Difference between revisions of "Game Help:Sims 3 Professions"

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((?) means I don't have the rest of info)
(Levels)
 
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=Professions=
 
=Professions=
 
==Architect/Designer==
 
==Architect/Designer==
==Doctor==
 
==Educator==
 
==Firefighter==
 
  
[[Image:A_Firefighter_Sim.jpg|thumb|A firefighter sim in middle of duty.|300px|right]]
+
[[Image:Designer_Catalog.jpg|thumb|Showing off the architectural designs catalog.|300px|right]]
  
Now with Ambitions, sims can enter the exciting world of firefighting. From extingishing small household fires to rescuing lives from a quake demolition.
+
An architectural designer has the power of buying and building in other sims houses! As the name states, your designer sim has to please the clients decorative in exchange for some simoleons.
 
+
Sims with the Brave or Daredevil trait will have an easier time when facing off the blazes. Also a high level of [[Game Help:Sims 3 Athletic Skill|Athletic]] and [[Game Help:Sims 3 Upgrades|Handiness]] skills will help your sim at field work and equipment maintenance.
+
  
 
===Performance boosters===
 
===Performance boosters===
  
* '''Emergencies''': Attending to emergency calls. When sims finish them successfully they get the most profession performance increment.
+
* '''Remodelation''': Completing designer jobs. Every well done job gives a performance boost.
* '''Skills''': Training both the Athletic and the Handiness skills. Gives performance boost gradually while learning the skill.
+
* '''Painting''': Training the Painting skill. Gives performance boost gradually while learning it.
* '''Coworkers''': Making friends with fellow firefighters. (?)
+
* '''Criticism''': Satisfying clients. (?)
  
 
===Levels===
 
===Levels===
Line 31: Line 26:
 
|-
 
|-
 
! 1
 
! 1
| class="shaded" |Water bearer?
+
| class="shaded" |Wallpaper transporter??
| $276
+
| (?)
| 9:00 AM
+
| 8:00 AM
| 8 hours
+
| 10 hours
 
| M,T,W,R,F
 
| M,T,W,R,F
|  
+
| (?)
 
|-
 
|-
 
! 2
 
! 2
| class="shaded" |Soot collector?
+
| class="shaded" |Designs observer?
| $340
+
| (?)
| 9:00 AM
+
| 8:00 AM
| 8 hours
+
| 10 hours
 
| M,T,W,R,F
 
| M,T,W,R,F
|  
+
| (?)
 
|-
 
|-
 
! 3
 
! 3
| class="shaded" |Fire prevention instructor
+
| class="shaded" |Location Planifier?
| $400
+
| (?)
| 9:00 AM
+
| 8:00 AM
| 8 hours
+
| 10 hours
 
| M,T,W,R,F
 
| M,T,W,R,F
|  
+
| (?)
 
|-
 
|-
 
! 4
 
! 4
| class="shaded" |Hose manipulator?
+
| class="shaded" |Feng-Shui Fanatic?
| $520
+
| (?)
| 9:00 AM
+
| 8:00 AM
| 8 hours
+
| 10 hours
 
| M,T,W,R,F
 
| M,T,W,R,F
|  
+
| (?)
 
|-
 
|-
 
! 5
 
! 5
| class="shaded" |Firefighter
+
| class="shaded" |Debuting Decorator?
| $640
+
| (?)
| 10:00 AM
+
| 8:00 AM
| 8 hours
+
| 10 hours
 
| M,T,W,R,F
 
| M,T,W,R,F
|  
+
| (?)
 
|-
 
|-
 
! 6
 
! 6
| class="shaded" |Firefighter sergeant
+
| class="shaded" |Contemporary Furniture Master???
| $840
+
| (?)
| 10:00 AM
+
| 8:00 AM
| 8 hours
+
| 10 hours
 
| M,T,W,R,F
 
| M,T,W,R,F
| Firefighter coat
+
| (?)
 
|-
 
|-
 
! 7
 
! 7
| class="shaded" |Firefighter captain
+
| class="shaded" |(?)
| $1132
+
| (?)
| 11:00 AM
+
| 8:00 AM
| 6 hours
+
| 10 hours
 
| M,T,W,R,F
 
| M,T,W,R,F
|  
+
| (?)
 
|-
 
|-
 
! 8
 
! 8
| class="shaded" |Explosion specialist?
+
| class="shaded" |(?)
| $1480
+
| (?)
| 11:00 AM
+
| 8:00 AM
| 6 hours
+
| 10 hours
 
| M,T,W,R,F
 
| M,T,W,R,F
|  
+
| (?)
 
|-
 
|-
 
! 9
 
! 9
| class="shaded" |Firefighter boss' helper?
+
| class="shaded" |(?)
| $1840
+
| (?)
| 12:00 Noon
+
| 8:00 AM
| 5 hours
+
| 10 hours
 
| M,T,W,R,F
 
| M,T,W,R,F
| Gain fireproof trait?
+
| (?)
 
|-
 
|-
 
! 10
 
! 10
| class="shaded" |Firefighter boss
+
| class="shaded" |(?)
| $2480
+
| (?)
| 12:00 Noon
+
| 8:00 AM
| 5 hours
+
| 10 hours
 
| M,T,W,R,F
 
| M,T,W,R,F
|
+
| (?)
 
|}
 
|}
  
===City Hall rewards===
+
===Designer's Catalog===
  
* '''Trophy "Honor"''': Rescue 2 sims from fire.
+
===Client traits===
* '''Medal "Protection"''': Success in 'X-ray disaster'.
+
  
===Emergencies===
+
The client traits do have an effect on the outcome of a finished job. Taking an advantage of them should give you a good evaluation at the end of the job.
 
+
Emergencies show themselves suddenly while at the fire department, and should be attended by clicking on one of the fire alarms that are evenly distributed there.
+
Once an emergency arises, time starts counting, and depending both on how much time do you spend at taking over it and the type of emergency, you get a different grade. Getting a better grade grants a big increase in your profession performance.
+
  
 
{|class="nicetable"
 
{|class="nicetable"
!
+
! Client trait
! colspan=3 |Time interval
+
! Description
 
|-
 
|-
! Grade
+
! class="shaded" | Computer Whiz
! Small fire /<br>Disaster in building
+
| (?)
! Large fire
+
 
|-
 
|-
! class="shaded" | A
+
! class="shaded" | Couch Potato
| 0 to 3 hours
+
| Will like chairs, sofas and beds with high comfort rate.
| 0 to 4 hours
+
 
|-
 
|-
! class="shaded" | B
+
! class="shaded" | Loves Outdoors
| 3 to 4 hours
+
| (?)
| 4 to 6 hours
+
|-
+
! class="shaded" | C
+
| 4 to 6 hours
+
| 6 to 7 hours
+
|-
+
! class="shaded" | D
+
| 6 to 7 hours
+
| 7 to 8 hours
+
|-
+
! class="shaded" | Fail
+
| colspan=2 |Special
+
 
|}
 
|}
  
Failing occurs when not attending the job, aborting current emergency, or all the affected sims die.
+
==Doctor==
  
====Small household fire====
 
  
[[Image:Breakin thru a door.jpg|thumb|Breaking thru a door.|160px|right]]
+
==Firefighter==
 +
{{See also|[[Game Help:Sims 3 Professions/Firefighter|Firefighter]]}}
  
In this type of emergency, your sim must go to another household and extingish a small fire, usually centered around the oven. If got there early, the fire normally doesn't extend more than six floor tiles. This should'n be a big deal, even by sims without the brave trait.
+
[[Image:A_Firefighter_Sim.jpg|thumb|A firefighter sim in middle of duty.|300px|right]]
  
====Large household fire====
+
Now with Ambitions, sims can enter the exciting world of firefighting. From extingishing small household fires to rescuing lives from a quake demolition.
  
This is more serious than the above. The fire usually starts at a household more than one floor high and with two or more sims trapped in.
+
Sims with the Brave or Daredevil trait will have an easier time when facing off the blazes. Also a high level of [[Game Help:Sims 3 Athletic Skill|Athletic]] and [[Game Help:Sims 3 Upgrades|Handiness]] skills will help your sim at field work and equipment maintenance.
  
The fire now extends though the multiple floors and even over windows and doors, and you must enter in and convince the scared sims to run out of the house (screaming still 10 inches from flames isn't very intelligent)
+
==Ghost Hunter==
 +
{{See also|[[Game Help:Sims 3 Professions/Ghost Hunter|Ghost Hunter]]}}
  
In this type of fire, most the doors are usually stuck. This is indicated as a pair of axe icons swinging around the affected door. Actually, all the fires at the windows must be extinguished before your sim can smash down the main door. If the firefighter sim has a low Athletic skill, he or she will usually do several worthless tries in breaking it.
+
Ghosts are freaking out sims, so here come the Ghost Hunters. With their incredible ghost-kicking technologies, they get wights and spirits out of the community quickly and securely.
  
This type of emergency is finished when all the sims are rescued and all the flames extinguished.
+
Sims with the Brave or Childish trait will perform better at this, as ghosts don't scare them. A high level in the [[Game Help:Sims 3 Logic|Logic]] skill will also help them catch those annoying spirits faster.
  
====Disaster in building====
+
==Private Investigator==
  
The fire appears in a community lot with a 'rabbit hole' building in it. There are a few sims around scared about something, but when zooming out the camera the building seems normal.
+
[[Image:Private investigator.jpg|thumb|An investigator searching fingerprints.|240px|right]]
  
To manage this type or incident, the firefighter only has to be ordered to enter the building and take care of it. Then the sim dissapears in the building for about 2 game hours and leaves it succeding in the mission.
 
  
====X-ray disaster====
+
===Performance boosters===
  
Appears at the hospital. When viewed at distance there are several yellow lightnings hitting the top antennae, and a lot of blue static electricity swirling around the walls.
+
* '''Cases''': Solving the cases sims offer. Each fully finished one gives a performance boost.
 +
* '''Logic''': Training the Logic skill. Gives performance boost gradually while learning it.
 +
* '''Stakeouts''': Going on stakeouts on community lots. Each discovery and each report gives performance boost.
  
There is no difference with 'Disaster in building'. The sim has to be ordered to enter the building and manage it. It takes about 1.75 game hours to complete the task.
+
===Levels===
  
====Angry Gnome Invasion====
+
[[Image:Pi_stakeout_01.jpg|thumb|An investigator performing a stakeout.|240px|right]]
  
This emergency requires the firefighter to locate and catch a variety of Mysterious Mr Gnome that has red eyes and spouts shining %$@# symbols from its body.
+
{|class="nicetable"
 +
! Level
 +
! Title
 +
! Base Pay
 +
! Pension Pay
 +
! Start Time
 +
! Day Length
 +
! Days
 +
! Skill
 +
! Performance
 +
! Reward
 +
|-
 +
!1
 +
| class="shaded" | Eavesdropper
 +
| §275/week
 +
| §0
 +
| Variable
 +
| Variable
 +
| Variable
 +
| Logic
 +
| Solve Cases, Write Reports
 +
| none
 +
|-
 +
!2
 +
| class="shaded" |Small Claims Investigator
 +
| §340/week
 +
| §0
 +
| Variable
 +
| Variable
 +
| Variable
 +
| Logic
 +
| Solve Cases, Write Reports
 +
| Magnifying Glass
 +
|-
 +
!3
 +
| class="shaded" |Superfluous Sleuth
 +
| §400/week
 +
| §0
 +
| Variable
 +
| Variable
 +
| Variable
 +
| Logic
 +
| Solve Cases, Write Reports
 +
| Professional’s Frosted Door
 +
|-
 +
!4
 +
| class="shaded" |Caper Crusader
 +
| §525/week
 +
| §0
 +
| Variable
 +
| Variable
 +
| Variable
 +
| Logic
 +
| Solve Cases, Write Reports
 +
| Fingerprint Dusting Kit, New Uniform
 +
|-
 +
!5
 +
| class="shaded" |Obscure Clue Summoner
 +
| §650/week
 +
| §0
 +
| Variable
 +
| Variable
 +
| Variable
 +
| Logic
 +
| Solve Cases, Write Reports
 +
| none
 +
|-
 +
!6
 +
| class="shaded" |Gumshoe
 +
| §850/week
 +
| §0
 +
| Variable
 +
| Variable
 +
| Variable
 +
| Logic
 +
| Solve Cases, Write Reports
 +
| Investigator’s Case Board
 +
|-
 +
!7
 +
| class="shaded" |Licensed Snoop
 +
| §1125/week
 +
| §0
 +
| Variable
 +
| Variable
 +
| Variable
 +
| Logic
 +
| Solve Cases, Write Reports
 +
|Ability to Sneak
 +
|-
 +
!8
 +
| class="shaded" |Inspector of Iniquities
 +
| §1475/week
 +
| §0
 +
| Variable
 +
| Variable
 +
| Variable
 +
| Logic
 +
| Solve Cases, Write Reports
 +
|Yomoshoto Evasion
 +
|-
 +
!9
 +
| class="shaded" |Flatfooted Investigation Specialist
 +
| §1850/week
 +
| §0
 +
| Variable
 +
| Variable
 +
| Variable
 +
| Logic
 +
|Solve Cases, Write Reports
 +
|New Uniform
 +
|-
 +
!10
 +
| class="shaded" |Private Eye
 +
| §2475/week
 +
| §0
 +
| Variable
 +
| Variable
 +
| Variable
 +
| Logic
 +
| Solve Cases, Write Reports
 +
|New Uniform
 +
|}
  
===Equipment maintenance===
+
===City Hall rewards===
  
====Fire truck====
+
[[Image:Pi_breakingin_01.jpg|thumb|An investigator breaking into a house.|240px|right]]
  
The fire truck has a performance value that slowly drops over time. Your sim should take care of it regularly by selecting the appropiate interaction on the truck. If the truck's maintenance percentage is very low, its speed will drop notably.
+
* '''Investigator's Trophy of Honor''': Solve 3 cases.
 +
* '''Eagle-Eyed Eavesdropper Medallion''': Solve Great Jewel Heist Case.
 +
* '''Investigator's Ribbon of Bravery''': Solve Fish Kid Case.
 +
* '''Investigator's Trophy of Heroism''': Solve 3 missing Sim cases.
 +
* '''Medal of the Mindful''': Solve Rogue Cop Case.
 +
* '''Investigator's Key to the Town''': Reach level 10.
 +
* '''Investigator's Keepsake''': Solve 5 cases at level 10.
  
If the sim has a high Handiness skill (level 5 or higher), he or she can be ordered to upgrade the truck. Up to 3 upgrades can be made. Upgrading it makes it faster, so you can get better grades from start.
+
===Unique interactions===
  
====Fire alarm====
+
* Walk point -> '''Sneak here'''.
 +
* Community lots -> '''Stakeout'''.
 +
* Residential building -> '''Break into house'''.
 +
* Residential building -> '''Inspect mail'''.
 +
* Residential or community lots -> '''Snoop for clues'''.
 +
* Residential or community lots -> '''Dust for prints'''.
 +
* Police station -> '''Do low level police work'''.
  
As with the truck, the alarm has a performance or quality percentage that slowly diminishes over time. A bad mantained alarm takes more time to "detect" an emergency, making your firefighter to get a bad grade from start, and also will ring like smashing scrap.
+
==Stylist==
  
With a Handiness skill of level 6 or more (?), a sim can make the 'Improved fire alarm' unique upgrade.
+
===Performance boosters===
  
====Fire extinguisher====
 
  
When reaching level 6 or more of Handiness, clicking on a firefighter sim the 'Improve extinguisher' interaction is shown. (?)
+
===Levels===
 +
 
 +
{|class="nicetable"
 +
! Level
 +
! Title
 +
! Weekly salary
 +
! Start Time
 +
! Day Length
 +
! Days
 +
! Reward
 +
|-
 +
! 1
 +
| class="shaded" |Fashion Fledgling
 +
| $182
 +
| 9:00 AM
 +
| 10 hours
 +
| T,W,R,F,S
 +
| Discuss fashion social
 +
|-
 +
! 2
 +
| class="shaded" |Taffeta Trainee
 +
| $240
 +
| 9:00 AM
 +
| 10 hours
 +
| T,W,R,F,S
 +
| Makeover pay increase
 +
|-
 +
! 3
 +
| class="shaded" |Polka Dot Specialist
 +
| $298
 +
| 9:00 AM
 +
| 10 hours
 +
| T,W,R,F,S
 +
| Makeover jobs
 +
|-
 +
! 4
 +
| class="shaded" |Houndstooth Soothsayer
 +
| $444
 +
| 9:00 AM
 +
| 10 hours
 +
| T,W,R,F,S
 +
|
 +
|-
 +
! 5
 +
| class="shaded" |Trendsetter in Training
 +
| $458
 +
| 9:00 AM
 +
| 10 hours
 +
| T,W,R,F,S
 +
| Makeover pay increase
 +
|-
 +
! 6
 +
| class="shaded" |In Vogue Virtuoso
 +
| $700
 +
| 9:00 AM
 +
| 10 hours
 +
| T,W,R,F,S
 +
| Give Fashion Advice social
 +
|-
 +
! 7
 +
| class="shaded" |Haute Hot Shot
 +
| $984
 +
| 9:00 AM
 +
| 10 hours
 +
| T,W,R,F,S
 +
|
 +
|-
 +
! 8
 +
| class="shaded" |Couture Connoisseur
 +
| $1310
 +
| 9:00 AM
 +
| 10 hours
 +
| T,W,R,F,S
 +
| Makeover pay increase
 +
|-
 +
! 9
 +
| class="shaded" |Fashionista/Fashionisto
 +
| $1352
 +
| 9:00 AM
 +
| 10 hours
 +
| T,W,R,F,S
 +
|
 +
|-
 +
! 10
 +
| class="shaded" |Fashion Phenomenon
 +
| $2306
 +
| 9:00 AM
 +
| 10 hours
 +
| T,W,R,F,S
 +
| Always Stylin' moodlet
 +
|}
 +
 
 +
===City Hall rewards===
 +
 
 +
* '''Stylish Trophy''': Make over 10 sims.
 +
* '''High Style Ribbon''': Make over 50 sims.
 +
* '''Fashionable Medal''': Make over 100 sims.
 +
* '''Stylist's Key to the Town''': Reach level 10.
 +
* '''Dazzling Looking Glass''': Make over 25 sims at level 10.
 +
* '''Stylist's Key to the Town''': Reach level 10.
 +
* '''Stylist's Keepsake''': ?.
 +
 
 +
===Unique interactions===
 +
 
 +
[[Category:Sims 3 Game Help|Professions]]
 +
[[Category:Sims 3 Professions|Professions]]
  
==Ghost Hunter==
 
==Private Investigator==
 
==Stylist==
 
 
{{Sims3GameHelpHeader}}
 
{{Sims3GameHelpHeader}}

Latest revision as of 09:43, 15 July 2014

Sims 3 Game Help Categories:

Custom Content  | Installation  | Gameplay Guides  | Technical & Graphics Issues  | Miscellaneous Issues

MTS Help Q&A Forums

Contents

[edit] Professions

[edit] Architect/Designer

Showing off the architectural designs catalog.

An architectural designer has the power of buying and building in other sims houses! As the name states, your designer sim has to please the clients decorative in exchange for some simoleons.

[edit] Performance boosters

  • Remodelation: Completing designer jobs. Every well done job gives a performance boost.
  • Painting: Training the Painting skill. Gives performance boost gradually while learning it.
  • Criticism: Satisfying clients. (?)

[edit] Levels

Level Title Weekly salary Start Time Day Length Days Reward
1 Wallpaper transporter?? (?) 8:00 AM 10 hours M,T,W,R,F (?)
2 Designs observer? (?) 8:00 AM 10 hours M,T,W,R,F (?)
3 Location Planifier? (?) 8:00 AM 10 hours M,T,W,R,F (?)
4 Feng-Shui Fanatic? (?) 8:00 AM 10 hours M,T,W,R,F (?)
5 Debuting Decorator? (?) 8:00 AM 10 hours M,T,W,R,F (?)
6 Contemporary Furniture Master??? (?) 8:00 AM 10 hours M,T,W,R,F (?)
7 (?) (?) 8:00 AM 10 hours M,T,W,R,F (?)
8 (?) (?) 8:00 AM 10 hours M,T,W,R,F (?)
9 (?) (?) 8:00 AM 10 hours M,T,W,R,F (?)
10 (?) (?) 8:00 AM 10 hours M,T,W,R,F (?)

[edit] Designer's Catalog

[edit] Client traits

The client traits do have an effect on the outcome of a finished job. Taking an advantage of them should give you a good evaluation at the end of the job.

Client trait Description
Computer Whiz (?)
Couch Potato Will like chairs, sofas and beds with high comfort rate.
Loves Outdoors (?)

[edit] Doctor

[edit] Firefighter

See also: Firefighter
A firefighter sim in middle of duty.

Now with Ambitions, sims can enter the exciting world of firefighting. From extingishing small household fires to rescuing lives from a quake demolition.

Sims with the Brave or Daredevil trait will have an easier time when facing off the blazes. Also a high level of Athletic and Handiness skills will help your sim at field work and equipment maintenance.

[edit] Ghost Hunter

See also: Ghost Hunter

Ghosts are freaking out sims, so here come the Ghost Hunters. With their incredible ghost-kicking technologies, they get wights and spirits out of the community quickly and securely.

Sims with the Brave or Childish trait will perform better at this, as ghosts don't scare them. A high level in the Logic skill will also help them catch those annoying spirits faster.

[edit] Private Investigator

An investigator searching fingerprints.


[edit] Performance boosters

  • Cases: Solving the cases sims offer. Each fully finished one gives a performance boost.
  • Logic: Training the Logic skill. Gives performance boost gradually while learning it.
  • Stakeouts: Going on stakeouts on community lots. Each discovery and each report gives performance boost.

[edit] Levels

An investigator performing a stakeout.
Level Title Base Pay Pension Pay Start Time Day Length Days Skill Performance Reward
1 Eavesdropper §275/week §0 Variable Variable Variable Logic Solve Cases, Write Reports none
2 Small Claims Investigator §340/week §0 Variable Variable Variable Logic Solve Cases, Write Reports Magnifying Glass
3 Superfluous Sleuth §400/week §0 Variable Variable Variable Logic Solve Cases, Write Reports Professional’s Frosted Door
4 Caper Crusader §525/week §0 Variable Variable Variable Logic Solve Cases, Write Reports Fingerprint Dusting Kit, New Uniform
5 Obscure Clue Summoner §650/week §0 Variable Variable Variable Logic Solve Cases, Write Reports none
6 Gumshoe §850/week §0 Variable Variable Variable Logic Solve Cases, Write Reports Investigator’s Case Board
7 Licensed Snoop §1125/week §0 Variable Variable Variable Logic Solve Cases, Write Reports Ability to Sneak
8 Inspector of Iniquities §1475/week §0 Variable Variable Variable Logic Solve Cases, Write Reports Yomoshoto Evasion
9 Flatfooted Investigation Specialist §1850/week §0 Variable Variable Variable Logic Solve Cases, Write Reports New Uniform
10 Private Eye §2475/week §0 Variable Variable Variable Logic Solve Cases, Write Reports New Uniform

[edit] City Hall rewards

An investigator breaking into a house.
  • Investigator's Trophy of Honor: Solve 3 cases.
  • Eagle-Eyed Eavesdropper Medallion: Solve Great Jewel Heist Case.
  • Investigator's Ribbon of Bravery: Solve Fish Kid Case.
  • Investigator's Trophy of Heroism: Solve 3 missing Sim cases.
  • Medal of the Mindful: Solve Rogue Cop Case.
  • Investigator's Key to the Town: Reach level 10.
  • Investigator's Keepsake: Solve 5 cases at level 10.

[edit] Unique interactions

  • Walk point -> Sneak here.
  • Community lots -> Stakeout.
  • Residential building -> Break into house.
  • Residential building -> Inspect mail.
  • Residential or community lots -> Snoop for clues.
  • Residential or community lots -> Dust for prints.
  • Police station -> Do low level police work.

[edit] Stylist

[edit] Performance boosters

[edit] Levels

Level Title Weekly salary Start Time Day Length Days Reward
1 Fashion Fledgling $182 9:00 AM 10 hours T,W,R,F,S Discuss fashion social
2 Taffeta Trainee $240 9:00 AM 10 hours T,W,R,F,S Makeover pay increase
3 Polka Dot Specialist $298 9:00 AM 10 hours T,W,R,F,S Makeover jobs
4 Houndstooth Soothsayer $444 9:00 AM 10 hours T,W,R,F,S
5 Trendsetter in Training $458 9:00 AM 10 hours T,W,R,F,S Makeover pay increase
6 In Vogue Virtuoso $700 9:00 AM 10 hours T,W,R,F,S Give Fashion Advice social
7 Haute Hot Shot $984 9:00 AM 10 hours T,W,R,F,S
8 Couture Connoisseur $1310 9:00 AM 10 hours T,W,R,F,S Makeover pay increase
9 Fashionista/Fashionisto $1352 9:00 AM 10 hours T,W,R,F,S
10 Fashion Phenomenon $2306 9:00 AM 10 hours T,W,R,F,S Always Stylin' moodlet

[edit] City Hall rewards

  • Stylish Trophy: Make over 10 sims.
  • High Style Ribbon: Make over 50 sims.
  • Fashionable Medal: Make over 100 sims.
  • Stylist's Key to the Town: Reach level 10.
  • Dazzling Looking Glass: Make over 25 sims at level 10.
  • Stylist's Key to the Town: Reach level 10.
  • Stylist's Keepsake: ?.

[edit] Unique interactions

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