Difference between revisions of "Sims 3:0xD3044521"
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This is a [[Sims 3:RCOL]] chunk. | This is a [[Sims 3:RCOL]] chunk. | ||
− | == | + | ==Format== |
+ | --header | ||
DWORD 'RSLT' | DWORD 'RSLT' | ||
DWORD Version | DWORD Version | ||
Line 18: | Line 19: | ||
DWORD Count4 // Inverse Kinetics targets | DWORD Count4 // Inverse Kinetics targets | ||
DWORD Count5 // Cone slots | DWORD Count5 // Cone slots | ||
− | + | ||
− | + | --Route Slots | |
--repeat Count1: | --repeat Count1: | ||
DWORD slot name // fnv32 | DWORD slot name // fnv32 | ||
Line 30: | Line 31: | ||
--repeat numSlotsWithOffsets: | --repeat numSlotsWithOffsets: | ||
DWORD index // index of the slot the offset is for | DWORD index // index of the slot the offset is for | ||
− | + | FLOAT[3] position // position offset | |
− | + | FLOAT[3] rotation // rotation offset (euler angles, in radians) | |
− | + | ||
− | + | --Containment Slots | |
--repeat Count2: | --repeat Count2: | ||
− | DWORD slot name // fnv32 | + | DWORD slot name // fnv32 |
--repeat Count2: | --repeat Count2: | ||
− | DWORD bone name // fnv32 (From rig) | + | DWORD bone name // fnv32 (From rig) |
--repeat Count2: | --repeat Count2: | ||
− | DWORD flags // [[Sims_3:0x319E4F1D# | + | DWORD flags // [[Sims_3:0x319E4F1D#Slot_Flags|Slot placement flags]] (seem to work...) |
--repeat Count2: | --repeat Count2: | ||
− | FLOAT[12] // (4x3 transform matrix) | + | FLOAT[12] // (4x3 transform matrix) |
--if Count2 > 0: | --if Count2 > 0: | ||
DWORD numSlotsWithOffsets | DWORD numSlotsWithOffsets | ||
--repeat numSlotsWithOffsets: | --repeat numSlotsWithOffsets: | ||
DWORD index // index of the slot the offset is for | DWORD index // index of the slot the offset is for | ||
− | + | FLOAT[3] position // position offset | |
− | + | FLOAT[3] rotation // rotation offset (euler angles, in radians) | |
− | + | --Effect Slots | |
--repeat Count3: | --repeat Count3: | ||
− | DWORD slot name // fnv32 | + | DWORD slot name // fnv32 |
--repeat Count3: | --repeat Count3: | ||
− | DWORD bone name // fnv32 (From rig) | + | DWORD bone name // fnv32 (From rig) |
--repeat Count3: | --repeat Count3: | ||
− | FLOAT[12] // (4x3 transform matrix) | + | FLOAT[12] // (4x3 transform matrix) |
--if Count3 > 0: | --if Count3 > 0: | ||
DWORD numSlotsWithOffsets | DWORD numSlotsWithOffsets | ||
--repeat numSlotsWithOffsets: | --repeat numSlotsWithOffsets: | ||
DWORD index // index of the slot the offset is for | DWORD index // index of the slot the offset is for | ||
− | + | FLOAT[3] position // position offset | |
− | + | FLOAT[3] rotation // rotation offset (euler angles, in radians) | |
− | + | --IK Targets | |
--repeat Count4: | --repeat Count4: | ||
− | DWORD slot name // fnv32 | + | DWORD slot name // fnv32 |
--repeat Count4: | --repeat Count4: | ||
− | DWORD bone name // fnv32 (From rig) | + | DWORD bone name // fnv32 (From rig) |
--repeat Count4: | --repeat Count4: | ||
− | FLOAT[12] // (4x3 transform matrix) | + | FLOAT[12] // (4x3 transform matrix) |
--if Count4 > 0: | --if Count4 > 0: | ||
DWORD numSlotsWithOffsets | DWORD numSlotsWithOffsets | ||
--repeat numSlotsWithOffsets: | --repeat numSlotsWithOffsets: | ||
DWORD index // index of the slot the offset is for | DWORD index // index of the slot the offset is for | ||
− | + | FLOAT[3] position // position offset | |
− | + | FLOAT[3] rotation // rotation offset (euler angles, in radians) | |
− | + | ||
− | + | --Cones Slots | |
--repeat Count5: | --repeat Count5: | ||
− | DWORD slot name // fnv32 | + | DWORD slot name // fnv32 |
--repeat Count5: | --repeat Count5: | ||
− | DWORD bone name // fnv32 (From rig) | + | DWORD bone name // fnv32 (From rig) |
--repeat Count5: | --repeat Count5: | ||
− | FLOAT[12] // (4x3 transform matrix) | + | FLOAT[12] // (4x3 transform matrix) |
--repeat Count5: | --repeat Count5: | ||
− | FLOAT cone radius // radius of the cone | + | FLOAT cone radius // radius of the cone |
− | FLOAT cone angle | + | FLOAT cone angle // angle of the cone (radians) |
− | --if | + | --if Count5 > 0: |
DWORD numSlotsWithOffsets | DWORD numSlotsWithOffsets | ||
--repeat numSlotsWithOffsets: | --repeat numSlotsWithOffsets: | ||
DWORD index // index of the slot the offset is for | DWORD index // index of the slot the offset is for | ||
− | + | FLOAT[3] position // position offset | |
− | + | FLOAT[3] rotation // rotation offset (euler angles, in radians) | |
{{TS3AdvancedModdingHeader}} | {{TS3AdvancedModdingHeader}} |
Latest revision as of 11:14, 1 November 2011
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
Routing Slot - RSLT | ||
---|---|---|
TypeID: | 0xD3044521 | |
Game Version: | The Sims 3 |
[edit] Overview
This is a Sims 3:RCOL chunk.
[edit] Format
--header DWORD 'RSLT' DWORD Version DWORD Count1 // route DWORD Count2 // container DWORD Count3 // effect DWORD Count4 // Inverse Kinetics targets DWORD Count5 // Cone slots --Route Slots --repeat Count1: DWORD slot name // fnv32 --repeat Count1: DWORD bone name // fnv32 (From rig) --repeat Count1: FLOAT[12] // (4x3 transform matrix) --if Count1 > 0: DWORD numSlotsWithOffsets --repeat numSlotsWithOffsets: DWORD index // index of the slot the offset is for FLOAT[3] position // position offset FLOAT[3] rotation // rotation offset (euler angles, in radians) --Containment Slots --repeat Count2: DWORD slot name // fnv32 --repeat Count2: DWORD bone name // fnv32 (From rig) --repeat Count2: DWORD flags // Slot placement flags (seem to work...) --repeat Count2: FLOAT[12] // (4x3 transform matrix) --if Count2 > 0: DWORD numSlotsWithOffsets --repeat numSlotsWithOffsets: DWORD index // index of the slot the offset is for FLOAT[3] position // position offset FLOAT[3] rotation // rotation offset (euler angles, in radians) --Effect Slots --repeat Count3: DWORD slot name // fnv32 --repeat Count3: DWORD bone name // fnv32 (From rig) --repeat Count3: FLOAT[12] // (4x3 transform matrix) --if Count3 > 0: DWORD numSlotsWithOffsets --repeat numSlotsWithOffsets: DWORD index // index of the slot the offset is for FLOAT[3] position // position offset FLOAT[3] rotation // rotation offset (euler angles, in radians) --IK Targets --repeat Count4: DWORD slot name // fnv32 --repeat Count4: DWORD bone name // fnv32 (From rig) --repeat Count4: FLOAT[12] // (4x3 transform matrix) --if Count4 > 0: DWORD numSlotsWithOffsets --repeat numSlotsWithOffsets: DWORD index // index of the slot the offset is for FLOAT[3] position // position offset FLOAT[3] rotation // rotation offset (euler angles, in radians) --Cones Slots --repeat Count5: DWORD slot name // fnv32 --repeat Count5: DWORD bone name // fnv32 (From rig) --repeat Count5: FLOAT[12] // (4x3 transform matrix) --repeat Count5: FLOAT cone radius // radius of the cone FLOAT cone angle // angle of the cone (radians) --if Count5 > 0: DWORD numSlotsWithOffsets --repeat numSlotsWithOffsets: DWORD index // index of the slot the offset is for FLOAT[3] position // position offset FLOAT[3] rotation // rotation offset (euler angles, in radians)
Modding Reference by Category | |
---|---|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |