Difference between revisions of "ACE46235"
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* findable in lot package file | * findable in lot package file | ||
* in simpe, called "RTEX" (Road Texture) | * in simpe, called "RTEX" (Road Texture) | ||
− | * They are actually Texture Reference files. | + | * They are actually Texture Fallback Reference files. |
* instance 0 stores textures for the floor grid layers (so, it records and probably numbers custom floor tile GUIDs or in-game floor tile names) Also, right after the saved chosen texture is the default fallback texture. | * instance 0 stores textures for the floor grid layers (so, it records and probably numbers custom floor tile GUIDs or in-game floor tile names) Also, right after the saved chosen texture is the default fallback texture. | ||
* instance 1 stores textures for the wall surface (so, it records and probably numbers custom wallpaper GUIDs or in-game wallpaper names) | * instance 1 stores textures for the wall surface (so, it records and probably numbers custom wallpaper GUIDs or in-game wallpaper names) | ||
Also, right after the saved chosen texture is the default fallback texture. | Also, right after the saved chosen texture is the default fallback texture. | ||
* instance 2 has yet to be confirmed. | * instance 2 has yet to be confirmed. |
Latest revision as of 11:56, 19 April 2008
(STXR)
- findable in lot package file
- in simpe, called "RTEX" (Road Texture)
- They are actually Texture Fallback Reference files.
- instance 0 stores textures for the floor grid layers (so, it records and probably numbers custom floor tile GUIDs or in-game floor tile names) Also, right after the saved chosen texture is the default fallback texture.
- instance 1 stores textures for the wall surface (so, it records and probably numbers custom wallpaper GUIDs or in-game wallpaper names)
Also, right after the saved chosen texture is the default fallback texture.
- instance 2 has yet to be confirmed.