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− | {{OldWikiEntry}}
| + | #REDIRECT [[:Category:InternalFormats]] |
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− | ==Internal File Formats==
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− | This page documents the file formats that are stored in The Sims 2 *.package files.
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− | (NOTE: This page and the sorted lists have been updated to maintain reference consistency.)
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− | ==Sorted Lists==
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− | * [[FormatsByTGI Formats Sorted by Type ID]]
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− | * [[FormatsByName Formats Sorted by Type Code]]
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− | * [[PRPS Exemplar List]]
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− | ==Original List==
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− | * [[BCON]] - 42434F4E - Simantics Behaviour Constant
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− | * [[BHAV]] - 42484156 - Simantics Behaviour Script
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− | * [[BMP]] - [[856DDBAC]], [[424D505F]] - Bitmaps
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− | * [[BNFO]] - 104F6A6E - Business Info
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− | * [[CATS]] - 43415453 - Catalog String
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− | * [[CIGE]] - 43494745 - Image Link (CIGE is the typecode)
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− | * [[CREG]] - CDB467B8 - Content Registry
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− | * [[STR CTSS]] - 43545353 - Catalog String Set (name and description)
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− | * [[DGRP]] - 44475250 - Drawgroup
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− | * [[DIR]] - E86B1EEF - DBDF Directory (.dir/.bin) (part of DBPF format used for fast loads)
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− | * [[FACE]] - 46414345 - Face Properties
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− | * [[FAMh]] - 46414d68 - Family Data
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− | * [[FAMI]] - 46414D49 - Family Information
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− | * [[FAMt]] - 8C870743 - Family Ties
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− | * [[FCNS]] - 46434E53 - Global Tuning Values
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− | * [[FWAV]] - 46574156 - Audio Reference
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− | * [[FX]] - EA5118B0 - Effects Resource Tree (.fx)
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− | * [[GLOB]] - 474C4F42 - Semi-Globals (references global files)
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− | * [[HOUS]] - 484F5553 - House Data
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− | * [[INIT]] - 4F6FD33D - Inventory Item
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− | * [[JFIF]] - [[0C7E9A76]], [[4D533EDD]], [[856DDBAC]], [[8C3CE95A]] - JFIF Image
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− | * [[DESC LDEF]] - 0BF999E7 - Lot or Tutorial Description (formerly [[DESC]])
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− | * [[LOT]] - 6C589723 - Lot Definition
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− | * [[LSCP]] - ABCB5DA4 - Landscape
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− | * [[LxNR]] - CCCEF852 - Facial Structure
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− | * [[MATSHAD]] - CD7FE87A - Maxis Material Shader format
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− | * [[Mobjt]] - 6F626A74 - Main Lot Objects (m added to extension to avoid conflicts)
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− | * [[MP3]] - 2026960B - MP3 Audio
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− | * [[NGBH]] - 4E474248 - Neighborhood Data
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− | * NHTR - [[ABD0DC63]] - Neighborhood terrain
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− | * [[NID]] - AC8A7A2E - Neighbourhood ID
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− | * [[NMAP]] - 4E6D6150 - Name Map
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− | * [[NREF]] - 4E524546 - Name Reference
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− | * [[OBJD]] - 4F424A44 - Object Data
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− | * [[OBJf]] - 4F424A66 - Object Functions
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− | * [[ObjM]] - 4F626A4D - Object Metadata
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− | * [[PALT]] - 50414C54 - Image Color Palette
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− | * [[PDAT]] - AACE2EFB - Person Data (formerly [[SDSC]]/SDAT/SINF)
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− | * [[SCOR]] - 3053CF74 - Sim Rewards/Scores (Open for Business)
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− | * [[PERS]] - 50455253 - Sim Personal Information
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− | * [[PMAP]] - 8CC0A14B - Predictive Map
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− | * [[PNG]] - 856DDBAC - PNG Image
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− | * [[POSI]] - 504F5349 - Edith Positional Information (deprecated, precursor to [[TREE]])
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− | * [[PRPS]] - Multi - Property Sets (TS2 Binary and XML) (Property Set types follow)
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− | ** [[6C4F359D]] - Collection (Specifies Object collections, their icons, etc)
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− | ** [[EBCF3E27]] - Skin (Defines applyable skins including skintones, hair, clothing, and hats, etc.)
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− | ** [[AC598EAC]] - Current Sim Data (Current state of a sim: age, skin, hair, species, etc.)
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− | ** [[0C560F39]] - Object Link (Specifies the objects in object collections)
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− | ** [[0C1FE246]] - Mesh Overlay (Specifies meshed objects attached to part of the body. IE sunglasses, beards, etc.)
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− | ** [[0C93E3DE]] - Face Modifier (Specifies parts of the face which can be modified by the face creator)
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− | ** [[4C158081]] - Skin Tone (Specifies a skintone, its name and whether it is choosable or not)
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− | ** [[8C93E35C]] - Face Archetype (Defines base Face models of which the user makes modifications to)
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− | ** [[8C93BF6C]] - Face Region (Defines area regions of the face that effects or Overlays can be applied to.)
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− | ** [[8C1580B5]] - Hair Tone (Specifies a hairtone, its name and whether it's selectable or not)
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− | ** [[EBFEE33F]] - DNA & Sound Mapping (Defines Sim DNA or Maps properties of a sound to an ingame event)
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− | ** [[EBFEE345]] - Audio Test (Test file(s) for the audio content handling subsystem)
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− | ** [[ED7D7B4D]] - Want (Defines an individual want or fear used by the game's wantsimulator and want trees)
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− | ** [[0B9EB87E]] - Track Settings (Defines settings for SFX and Voice audio tracks)
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− | ** [[6D619378]] - Neighbourhood Object (Defines objects usable in Neighbourhood view)
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− | ** [[4DCADB7E]] - Terrain Paint (Defines the game's lot terrain textures as opposed to neighbourhood textures)
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− | ** [[2CB230B8]] - Fences (Defines fence types, their properties and descriptions used ingame)
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− | ** [[ACA8EA06]] - Roof (Defines Roof texture options as opposed to the Roof style itself)
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− | ** [[CCA8E925]] - Wall & Floor (Defines wall and floor styles used ingame as well as their descriptions and properties.)
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− | ** [[6C93B566]] - Face Neutral (Defines neutral unmodded base faces for an age and gender. Archetypes are based off these)
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− | ** [[2C1FD8A1]] - Texture Overlay (Specifies Makeup, stubble, lipstick, zits, etc. face overlays)
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− | ** [[EBFEE342]] - Game Package Version (what version of the exe this package was made with)
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− | ** [[4C697E5A]] - Model Material (Specifies different material overlays per object. Green, Red, etc.)
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− | * [[PTBP]] - 50544250 - Package Toolkit
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− | * [[RCOL]] - Multi - A generic format used by Scenegraph resources
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− | ** [[RCOL ANIM]] - [[FB00791E]] - Animation Resource
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− | ** [[RCOL CINE]] - [[4D51F042]] - Cinematic Scenes (Such as first kiss, moving in, etc)
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− | ** [[RCOL CRES]] - [[E519C933]] - Creation Resource (Base Object file)
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− | ** [[RCOL GMDC]] - [[AC4F8687]] - Geometric Data Container
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− | ** [[RCOL GMND]] - [[7BA3838C]] - Geometric Node
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− | ** [[RCOL LGHT]] - [[C9C81B9B]] - Lighting (Ambient Light)
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− | ** [[RCOL LGHT]] - [[C9C81BA3]] - Lighting (Directional Light)
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− | ** [[RCOL LGHT]] - [[C9C81BA9]] - Lighting (Point Light)
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− | ** [[RCOL LGHT]] - [[C9C81BAD]] - Lighting (Spot Light)
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− | ** [[RCOL 5DS]] - [[AC06A676]] - Lighting (Draw State Light)
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− | ** [[RCOL 5EL]] - [[6A97042F]] - Lighting (Environment Cube Light)
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− | ** [[RCOL 5LF]] - [[AC06A66F]] - Lighting (Linear Fog Light)
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− | ** [[RCOL 5SC]] - [[25232B11]] - Scene Node
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− | ** [[RCOL LIFO]] - [[ED534136]] - Level Information (Large mipmaps)
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− | ** [[RCOL SHPE]] - [[FC6EB1F7]] - Shape
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− | ** [[RCOL TXMT]] - [[49596978]] - Material Definitions
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− | ** [[RCOL TXTR]] - [[1C4A276C]] - Texture Resource
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− | * [[SFX]] - 8DB5E4C2 - Sound Effects
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− | * [[SIMI]] - 53494D49 - Sim Information?
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− | * [[SKIN]] - AC506764 - Sim Outfits
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− | * [[SLOT]] - 534C4F54 - Object Slot - Approach and interaction
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− | * [[SPR2]] - 53505232 - Sprites
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− | * [[SPX1]] - 2026960B - SPX Speech
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− | * [[SREL]] - CC364C2A - Sim Relations
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− | * [[STR STR#]] - 53545223 - Text String
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− | * [[STXR]] - ACE46235 - Surface Texture
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− | * [[TATT]] - 54415454 - <Unknown>
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− | * [[TGA]] - 856DDBAC - TGA Image
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− | * [[TMAP]] - 4B58975B - Lot or Terrain Texture Map
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− | * [[TPRP]] - 54505250 - Edith Simantics Behaviour Labels
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− | * [[TRCN]] - 5452434E - BCON Labels
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− | * [[TREE]] - 54524545 - Edith Flowchart Trees
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− | * [[TTAB]] - 54544142 - Pie Menu Functions
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− | * [[STR TTAs]] - 54544173 - Pie Menu Strings
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− | * [[UI]] - 00000000 - User Interface
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− | * [[WDB]] - Multi - A generic format used by World Database resources
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− | ** [[WDB 2ARY]] - [[6B943B43]] - 2D Array
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− | ** [[WDB 3ARY]] - [[2A51171B]] - 3D Array
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− | ** [[WDB FPL]] - [[AB4BA572]] - Fence Post Layer
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− | ** [[WDB SMAP]] - [[CAC4FC40]] - String Map
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− | ** [[WDB TSSG]] - [[BA353CE1]] - TSSG System
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− | ** [[WDB VERT]] - [[CB4387A1]] - Vertex Layer
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− | ** [[WDB WGRA]] - [[0A284D0B]] - Wall Graph
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− | ** [[WDB WLL]] - [[8A84D7B0]] - Wall Layer
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− | ** [[WDB WRLD]] - [[49FF7D76]] - World Database
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− | ** [[WDB objt]] - [[FA1C39F7]] - Singular Lot Object
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− | * [[WFR]] - CD95548E - Wants and Fears
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− | * [[XA]] - 2026960B - XA Audio
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− | * [[XMTO]] - 584D544F - Material Object?
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− | * [[XOBJ]] - 584F424A - <unknown>
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− | ''' These are TGI Type codes for files with unknown names or purpose'''. Any insight into the type or description of these files would be appreciated :)
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− | * [[0C900FDB]] These are all in lot packages.
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− | * [[2C310F46]] in game popups (like in tutorial)
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− | * [[7B1ACFCD]]
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− | * [[8B0C79D6]]
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− | * [[9D796DB4]]
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− | * [[AB9406AA]]
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− | * [[CC2A6A34]]
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− | * [[CC8A6A69]]
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− | * [[EC44BDDC]]
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− | And that should be all the TGI Type codes used in The Sims 2. The TGI Type codes are the same in BOTH *.package formats.
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− | P.S. this may or may not be an entire list of sounds in the game. [[SoundTables]]
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− | [[Category:Modding]]
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