||||
 +
|-
 +
| 0x0C4 ||2||TS2||Days in Previous Age||||||
 +
|-
 +
| 0x0C6 ||2||TS2||Decay Hunger Per Day||||||
 +
|-
 +
| 0x0C8 ||2||TS2||Decay Comfort Per Day||||||
 +
|-
 +
| 0x0CA ||2||TS2||Decay Bladder Per Day||||||
 +
|-
 +
| 0x0CC ||2||TS2||Decay Energy Per Day||||||
 +
|-
 +
| 0x0CE ||2||TS2||Decay Hygiene Per Day||||||
 +
|-
 +
| 0x0D0 ||2||TS2||unused (was Social Family Decay)||||||
 +
|-
 +
| 0x0D2 ||2||TS2||Decay Social per Day||||||
 +
|-
 +
| 0x0D4 ||2||TS2||unused||||||
 +
|-
 +
| 0x0D6 ||2||TS2||Decay Fun per day||||||
 +
|-
 +
| 0x0D8 ||2||TS2||ci: Current running interaction index||||||
 +
|-
 +
| 0x0DA ||2||TS2||ci: Current running Object ID||||||
 +
|-
 +
| 0x0DC ||2||TS2||Genetics Data 1||||||
 +
|-
 +
| 0x0DE ||2||TS2||Genetics Data 2||||||
 +
|-
 +
| 0x0E0 ||2||TS2||Genetics Data 3||||||
 +
|-
 +
| 0x0E2 ||4||TS2||School object GUID||||||
 +
|-
 +
| 0x0E6 ||2||TS2||ci: Current Interaction GUID||||||
 +
|-
 +
| 0x0E8 ||2||TS2||Interactions Linked Deleted||||||
 +
|-
 +
| 0x0EA ||2||TS2||Romance Skill||||||
 +
|-
 +
| 0x0EC ||2||TS2||LocoWeight 0||||||
 +
|-
 +
| 0x0EE ||2||TS2||LocoWeight 1||||||
 +
|-
 +
| 0x0F0 ||2||TS2||LocoPersonalityIndex||||||
 +
|-
 +
| 0x0F2 ||2||TS2||LocoPersonalityWeight||||||
 +
|-
 +
| 0x0F4 ||2||TS2||LocoMoodIndex||||||
 +
|-
 +
| 0x0F6 ||2||TS2||LocoMoodWeight||||||
 +
|-
 +
| 0x0F8 ||2||TS2||Motives not included in mood||||||
 +
|-
 +
| 0x0FA ||4||TS2||Outfit Source GUID||||||
 +
|-
 +
| 0x0FE ||2||TS2||Environment Score Override||||||
 +
|-
 +
| 0x100 ||2||TS2||Fitness Preference||||||
 +
|-
 +
| 0x102 ||2||TS2||Pension||||||
 +
|-
 +
| 0x104 ||2||TS2||i: Politics||||0-1000||
 +
|-
 +
| 0x106 ||2||TS2||i: Money||||0-1000||
 +
|-
 +
| 0x108 ||2||TS2||i: Environment||||0-1000||
 +
|-
 +
| 0x10A ||2||TS2||i: Crime||||0-1000||
 +
|-
 +
| 0x10C ||2||TS2||i: Entertainment||||0-1000||
 +
|-
 +
| 0x10E ||2||TS2||i: Culture||||0-1000||
 +
|-
 +
| 0x110 ||2||TS2||i: Food||||0-1000||
 +
|-
 +
| 0x112 ||2||TS2||i: Health||||0-1000||
 +
|-
 +
| 0x114 ||2||TS2||i: Fashion||||0-1000||
 +
|-
 +
| 0x116 ||2||TS2||i: Sports||||0-1000||
 +
|-
 +
| 0x118 ||2||TS2||i: Paranormal||||0-1000||
 +
|-
 +
| 0x11A ||2||TS2||i: Travel||||0-1000||
 +
|-
 +
| 0x11C ||2||TS2||i: Work||||0-1000||
 +
|-
 +
| 0x11E ||2||TS2||i: Weather||||0-1000||
 +
|-
 +
| 0x120 ||2||TS2||i: Animals||||0-1000||
 +
|-
 +
| 0x122 ||2||TS2||i: School||||0-1000||
 +
|-
 +
| 0x124 ||2||TS2||i: Toys||||0-1000||
 +
|-
 +
| 0x126 ||2||TS2||i: Sci-Fi||||0-1000||
 +
|-
 +
| 0x128 ||2||TS2||i: Unused||||||
 +
|-
 +
| 0x12A ||2||TS2||i: Unused||||||
 +
|-
 +
| 0x12C ||2||TS2||i: Unused||||||
 +
|-
 +
| 0x12E ||2||TS2||i: Unused||||||
 +
|-
 +
| 0x130 ||2||TS2||i: Unused||||||
 +
|-
 +
| 0x132 ||2||TS2||i: Unused||||||
 +
|-
 +
| 0x134 ||2||TS2||i: Unused||||||
 +
|-
 +
| 0x136 ||2||TS2||i: Unused||||||
 +
|-
 +
| 0x138 ||2||TS2||i: Unused||||||
 +
|-
 +
| 0x13A ||2||TS2||i: Unused||||||
 +
|-
 +
| 0x13C ||2||TS2||i: Unused||||||
 +
|-
 +
| 0x13E ||2||TS2||i: Unused||||||
 +
|-
 +
| 0x140 ||2||TS2||Unselectable Sim||||||
 +
|-
 +
| 0x142 ||2||TS2||NPC Type||||||
 +
|-
 +
| 0x144 ||2||TS2||Age Duration||||||
 +
|-
 +
| 0x146 ||2||TS2||ci: Sub Queue Interaction Object ID||||||
 +
|-
 +
| 0x148 ||2||TS2||Selection Flags||||||
 +
|-
 +
| 0x14A ||2||TS2||Person Flags||||||
 +
|-
 +
| 0x14C ||2||TS2||Aspiration Score||||||
 +
|-
 +
| 0x14E ||2||TS2||Aspiration Reward Points Spent||||Divide by 10||
 +
|-
 +
| 0x150 ||2||TS2||Aspiration Score Raw||||Divide by 10||
 +
|-
 +
| 0x152 ||2||TS2||Mood Booster||||||
 +
|-
 +
| 0x154 ||2||TS2||Current Interaction Joinable||||||
 +
|-
 +
| 0x156 ||2||TS2||Unlinked?||||||
 +
|-
 +
| 0x158 ||2||TS2||Interaction Autonomous||||||
 +
|-
 +
| 0x15A ||4||TS2||Retired Job GUID||||||
 +
|-
 +
| 0x15E ||2||TS2||Retired Job Level||||||
 +
|-
 +
| 0x160 ||4||Uni+||College Major||||GUID||
 +
|-
 +
| 0x164 ||2||Uni+||Remaining Time in Semester||||Hours, max 72.||
 +
|-
 +
| 0x166 ||2||Uni+||University flags|bit field||||
 +
format:
 +
*bit 00=1st year
 +
*bit 01=2nd year
 +
*bit 02=3rd year
 +
*bit 03=4th year
 +
*bit 04=semester 0=1st semester 1=2d semester
 +
*bit 05=try period
 +
*bit 06=got diploma
 +
*bit 07=in course or exam
 +
*bit 08=unknown (seems to always be 0)
 +
*bit 09=unknown (seems to always be 0)
 +
*bit 10=unknown
 +
*bit 11=unknwon
 +
*bit 12=abandon
 +
*bit 13=fired
 +
*bit 14=unknown
 +
*bit 15=unknown|
 +
|-
 +
| 0x168 ||2||Uni+||Semester||||1-8||
 +
|-
 +
| 0x16A ||2||Uni+||On Campus?||||Boolean||
 +
|-
 +
| 0x16C ||4||Uni+||Unknown||||||
 +
|-
 +
| 0x170 ||2||Uni+||Influence||||||
 +
|-
 +
| 0x172 ||2||NL+||Route||||||
 +
|-
 +
| 0x174 ||2||NL+||Traits 1||||Read as Short then broken down bitwise: Bit0=Cologne, Bit1=Stink, Bit2=Fatness, Bit3=Fitness, Bit4=Formal Wear, Bit5=Swim Wear, Bit6=Underwear, Bit7=Vampirism, Bit8=Facial Hair, Bit9=Glasses, Bit10=Makeup, Bit11=Full Face Makeup, Bit12=Hats, Bit13=Jewelery||
 +
|-
 +
| 0x176 ||2||NL+||Traits 2||||Read as Short then broken down bitwise: Bit0=Blonde Hair, Bit1=Red Hair, Bit2=Brown Hair, Bit3=Black Hair, Bit4=Custom Hair, Bit5=Grey Hair, ''(BV+ from this point on)'' Bit6=Hard Worker, Bit7=Unemployed, Bit8=Logical, Bit9=Charismatic, Bit10=Great Cook, Bit11=Mechanical, Bit12=Creative, Bit13=Athletic, Bit14=Good at Cleaning, Bit15=Zombiism||
 +
|-
 +
| 0x178 ||2||NL+||Turn Ons 1||||Read as Short then broken down bitwise: Bit0=Cologne, Bit1=Stink, Bit2=Fatness, Bit3=Fitness, Bit4=Formal Wear, Bit5=Swim Wear, Bit6=Underwear, Bit7=Vampirism, Bit8=Facial Hair, Bit9=Glasses, Bit10=Makeup, Bit11=Full Face Makeup, Bit12=Hats, Bit13=Jewelery||
 +
|-
 +
| 0x17A ||2||NL+||Turn Ons 2||||Read as Short then broken down bitwise: Bit0=Blonde Hair, Bit1=Red Hair, Bit2=Brown Hair, Bit3=Black Hair, Bit4=Custom Hair, Bit5=Grey Hair, ''(BV+ from this point on)'' Bit6=Hard Worker, Bit7=Unemployed, Bit8=Logical, Bit9=Charismatic, Bit10=Great Cook, Bit11=Mechanical, Bit12=Creative, Bit13=Athletic, Bit14=Good at Cleaning, Bit15=Zombiism||
 +
|-
 +
| 0x17C ||2||NL+||Turn Offs 1||||Read as Short then broken down bitwise: Bit0=Cologne, Bit1=Stink, Bit2=Fatness, Bit3=Fitness, Bit4=Formal Wear, Bit5=Swim Wear, Bit6=Underwear, Bit7=Vampirism, Bit8=Facial Hair, Bit9=Glasses, Bit10=Makeup, Bit11=Full Face Makeup, Bit12=Hats, Bit13=Jewelery||
 +
|-
 +
| 0x17E ||2||NL+||Turn Offs 2||||Read as Short then broken down bitwise: Bit0=Blonde Hair, Bit1=Red Hair, Bit2=Brown Hair, Bit3=Black Hair, Bit4=Custom Hair, Bit5=Grey Hair, ''(BV+ from this point on)'' Bit6=Hard Worker, Bit7=Unemployed, Bit8=Logical, Bit9=Charismatic, Bit10=Great Cook, Bit11=Mechanical, Bit12=Creative, Bit13=Athletic, Bit14=Good at Cleaning, Bit15=Zombiism||
 +
|-
 +
| 0x180 ||2||NL+||Species||||Human=0, Large Dog=1, Small Dog=2, Cat=3||
 +
|-
 +
| 0x182 ||2||NL+||Countdown||||||
 +
|-
 +
| 0x184 ||2||NL+||Perfume Timer||||||
 +
|-
 +
| 0x186 ||2||NL+||Date Timer||||||
 +
|-
 +
| 0x188 ||2||NL+||Date Score||||||
 +
|-
 +
| 0x18A ||2||NL+||Date Unlock Counter||||||
 +
|-
 +
| 0x18C ||2||NL+||Love Potion Timer||||||
 +
|-
 +
| 0x18E ||2||NL+||Aspiration Score Lock||||||
 +
|-
 +
| 0x190 ||2||NL+||Date Unlock Counter||||||
 +
|-
 +
| 0x192 ||2||OfB+||Lot ID||||||
 +
|-
 +
| 0x194 ||2||OfB+||Salary||||||
 +
|-
 +
| 0x196 ||2||OfB+||Flags||||||
 +
|-
 +
| 0x198 ||2||OfB+||Assignment||||||
 +
|-
 +
| 0x19A ||2||Pets||Pet Traits||||||
 +
|-
 +
| 0x19C ||2||BV+||Days Left in Vacation||||||
 +
|-
 +
| 0x19E ||2||BV+||Turn Ons 3||||Read as Short then broken down bitwise: Bit0=Robots, Bit1=Plant Sim, Bit2=Lycanthropy, Bit3=Witchiness||
 +
|-
 +
| 0x1A0 ||2||BV+||Turn Offs 3||||Read as Short then broken down bitwise: Bit0=Robots, Bit1=Plant Sim, Bit2=Lycanthropy, Bit3=Witchiness||
 +
|-
 +
| 0x1A2 ||2||BV+||Traits 3||||Read as Short then broken down bitwise: Bit0=Robots, Bit1=Plant Sim, Bit2=Lycanthropy, Bit3=Witchiness||
 +
|-
 +
| 0x1A4 ||2||??||Hobby cooking||||0-1000
 +
|-
 +
| 0x1A6 ||2||??||Hobby plastic arts||||0-1000
 +
|-
 +
| 0x1A8 ||2||??||Hobby cinema and literature||||0-1000
 +
|-
 +
| 0x1AA ||2||??||Hobby sports||||0-1000
 +
|-
 +
| 0x1AC ||2||??||Hobby games||||0-1000
 +
|-
 +
| 0x1AE ||2||??||Hobby nature||||0-1000
 +
|-
 +
| 0x1B0 ||2||??||Hobby tinkering||||0-1000
 +
|-
 +
| 0x1B2 ||2||??||Hobby fitness||||0-1000
 +
|-
 +
| 0x1B4 ||2||??||Hobby science||||0-1000
 +
|-
 +
| 0x1B6 ||2||??||Hobby music and dance||||0-1000
 +
|-
 +
| 0x1B8 ||2||??||unused|||||
 +
|-
 +
| 0x1BA ||2||??||Preferred hobby ||||
 +
*0xCC=cooking
 +
*0xCD=plastic arts
 +
*0xCE=movies ans literature
 +
*0xCF=sports
 +
*0xD0=games
 +
*0xD1=nature
 +
*0xD2=tinkering
 +
*0xD3=fitness
 +
*0xD4=sciences
 +
*0xD5=music and dance|
 +
|-
 +
| 0x1BC ||2||??||LTA||||Seen in SImPE
 +
|-
 +
| 0x1BE ||2||??||LTA unlock||||Seen in SImPE
 +
|-
 +
| 0x1C0 ||2||??||LTA unlock spent||||Seen in SImPE
 +
|-
 +
| 0x1C2 ||2||??||Hunger decay modifier||||Seen in SimPE
 +
|-
 +
| 0x1C4 ||2||??||Comfort decay modifier||||Seen in SimPE
 +
|-
 +
| 0x1C6 ||2||??||Bladder decay modifier||||Seen in SimPE
 +
|-
 +
| 0x1C8 ||2||??||Energy decay modifier||||Seen in SimPE
 +
|-
 +
| 0x1CA ||2||??||Hygiene decay modifier||||Seen in SimPE
 +
|-
 +
| 0x1CC ||2||??||Fun decay modifier||||Seen in SimPE
 +
|-
 +
| 0x1CE ||2||??||Social decay modifier||||Seen in SimPE
 +
|-
 +
| 0x1D0 ||2||??||Bugs collection1||||Seen in SimPE
 +
|-
 +
| 0x1D2 ||2||??||Bugs collection2||||Seen in SimPE
 +
|-
 +
| 0x1D4 ||2||??||Reputation||||Seen in SimPE
 +
|-
 +
| 0x1D6 ||2||??||Probability to appear||||Seen in SimPE
 +
|-
 +
| 0x1D8 ||2||??||Title post name||||Seen in SimPE
 +
|-
 +
| 0x1DA ||2||??||Sim instance||||Seen in SimPE
 +
|-
 +
| 0x1D2 ||4||??||Sim GUID||||Seen in SImPE
 +
|-
 +
| 0x1E0 ||2||??||Unknown||||
 +
|-
 +
| 0x1E2 ||2||??||Unknown||||Seen in SImPE
 +
|-
 +
| 0x1E4 ||4||??||Count N||||Follow N WORD whose go by pair, the first WORD of the pair match a sim instance, purpose is unknown
 +
|-
 +
|||1||??||9 BYTES||||Purpose is unknown, seems to always be 0
 +
|}
  
[[Category:Modding]]
+
[[Category:Sims 2 Modding]]
 
[[Category:InternalFormats]]
 
[[Category:InternalFormats]]
 
[[Category:FormatsByTGI]]
 
[[Category:FormatsByTGI]]

Latest revision as of 18:44, 22 May 2014

This article is imported from the old MTS2 wiki. You can help Sims2Wiki by cleaning it up. It's original page with comments can be found at http://old_wiki.modthesims2.com/AACE2EFB
This article is imported from the old MTS2 wiki. You can help Sims2Wiki by cleaning it up. It's original page with comments can be found at http://old_wiki.modthesims2.com/PDAT
AACE2EFB
Short name: PDAT
Long name: Sim description

Thanks to Buggi, Quaxi and Kobal for this one.

This resource holds sim data.

[edit] Format

Offset 128 (0x80) 1 byte - Age (01=baby,02=toddler,03=child,10=teen,13=adult,33=elder)

Offset 134 (0x86) Family?

Offset 142 (0x8E) 1 byte - Gender (0=male, 1=female)

Offset 152 (0x98) 1 byte - Zodiac sign

Offset 176 (0xB0) 2 byte - Fatness

Offset 0x160 2 Byte - Instance ID of the File

Offset 0x162 4 Byte - Sim ID

All of the following values are short ints (2 bytes) ranging from 0 to 1000. Personality:

Offset 106 (0x6A) - Sloppy-Neat

  and  26 (0x1A)

Offset 108 (0x6C) - Grouchy-Nice

  and  16 (0x10)

Offset 110 (0x6E) - Lazy-Active

  and  18 (0x12)

Offset 112 (0x70) - Shy-Outgoing

  and  24 (0x18)

Offset 114 (0x72) - Serious-Playful

  and  22 (0x16)


Skills:

Offset 30 (0x1E) Cleaning

Offset 32 (0x20) Cooking

Offset 34 (0x22) Charisma

Offset 36 (0x24) Mechanical

Offset 42 (0x2A) Creativity

Offset 46 (0x2E) Body

Offset 48 (0x30) Logic


Interests:

Offset 260 (0x104) Politics

Offset 262 (0x106) Money

Offset 264 (0x108) Environment

Offset 266 (0x10A) Crime

Offset 268 (0x10C) Entertainment

Offset 270 (0x10E) Culture

Offset 272 (0x110) Food

Offset 274 (0x112) Health

Offset 276 (0x114) Fashion

Offset 278 (0x116) Sports

Offset 280 (0x118) Paranormal

Offset 282 (0x11A) Travel

Offset 284 (0x11C) Work

Offset 286 (0x11E) Weather

Offset 288 (0x120) Animals

Offset 290 (0x122) School

Offset 292 (0x124) Toys

Offset 294 (0x126) Sci-Fi




Here is the List of all available Options in the SDSC Files:

Offset Size Version Name Old Name Description
0x000 4 TS2 ???
0x004 4 TS2 Version? Unknown = 0, BaseGame = 0x20, University = 0x22, Nightlife = 0x29, Business = 0x2a, Pets = 0x2c, Castaway = 0x2d, Voyage = 0x2e, VoyageB = 0x2f, Free Time = 0x33, Apartment Life = 0x36
0x008 4 TS2 Version again? Seems to be just a repeat of data from 0x004...
0x00C 2 TS2 Sitting?
0x00E 2 TS2 Money Over Head
0x010 2 TS2 Personality Nice 0-1000
0x012 2 TS2 Personality Active 0-1000
0x014 2 Uni+ Effort Personality ( Unused - was Generousity) Effort put into college classes
0x016 2 TS2 Personality Playful 0-1000
0x018 2 TS2 Personality Outgoing 0-1000
0x01A 2 TS2 Personality Neat 0-1000
0x01C 2 TS2 Current Outfit
0x01E 2 TS2 Cleaning Skill 0-1000
0x020 2 TS2 Cooking Skill 0-1000
0x022 2 TS2 Charisma Skill 0-1000
0x024 2 TS2 Mechanical Skill 0-1000
0x026 2 TS2 xxxi: Exercise ( Hot Date )
0x028 2 TS2 xxxi: Food ( Hot Date )
0x02A 2 TS2 Creativity Skill
0x02C 2 TS2 xxxi: Parties ( Hot Date )
0x02E 2 TS2 Body Skill 0-1000
0x030 2 TS2 Logic Skill 0-1000
0x032 2 TS2 Group Talk State Flags
0x034 2 TS2 xxxi: Style ( Hot Date )
0x036 2 TS2 ci: Current Interaction Index
0x038 2 TS2 Gender Preference - Male
0x03A 2 TS2 Gender Preference - Female
0x03C 2 TS2 Job Data
0x03E 2 TS2 Interaction Data Field #1
0x040 2 TS2 ci: Sub Queue Interaction Count
0x042 2 TS2 tick counter
0x044 2 TS2 Interaction Data Field #2
0x046 2 TS2 Motives Static?
0x048 2 TS2 Censorship Flags
0x04A 2 TS2 neighbor id
0x04C 2 TS2 Person Type
0x04E 2 TS2 Priority
0x050 2 TS2 Greet Status
0x052 2 TS2 visitor schedule
0x054 2 TS2 autonomy level
0x056 2 TS2 route slot
0x058 2 TS2 route multi slot index
0x05A 2 TS2 route status
0x05C 2 TS2 route goal
0x05E 2 TS2 Look At Object ID
0x060 2 TS2 Look At Slot ID
0x062 2 TS2 Look At State
0x064 2 TS2 Look At Time Remaining
0x066 2 TS2 cn: Next Queued Interaction Index
0x068 2 TS2 Aspiration
0x06A 2 TS2 Original Neat Personality Type
0x06C 2 TS2 Original Nice Personality
0x06E 2 TS2 Original Active Personality
0x070 2 TS2 Original Outgoing Personality
0x072 2 TS2 Original Playful Personality
0x074 2 TS2 Sim UI Icon Flags
0x076 2 TS2 FindBestAction result Interaction Object ID
0x078 2 TS2 Memory Score
0x07A 2 TS2 route start slot
0x07C 2 TS2 School Grade
0x07E 2 TS2 Job Promotion Level
0x080 2 TS2 Person Age
0x082 2 TS2 social menu object id
0x084 2 TS2 skin color
0x086 2 TS2 family number
0x088 2 TS2 route result
0x08A 2 TS2 job performance
0x08C 2 TS2 Is Swimming?
0x08E 2 TS2 Gender 0=male, 1=female
0x090 2 TS2 private
0x092 2 TS2 lingering house number
0x094 2 TS2 ghost flags (routing behavior)
0x096 2 TS2 PTO
0x098 2 TS2 zodiac
0x09A 2 TS2 non-interruptible
0x09C 2 TS2 cn: Next Queued Interaction Continuation?
0x09E 2 TS2 footprint extension
0x0A0 2 TS2 Render Display Flags
0x0A2 2 TS2 ci: Sub Queue Master Interaction Object ID
0x0A4 2 TS2 ci: Sub Queue master interaction index
0x0A6 2 TS2 cn: Next Sub Queue Interaction Index
0x0A8 2 TS2 cn: Next Sub Queue Interaction object ID
0x0AA 2 TS2 cn: Next Queued interaction object ID
0x0AC 2 TS2 ci: Current interaction object ID
0x0AE 2 TS2 Body Flags
0x0B0 2 TS2 Fatness 0-1000
0x0B2 2 Uni+ Grade xxxi:Toddler Life Score(unused)
0x0B4 2 TS2 xxxi:Child Life Score(unused)
0x0B6 2 TS2 xxxi:Teen Life Score(unused)
0x0B8 2 TS2 xxxi:Adult Life Score(unused)
0x0BA 2 TS2 xxxi:Elder Life Score(unused)
0x0BC 2 TS2 Voice Type
0x0BE 4 TS2 Job Object GUID
0x0C2 2 TS2 Age Days Left
0x0C4 2 TS2 Days in Previous Age
0x0C6 2 TS2 Decay Hunger Per Day
0x0C8 2 TS2 Decay Comfort Per Day
0x0CA 2 TS2 Decay Bladder Per Day
0x0CC 2 TS2 Decay Energy Per Day
0x0CE 2 TS2 Decay Hygiene Per Day
0x0D0 2 TS2 unused (was Social Family Decay)
0x0D2 2 TS2 Decay Social per Day
0x0D4 2 TS2 unused
0x0D6 2 TS2 Decay Fun per day
0x0D8 2 TS2 ci: Current running interaction index
0x0DA 2 TS2 ci: Current running Object ID
0x0DC 2 TS2 Genetics Data 1
0x0DE 2 TS2 Genetics Data 2
0x0E0 2 TS2 Genetics Data 3
0x0E2 4 TS2 School object GUID
0x0E6 2 TS2 ci: Current Interaction GUID
0x0E8 2 TS2 Interactions Linked Deleted
0x0EA 2 TS2 Romance Skill
0x0EC 2 TS2 LocoWeight 0
0x0EE 2 TS2 LocoWeight 1
0x0F0 2 TS2 LocoPersonalityIndex
0x0F2 2 TS2 LocoPersonalityWeight
0x0F4 2 TS2 LocoMoodIndex
0x0F6 2 TS2 LocoMoodWeight
0x0F8 2 TS2 Motives not included in mood
0x0FA 4 TS2 Outfit Source GUID
0x0FE 2 TS2 Environment Score Override
0x100 2 TS2 Fitness Preference
0x102 2 TS2 Pension
0x104 2 TS2 i: Politics 0-1000
0x106 2 TS2 i: Money 0-1000
0x108 2 TS2 i: Environment 0-1000
0x10A 2 TS2 i: Crime 0-1000
0x10C 2 TS2 i: Entertainment 0-1000
0x10E 2 TS2 i: Culture 0-1000
0x110 2 TS2 i: Food 0-1000
0x112 2 TS2 i: Health 0-1000
0x114 2 TS2 i: Fashion 0-1000
0x116 2 TS2 i: Sports 0-1000
0x118 2 TS2 i: Paranormal 0-1000
0x11A 2 TS2 i: Travel 0-1000
0x11C 2 TS2 i: Work 0-1000
0x11E 2 TS2 i: Weather 0-1000
0x120 2 TS2 i: Animals 0-1000
0x122 2 TS2 i: School 0-1000
0x124 2 TS2 i: Toys 0-1000
0x126 2 TS2 i: Sci-Fi 0-1000
0x128 2 TS2 i: Unused
0x12A 2 TS2 i: Unused
0x12C 2 TS2 i: Unused
0x12E 2 TS2 i: Unused
0x130 2 TS2 i: Unused
0x132 2 TS2 i: Unused
0x134 2 TS2 i: Unused
0x136 2 TS2 i: Unused
0x138 2 TS2 i: Unused
0x13A 2 TS2 i: Unused
0x13C 2 TS2 i: Unused
0x13E 2 TS2 i: Unused
0x140 2 TS2 Unselectable Sim
0x142 2 TS2 NPC Type
0x144 2 TS2 Age Duration
0x146 2 TS2 ci: Sub Queue Interaction Object ID
0x148 2 TS2 Selection Flags
0x14A 2 TS2 Person Flags
0x14C 2 TS2 Aspiration Score
0x14E 2 TS2 Aspiration Reward Points Spent Divide by 10
0x150 2 TS2 Aspiration Score Raw Divide by 10
0x152 2 TS2 Mood Booster
0x154 2 TS2 Current Interaction Joinable
0x156 2 TS2 Unlinked?
0x158 2 TS2 Interaction Autonomous
0x15A 4 TS2 Retired Job GUID
0x15E 2 TS2 Retired Job Level
0x160 4 Uni+ College Major GUID
0x164 2 Uni+ Remaining Time in Semester Hours, max 72.
0x166 2 Uni+ bit field

format:

  • bit 00=1st year
  • bit 01=2nd year
  • bit 02=3rd year
  • bit 03=4th year
  • bit 04=semester 0=1st semester 1=2d semester
  • bit 05=try period
  • bit 06=got diploma
  • bit 07=in course or exam
  • bit 08=unknown (seems to always be 0)
  • bit 09=unknown (seems to always be 0)
  • bit 10=unknown
  • bit 11=unknwon
  • bit 12=abandon
  • bit 13=fired
  • bit 14=unknown
  • bit 15=unknown|
0x168 2 Uni+ Semester 1-8
0x16A 2 Uni+ On Campus? Boolean
0x16C 4 Uni+ Unknown
0x170 2 Uni+ Influence
0x172 2 NL+ Route
0x174 2 NL+ Traits 1 Read as Short then broken down bitwise: Bit0=Cologne, Bit1=Stink, Bit2=Fatness, Bit3=Fitness, Bit4=Formal Wear, Bit5=Swim Wear, Bit6=Underwear, Bit7=Vampirism, Bit8=Facial Hair, Bit9=Glasses, Bit10=Makeup, Bit11=Full Face Makeup, Bit12=Hats, Bit13=Jewelery
0x176 2 NL+ Traits 2 Read as Short then broken down bitwise: Bit0=Blonde Hair, Bit1=Red Hair, Bit2=Brown Hair, Bit3=Black Hair, Bit4=Custom Hair, Bit5=Grey Hair, (BV+ from this point on) Bit6=Hard Worker, Bit7=Unemployed, Bit8=Logical, Bit9=Charismatic, Bit10=Great Cook, Bit11=Mechanical, Bit12=Creative, Bit13=Athletic, Bit14=Good at Cleaning, Bit15=Zombiism
0x178 2 NL+ Turn Ons 1 Read as Short then broken down bitwise: Bit0=Cologne, Bit1=Stink, Bit2=Fatness, Bit3=Fitness, Bit4=Formal Wear, Bit5=Swim Wear, Bit6=Underwear, Bit7=Vampirism, Bit8=Facial Hair, Bit9=Glasses, Bit10=Makeup, Bit11=Full Face Makeup, Bit12=Hats, Bit13=Jewelery
0x17A 2 NL+ Turn Ons 2 Read as Short then broken down bitwise: Bit0=Blonde Hair, Bit1=Red Hair, Bit2=Brown Hair, Bit3=Black Hair, Bit4=Custom Hair, Bit5=Grey Hair, (BV+ from this point on) Bit6=Hard Worker, Bit7=Unemployed, Bit8=Logical, Bit9=Charismatic, Bit10=Great Cook, Bit11=Mechanical, Bit12=Creative, Bit13=Athletic, Bit14=Good at Cleaning, Bit15=Zombiism
0x17C 2 NL+ Turn Offs 1 Read as Short then broken down bitwise: Bit0=Cologne, Bit1=Stink, Bit2=Fatness, Bit3=Fitness, Bit4=Formal Wear, Bit5=Swim Wear, Bit6=Underwear, Bit7=Vampirism, Bit8=Facial Hair, Bit9=Glasses, Bit10=Makeup, Bit11=Full Face Makeup, Bit12=Hats, Bit13=Jewelery
0x17E 2 NL+ Turn Offs 2 Read as Short then broken down bitwise: Bit0=Blonde Hair, Bit1=Red Hair, Bit2=Brown Hair, Bit3=Black Hair, Bit4=Custom Hair, Bit5=Grey Hair, (BV+ from this point on) Bit6=Hard Worker, Bit7=Unemployed, Bit8=Logical, Bit9=Charismatic, Bit10=Great Cook, Bit11=Mechanical, Bit12=Creative, Bit13=Athletic, Bit14=Good at Cleaning, Bit15=Zombiism
0x180 2 NL+ Species Human=0, Large Dog=1, Small Dog=2, Cat=3
0x182 2 NL+ Countdown
0x184 2 NL+ Perfume Timer
0x186 2 NL+ Date Timer
0x188 2 NL+ Date Score
0x18A 2 NL+ Date Unlock Counter
0x18C 2 NL+ Love Potion Timer
0x18E 2 NL+ Aspiration Score Lock
0x190 2 NL+ Date Unlock Counter
0x192 2 OfB+ Lot ID
0x194 2 OfB+ Salary
0x196 2 OfB+ Flags
0x198 2 OfB+ Assignment
0x19A 2 Pets Pet Traits
0x19C 2 BV+ Days Left in Vacation
0x19E 2 BV+ Turn Ons 3 Read as Short then broken down bitwise: Bit0=Robots, Bit1=Plant Sim, Bit2=Lycanthropy, Bit3=Witchiness
0x1A0 2 BV+ Turn Offs 3 Read as Short then broken down bitwise: Bit0=Robots, Bit1=Plant Sim, Bit2=Lycanthropy, Bit3=Witchiness
0x1A2 2 BV+ Traits 3 Read as Short then broken down bitwise: Bit0=Robots, Bit1=Plant Sim, Bit2=Lycanthropy, Bit3=Witchiness
0x1A4 2 ?? Hobby cooking 0-1000
0x1A6 2 ?? Hobby plastic arts 0-1000
0x1A8 2 ?? Hobby cinema and literature 0-1000
0x1AA 2 ?? Hobby sports 0-1000
0x1AC 2 ?? Hobby games 0-1000
0x1AE 2 ?? Hobby nature 0-1000
0x1B0 2 ?? Hobby tinkering 0-1000
0x1B2 2 ?? Hobby fitness 0-1000
0x1B4 2 ?? Hobby science 0-1000
0x1B6 2 ?? Hobby music and dance 0-1000
0x1B8 2 ?? unused
0x1BA 2 ?? Preferred hobby
  • 0xCC=cooking
  • 0xCD=plastic arts
  • 0xCE=movies ans literature
  • 0xCF=sports
  • 0xD0=games
  • 0xD1=nature
  • 0xD2=tinkering
  • 0xD3=fitness
  • 0xD4=sciences
  • 0xD5=music and dance|
0x1BC 2 ?? LTA Seen in SImPE
0x1BE 2 ?? LTA unlock Seen in SImPE
0x1C0 2 ?? LTA unlock spent Seen in SImPE
0x1C2 2 ?? Hunger decay modifier Seen in SimPE
0x1C4 2 ?? Comfort decay modifier Seen in SimPE
0x1C6 2 ?? Bladder decay modifier Seen in SimPE
0x1C8 2 ?? Energy decay modifier Seen in SimPE
0x1CA 2 ?? Hygiene decay modifier Seen in SimPE
0x1CC 2 ?? Fun decay modifier Seen in SimPE
0x1CE 2 ?? Social decay modifier Seen in SimPE
0x1D0 2 ?? Bugs collection1 Seen in SimPE
0x1D2 2 ?? Bugs collection2 Seen in SimPE
0x1D4 2 ?? Reputation Seen in SimPE
0x1D6 2 ?? Probability to appear Seen in SimPE
0x1D8 2 ?? Title post name Seen in SimPE
0x1DA 2 ?? Sim instance Seen in SimPE
0x1D2 4 ?? Sim GUID Seen in SImPE
0x1E0 2 ?? Unknown
0x1E2 2 ?? Unknown Seen in SImPE
0x1E4 4 ?? Count N Follow N WORD whose go by pair, the first WORD of the pair match a sim instance, purpose is unknown
1 ?? 9 BYTES Purpose is unknown, seems to always be 0
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