Difference between revisions of "Game Help:Sims 3 Professions"
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=Professions= | =Professions= | ||
==Architect/Designer== | ==Architect/Designer== | ||
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− | [[Image: | + | [[Image:Designer_Catalog.jpg|thumb|Showing off the architectural designs catalog.|300px|right]] |
− | + | An architectural designer has the power of buying and building in other sims houses! As the name states, your designer sim has to please the clients decorative in exchange for some simoleons. | |
− | + | ||
− | + | ||
===Performance boosters=== | ===Performance boosters=== | ||
− | * ''' | + | * '''Remodelation''': Completing designer jobs. Every well done job gives a performance boost. |
− | * ''' | + | * '''Painting''': Training the Painting skill. Gives performance boost gradually while learning it. |
− | * ''' | + | * '''Criticism''': Satisfying clients. (?) |
===Levels=== | ===Levels=== | ||
Line 31: | Line 26: | ||
|- | |- | ||
! 1 | ! 1 | ||
− | | class="shaded" | | + | | class="shaded" |Wallpaper transporter?? |
− | | | + | | (?) |
− | | | + | | 8:00 AM |
− | | | + | | 10 hours |
| M,T,W,R,F | | M,T,W,R,F | ||
− | | | + | | (?) |
|- | |- | ||
! 2 | ! 2 | ||
− | | class="shaded" | | + | | class="shaded" |Designs observer? |
− | | | + | | (?) |
− | | | + | | 8:00 AM |
− | | | + | | 10 hours |
| M,T,W,R,F | | M,T,W,R,F | ||
− | | | + | | (?) |
|- | |- | ||
! 3 | ! 3 | ||
− | | class="shaded" | | + | | class="shaded" |Location Planifier? |
− | | | + | | (?) |
− | | | + | | 8:00 AM |
− | | | + | | 10 hours |
| M,T,W,R,F | | M,T,W,R,F | ||
− | | | + | | (?) |
|- | |- | ||
! 4 | ! 4 | ||
− | | class="shaded" | | + | | class="shaded" |Feng-Shui Fanatic? |
− | | | + | | (?) |
− | | | + | | 8:00 AM |
− | | | + | | 10 hours |
| M,T,W,R,F | | M,T,W,R,F | ||
− | | | + | | (?) |
|- | |- | ||
! 5 | ! 5 | ||
− | | class="shaded" | | + | | class="shaded" |Debuting Decorator? |
− | | | + | | (?) |
− | | | + | | 8:00 AM |
− | | | + | | 10 hours |
| M,T,W,R,F | | M,T,W,R,F | ||
− | | | + | | (?) |
|- | |- | ||
! 6 | ! 6 | ||
− | | class="shaded" | | + | | class="shaded" |Contemporary Furniture Master??? |
− | | | + | | (?) |
− | | | + | | 8:00 AM |
− | | | + | | 10 hours |
| M,T,W,R,F | | M,T,W,R,F | ||
− | | | + | | (?) |
|- | |- | ||
! 7 | ! 7 | ||
− | | class="shaded" | | + | | class="shaded" |(?) |
− | | | + | | (?) |
− | | | + | | 8:00 AM |
− | | | + | | 10 hours |
| M,T,W,R,F | | M,T,W,R,F | ||
− | | | + | | (?) |
|- | |- | ||
! 8 | ! 8 | ||
− | | class="shaded" | | + | | class="shaded" |(?) |
− | | | + | | (?) |
− | | | + | | 8:00 AM |
− | | | + | | 10 hours |
| M,T,W,R,F | | M,T,W,R,F | ||
− | | | + | | (?) |
|- | |- | ||
! 9 | ! 9 | ||
− | | class="shaded" | | + | | class="shaded" |(?) |
− | | | + | | (?) |
− | | | + | | 8:00 AM |
− | | | + | | 10 hours |
| M,T,W,R,F | | M,T,W,R,F | ||
− | | | + | | (?) |
|- | |- | ||
! 10 | ! 10 | ||
− | | class="shaded" | | + | | class="shaded" |(?) |
− | | | + | | (?) |
− | | | + | | 8:00 AM |
− | | | + | | 10 hours |
| M,T,W,R,F | | M,T,W,R,F | ||
− | | | + | | (?) |
|} | |} | ||
− | === | + | ===Designer's Catalog=== |
− | + | ===Client traits=== | |
− | + | ||
− | + | The client traits do have an effect on the outcome of a finished job. Taking an advantage of them should give you a good evaluation at the end of the job. | |
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{|class="nicetable" | {|class="nicetable" | ||
− | ! | + | ! Client trait |
− | ! | + | ! Description |
|- | |- | ||
− | ! | + | ! class="shaded" | Computer Whiz |
− | + | | (?) | |
− | + | ||
|- | |- | ||
− | ! class="shaded" | | + | ! class="shaded" | Couch Potato |
− | | | + | | Will like chairs, sofas and beds with high comfort rate. |
− | + | ||
|- | |- | ||
− | ! class="shaded" | | + | ! class="shaded" | Loves Outdoors |
− | | | + | | (?) |
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|} | |} | ||
− | + | ==Doctor== | |
− | |||
− | [[ | + | ==Firefighter== |
+ | {{See also|[[Game Help:Sims 3 Professions/Firefighter|Firefighter]]}} | ||
− | + | [[Image:A_Firefighter_Sim.jpg|thumb|A firefighter sim in middle of duty.|300px|right]] | |
− | + | Now with Ambitions, sims can enter the exciting world of firefighting. From extingishing small household fires to rescuing lives from a quake demolition. | |
− | + | Sims with the Brave or Daredevil trait will have an easier time when facing off the blazes. Also a high level of [[Game Help:Sims 3 Athletic Skill|Athletic]] and [[Game Help:Sims 3 Upgrades|Handiness]] skills will help your sim at field work and equipment maintenance. | |
− | + | ==Ghost Hunter== | |
+ | {{See also|[[Game Help:Sims 3 Professions/Ghost Hunter|Ghost Hunter]]}} | ||
− | + | Ghosts are freaking out sims, so here come the Ghost Hunters. With their incredible ghost-kicking technologies, they get wights and spirits out of the community quickly and securely. | |
− | + | Sims with the Brave or Childish trait will perform better at this, as ghosts don't scare them. A high level in the [[Game Help:Sims 3 Logic|Logic]] skill will also help them catch those annoying spirits faster. | |
− | == | + | ==Private Investigator== |
− | + | [[Image:Private investigator.jpg|thumb|An investigator searching fingerprints.|240px|right]] | |
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===Performance boosters=== | ===Performance boosters=== | ||
− | * ''' | + | * '''Cases''': Solving the cases sims offer. Each fully finished one gives a performance boost. |
− | + | ||
* '''Logic''': Training the Logic skill. Gives performance boost gradually while learning it. | * '''Logic''': Training the Logic skill. Gives performance boost gradually while learning it. | ||
+ | * '''Stakeouts''': Going on stakeouts on community lots. Each discovery and each report gives performance boost. | ||
===Levels=== | ===Levels=== | ||
+ | |||
+ | [[Image:Pi_stakeout_01.jpg|thumb|An investigator performing a stakeout.|240px|right]] | ||
{|class="nicetable" | {|class="nicetable" | ||
! Level | ! Level | ||
! Title | ! Title | ||
− | ! | + | ! Base Pay |
+ | ! Pension Pay | ||
! Start Time | ! Start Time | ||
! Day Length | ! Day Length | ||
! Days | ! Days | ||
+ | ! Skill | ||
+ | ! Performance | ||
! Reward | ! Reward | ||
|- | |- | ||
− | ! 1 | + | !1 |
− | | class="shaded" | | + | | class="shaded" | Eavesdropper |
− | | | + | | §275/week |
− | | | + | | §0 |
− | | | + | | Variable |
− | | | + | | Variable |
− | | | + | | Variable |
+ | | Logic | ||
+ | | Solve Cases, Write Reports | ||
+ | | none | ||
|- | |- | ||
− | ! 2 | + | !2 |
− | | class="shaded" | | + | | class="shaded" |Small Claims Investigator |
− | | | + | | §340/week |
− | | | + | | §0 |
− | | | + | | Variable |
− | | | + | | Variable |
− | | | + | | Variable |
+ | | Logic | ||
+ | | Solve Cases, Write Reports | ||
+ | | Magnifying Glass | ||
|- | |- | ||
− | ! 3 | + | !3 |
− | | class="shaded" | | + | | class="shaded" |Superfluous Sleuth |
− | | | + | | §400/week |
− | | | + | | §0 |
− | | | + | | Variable |
− | | | + | | Variable |
− | | | + | | Variable |
+ | | Logic | ||
+ | | Solve Cases, Write Reports | ||
+ | | Professional’s Frosted Door | ||
|- | |- | ||
− | ! 4 | + | !4 |
− | | class="shaded" | | + | | class="shaded" |Caper Crusader |
− | | | + | | §525/week |
− | | | + | | §0 |
− | | | + | | Variable |
− | | | + | | Variable |
− | | | + | | Variable |
+ | | Logic | ||
+ | | Solve Cases, Write Reports | ||
+ | | Fingerprint Dusting Kit, New Uniform | ||
|- | |- | ||
− | ! 5 | + | !5 |
− | | class="shaded" | | + | | class="shaded" |Obscure Clue Summoner |
− | | | + | | §650/week |
− | | | + | | §0 |
− | | | + | | Variable |
− | | | + | | Variable |
− | | | + | | Variable |
+ | | Logic | ||
+ | | Solve Cases, Write Reports | ||
+ | | none | ||
|- | |- | ||
− | ! 6 | + | !6 |
− | | class="shaded" | | + | | class="shaded" |Gumshoe |
− | | | + | | §850/week |
− | | | + | | §0 |
− | | | + | | Variable |
− | | | + | | Variable |
− | | | + | | Variable |
+ | | Logic | ||
+ | | Solve Cases, Write Reports | ||
+ | | Investigator’s Case Board | ||
|- | |- | ||
− | ! 7 | + | !7 |
− | | class="shaded" | | + | | class="shaded" |Licensed Snoop |
− | | | + | | §1125/week |
− | | | + | | §0 |
− | | | + | | Variable |
− | | | + | | Variable |
− | | | + | | Variable |
+ | | Logic | ||
+ | | Solve Cases, Write Reports | ||
+ | |Ability to Sneak | ||
|- | |- | ||
− | ! 8 | + | !8 |
− | | class="shaded" | | + | | class="shaded" |Inspector of Iniquities |
− | | | + | | §1475/week |
− | | | + | | §0 |
− | | | + | | Variable |
− | | | + | | Variable |
− | | | + | | Variable |
+ | | Logic | ||
+ | | Solve Cases, Write Reports | ||
+ | |Yomoshoto Evasion | ||
|- | |- | ||
− | ! 9 | + | !9 |
− | | class="shaded" | | + | | class="shaded" |Flatfooted Investigation Specialist |
− | | | + | | §1850/week |
− | | | + | | §0 |
− | | | + | | Variable |
− | | | + | | Variable |
− | | | + | | Variable |
+ | | Logic | ||
+ | |Solve Cases, Write Reports | ||
+ | |New Uniform | ||
|- | |- | ||
− | ! 10 | + | !10 |
− | | class="shaded" | | + | | class="shaded" |Private Eye |
− | | | + | | §2475/week |
− | | | + | | §0 |
− | | | + | | Variable |
− | | | + | | Variable |
− | | | + | | Variable |
+ | | Logic | ||
+ | | Solve Cases, Write Reports | ||
+ | |New Uniform | ||
|} | |} | ||
===City Hall rewards=== | ===City Hall rewards=== | ||
− | * '''Trophy | + | [[Image:Pi_breakingin_01.jpg|thumb|An investigator breaking into a house.|240px|right]] |
− | * ''' | + | |
− | * ''' | + | * '''Investigator's Trophy of Honor''': Solve 3 cases. |
+ | * '''Eagle-Eyed Eavesdropper Medallion''': Solve Great Jewel Heist Case. | ||
+ | * '''Investigator's Ribbon of Bravery''': Solve Fish Kid Case. | ||
+ | * '''Investigator's Trophy of Heroism''': Solve 3 missing Sim cases. | ||
+ | * '''Medal of the Mindful''': Solve Rogue Cop Case. | ||
+ | * '''Investigator's Key to the Town''': Reach level 10. | ||
+ | * '''Investigator's Keepsake''': Solve 5 cases at level 10. | ||
===Unique interactions=== | ===Unique interactions=== | ||
− | * | + | * Walk point -> '''Sneak here'''. |
− | * | + | * Community lots -> '''Stakeout'''. |
+ | * Residential building -> '''Break into house'''. | ||
+ | * Residential building -> '''Inspect mail'''. | ||
+ | * Residential or community lots -> '''Snoop for clues'''. | ||
+ | * Residential or community lots -> '''Dust for prints'''. | ||
+ | * Police station -> '''Do low level police work'''. | ||
− | === | + | ==Stylist== |
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===Performance boosters=== | ===Performance boosters=== | ||
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===Levels=== | ===Levels=== | ||
Line 424: | Line 322: | ||
|- | |- | ||
! 1 | ! 1 | ||
− | | class="shaded" | | + | | class="shaded" |Fashion Fledgling |
− | | | + | | $182 |
− | | | + | | 9:00 AM |
− | | | + | | 10 hours |
+ | | T,W,R,F,S | ||
+ | | Discuss fashion social | ||
|- | |- | ||
! 2 | ! 2 | ||
− | | class="shaded" | | + | | class="shaded" |Taffeta Trainee |
− | | | + | | $240 |
− | | | + | | 9:00 AM |
− | | | + | | 10 hours |
+ | | T,W,R,F,S | ||
+ | | Makeover pay increase | ||
|- | |- | ||
! 3 | ! 3 | ||
− | | class="shaded" | | + | | class="shaded" |Polka Dot Specialist |
− | | | + | | $298 |
− | | | + | | 9:00 AM |
− | | | + | | 10 hours |
+ | | T,W,R,F,S | ||
+ | | Makeover jobs | ||
|- | |- | ||
! 4 | ! 4 | ||
− | | class="shaded" | | + | | class="shaded" |Houndstooth Soothsayer |
− | | | + | | $444 |
− | | | + | | 9:00 AM |
− | | | + | | 10 hours |
+ | | T,W,R,F,S | ||
+ | | | ||
|- | |- | ||
! 5 | ! 5 | ||
− | | class="shaded" | | + | | class="shaded" |Trendsetter in Training |
− | | | + | | $458 |
− | | | + | | 9:00 AM |
− | | | + | | 10 hours |
+ | | T,W,R,F,S | ||
+ | | Makeover pay increase | ||
|- | |- | ||
! 6 | ! 6 | ||
− | | class="shaded" | | + | | class="shaded" |In Vogue Virtuoso |
− | | | + | | $700 |
− | | | + | | 9:00 AM |
− | | | + | | 10 hours |
+ | | T,W,R,F,S | ||
+ | | Give Fashion Advice social | ||
|- | |- | ||
! 7 | ! 7 | ||
− | | class="shaded" | | + | | class="shaded" |Haute Hot Shot |
− | | | + | | $984 |
− | | | + | | 9:00 AM |
+ | | 10 hours | ||
+ | | T,W,R,F,S | ||
| | | | ||
|- | |- | ||
! 8 | ! 8 | ||
− | | class="shaded" | | + | | class="shaded" |Couture Connoisseur |
− | | | + | | $1310 |
− | | | + | | 9:00 AM |
− | | | + | | 10 hours |
+ | | T,W,R,F,S | ||
+ | | Makeover pay increase | ||
|- | |- | ||
! 9 | ! 9 | ||
− | | class="shaded" | | + | | class="shaded" |Fashionista/Fashionisto |
− | | | + | | $1352 |
− | | | + | | 9:00 AM |
+ | | 10 hours | ||
+ | | T,W,R,F,S | ||
| | | | ||
|- | |- | ||
! 10 | ! 10 | ||
− | | class="shaded" | | + | | class="shaded" |Fashion Phenomenon |
− | | | + | | $2306 |
− | | | + | | 9:00 AM |
− | | | + | | 10 hours |
+ | | T,W,R,F,S | ||
+ | | Always Stylin' moodlet | ||
|} | |} | ||
===City Hall rewards=== | ===City Hall rewards=== | ||
− | * ''' | + | * '''Stylish Trophy''': Make over 10 sims. |
− | * '''Medal | + | * '''High Style Ribbon''': Make over 50 sims. |
− | * ''' | + | * '''Fashionable Medal''': Make over 100 sims. |
+ | * '''Stylist's Key to the Town''': Reach level 10. | ||
+ | * '''Dazzling Looking Glass''': Make over 25 sims at level 10. | ||
+ | * '''Stylist's Key to the Town''': Reach level 10. | ||
+ | * '''Stylist's Keepsake''': ?. | ||
===Unique interactions=== | ===Unique interactions=== | ||
− | + | [[Category:Sims 3 Game Help|Professions]] | |
− | + | [[Category:Sims 3 Professions|Professions]] | |
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{{Sims3GameHelpHeader}} | {{Sims3GameHelpHeader}} |
Latest revision as of 14:43, 15 July 2014
Sims 3 Game Help Categories: | |
---|---|
Custom Content | Installation | Gameplay Guides | Technical & Graphics Issues | Miscellaneous Issues | |
MTS Help Q&A Forums | |
Contents |
[edit] Professions
[edit] Architect/Designer
An architectural designer has the power of buying and building in other sims houses! As the name states, your designer sim has to please the clients decorative in exchange for some simoleons.
[edit] Performance boosters
- Remodelation: Completing designer jobs. Every well done job gives a performance boost.
- Painting: Training the Painting skill. Gives performance boost gradually while learning it.
- Criticism: Satisfying clients. (?)
[edit] Levels
Level | Title | Weekly salary | Start Time | Day Length | Days | Reward |
---|---|---|---|---|---|---|
1 | Wallpaper transporter?? | (?) | 8:00 AM | 10 hours | M,T,W,R,F | (?) |
2 | Designs observer? | (?) | 8:00 AM | 10 hours | M,T,W,R,F | (?) |
3 | Location Planifier? | (?) | 8:00 AM | 10 hours | M,T,W,R,F | (?) |
4 | Feng-Shui Fanatic? | (?) | 8:00 AM | 10 hours | M,T,W,R,F | (?) |
5 | Debuting Decorator? | (?) | 8:00 AM | 10 hours | M,T,W,R,F | (?) |
6 | Contemporary Furniture Master??? | (?) | 8:00 AM | 10 hours | M,T,W,R,F | (?) |
7 | (?) | (?) | 8:00 AM | 10 hours | M,T,W,R,F | (?) |
8 | (?) | (?) | 8:00 AM | 10 hours | M,T,W,R,F | (?) |
9 | (?) | (?) | 8:00 AM | 10 hours | M,T,W,R,F | (?) |
10 | (?) | (?) | 8:00 AM | 10 hours | M,T,W,R,F | (?) |
[edit] Designer's Catalog
[edit] Client traits
The client traits do have an effect on the outcome of a finished job. Taking an advantage of them should give you a good evaluation at the end of the job.
Client trait | Description |
---|---|
Computer Whiz | (?) |
Couch Potato | Will like chairs, sofas and beds with high comfort rate. |
Loves Outdoors | (?) |
[edit] Doctor
[edit] Firefighter
Now with Ambitions, sims can enter the exciting world of firefighting. From extingishing small household fires to rescuing lives from a quake demolition.
Sims with the Brave or Daredevil trait will have an easier time when facing off the blazes. Also a high level of Athletic and Handiness skills will help your sim at field work and equipment maintenance.
[edit] Ghost Hunter
Ghosts are freaking out sims, so here come the Ghost Hunters. With their incredible ghost-kicking technologies, they get wights and spirits out of the community quickly and securely.
Sims with the Brave or Childish trait will perform better at this, as ghosts don't scare them. A high level in the Logic skill will also help them catch those annoying spirits faster.
[edit] Private Investigator
[edit] Performance boosters
- Cases: Solving the cases sims offer. Each fully finished one gives a performance boost.
- Logic: Training the Logic skill. Gives performance boost gradually while learning it.
- Stakeouts: Going on stakeouts on community lots. Each discovery and each report gives performance boost.
[edit] Levels
Level | Title | Base Pay | Pension Pay | Start Time | Day Length | Days | Skill | Performance | Reward |
---|---|---|---|---|---|---|---|---|---|
1 | Eavesdropper | §275/week | §0 | Variable | Variable | Variable | Logic | Solve Cases, Write Reports | none |
2 | Small Claims Investigator | §340/week | §0 | Variable | Variable | Variable | Logic | Solve Cases, Write Reports | Magnifying Glass |
3 | Superfluous Sleuth | §400/week | §0 | Variable | Variable | Variable | Logic | Solve Cases, Write Reports | Professional’s Frosted Door |
4 | Caper Crusader | §525/week | §0 | Variable | Variable | Variable | Logic | Solve Cases, Write Reports | Fingerprint Dusting Kit, New Uniform |
5 | Obscure Clue Summoner | §650/week | §0 | Variable | Variable | Variable | Logic | Solve Cases, Write Reports | none |
6 | Gumshoe | §850/week | §0 | Variable | Variable | Variable | Logic | Solve Cases, Write Reports | Investigator’s Case Board |
7 | Licensed Snoop | §1125/week | §0 | Variable | Variable | Variable | Logic | Solve Cases, Write Reports | Ability to Sneak |
8 | Inspector of Iniquities | §1475/week | §0 | Variable | Variable | Variable | Logic | Solve Cases, Write Reports | Yomoshoto Evasion |
9 | Flatfooted Investigation Specialist | §1850/week | §0 | Variable | Variable | Variable | Logic | Solve Cases, Write Reports | New Uniform |
10 | Private Eye | §2475/week | §0 | Variable | Variable | Variable | Logic | Solve Cases, Write Reports | New Uniform |
[edit] City Hall rewards
- Investigator's Trophy of Honor: Solve 3 cases.
- Eagle-Eyed Eavesdropper Medallion: Solve Great Jewel Heist Case.
- Investigator's Ribbon of Bravery: Solve Fish Kid Case.
- Investigator's Trophy of Heroism: Solve 3 missing Sim cases.
- Medal of the Mindful: Solve Rogue Cop Case.
- Investigator's Key to the Town: Reach level 10.
- Investigator's Keepsake: Solve 5 cases at level 10.
[edit] Unique interactions
- Walk point -> Sneak here.
- Community lots -> Stakeout.
- Residential building -> Break into house.
- Residential building -> Inspect mail.
- Residential or community lots -> Snoop for clues.
- Residential or community lots -> Dust for prints.
- Police station -> Do low level police work.
[edit] Stylist
[edit] Performance boosters
[edit] Levels
Level | Title | Weekly salary | Start Time | Day Length | Days | Reward |
---|---|---|---|---|---|---|
1 | Fashion Fledgling | $182 | 9:00 AM | 10 hours | T,W,R,F,S | Discuss fashion social |
2 | Taffeta Trainee | $240 | 9:00 AM | 10 hours | T,W,R,F,S | Makeover pay increase |
3 | Polka Dot Specialist | $298 | 9:00 AM | 10 hours | T,W,R,F,S | Makeover jobs |
4 | Houndstooth Soothsayer | $444 | 9:00 AM | 10 hours | T,W,R,F,S | |
5 | Trendsetter in Training | $458 | 9:00 AM | 10 hours | T,W,R,F,S | Makeover pay increase |
6 | In Vogue Virtuoso | $700 | 9:00 AM | 10 hours | T,W,R,F,S | Give Fashion Advice social |
7 | Haute Hot Shot | $984 | 9:00 AM | 10 hours | T,W,R,F,S | |
8 | Couture Connoisseur | $1310 | 9:00 AM | 10 hours | T,W,R,F,S | Makeover pay increase |
9 | Fashionista/Fashionisto | $1352 | 9:00 AM | 10 hours | T,W,R,F,S | |
10 | Fashion Phenomenon | $2306 | 9:00 AM | 10 hours | T,W,R,F,S | Always Stylin' moodlet |
[edit] City Hall rewards
- Stylish Trophy: Make over 10 sims.
- High Style Ribbon: Make over 50 sims.
- Fashionable Medal: Make over 100 sims.
- Stylist's Key to the Town: Reach level 10.
- Dazzling Looking Glass: Make over 25 sims at level 10.
- Stylist's Key to the Town: Reach level 10.
- Stylist's Keepsake: ?.
[edit] Unique interactions
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