Difference between revisions of "Sims 3:0x0418FE2A"
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--insert [[Sims 3:Catalog Resource#Material List|Material List]] section for Object | --insert [[Sims 3:Catalog Resource#Material List|Material List]] section for Object | ||
--insert [[Sims 3:Catalog Resource#Common|Common]] section | --insert [[Sims 3:Catalog Resource#Common|Common]] section | ||
| − | DWORD | + | DWORD //Model VPXY index |
| − | + | DWORD //DiagonalModel VPXY TGI index | |
| − | DWORD | + | DWORD //PostModel VPXY TGI index |
| − | + | DWORD //PostTileSpacing | |
| − | DWORD | + | BYTE //CanWalkOver |
| − | BYTE | + | if(Version >=0x00000008){ |
| − | + | if(Version >=0x0000000A) | |
| − | + | { | |
| − | + | BYTE ShouldNotGetThickSnow //boolean | |
| − | + | BYTE SnowPostShapeIsCircle //boolean | |
| − | + | FLOAT SnowThicknessPostScaleFactor | |
| + | FLOAT SnowThicknessRailScaleFactor | ||
| + | FLOAT SnowThicknessPostVerticalOffset | ||
| + | FLOAT SnowThicknessRailVerticalOffset | ||
| + | BYTE HasWall //boolean | ||
| + | } | ||
| + | if(Version < 0x0000000A || HasWall) | ||
| + | { | ||
| + | BYTE //RaiseFenceGeometryAboveWall (boolean) | ||
| + | DWORD // Wall TGI index | ||
| + | } | ||
| + | } | ||
--insert [[Sims 3:Key table|TGI Block List]] | --insert [[Sims 3:Key table|TGI Block List]] | ||
{{TS3AdvancedModdingHeader}} | {{TS3AdvancedModdingHeader}} | ||
Latest revision as of 18:41, 17 November 2012
| Modding Reference by Category | |
|---|---|
|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
| Catalog Fence - CFEN | ||
|---|---|---|
| TypeID: | 0x0418FE2A | |
| Game Version: | The Sims 3 | |
[edit] Overview
Catalog resource used to define fences.
[edit] Format
DWORD Version DWORD TGI_offset // see Sims 3:Key table DWORD TGI_size // see Sims 3:Key table --if Version >= 0x7 --insert Material List section for Object --insert Common section DWORD //Model VPXY index DWORD //DiagonalModel VPXY TGI index DWORD //PostModel VPXY TGI index DWORD //PostTileSpacing BYTE //CanWalkOver if(Version >=0x00000008){ if(Version >=0x0000000A) { BYTE ShouldNotGetThickSnow //boolean BYTE SnowPostShapeIsCircle //boolean FLOAT SnowThicknessPostScaleFactor FLOAT SnowThicknessRailScaleFactor FLOAT SnowThicknessPostVerticalOffset FLOAT SnowThicknessRailVerticalOffset BYTE HasWall //boolean } if(Version < 0x0000000A || HasWall) { BYTE //RaiseFenceGeometryAboveWall (boolean) DWORD // Wall TGI index } } --insert TGI Block List
| Modding Reference by Category | |
|---|---|
|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |