Difference between revisions of "Talk:TXMT/MaterialTypes"
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[under construction/ work in progress/ still underdevelopped] | [under construction/ work in progress/ still underdevelopped] | ||
− | Index of Material Types (in alphabetical order presently, or it may be changed)(should they be grouped accoding to their properties and functions and/or their sources?) | + | Index of Material Types (in alphabetical order presently, or it may be changed)(should they be grouped accoding to their properties and functions and/or their sources?) Hint: search/find with the keystring: setDefinition |
([[User:Khaibit|Khaibit]] this is the overview so I guess people will pefer looking for properties and functions first to find what they're looking for - on the single pages linking back and cross should connect evrything without letting it become too complicated (to avoid: "beware, completely cross linked area" ;) ), I think.) | ([[User:Khaibit|Khaibit]] this is the overview so I guess people will pefer looking for properties and functions first to find what they're looking for - on the single pages linking back and cross should connect evrything without letting it become too complicated (to avoid: "beware, completely cross linked area" ;) ), I think.) | ||
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$mvMaterialDefinition (the material type variable for content viewer materials) | $mvMaterialDefinition (the material type variable for content viewer materials) | ||
+ | |||
+ | CausticsGeneratorMaterial | ||
CensorCompositingMaterial | CensorCompositingMaterial | ||
+ | |||
+ | CubeAlphaFalloff | ||
CubeAlphaFalloffTexture | CubeAlphaFalloffTexture | ||
Line 34: | Line 38: | ||
LotSkirtRoadMaterialDefinition | LotSkirtRoadMaterialDefinition | ||
+ | |||
+ | MirrorBackClearStencilAndSetDepth | ||
+ | |||
+ | |||
+ | |||
MVLab-RenderToTexture | MVLab-RenderToTexture | ||
Line 58: | Line 67: | ||
NeighborhoodWaterTerrain | NeighborhoodWaterTerrain | ||
+ | |||
+ | NHoodRoadMaterialDef | ||
NHoodTerrainHighlightMaterial | NHoodTerrainHighlightMaterial | ||
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PlumbBobAnimatedColor | PlumbBobAnimatedColor | ||
+ | |||
+ | PoolDepthLayerMaterial | ||
+ | |||
+ | PoolWaterSurfaceMaterial | ||
+ | |||
+ | |||
+ | |||
+ | |||
RoofPreviewMaterialTopBoundary | RoofPreviewMaterialTopBoundary | ||
+ | |||
+ | SetFarZOnMirrorRTT | ||
+ | |||
+ | SetNearZOnMirrorRTT | ||
+ | |||
+ | SetStencilOnCensorRTT | ||
+ | |||
+ | SimpleMirrorReflection | ||
SimSkin | SimSkin | ||
Line 85: | Line 112: | ||
StandardParticleModelMaterial | StandardParticleModelMaterial | ||
+ | |||
+ | TerrainLighting | ||
+ | |||
+ | TerrainWater | ||
+ | |||
+ | |||
+ | |||
+ | TextureAlpha | ||
TileGridMaterial | TileGridMaterial | ||
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WallpaperPool | WallpaperPool | ||
− | + | WaterAnimatingTextures | |
ZoomConeMaterial | ZoomConeMaterial |
Revision as of 20:36, 16 November 2006
[under construction/ work in progress/ still underdevelopped]
Index of Material Types (in alphabetical order presently, or it may be changed)(should they be grouped accoding to their properties and functions and/or their sources?) Hint: search/find with the keystring: setDefinition
(Khaibit this is the overview so I guess people will pefer looking for properties and functions first to find what they're looking for - on the single pages linking back and cross should connect evrything without letting it become too complicated (to avoid: "beware, completely cross linked area" ;) ), I think.)
$mvMaterialDefinition (the material type variable for content viewer materials)
CausticsGeneratorMaterial
CensorCompositingMaterial
CubeAlphaFalloff
CubeAlphaFalloffTexture
DeckFoundationPreviewMaterial
Floor
floorGridBlackActiveLevel
floorGridWhiteActiveLevel
floorLocalGridBlackActiveLevel
FloorPool
FloorReflective (dead)
ImposterArrowMaterial
InverseTileGridMaterial
LotSkirtRoadMaterialDefinition
MirrorBackClearStencilAndSetDepth
MVLab-RenderToTexture
MVLab-RenderToTextureReflection
MVLab-Dimmer
feedback 0.8
NeighborhoodCanvas
NeighborhoodCanvasStraddle
NeighborhoodTerrainEdge
NeighborhoodTreeGUOBMaterial
NeighborhoodWaterEdge
NeighborhoodWaterTerrain
NHoodRoadMaterialDef
NHoodTerrainHighlightMaterial
NHoodTerrainLighting
Null
PartiallyUnderWaterMaterial
Phong
PlumbBobAnimatedColor
PoolDepthLayerMaterial
PoolWaterSurfaceMaterial
RoofPreviewMaterialTopBoundary
SetFarZOnMirrorRTT
SetNearZOnMirrorRTT
SetStencilOnCensorRTT
SimpleMirrorReflection
SimSkin
SimStandardMaterial
SkyboxCompositionPassMaterial
SolidColorMaterial
StandardMaterial
StandardParticleModelMaterial
TerrainLighting
TerrainWater
TextureAlpha
TileGridMaterial
WallMask
Wallpaper
WallpaperBump
WallpaperPool
WaterAnimatingTextures
ZoomConeMaterial